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View Full Version : Request for a new death prevention spell: make it a buff


Meirril
03-09-2008, 08:46 PM
<p>I've personally found death prevention effects to be too limited to be of much use. You have to predict that the healers won't be able to keep the target alive. While it isn't all that hard to figure out when you are the healer, as a paladin its really hard to tell. </p><p>Also there are times when people just suddenly die. Big mobs turning towards a wizard can spell death before you can use rescue. Some mobs with huge burst DPS plus hard hitting melee attacks can drive a paladin from 60% health to dead before any priest can get off a normal heal. </p><p>To counter this I'm suggesting that paladins be given a death prevention effect that is a buff. Buff lasts until triggered or cancled. It could be self only, or target, or group member. Any of these options would be appropriate. I'd suggest healing equal to an equivellent grade Lay on Hands line spell. Move the paladin up 1 place on the agro chart when triggered. If you feel the need for a balancing factor, target's equipment takes 10% damage and is effected by 20% spell reuse slow for 60 seconds.</p><p>I'd suggest that the buff have a reuse timer of 15 min. 15 min is traditional for these spell effects. Any longer than that looses meaning. After all, it isn't an instant cast spell. Since paladins only use 4 concentration slots, making this spell take concentration would be an interesting option. If it could be cast on multiple people and took concentration it would have very high utility. Probably too much utility. Probably the best option would be to make it a no-concentration can only have one in effect buff. If the 15 min recast timer was to be kept, I'd suggest making this a group buff. That way the paladin wouldn't feel the need to recast on others to fit varying situations. </p>

Satyrfawn
03-10-2008, 10:36 AM
<p>They gave us a "death prevention" spell at level 58...it's called 'Divine Favor'.  Can probably find it on the broker for a few silver ....an outrageous ammount to pay for the useless pos.</p>

Mantell
03-10-2008, 02:39 PM
<p>I don't see this happening the way you describe because it's another whole ability and it would upset the delicate and carefully playtested class balance.</p><p>But I could see them giving Divine Favor a tad more utility by making it a long-term buff instead of a "cast right before you're about to die" spell. If they did that it would be about the same as what you describe except it would be self-only.</p>

g0thiC_iCe_cReaM
03-12-2008, 01:12 PM
<p>At some point they changed the durration to <strike>1 minute 30 seconds</strike> (I just looked and it's now at 3 minutes, so it has been adjusted once again) as opposed to the 10 or 20 seconds it used to be.</p><p>My problem with it is that the further you get from 62, the less useful it is until you hit T8, then it's completely useless. Unfortunately the heal amount on it is so minimal at T8 that the next hit 1 shots you anyways. I haven't sucessfully used this spell since 62 and kinda gave up on it. I've tried a few times throughout T8 and it always pretty much does nothing for me now. I drop on the next incomming hit anyways simply because it's only going to give you maybe 1k HP back. Most T8 heroics will one shot that, and it certainly won't help for any epic mobs. It might work on solo mobs, but I haven't tried it.</p><p>I used to use it regularly in T7 doing scaleborn writs in TT because I'd pull a whole tree of em and burn them all down, sometimes needing to use it because of interrupts on my ward, but that's about the extent of it's usefulness.</p><p>What would make it useful is if it rezzes you with whatever amount of health that it does, then blocks the next couple attacks. I don't need it to block all attacks or 10 attacks, just the next 2 or 3. THEN it might actually save you. As it stands at the moment, it's just putting off the inevitable death by a couple seconds.</p>

Meirril
03-12-2008, 03:06 PM
<cite>Garthan@Kithicor wrote:</cite><blockquote><p>At some point they changed the durration to <strike>1 minute 30 seconds</strike> (I just looked and it's now at 3 minutes, so it has been adjusted once again) as opposed to the 10 or 20 seconds it used to be.</p><p>My problem with it is that the further you get from 62, the less useful it is until you hit T8, then it's completely useless. Unfortunately the heal amount on it is so minimal at T8 that the next hit 1 shots you anyways. I haven't sucessfully used this spell since 62 and kinda gave up on it. I've tried a few times throughout T8 and it always pretty much does nothing for me now. I drop on the next incomming hit anyways simply because it's only going to give you maybe 1k HP back. Most T8 heroics will one shot that, and it certainly won't help for any epic mobs. It might work on solo mobs, but I haven't tried it.</p><p>I used to use it regularly in T7 doing scaleborn writs in TT because I'd pull a whole tree of em and burn them all down, sometimes needing to use it because of interrupts on my ward, but that's about the extent of it's usefulness.</p><p>What would make it useful is if it rezzes you with whatever amount of health that it does, then blocks the next couple attacks. I don't need it to block all attacks or 10 attacks, just the next 2 or 3. THEN it might actually save you. As it stands at the moment, it's just putting off the inevitable death by a couple seconds.</p></blockquote>I did ask that it heal as much as our healing touch/lay on hands/celestial healing line of spells. Generally that is at least 30% of your health. Much more if it isn't the tank receiving the death prevention.

g0thiC_iCe_cReaM
03-12-2008, 03:09 PM
<p>ATM the ad3 does ~1,200</p><p>Yeah, I agree, making it closer to 3-4k would be more useful.</p>

Boethius_Permafrost
03-12-2008, 05:15 PM
Does it still wipe all your buffs and give you double repair cost?

g0thiC_iCe_cReaM
03-12-2008, 08:12 PM
<p>Ya know, last time I didn't notice because half a second later after the proc rez, I was dead.</p><p>Didn't really notice if my equipment got double damage either, I think they fixed that a while back. I died like 20 times that raid anyways, so I wouldn't have noticed anyways LOL.</p>

RAYVEN2
03-18-2008, 01:15 AM
<p>Our current death prevention spell is aweful.  Use our death prevention spell only if you decide you hate yourself and want to die 2 times instead of just once and pay twice the repair costs.  Divine Favor works after you have died so you get hit with repair costs.   Then DF raises you with about 100 hps, no buffs stunned and stiffled.  Needless to say this spell could use some improvements.     </p><p>Forgot to mention it also whipes hate... since you know.. you died before the spell kicked in.  You know this spell spell is really a bad combat self-res and not death prevention.  </p>

Tames
03-19-2008, 12:02 AM
<p>Yup they need to fix DF in a big way, it doesnt even take up space on my hot key bar.</p><p>Yet another example of lack of play testing as per Epic etc.</p><p>Question: if its been so bad for so long why hasnt it been fixed by now? Do they think its good? Has a Dev ever discussed this issue with the Paladin community, if so what was the result (obviously no result)? Will they ever discuss it with us if they havent?</p><p>We just get used to it and worn down by posts with no result or even response, we just become negative and cynical.</p>