View Full Version : Too many PvP threads :-(
Shaasta
03-11-2008, 03:04 PM
Bare with me, I think while I type...Development made pvp gear as a reward for faction player pvp. I'll avoid the discussion of tokens from body drops versus city writs. Development did not forsee that current faction playerbase was willing to endure a mosh pit at the docks in an effort to rapidly secure pvp gear. I'll avoid the discussion that the servers never could handle even three x4's in the same location (due to spell or server lag, not graphics or client lag).Development needs a way to award its pvp gear to faction players through pvp, without disrupting server load or the continuity of pvp (ie, faction player A pvp's, completes writ, goes back to npc, cooldown, rinse repeat). A faction pvp reward system should continuously reward a faction player out in the wild pvping as a solo, heroic, or epic contingent for much longer periods. It shouldn't force the player out of an immersive pvp environment to recharge a writ in such a short timeframe. I hope that development, at this time, is reading these threads and has determined that the majority of faction players will pvp only when receiving some type of credit towards their pvp gear. Any and all shortcuts will be taken to obtain pvp gear. The evidence is clear.If the city writ system continues, writs should be available for solo, heroic and epic gameplay at the same time. I'm not even going to suggest how many tokens are to be rewarded; development already has a number in mind that for some reason they think is an appropriate time sink. I will offer the opinion that writs should have more kills required and take longer to complete. Any kill will do, be it exile or faction. Likewise, the token reward is scaled up as well. Adjustment to the number of tokens required for solo, heroic, and epic writs can be used to reinforce solo and heroic pvp-if that continues to be an issue. Unfortunately, any writ reward system that requries pvp kills can potentially end up in a faction vs faction mosh pit in a particular location. Mosh pits can be fun, and I enjoy raid on raid pvp when the server agrees. Hopefully enough players will prefer the advantage of solo and heroic pvp with respect to the greater reward over time that pvp returns to business as usual.Whatever the solution, I hope development can get in tune with the playerbase--currently they are in left field.I personally earmark my $1,965 in subscription fees over the past 7 years to buy some programmer in San Diego an extra 6-pack while he addresses this issue. Hell, throw in a pizza as well. The rest you can put towards the servers.
Norrsken
03-11-2008, 03:37 PM
Just wanted to point out that the server used to be capable of handling some massive raiding.remember back when the server was new and a raid or two of Qs sat by the NQ gate, with 3-5 FP raids zerging them. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Or two raids camping the griff station by TS, and another one or two moving in on them.they did something that seriously [Removed for Content] up the server software since then. We just got used to the lag we have.
KatrinaDeath
03-11-2008, 03:59 PM
<p>When I started raid PvPing back on Venekor I was using a sub par system and I would lag like nuts. I did all I could to spam my ae's I had as a necro. Shortly after I upgraded my system and have several times since then. It got way better until RoK came out. I was group pvping with maxxed settings with no lag. Now with RoK I am back to square one. I'm lagging is zones that are empty and the raid lag last week was the worse I have encountered EVER!</p><p>I hope Sony can get an upgrade to their servers so the quality of gameplay goes up. I like to get "lost" into the game whaen I play and its hard to do that when I lag across zones.</p><p>Fix the servers, listen to your customers, and remember it's us who make the game what it is!</p>
<p>why should they upgrade the servers? it isnt a large scale mass warfare PVP game (thank God) , and was never advertised to be.. its a PVE game with world PVP enabled </p><p> running around zerging people in a raid with the objective to kill 5 people between you and demanding better servers so you can complete your objective better is LOL</p>
KatrinaDeath
03-11-2008, 04:13 PM
<cite>Csky wrote:</cite><blockquote><p>why should they upgrade the servers? it isnt a large scale mass warfare PVP game (thank God) , and was never advertised to be.. its a PVE game with world PVP enabled </p><p> running around zerging people in a raid with the objective to kill 5 people between you and demanding better servers so you can complete your objective better is LOL</p></blockquote><p>If raid PvP was not intended it would not be allowed. Thus if I lag in a raid PvP encounter I have the right to demand a fix.</p><p>I'm stating this for those that do group/raid PvP. 90% of the time I am solo and when I do decide to raid/group PvP it should work as intended.</p>
last time i looked a writ to kill 5 people want an epic encounter and it isnt an epic writ..so if you choose to do your PVP in a zerg that isnt SoEs fault
Shaasta
03-11-2008, 06:05 PM
<cite>Csky wrote:</cite><blockquote><p>why should they upgrade the servers? it isnt a large scale mass warfare PVP game (thank God) , and was never advertised to be.. its a PVE game with world PVP enabled </p><p> running around zerging people in a raid with the objective to kill 5 people between you and demanding better servers so you can complete your objective better is LOL</p></blockquote>I don't think we are playing the same game. This is what I see with raid on raid content.<a href="http://files.filefront.com/Movie+0004wmv/;9800537;/fileinfo.html" target="_blank" rel="nofollow">http://files.filefront.com/Movie+00...;/fileinfo.html</a>first two clips is our x2.5 vs a x4, several heroic groups and solos. Last clip is later in the evening with our x2 vs a x4, x2, and several outside groups and heroics. The content in all three clips is what I'd expect the servers to handle. I do have clips of the x10's beating it out, just watch the video and imagine even more server side lag.The servers used to handle 50 people in combat, really. Back then my hardware was worse, and rendering become an issue. Not anymore.
-Arctura-
03-11-2008, 08:56 PM
(( An accurate 'before-and-after' comparison of server lag when in a raid situation can only be made when You compare raids in the SAME zone.Eg. Kylong is a different zone, constructed and optimized differently than other zones. Comparing raid combat in KP to raid combat in Antonica is not a valid comparison. I don't know about you guys, but I remember HUGE lag when raids were clashing in pvp from the get go. (and im talking Day-1 when raids were clashing in Antonica at the TS griffon, or later on in KoS at the TT spires and Hurricannus Wars.There was always huge, huge lag for many folks. Some zones are just built differently so there is less lag in some places.There was no 'server-software-nerf' to make more lag for you. Fact is, there are more player models than before, more unique textures to load, more unique particle effects, new spell data to process on-the-fly, new combat data to process, new zones with higher-resolution geometry (expectedly).. the list goes on and on.Older gameplay = more content = more load times.
Norrsken
03-11-2008, 09:07 PM
<cite>-Arctura- wrote:</cite><blockquote>(( An accurate 'before-and-after' comparison of server lag when in a raid situation can only be made when You compare raids in the SAME zone.Eg. Kylong is a different zone, constructed and optimized differently than other zones. Comparing raid combat in KP to raid combat in Antonica is not a valid comparison. I don't know about you guys, but I remember HUGE lag when raids were clashing in pvp from the get go. (and im talking Day-1 when raids were clashing in Antonica at the TS griffon, or later on in KoS at the TT spires and Hurricannus Wars.There was always huge, huge lag for many folks. Some zones are just built differently so there is less lag in some places.There was no 'server-software-nerf' to make more lag for you. Fact is, there are more player models than before, more unique textures to load, more unique particle effects, new spell data to process on-the-fly, new combat data to process, new zones with higher-resolution geometry (expectedly).. the list goes on and on.Older gameplay = more content = more load times.</blockquote>Yes, what I dont remember is servers going down due to the fights.And nom, there were no nerf. There is however a fuckup of software somewhere. It has nothing to do with textures or models, since the server went down, hard. The server shouldnt be loading texures or complicated rendered meshes. If it is, then that is a huge mess up as far as server programming goes.
Shaasta
03-11-2008, 09:24 PM
<cite>-Arctura- wrote:</cite><blockquote>(( An accurate 'before-and-after' comparison of server lag when in a raid situation can only be made when You compare raids in the SAME zone.Eg. Kylong is a different zone, constructed and optimized differently than other zones. Comparing raid combat in KP to raid combat in Antonica is not a valid comparison. I don't know about you guys, but I remember HUGE lag when raids were clashing in pvp from the get go. (and im talking Day-1 when raids were clashing in Antonica at the TS griffon, or later on in KoS at the TT spires and Hurricannus Wars.There was always huge, huge lag for many folks. Some zones are just built differently so there is less lag in some places.There was no 'server-software-nerf' to make more lag for you. Fact is, there are more player models than before, more unique textures to load, more unique particle effects, new spell data to process on-the-fly, new combat data to process, new zones with higher-resolution geometry (expectedly).. the list goes on and on.Older gameplay = more content = more load times.</blockquote>I differentiate between sever and client lag. You didn't understand my post or don't understand the difference. On another note, SOE is a business, run by bottom lines and revenue. If you don't think for a minute they scale hardware and processor threads on demand, you are simply wrong. They didn't expect the demand, and got caught. I just wish they would catch up sooner.
voxranger
03-12-2008, 02:33 PM
<p>Man, I thought it was just me with the lag issues.</p><p>At first i thought there was a bug with my level 80, cuase i couldnt play on balanced settings without really, really, really bad lag. So, I reduced my settings significantly as a result, my rendering distance was horrible, and i often could not see freeps and exiles until they were pretty much parked in my pants.</p><p>Then I rolled an alt and started working through BB and SF. On a whim, i put the settings up to balanced, and it worked perfectly. However, when I am in QH harbor with this character, more horrible lag.</p><p>Even in lower settings with raids I lag, even if the reduced settings eliminates the lag in rok in general. But the raid pvp, yeah, the lag horrible even on reduced settings.</p><p>My system is not "the best" it can be, but it well exceeds the minimum specifications SOE recommends on its game box. </p><p>Seems like the lag is really a function of the number peeps in a particular zone, and the threshold is quite low.</p>
Shaasta
03-12-2008, 03:33 PM
<cite>voxranger wrote:</cite><blockquote><p>Man, I thought it was just me with the lag issues.</p><p>At first i thought there was a bug with my level 80, cuase i couldnt play on balanced settings without really, really, really bad lag. So, I reduced my settings significantly as a result, my rendering distance was horrible, and i often could not see freeps and exiles until they were pretty much parked in my pants.</p><p>Then I rolled an alt and started working through BB and SF. On a whim, i put the settings up to balanced, and it worked perfectly. However, when I am in QH harbor with this character, more horrible lag.</p><p>Even in lower settings with raids I lag, even if the reduced settings eliminates the lag in rok in general. But the raid pvp, yeah, the lag horrible even on reduced settings.</p><p>My system is not "the best" it can be, but it well exceeds the minimum specifications SOE recommends on its game box. </p><p>Seems like the lag is really a function of the number peeps in a particular zone, and the threshold is quite low.</p></blockquote>again you are talking graphics or client side lag. Every zone is build differently with respect to what has to be rendered on your screen. Some more detailed zones are more laggy, while some detailed zones do a better job at clipping. Everything you mentioned above can be fixed with a better pc. Spell or command lag, or server side lag, cannot.
voxranger
03-13-2008, 11:03 AM
<cite>Shaasta wrote:</cite><blockquote><cite>voxranger wrote:</cite><blockquote><p>Man, I thought it was just me with the lag issues.</p><p>At first i thought there was a bug with my level 80, cuase i couldnt play on balanced settings without really, really, really bad lag. So, I reduced my settings significantly as a result, my rendering distance was horrible, and i often could not see freeps and exiles until they were pretty much parked in my pants.</p><p>Then I rolled an alt and started working through BB and SF. On a whim, i put the settings up to balanced, and it worked perfectly. However, when I am in QH harbor with this character, more horrible lag.</p><p>Even in lower settings with raids I lag, even if the reduced settings eliminates the lag in rok in general. But the raid pvp, yeah, the lag horrible even on reduced settings.</p><p>My system is not "the best" it can be, but it well exceeds the minimum specifications SOE recommends on its game box. </p><p>Seems like the lag is really a function of the number peeps in a particular zone, and the threshold is quite low.</p></blockquote>again you are talking graphics or client side lag. Every zone is build differently with respect to what has to be rendered on your screen. Some more detailed zones are more laggy, while some detailed zones do a better job at clipping. Everything you mentioned above can be fixed with a better pc. Spell or command lag, or server side lag, cannot.</blockquote>Got ya - thanks for the response.
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