View Full Version : Reason behind restriction to appearance slot items?
Could someone tell me why there are restriction to appearance items similar to actual slots? I.e., you can only put in the appearance slots gear that you can actually wear. A plate class can put everything from cloth to plate in their appearance slots for the best appearance effect they want while a cloth class is stuck to cloth items forever.This problem is exacerbated by how limited the cloth items are in artistic designs. Cloths items are mostly robes and robes are very similar except some intricate patterns. I would really love to see they remove restriction to appearance slots, since those slots do not add any stat or weight. A guardian wearing a robe in front of a giant dragon is as realistic as a mage wearing shiny plate. In fact, a mage could wear plate, he may walk slowly but that doesn't hinder him from casting spells, but a guardian wearing a robe? Plus, there are very limited cloth items with plate look. So realistic is not a good reason for this restriction.
Maybe they just used the same code as for the normal slots, but took out the 'stats' bit? Anyway, it still wouldn't make any sense for a mage to wear plate, it would get in the way, no doubt about it. But a warrior could wear cloth and be fine, so it still makes sense.And before you go on about 'wearing cloth over plate doesn't make sense' well... maybe it's magic, that allows you to wear armour without actually wearing it, and so yeah. There's my 2-second reason for that bit.
<cite>Kanesh_The_Mad wrote:</cite><blockquote>Maybe they just used the same code as for the normal slots, but took out the 'stats' bit? Anyway, it still wouldn't make any sense for a mage to wear plate, it would get in the way, no doubt about it. But a warrior could wear cloth and be fine, so it still makes sense.And before you go on about 'wearing cloth over plate doesn't make sense' well... maybe it's magic, that allows you to wear armour without actually wearing it, and so yeah. There's my 2-second reason for that bit.</blockquote>Did you read my post?A mage wearing plate will get in the way, but it doesn't stop him from casting spells at the dragon.A guardian wearing cloth and tanking the same dragon? Plus there are 2 or 3 cloths items with plate looks.Which one makes more sense?I don't get your second reason. It's a magic for the guardian to wear cloth without actually wearing it, but a mage doesn't have magic to wear plate without actually wearing it?
<cite>Maomi@Crushbone wrote:</cite><blockquote><cite>Kanesh_The_Mad wrote:</cite><blockquote>Maybe they just used the same code as for the normal slots, but took out the 'stats' bit? Anyway, it still wouldn't make any sense for a mage to wear plate, it would get in the way, no doubt about it. But a warrior could wear cloth and be fine, so it still makes sense.And before you go on about 'wearing cloth over plate doesn't make sense' well... maybe it's magic, that allows you to wear armour without actually wearing it, and so yeah. There's my 2-second reason for that bit.</blockquote>Did you read my post?A mage wearing plate will get in the way, but it doesn't stop him from casting spells at the dragon.A guardian wearing cloth and tanking the same dragon? Plus there are 2 or 3 cloths items with plate looks.Which one makes more sense?I don't get your second reason. It's a magic for the guardian to wear cloth without actually wearing it, but a mage doesn't have magic to wear plate without actually wearing it? </blockquote>Nonono I mean the magic is to wear the stat armour without actually wearing it, just getting stats, and then being able to wear the cloth over it. (Yes I know I'm just trying to find a way for it to make some inkling of sense)And a mage with plate would not be very good at casting spells at said dragon. A warrior in cloth could still have a shield, duck, dodge, dive, dodge, use his weapons, etcetera. A bit more sensical to me. Think monk<b>ETA:: And yes I read the post, hence the code comment, since using the same code would leave the same restrictions</b>
<cite>Kanesh_The_Mad wrote:</cite><blockquote><cite>Maomi@Crushbone wrote:</cite><blockquote><cite>Kanesh_The_Mad wrote:</cite><blockquote>Maybe they just used the same code as for the normal slots, but took out the 'stats' bit? Anyway, it still wouldn't make any sense for a mage to wear plate, it would get in the way, no doubt about it. But a warrior could wear cloth and be fine, so it still makes sense.And before you go on about 'wearing cloth over plate doesn't make sense' well... maybe it's magic, that allows you to wear armour without actually wearing it, and so yeah. There's my 2-second reason for that bit.</blockquote>Did you read my post?A mage wearing plate will get in the way, but it doesn't stop him from casting spells at the dragon.A guardian wearing cloth and tanking the same dragon? Plus there are 2 or 3 cloths items with plate looks.Which one makes more sense?I don't get your second reason. It's a magic for the guardian to wear cloth without actually wearing it, but a mage doesn't have magic to wear plate without actually wearing it? </blockquote>Nonono I mean the magic is to wear the stat armour without actually wearing it, just getting stats, and then being able to wear the cloth over it. (Yes I know I'm just trying to find a way for it to make some inkling of sense)And a mage with plate would not be very good at casting spells at said dragon. A warrior in cloth could still have a shield, duck, dodge, dive, dodge, use his weapons, etcetera. A bit more sensical to me. Think monk</blockquote>I see, you are trying really really hard to justify for SOE.
<cite>Maomi@Crushbone wrote:</cite><blockquote><cite>Kanesh_The_Mad wrote:</cite><blockquote><cite>Maomi@Crushbone wrote:</cite><blockquote><cite>Kanesh_The_Mad wrote:</cite><blockquote>Maybe they just used the same code as for the normal slots, but took out the 'stats' bit? Anyway, it still wouldn't make any sense for a mage to wear plate, it would get in the way, no doubt about it. But a warrior could wear cloth and be fine, so it still makes sense.And before you go on about 'wearing cloth over plate doesn't make sense' well... maybe it's magic, that allows you to wear armour without actually wearing it, and so yeah. There's my 2-second reason for that bit.</blockquote>Did you read my post?A mage wearing plate will get in the way, but it doesn't stop him from casting spells at the dragon.A guardian wearing cloth and tanking the same dragon? Plus there are 2 or 3 cloths items with plate looks.Which one makes more sense?I don't get your second reason. It's a magic for the guardian to wear cloth without actually wearing it, but a mage doesn't have magic to wear plate without actually wearing it? </blockquote>Nonono I mean the magic is to wear the stat armour without actually wearing it, just getting stats, and then being able to wear the cloth over it. (Yes I know I'm just trying to find a way for it to make some inkling of sense)And a mage with plate would not be very good at casting spells at said dragon. A warrior in cloth could still have a shield, duck, dodge, dive, dodge, use his weapons, etcetera. A bit more sensical to me. Think monk</blockquote>I see, you are trying really really hard to justify for SOE. </blockquote>Essentially, yes. What I'm trying to do is make up a reason for something that isn't going to change for a little while, so that it makes some sense in RP (Since that's what I do) and also in the technical world, though... I really don't know anything about the code used.
Are people, or your clients, that easy to be duped? lolMaybe most people do not have much logic. I am trained in the legal field. As for coding part, well, appearance slots also do not have weight, so I am puzzled how hard it is to strip off all restrictions.
<cite>Maomi@Crushbone wrote:</cite><blockquote>Are people, or your clients, that easy to be duped? lolMaybe most people do not have much logic. I am trained in the legal field. As for coding part, well, appearance slots also do not have weight, so I am puzzled how hard it is to strip off all restrictions. </blockquote>Maybe they just didn't wanna see plate mages then... who knows, it's SOE, we've all learned by now that they don't always make the most sense...And I'm not sure if you were inferring that I work for SOE...but god I'd love to... and anyway, my reasoning is one that works for me, so I use it. You can make up whatever reason you want. (Hell..mages are wimps, they can't carry around plate armour... they'd fall over...)
<cite>Kanesh_The_Mad wrote:</cite><blockquote><cite>Maomi@Crushbone wrote:</cite><blockquote>Are people, or your clients, that easy to be duped? lolMaybe most people do not have much logic. I am trained in the legal field. As for coding part, well, appearance slots also do not have weight, so I am puzzled how hard it is to strip off all restrictions. </blockquote>Maybe they just didn't wanna see plate mages then... who knows, it's SOE, we've all learned by now that they don't always make the most sense...And I'm not sure if you were inferring that I work for SOE...but god I'd love to... and anyway, my reasoning is one that works for me, so I use it. You can make up whatever reason you want. (Hell..mages are wimps, they can't carry around plate armour... they'd fall over...)</blockquote>You forgot thy are mages. If they have the magic to create illusions, or to conjure various spells out of their hands, how hard it is for them to make plate weightless?
<cite>Maomi@Crushbone wrote:</cite><blockquote><cite>Kanesh_The_Mad wrote:</cite><blockquote><cite>Maomi@Crushbone wrote:</cite><blockquote>Are people, or your clients, that easy to be duped? lolMaybe most people do not have much logic. I am trained in the legal field. As for coding part, well, appearance slots also do not have weight, so I am puzzled how hard it is to strip off all restrictions. </blockquote>Maybe they just didn't wanna see plate mages then... who knows, it's SOE, we've all learned by now that they don't always make the most sense...And I'm not sure if you were inferring that I work for SOE...but god I'd love to... and anyway, my reasoning is one that works for me, so I use it. You can make up whatever reason you want. (Hell..mages are wimps, they can't carry around plate armour... they'd fall over...)</blockquote>You forgot thy are mages. If they have the magic to create illusions, or to conjure various spells out of their hands, how hard it is for them to make plate weightless? </blockquote>Apparently very hard... maybe the armour already has so many enchantments that it would make it unstable. And maybe the mages don't have the components needed for such a spell, or are lazy (I know mine is), or just plain don't like plate. It <i><b>still</b></i> gets in the way and all that. And it's not as flowy. I like flowy personally...XD
Aurumn
03-05-2008, 03:16 PM
<p>For the sake of everyone's sanity please reference <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=379858" rel="nofollow" target="_blank">this 49 page thread </a>on the debate for and against various versions of appearance slot restrictions. I think you'll find that just about every possible permutation of the argument was posed at <b>least</b> once. In the end a decision was made and we got what we got. Bear in mind that not too long ago there were NO appearance slots and we were all running around looking like rejects from a Crayola box. I look at it as a perk whose convenience and occasional novelty is welcome.</p>
Allisia
03-05-2008, 03:35 PM
Mages can wear the ornamental plate armor from the city merchants or the Bloodline Chronicles merchants anyway I believe. I know a fury in our guild that ran around in silver plate mail for a long time for the uniqueness of it.
quasigenx
03-05-2008, 07:14 PM
There was a 50+ page thread on this in the testing feedback forums before it went live. You're about 6 months too late.FYI - The system in place now was the consensus choice by the players who took time to respond at the appropriate time.Here is the original thread:<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=379858" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=379858</a>
Dreyco
03-05-2008, 07:28 PM
What you'd create is an itemization nightmare. To make every piece of armor wearable in the game in certain slots by only certain classes and wearable in the game by all classes in these other slots is a lot easier said than done unless they gut how equipment determines who can wear it and where and then redo the entire system.As it is right now, it is a great addition to the game, and it took them little to not waiting time for us to receive it and enjoy it. Win/win. It will probably balance itself out more when the skeletal revamp hits live and we see more armor put in for all archetypes.
I think I look at it this way. Everyone is nude and the clothes are just illusions.Yeah that's it.
Sapphirius
03-05-2008, 11:04 PM
<p><nods> You're quite a bit late on this one. When fluff slots were first introduced, they were as you see now. Then Rothgar implemented weight restrictions so that you could only wear armor that was <b>a)</b> as heavy or heavier than what you had on and <b>b)</b> what you could already wear. There was a huge cry of outrage at the weight restrictions, and after what was actually 3 different thread varying between 30 and 50 pages each, it was decided to return fluff armor to anything that you could normally equip without the weight restrictions. This was also decided by a number of cloth wearers who really didn't mind in the hopes that more cloth appearances would become available in the future.</p><p>Your efforts would be better spent working towards increasing the variety of cloth armor currently avilable.</p>
Wildmage
03-05-2008, 11:44 PM
I'd rather they consider adding a head AQ item to the AQ quests or maybe the possibility of some lower level crafted versions of the class hats. my Gnome Swashbuckler's head is cold he needs a hat!
WeatherMan
03-06-2008, 04:38 AM
<cite>Kanesh_The_Mad wrote:</cite><blockquote>Maybe they just used the same code as for the normal slots, but took out the 'stats' bit? Anyway, it still wouldn't make any sense for a mage to wear plate, it would get in the way, no doubt about it. But a warrior could wear cloth and be fine, so it still makes sense.And before you go on about 'wearing cloth over plate doesn't make sense' well... maybe it's magic, that allows you to wear armour without actually wearing it, and so yeah. There's my 2-second reason for that bit.</blockquote>Wearing cloth over plate <i><b>does</b></i> make sense....we saw it happen here on Earth during the Crusades and the Middle Ages.They're called tabards. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />Other than that....nothing to add either way.
Lodrelhai
03-06-2008, 06:14 AM
While I'd absolutely love to be able to equip anything for appearance, this is much, much better than the weight-class limitation on the armor which was tried for a while. And I imagine the pleading we did to have appearance slots be unlimited would be nothing compared to the outrage that would rise the first time someone rolled on a no-trade, high-end piece of gear they couldn't possibly use because it looked good.As far as reality arguments or what looks right, this is a fantasy game. When someone explains how a direct blow from a giant's club isn't instantly fatal <i>without using the "It's magic!" argument</i>, then we'll talk reality. If magic makes fighting something 100x your size reasonable, then it makes doing it in a dress, or finger-wigglers wearing heavy plate, also reasonable.
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