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mikemastermikeymike
03-08-2008, 09:16 PM
We all know the common issue of lack of classes in the factions prohibiting the gaining of Mythical weapons in a faction, so Nagafen being a PvP server as it is there should be some form of a way to upgrade the fabled weapons to Mythical via PvP for the faction based players. This would be an EASY fix, and could be done in the form of giving tokens to upgrade your fabled weapons to the Mythicals. This would not only fix the problem of factions not being able to gain these weapons, but it would also give the factions a fighting chance in PvP. SOE please fix the game before there are no more factions because all have exiled. What I am proposing seems to be the perfect way to save the server.~Just my 2 cents on another way to fix this broken game.

Csky
03-08-2008, 09:24 PM
<p>or they could make the PVP weapons have PVP only bonuses and make them the absolute BEST weapons for PVP but not the best for PVE</p><p>then no one would care if exiles have the best PVE weapons..let them knock themselves out</p>

Shu
03-08-2008, 10:08 PM
are exileds one shotting you with their mythicals or what?  <u><b><span style="font-size: medium;color: #ffff33;">you dont need mythical for pvp.  stop crying or  join exiles to raid for your candy</span></b></u>

yellowbelly08
03-09-2008, 09:46 AM
<p>er yes they are dude in some cases...reports of mythical charged 13k execute on chain...get a clue.</p>

Buttcliffe
03-10-2008, 10:21 AM
<cite>Csky wrote:</cite><blockquote><p><b>or they could make the PVP weapons have PVP only bonuses and make them the absolute BEST weapons for PVP but not the best for PVE</b></p><p>then no one would care if exiles have the best PVE weapons..let them knock themselves out</p></blockquote>maybe make the pvp effects for the mythicals scaled down to a playable level?   /petition sony for allowing these to ruin my gaming experience

Odawnus Haste
03-10-2008, 12:48 PM
<cite>yellowbelly08 wrote:</cite><blockquote><p>er yes they are dude in some cases...reports of mythical charged 13k execute on chain...get a clue.</p></blockquote>Hasn't happened, people will make up anything to get something nerf. So stop spreading this, you yourself said it was a rumor, now im telling you its not true.

KatrinaDeath
03-10-2008, 01:52 PM
<cite>Odawnus Haste wrote:</cite><blockquote><cite>yellowbelly08 wrote:</cite><blockquote><p>er yes they are dude in some cases...reports of mythical charged 13k execute on chain...get a clue.</p></blockquote>Hasn't happened, people will make up anything to get something nerf. So stop spreading this, you yourself said it was a rumor, now im telling you its not true.</blockquote><p>I guess you weren't there in Haven when one of <b><i><u>your</u></i></b> wizzards one shotted two shamans who were both warded fighting eachother. Mind you I have 10,033hp self buffed and was probably warded for 2-3k. Granted he did me a favor since that fight would have lasted hours.</p><p>They should scale these abilities down a bit more. I'm not saying nerf them like they nerfed the writ givers. They are Mythical and require a lot of skill, a well set up raid force built around your skilled players, and painful questing. But just remove the one-shotting (two-shotting is okay with me).</p>

Armironhead
03-10-2008, 02:04 PM
<cite>Buttcliffe wrote:</cite><blockquote><cite>Csky wrote:</cite><blockquote><p><b>or they could make the PVP weapons have PVP only bonuses and make them the absolute BEST weapons for PVP but not the best for PVE</b></p><p>then no one would care if exiles have the best PVE weapons..let them knock themselves out</p></blockquote>maybe make the pvp effects for the mythicals scaled down to a playable level?   /petition sony for allowing these to ruin my gaming experience</blockquote>nah.  They should just have an epic pvp weapon.  Something that is better then the pve epic weapons.  A pve weapon shouldnt predominate on a pvp server.  Also the pvp gear should be made (if it already isnt) equal to the challenge of the pve epic weapons.

Firam
03-10-2008, 06:06 PM
<p>Ah, nice.  After cross posting this same thread on multiple forums on EQ2 flames, and getting torn up in both of them, Speedy comes here. =)</p><p>This entire faction vs exile issue has been argued into the dirt many, <b>MANY</b> times over on eq2flames, and there's no need to rehash all of it here.  You can go read the thousands of posts over there if you really want to see all sides of the argument.  However, the crux of it boils down to the fact that on every server (PVE or PVP), there tend to be 1 or 2 top raiding guilds.  Those guilds recruit most of the talent from the server, the people who are dedicated and have the time and the skill to pull off the difficult raiding required to obtain endgame gear (and now, mythical weapons).  If you're not in one of those guilds, you're likely in (and don't take this as an insult, its simply the truth) a second rate raiding guild.  A casual raiding guild.  A semi-hardcore raiding guild.  Regardless, you won't be clearing the hardest content in the game anytime soon in any of those guilds, and that's no different for a PVE server than it is for PVP.  It has nothing to do with exile vs. faction, it has <i>everything</i> to do with casual vs. hardcore, and where the talent has migrated.</p><p>Most people on PvP servers are not anywhere near as serious about raiding as guilds like Strike, NPU, etc.  They either casually raid, or they exclusively PvP.  People in a city faction have been given PvP gear with INCREDIBLY powerful reactive control effects, PvP set armor gear that is equivalent to Veeshan's Peak set gear, and PvP weapons that are equivalent (or superior, in PvP applications) to even the best fabled raid obtained weapons.  And the heroic/quest gear from T8 is also "Best In Slot" for many classes, especially with reactive effects that are useful in PvP.  And this PvP gear from the vendors?  It's obtainable solo, or in small groups.  <b>When you consider Risk vs Reward and compare PvP gear to raid obtained gear, it's mindblowing that anyone can continue to argue that the massive amount of time, effort, and coordination that goes into sustaining an endgame raiding guild should be overshadowed by 2 or 3 friends running around collecting tokens to hand in for incredibly powerful PvP gear.</b></p><p>PvP gear <i>should</i> be good.  And it is.  In many cases, it's better than what you can find on any raid mob.  And it's a <b>lot</b> easier to obtain from the Risk vs Reward standpoint.  However, you cannot expect the absolute pinnacle of PvE itemization (mythicals, avatar loot, etc) to be overshadowed, or even equaled, by something you can obtain by quite literally running around <u>solo</u> as a scout.  That is absolutely <b>ludicrous</b>.</p>

Csky
03-10-2008, 06:26 PM
<p>quote</p><p>PvP gear <i>should</i> be good.  And it is.  In many cases, it's better than what you can find on any raid mob.  And it's a <b>lot</b> easier to obtain from the Risk vs Reward standpoint.  However, you cannot expect the absolute pinnacle of PvE itemization (mythicals, avatar loot, etc) to be overshadowed, or even equaled, by something you can obtain by quite literally running around <u>solo</u> as a scout.  That is absolutely <b>ludicrous</b>.</p><p> *********************************</p><p>why not??</p><p> PVP is PVP..my main isnt a scout, and i dont think track PC belongs on a PVP server,  but that scout certainly takes more risk than a group that kills the same target with a group and is rewarded for it fighting 6vs1</p><p>which is more ludicrous..he took 6x the risk that group did</p><p>and whats more ludicrous than that is the raid that only has to kill 5 people for 24 completed writs..hmm lets see a scout or solo kills 5 people for his reward and the raid kills 5 people between them for thier reward...whos more deserving of the reward????????</p><p>in other games even large scale REALM vs REALM games like DAoC its completely possible and viable to solo your way to the top in PVP.theres even a "Lone enforcer"  title for soloers .why should this PVP be any different? raid gear no ... PVP gear yes by all means</p><p>this game is designed for world skirmishes in a PVE environment and if someone chooses to solo OR to group or whatever playstyle suits them it should be possible</p>

Sightless
03-10-2008, 08:13 PM
<cite>Firamas wrote:</cite><blockquote><p>Ah, nice.  After cross posting this same thread on multiple forums on EQ2 flames, and getting torn up in both of them, Speedy comes here. =)</p><p>This entire faction vs exile issue has been argued into the dirt many, <b>MANY</b> times over on eq2flames, and there's no need to rehash all of it here.  You can go read the thousands of posts over there if you really want to see all sides of the argument.  However, the crux of it boils down to the fact that on every server (PVE or PVP), there tend to be 1 or 2 top raiding guilds.  Those guilds recruit most of the talent from the server, the people who are dedicated and have the time and the skill to pull off the difficult raiding required to obtain endgame gear (and now, mythical weapons).  If you're not in one of those guilds, you're likely in (and don't take this as an insult, its simply the truth) a second rate raiding guild.  A casual raiding guild.  A semi-hardcore raiding guild.  Regardless, you won't be clearing the hardest content in the game anytime soon in any of those guilds, and that's no different for a PVE server than it is for PVP.  It has nothing to do with exile vs. faction, it has <i>everything</i> to do with casual vs. hardcore, and where the talent has migrated.</p><p>Most people on PvP servers are not anywhere near as serious about raiding as guilds like Strike, NPU, etc.  They either casually raid, or they exclusively PvP.  People in a city faction have been given PvP gear with INCREDIBLY powerful reactive control effects, PvP set armor gear that is equivalent to Veeshan's Peak set gear, and PvP weapons that are equivalent (or superior, in PvP applications) to even the best fabled raid obtained weapons.  And the heroic/quest gear from T8 is also "Best In Slot" for many classes, especially with reactive effects that are useful in PvP.  And this PvP gear from the vendors?  It's obtainable solo, or in small groups.  <b>When you consider Risk vs Reward and compare PvP gear to raid obtained gear, it's mindblowing that anyone can continue to argue that the massive amount of time, effort, and coordination that goes into sustaining an endgame raiding guild should be overshadowed by 2 or 3 friends running around collecting tokens to hand in for incredibly powerful PvP gear.</b></p><p>PvP gear <i>should</i> be good.  And it is.  In many cases, it's better than what you can find on any raid mob.  And it's a <b>lot</b> easier to obtain from the Risk vs Reward standpoint.  However, you cannot expect the absolute pinnacle of PvE itemization (mythicals, avatar loot, etc) to be overshadowed, or even equaled, by something you can obtain by quite literally running around <u>solo</u> as a scout.  That is absolutely <b>ludicrous</b>.</p></blockquote><p>So Firamis you think an Assassin being able to get 5 autoattacks in a row is balanced? What about a Wizard doubling Fussion for two hits of 7k each?</p><p>Do you really think that's balanced?</p>

Menstor
03-10-2008, 11:13 PM
<cite>Sightless wrote:</cite><blockquote><cite>Firamas wrote:</cite><blockquote><p>Ah, nice.  After cross posting this same thread on multiple forums on EQ2 flames, and getting torn up in both of them, Speedy comes here. =)</p><p>This entire faction vs exile issue has been argued into the dirt many, <b>MANY</b> times over on eq2flames, and there's no need to rehash all of it here.  You can go read the thousands of posts over there if you really want to see all sides of the argument.  However, the crux of it boils down to the fact that on every server (PVE or PVP), there tend to be 1 or 2 top raiding guilds.  Those guilds recruit most of the talent from the server, the people who are dedicated and have the time and the skill to pull off the difficult raiding required to obtain endgame gear (and now, mythical weapons).  If you're not in one of those guilds, you're likely in (and don't take this as an insult, its simply the truth) a second rate raiding guild.  A casual raiding guild.  A semi-hardcore raiding guild.  Regardless, you won't be clearing the hardest content in the game anytime soon in any of those guilds, and that's no different for a PVE server than it is for PVP.  It has nothing to do with exile vs. faction, it has <i>everything</i> to do with casual vs. hardcore, and where the talent has migrated.</p><p>Most people on PvP servers are not anywhere near as serious about raiding as guilds like Strike, NPU, etc.  They either casually raid, or they exclusively PvP.  People in a city faction have been given PvP gear with INCREDIBLY powerful reactive control effects, PvP set armor gear that is equivalent to Veeshan's Peak set gear, and PvP weapons that are equivalent (or superior, in PvP applications) to even the best fabled raid obtained weapons.  And the heroic/quest gear from T8 is also "Best In Slot" for many classes, especially with reactive effects that are useful in PvP.  And this PvP gear from the vendors?  It's obtainable solo, or in small groups.  <b>When you consider Risk vs Reward and compare PvP gear to raid obtained gear, it's mindblowing that anyone can continue to argue that the massive amount of time, effort, and coordination that goes into sustaining an endgame raiding guild should be overshadowed by 2 or 3 friends running around collecting tokens to hand in for incredibly powerful PvP gear.</b></p><p>PvP gear <i>should</i> be good.  And it is.  In many cases, it's better than what you can find on any raid mob.  And it's a <b>lot</b> easier to obtain from the Risk vs Reward standpoint.  However, you cannot expect the absolute pinnacle of PvE itemization (mythicals, avatar loot, etc) to be overshadowed, or even equaled, by something you can obtain by quite literally running around <u>solo</u> as a scout.  That is absolutely <b>ludicrous</b>.</p></blockquote><p>So Firamis you think an Assassin being able to get 5 autoattacks in a row is balanced? What about a Wizard doubling Fussion for two hits of 7k each?</p><p>Do you really think that's balanced?</p></blockquote><p>Umm... boost your magic resists?</p><p>Frankly, if people are willing to put in the work for the Mythical epics... then they deserve the bonuses.  Especially if they can put up with the whole "getting attacked by anything and everything at any level" part of being an Exiled.</p>

DGTell
03-11-2008, 03:50 AM
<cite>Menstor wrote:</cite><blockquote><p>Umm... boost your magic resists?</p><p>Frankly, if people are willing to put in the work for the Mythical epics... then they deserve the bonuses.  Especially if they can put up with the whole "getting attacked by anything and everything at any level" part of being an Exiled.</p></blockquote>LOL? How big is the percentage of exileds below lvl 80? 0.5 %? maybe1%? LOL

Firam
03-11-2008, 06:25 PM
<cite>Sightless wrote:</cite><blockquote><cite>Firamas wrote:</cite><blockquote><p>Ah, nice.  After cross posting this same thread on multiple forums on EQ2 flames, and getting torn up in both of them, Speedy comes here. =)</p><p>This entire faction vs exile issue has been argued into the dirt many, <b>MANY</b> times over on eq2flames, and there's no need to rehash all of it here.  You can go read the thousands of posts over there if you really want to see all sides of the argument.  However, the crux of it boils down to the fact that on every server (PVE or PVP), there tend to be 1 or 2 top raiding guilds.  Those guilds recruit most of the talent from the server, the people who are dedicated and have the time and the skill to pull off the difficult raiding required to obtain endgame gear (and now, mythical weapons).  If you're not in one of those guilds, you're likely in (and don't take this as an insult, its simply the truth) a second rate raiding guild.  A casual raiding guild.  A semi-hardcore raiding guild.  Regardless, you won't be clearing the hardest content in the game anytime soon in any of those guilds, and that's no different for a PVE server than it is for PVP.  It has nothing to do with exile vs. faction, it has <i>everything</i> to do with casual vs. hardcore, and where the talent has migrated.</p><p>Most people on PvP servers are not anywhere near as serious about raiding as guilds like Strike, NPU, etc.  They either casually raid, or they exclusively PvP.  People in a city faction have been given PvP gear with INCREDIBLY powerful reactive control effects, PvP set armor gear that is equivalent to Veeshan's Peak set gear, and PvP weapons that are equivalent (or superior, in PvP applications) to even the best fabled raid obtained weapons.  And the heroic/quest gear from T8 is also "Best In Slot" for many classes, especially with reactive effects that are useful in PvP.  And this PvP gear from the vendors?  It's obtainable solo, or in small groups.  <b>When you consider Risk vs Reward and compare PvP gear to raid obtained gear, it's mindblowing that anyone can continue to argue that the massive amount of time, effort, and coordination that goes into sustaining an endgame raiding guild should be overshadowed by 2 or 3 friends running around collecting tokens to hand in for incredibly powerful PvP gear.</b></p><p>PvP gear <i>should</i> be good.  And it is.  In many cases, it's better than what you can find on any raid mob.  And it's a <b>lot</b> easier to obtain from the Risk vs Reward standpoint.  However, you cannot expect the absolute pinnacle of PvE itemization (mythicals, avatar loot, etc) to be overshadowed, or even equaled, by something you can obtain by quite literally running around <u>solo</u> as a scout.  That is absolutely <b>ludicrous</b>.</p></blockquote><p>So Firamis you think an Assassin being able to get 5 autoattacks in a row is balanced? What about a Wizard doubling Fussion for two hits of 7k each?</p><p>Do you really think that's balanced?</p></blockquote><p>No, those two epics (the assassin one in particular) have effects that are essentially broken in PvP, and need to be adjusted for PvP.  I don't think any rational person would argue against specific game-breaking effects like that being toned down a bit for PvP.  Even our assassins are like "yeah... this is kinda dumb..."</p><p>HOWEVER, that has nothing to do with what Speedsta and Co. are try to get changed.  They are in second rate raiding guilds and cannot progress through content.  They want the entire Risk vs. Reward paradigm to be shattered by opening up Mythical-quality items to people who exclusively PvP.  And for those of you who have never played on a PvP server, the tokens/writs that you need to hand in to get PvP gear have always been easily soloable by the stronger 1v1 classes (rogues and predators in particular, but other classes are quite strong solo).</p><p>So essentially they want Mythical quality items without having to raid.  They want to grind solo or group PvP for awhile, collect up stacks of tokens, and then turn them in for a Mythical-quality item.  It is absurd.  Ludicrous.  It will never happen.</p><p>If they want mythical items, they can feel free to suck a wee bit less at raiding.  If they don't think it's possible to raid successful from a city faction (it technically is, and it's been done already in past expansions) then they can exile, clear VP, get their mythicals, and betray back to their city so they can re-equip all their incredibly powerful PvP gear.  Except that would require them to be in a guild that's actually capable of clearing VP, which isn't the state of things. =)</p>

Menstor
03-11-2008, 08:28 PM
<cite>DGTell wrote:</cite><blockquote><cite>Menstor wrote:</cite><blockquote><p>Umm... boost your magic resists?</p><p>Frankly, if people are willing to put in the work for the Mythical epics... then they deserve the bonuses.  Especially if they can put up with the whole "getting attacked by anything and everything at any level" part of being an Exiled.</p></blockquote>LOL? How big is the percentage of exileds below lvl 80? 0.5 %? maybe1%? LOL</blockquote>Either way, they did the betrayal and put in the work to get their weapons.  BOO ON THEM!

ManOnAMission
03-11-2008, 08:51 PM
<p>The easiest way to make this work for both is simple....Mythical weapon PvE only or downgraded to the epic weapon stats during PvP encounter's.</p><p> Its simple, we get our even chance across the PvP spectrum, SOE will get their monthly income with the minimal amount quitting the game.</p>