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View Full Version : Major Lag issues in LU43 test


Novusod
02-29-2008, 06:48 PM
My main toon just got copied over to Open pvp test and I ran into some old unfriendly ghosts. I was immediately hit with unbearable lag. It is the old CA button server delay lag that completely locks up my system to 5 seconds to load one frame during lag spikes. I don't have this problem on the live servers...yet. Someone please fix this and do not let this go live. Somewhere on this forum is a post that originally solved this problem. If someone remembers it please link it. Search is not been my friend today.

Novusod
02-29-2008, 06:54 PM
Here is the post by the one dev that understands the issue:<cite>Silverfrost wrote:</cite><blockquote>We have a change that will be going live in GU39 that we hope will help with the lag everyone is experiencing in raids.The particular thing we're addressing here is kind of a 'death by 1000 cuts' problem. As the level cap has gone up player's spell books have gotten larger. We've also made the interactions between spells more complex. The result is that the server is now spending a lot of time generating what we call spell examine information. Currently the client has to request this information for every spell in your spell book, and there are a lot of times in raids when we invalidate all your spell examine info because of a buff or debuff landing, which makes the client request your entire spell book _again_. Generating these descriptions is very hard on the server, they can't be cached because they are very dependent on the character's stats, etc. Furthermore there's a lot of text expansion and, on international servers, translation (think spell effect description text), so this is especially costly for non english server (which have some of the worst lag right now). This whole design is bad for server performance, increases network traffic, and affects client framerate as well. So we've changed it pretty substantially in GU39 by adding some more information to the base spell book data sent, so after this update the client will no longer need to request the detailed spell examine information until you either pull up a tool tip or examine the spell. Hope that clears things up. I understand that it's frustrating to see us say 'we made it better' over and over and not feel the difference much. While I can't promise that this will make it 'all good', from our point of view this is our biggest available improvement right now.</blockquote>

Novusod
03-04-2008, 09:08 PM
Today's hotfix has caused this issue on the test server to migrate over to the live servers. GG

Freliant
03-05-2008, 11:20 AM
And you are sure this is not something isolated to your particular setup/system. On live I am playing just fine. Buffs and all. Try this: save all your char info files from the EQ2 directory into another directory and start the game. This will return everything to default (UI wise anyways). Change a few settings and see what happens. Mind you, I am not undermining your abilities, just asking what you have done, and giving a constructive suggestion. Let us know if that helps you out.

Sabutai
03-05-2008, 12:46 PM
<cite>Freliant wrote:</cite><blockquote>And you are sure this is not something isolated to your particular setup/system. On live I am playing just fine. Buffs and all. Try this: save all your char info files from the EQ2 directory into another directory and start the game. This will return everything to default (UI wise anyways). Change a few settings and see what happens. Mind you, I am not undermining your abilities, just asking what you have done, and giving a constructive suggestion. Let us know if that helps you out. </blockquote>It is not a system, or a setup problem.  The devs just got lazy again and when putting in the new code for the epic resists decided to just add it to the end of the casting code instead of hardcoding it into the mobs.  Hence the lag.

Freliant
03-05-2008, 12:47 PM
<cite>Sabutai wrote:</cite><blockquote><cite>Freliant wrote:</cite><blockquote>And you are sure this is not something isolated to your particular setup/system. On live I am playing just fine. Buffs and all.Try this: save all your char info files from the EQ2 directory into another directory and start the game. This will return everything to default (UI wise anyways). Change a few settings and see what happens.Mind you, I am not undermining your abilities, just asking what you have done, and giving a constructive suggestion. Let us know if that helps you out. </blockquote>It is not a system, or a setup problem.  The devs just got lazy again and when putting in the new code for the epic resists decided to just add it to the end of the casting code instead of hardcoding it into the mobs.  Hence the lag.</blockquote><p>Nice response. I Like it. Concise and to the point, plus explains alot.</p><p>This should be fixed properly then. Thanks to the OP for bringing it up.</p>

Novusod
03-05-2008, 03:23 PM
The quote from Silverfrost is actually a dev. The link to it can be seen here:<a href="http://forums.station.sony.com/eq2/posts/list.m?start=18&topic_id=380824" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=380824</a>It is a bug that gets worse the higher the level is because you have more spells with each level. I used to have this problem before when the level cap was 70 and when GU39 this went through all the lag went away. The same lag reappeared on the test server a week ago and then migrated over to live servers with GU43. It is the exact same lag I had before only now the game is unplayable at level 80. I have not been playing the game since this went live as it is game breaking and instead been devoting my time researching this issue.I think it is probably related to the new G15 support even though I don't have a G15 keyboard. I get the lock ups and crashes when I am not even engaged with mobs or simply trade-skilling.

Sabutai
03-05-2008, 03:45 PM
<cite>Novusod wrote:</cite><blockquote>The quote from Silverfrost is actually a dev. The link to it can be seen here:<a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=18&topic_id=380824" target="_blank">http://forums.station.sony.com/eq2/...topic_id=380824</a>It is a bug that gets worse the higher the level is because you have more spells with each level. I used to have this problem before when the level cap was 70 and when GU39 this went through all the lag went away. The same lag reappeared on the test server a week ago and then migrated over to live servers with GU43. It is the exact same lag I had before only now the game is unplayable at level 80. I have not been playing the game since this went live as it is game breaking and instead been devoting my time researching this issue.I think it is probably related to the new G15 support even though I don't have a G15 keyboard. I get the lock ups and crashes when I am not even engaged with mobs or simply trade-skilling.</blockquote>Its a similar problem but it goes back to extreme lazy coding.  Instead of hard coding it, meaning changing the mobs resist tables.  The check goes in after you cast a spell.  Has nothing to do with the G15 support, its that you have 1000s of people casting spells and the database not being able to keep up on the new 'checks'

Novusod
03-05-2008, 04:29 PM
<cite>Sabutai wrote:</cite><blockquote><cite></cite>Its a similar problem but it goes back to extreme lazy coding.  Instead of hard coding it, meaning changing the mobs resist tables.  The check goes in after you cast a spell.  Has nothing to do with the G15 support, its that you have 1000s of people casting spells and the database not being able to keep up on the new 'checks'</blockquote>I don't think it has anything to do with mob resists. There are no mobs involved in casting a self buff or trade-skilling nor are there 1000s people playing on the test server. A level 1 toon will not lag all because it has no spells in the spell book. It looks like the G15 support has doubled that amount of refreshing needed at the high levels. Also it can hardly even be called lag any more because refreshing 200+ spell information tooltips in a level 80 spell book completely locks up my system.