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Zin`Car
02-28-2008, 12:44 PM
<p><img src="http://www.nzone.com/docs/IO/12575/screenshot4.jpg" alt="" width="800" height="600" border="0" /></p><p>I've been playing since beta and have never seen it.  But it's Hot!  (well at least i like it).  Guessing that it's not ingame and we can chalk it up to yet another clothing design lost unto the alpha stages of the game like the rest of the better looking armor designs we've seen only on the web yet never ingame.</p><p>Also where is this pic taken?  I'd guess Nek forest but can't place the tower...</p>

Snowdonia
02-28-2008, 12:46 PM
It's one we'll never see unless this skeleton revamp allows for it.That was a promo shot when EQII was still in development.

Sapphirius
02-28-2008, 12:49 PM
<p>It's a gorgeous robe, and look! No panels plus flared sleeves! Sadly, the no panels part is your biggest indication that this robe is a beta shot that never made it into the game. Here is the current in-game version of that robe (in different colors). It's the ROK fabled stuffs. Notice the leg panels, hood, shoulderpad thingy, and the sleeves that aren't flared. All robes currently in EQ2 have this same exact pattern, just different colors and textures.</p><p><img src="http://i66.photobucket.com/albums/h271/Rokujou_EQ2/Cloth/ROKFabledRobe.jpg" border="0" alt="" width="200" height="400" /></p>

Sasandra
02-28-2008, 01:35 PM
<p>doesn't exist, only Alpha had real (and nice looking) robes like that, unlike the released game where we have extra long tunics with extra baggy long johns under them :/</p>

Wrapye
02-28-2008, 01:57 PM
I seem to recall the explanation was that the robe's geometry was such that it would have bogged down the servers due to complexity.

Qandor
02-28-2008, 03:20 PM
<cite>Wrapye wrote:</cite><blockquote>I seem to recall the explanation was that the robe's geometry was such that it would have bogged down the servers due to complexity.</blockquote>Either that or false advertising - pick one.

Cusashorn
02-28-2008, 03:34 PM
<cite>Sapphirius wrote:</cite><blockquote><p>It's a gorgeous robe, and look! No panels plus flared sleeves! Sadly, the no panels part is your biggest indication that this robe is a beta shot that never made it into the game. Here is the current in-game version of that robe (in different colors). It's the ROK fabled stuffs. Notice the leg panels, hood, shoulderpad thingy, and the sleeves that aren't flared. All robes currently in EQ2 have this same exact pattern, just different colors and textures.</p><p><img src="http://i66.photobucket.com/albums/h271/Rokujou_EQ2/Cloth/ROKFabledRobe.jpg" border="0" alt="" width="200" height="400" /></p></blockquote>Thats the thing that sucks the most about the Kunark Robes: The graphics don't sync up. Look at it. The body parts of the "Dragon" don't connect to each other in the proper way.

Kursa
02-28-2008, 04:43 PM
<cite>Qandor wrote:</cite><blockquote><cite>Wrapye wrote:</cite><blockquote>I seem to recall the explanation was that the robe's geometry was such that it would have bogged down the servers due to complexity.</blockquote>Either that or false advertising - pick one.</blockquote><p>it was a design issue.  DEVs told us that way back in beta1 when they tried to implement it fully in Alpha 2.  It taxed an already taxing system. Wasn't false advertising. Sorry!</p><p>Although, I would love to have a different robe other than the evil kenieval jumpsuit with the 1500 different patterns >.<</p>

Wildmage
02-28-2008, 05:08 PM
huzzah are we beating on a dead horse again? *gets his dead horse beating stick and joins * TWACK!

Aenashi
02-28-2008, 05:12 PM
what location is that?  I dont even recall that?

Cusashorn
02-28-2008, 05:53 PM
<cite>Agony@Kithicor wrote:</cite><blockquote>what location is that?  I dont even recall that?</blockquote>Early version of Nektulos. Never made it into the game, so don't worry about it. Most of the Alpha and early Beta zone designs were completley scrapped.

ZexisStryfe
02-28-2008, 08:10 PM
<p>I am still waiting for this robe:</p><p> <img src="http://pcmedia.ign.com/pc/image/eq2_101503_028.jpg" alt="" width="1024" height="768" border="0" /></p>

Sasandra
02-28-2008, 10:42 PM
<cite>Cusashorn wrote:</cite><blockquote><cite>Sapphirius wrote:</cite><blockquote><p>It's a gorgeous robe, and look! No panels plus flared sleeves! Sadly, the no panels part is your biggest indication that this robe is a beta shot that never made it into the game. Here is the current in-game version of that robe (in different colors). It's the ROK fabled stuffs. Notice the leg panels, hood, shoulderpad thingy, and the sleeves that aren't flared. All robes currently in EQ2 have this same exact pattern, just different colors and textures.</p><p><img src="http://i66.photobucket.com/albums/h271/Rokujou_EQ2/Cloth/ROKFabledRobe.jpg" border="0" alt="" width="200" height="400" /></p></blockquote>Thats the thing that sucks the most about the Kunark Robes: The graphics don't sync up. Look at it. The body parts of the "Dragon" don't connect to each other in the proper way.</blockquote>Wait, that's suposed to be a Dragon on there? looks more like someone took a bunch of random scraps of different color/patern cloth and piece mailed it together, had no clue there was suposed o be some sort of dragon on there before you said that, and even now I still can't, I see what looks like the tail of a bunch of snakes maybe, but that's it.

Killerbee3000
02-29-2008, 07:44 AM
<cite>Cusashorn wrote:</cite><blockquote><cite>Sapphirius wrote:</cite><blockquote><p>It's a gorgeous robe, and look! No panels plus flared sleeves! Sadly, the no panels part is your biggest indication that this robe is a beta shot that never made it into the game. Here is the current in-game version of that robe (in different colors). It's the ROK fabled stuffs. Notice the leg panels, hood, shoulderpad thingy, and the sleeves that aren't flared. All robes currently in EQ2 have this same exact pattern, just different colors and textures.</p><p><img src="http://i66.photobucket.com/albums/h271/Rokujou_EQ2/Cloth/ROKFabledRobe.jpg" border="0" alt="" width="200" height="400" /></p></blockquote>Thats the thing that sucks the most about the Kunark Robes: The graphics don't sync up. Look at it. The body parts of the "Dragon" don't connect to each other in the proper way.</blockquote>looks like mangled mass of corpses from unrest and then a 1 year old did the coloring job....

Qandor
02-29-2008, 11:55 AM
<cite>Kursa wrote:</cite><blockquote><cite>Qandor wrote:</cite><blockquote><cite>Wrapye wrote:</cite><blockquote>I seem to recall the explanation was that the robe's geometry was such that it would have bogged down the servers due to complexity.</blockquote>Either that or false advertising - pick one.</blockquote><p>it was a design issue.  DEVs told us that way back in beta1 when they tried to implement it fully in Alpha 2.  It taxed an already taxing system. Wasn't false advertising. Sorry!</p><p>Although, I would love to have a different robe other than the evil kenieval jumpsuit with the 1500 different patterns >.<</p></blockquote>Yet they continued to release screenshots of armor they couldn't impliment after that. False advertising for sure. In fact, if what you say is true, about them realizing it in alpha2. I would be willing to bet that particular robe screen shot was released after they already knew it was impossible to include it.

Zin`Car
02-29-2008, 12:40 PM
<cite>Qandor wrote:</cite><blockquote>Yet they continued to release screenshots of armor they couldn't impliment after that. False advertising for sure. In fact, if what you say is true, about them realizing it in alpha2. I would be willing to bet that particular robe screen shot was released after they already knew it was impossible to include it.</blockquote><p>Actually you are quite correct, it was released with a DOF online ad.  Not that i care but this is basically a "bait and switch" tactic being used and not some simple "oops we forgot to take that out since we can't actually do this".  Believeing otherwise means you've simply "drank enough cool-aid". </p><p>One thing i keep wondering is why doesn't SOE invest time into a complete rewrite of the graphics engine?  EVE Online did it.  (google it you will find all the info on everything that they did)  EO: 15 devs took 2 years working equivalent to 50 years worth of man hours and it looks incredible.  So i ask again... SOE, why not you?  isn't the game worth it?  Isn't your player base worth it?  Or has the numbers dropped for drastically since launch that it isn't worth it?  I know the devs will read this, roll their eyes, probably have me banned (again) and / or have this thread deleted but the simple fact remains, this game needs more then just an implimentation of better character skeletons.</p>

Shemyaza
02-29-2008, 12:52 PM
<p>this was always my favourite mock-up pic. for some reason i saw it and went "swashbuckler!". </p><p>i've no idea if that was the intended idea, but it pretty much sold me on eq2 and finally made me take the jump from eq1.</p><p><img src="http://pcmedia.ign.com/pc/image/everquest2_e32003_006.jpg" alt="" width="800" height="640" border="0" /></p><p>i'm going thru ign's pic vault starting from the earliest pics and it's disappointing to be reminded what they were pushing as eq2 back then with the reality of todays game. they must be mock-ups as they actually seem to have working shadows on most of them ....</p><p>edit: fixed link.</p>

rosscoliosis
02-29-2008, 09:08 PM
<img src="http://pcmedia.ign.com/pc/image/everquest2_e32003_008.jpg" alt="" border="0" />That outfit was pretty sweet too.And look!<img src="http://pcmedia.ign.com/pc/image/everquest2_011403_01.jpg" alt="" border="0" />They DID already used to have belly buttons! How were belly buttons too taxing? lol

Mirander_1
02-29-2008, 09:17 PM
<cite>rosscoliosis wrote:</cite><blockquote><img src="http://pcmedia.ign.com/pc/image/everquest2_e32003_008.jpg" border="0" alt="" />That outfit was pretty sweet too.</blockquote>Well, that one <i>does</i> currently exist in the game.  It's the male model for that high-level guild formal wear, I believe.

Sapphirius
02-29-2008, 10:55 PM
Yep, it's the level 30 guild formal wear for men. It's still in the game right now.

Xanzibar
02-29-2008, 11:52 PM
But more important than that, it looks like a Necromancer with <i>two</i> pets!  <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" />I have to say, coming from CoH (and it's ridiculous number of costume choices), I feel very limited with EQ2's choices when it comes to character appearance.  The Appearance Tab is freakin' brilliant... now let's get some variety to stick in there!Character models that didn't look like they were made from play-doh would be nice, too... <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" />

Wildmage
03-01-2008, 01:20 AM
<cite>rosscoliosis wrote:</cite><blockquote>And look!<img src="http://pcmedia.ign.com/pc/image/everquest2_011403_01.jpg" border="0" alt="" />They DID already used to have belly buttons! How were belly buttons too taxing? lol</blockquote>soulless creepy no iris pupil eye freak woman is a good thing?

rosscoliosis
03-01-2008, 09:08 PM
Oops, don't know how I've missed that. Guess the female formal is just way more used?And now, the pupil-less isn't cool, but bellybuttons are, ha. And there are several races that are pupil-less now.

Wildmage
03-01-2008, 11:00 PM
<cite>rosscoliosis wrote:</cite><blockquote>Oops, don't know how I've missed that. Guess the female formal is just way more used?And now, the pupil-less isn't cool, but bellybuttons are, ha. And there are several races that are pupil-less now.</blockquote>I count 2 technically, only really 1 since fae/arsai are really the same race.  Ratonga may look like their pupiless but its really they just have very wide pupils.

Dratmir
03-02-2008, 06:19 PM
The sad thing is, that could have been our graphics.  The problem's that caused it though, were in the eq2 engine design.  Instead of designing the game around bigger and better graphic's card's, it relies WAY too much on your cpu.  It would, as far as I understand thing's, require a major overhaul of the eq2 engine to get graphics like that.  Possible however, but I do not believe the dev/programmer's/designer's would actually go for doing what would be massive work.  They are too lazy as it is now. *cough*  just take a look at the epic's.

Wildmage
03-02-2008, 07:13 PM
<cite>Dratmir wrote:</cite><blockquote>The sad thing is, that could have been our graphics.  The problem's that caused it though, were in the eq2 engine design.  Instead of designing the game around bigger and better graphic's card's, it relies WAY too much on your cpu.  It would, as far as I understand thing's, require a major overhaul of the eq2 engine to get graphics like that.  Possible however, but I do not believe the dev/programmer's/designer's would actually go for doing what would be massive work.  They are too lazy as it is now. *cough*  just take a look at the epic's.</blockquote>yes lets insult and belitte the developers Im sure that will get them to listen to us.  If you can't keep things polite STOP POSTING.

Guy De Alsace
03-03-2008, 10:19 AM
<p>Credit where credit is due, after this many years the game does still look incredible on decent detail settings. I'm re-evaluating RoK at the moment and think they have done an overall fantastic job with the limitations imposed by the engine with armour in RoK.</p><p>Detail is actually back after a long absence imposed by the exceptionally poor efforts in EoF (woolly jumper armour?? oO ).</p><p>I think the epics look pretty good. Bear in mind that 95% of the people who play the game will not see the mythical versions for a *very* long time and you can appreciate the effort that went into designing something virtually nobody will have.</p><p>All they really need to do to the engine is sort out the very poor memory management, fix the vanishing shadows and tweak it to support multi-core and newer cards. </p><p>Memory management I think is priority No.1 as the engine uses exhorbitant amounts.</p>

Sapphirius
03-03-2008, 12:57 PM
Actually, they have been tweaking the game for memory management. They've also introduced occlusion. WHen I fist see a chracter, they draw in gummy bear mode and then the details slowly come into focus. Unfortunately, in their memory tweakage, they also made a few mistakes. For a few days, people would be running around a city, and half of it would disappear or only half of it would be drawn in.

CorpseGoddess
03-03-2008, 03:02 PM
The weirdest thing I've noticed are the giants in Sol's Eye---when they're far away, they have helmets *on*, but when you get up close, the helmets disappear.  It's the opposite of what usually happens.Granted, I haven't been there in a while, so maybe it's changed...