Dojac
02-28-2008, 12:51 AM
Devs please, we really need some love. Yea, we're a group utility and don't get me wrong we're amazing for groups but PLEASE, PLEASE give us something for ourselves. <b><u>PVE side of the equation</u></b>Our epic is essentially worthless unless we're melee speced and its ACTUALLY DETRIMENTAL if we're Intel speced. I do not know of many good Illies who have trouble maintaining a steady lvl of power as it is. As it stands those of us who are intel speced TRY to drop our power as fast as we can (this is where the detrimental comes in) so we can grab that extra 25% damage. That power proc has to go. As if it wasn't tough enough to reach and maintain that power level anyway. Our fabled version is almost ridiculous. There are a crap ton of things we need before power and as I said some of us don't even want the power. (Personally I think we need a new cap for our intel line but thats neither here nor there). The free pet is nice I'm not going to lie but overall its only useful to single groups and solos. Raidwise that thing is just going to mess up your casting run and get dropped by AOEs. It will randomly dropp stuns and stifles to which the epic gains an immunity. Gotta love it when that tank gets dangerously low and you wanna throw out something to give the healers just a few seconds to catch up only to find the target immune to your whiles thanks to your accursed pet. Then of course there is the change to rapidity as well. I'm sorry but lets be frank here, we're mage (and healer) support. Our Intel buffs and power drains are wasted on scouts, unless I'm shoved in a group comprised of all rangers and assassins. Most of them use Mental breach on raids anyway and have no need for savante or manaflow. Our power boost group buff, our group intel buff, our power saves, our temp intel buffs, all wasted if we get shoved in a scout group. We either get become useless weak DPS or that rapidity buff is wasted. The only place we'd be any good in raid with this buff is in the lead group and when you have 2 Illies in a raid (Happens enough with the faction situation on PvP servers) one of em is going to have something wasted. When we're running solo we are entirely dependent on our pets. Entirely. I can not tell you the number of times I've ran up to a mob or another player (in PvP it is EXTREMELY frustrating), ordered my pet to attack only to turn around and not even be able to see him because he is so far behind me. <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=386098" target="_blank">My previous rantings.</a> Thanks for the try in GU 41. We really do appreciate it but it worked for about a week. This is a SERIOUS, SERIOUS issue for the illusionist population and has gone far too long without being addressed. The simple solution in my book is giving us a summon pet command like summoner's have.On top of that our pets have been a little bugged for a long time. There have also been quite a few times that I've been engaged, right on top of a mob, with my pet next to and have received the message "Pet cannot attack selected or implied target". It gets frustrated and I don't see a rhyme or reason for it.Our pets are a bit on the weakside IMO. Try as he might (and LAWDY does he try) my Adept III even con pet can not hold aggro off me to save his life....or mine for that matter. I certainly give him some time to do his thang but regardless off the mob he is not winning the aggro tug-o-war.<b><u>The PvP side</u></b>Group version of the epic weapon: I get a power proc? I've already resigned myself to never seeing the mythical version but power proc thats it?<b><u></u></b>This one is probably one of the least controversial so it goes first. Give pets a "Defend me from PCs" command. I'm perfectly capable of running off NPCs and general aggro no problem but it means having my set on "don't do squat till I tell ya". In the PvP world this is kind of bothersome. 9 times out of 10 if I get engaged in PvP solo I don't see it coming. It would be nice if my pet would automatically come to my defense in those situations. This would be a nice addition for the summoners as well. I akin this to the scout's ability to filter their track to PCs only to better prey on their enemies. Give us the defend PC only command to better defend ourselves.<b><u></u></b>HELP!!!!!!!!!!! FOR THE LOVE OF GOD SAVE ME!!!!!!!!!!!!! We are seriously lacking in the survivability department.Where to begin, oh, where to begin. Well for one its no fun seemingly being the only caster cast w/o a evac, manashield or pet taunt. Sure we can dump our enemy's target all we want but they're just one little macro away from getting us back in their sights. And 3 procs on our spellshield? At 60%? So we dump back the damage that our enemy is probably most resistant to and we're penalized 60% from the get go? On top of that scouts can knock out all 3 procs within their first salvo (if we're having a really lucky day) then just like that we're exposed to the big bad world with no barrier but the thin cloth of our sleeves.Our STA line is utterly worthless in the PvP world with the exception of the actual STA we get. You try getting off a 13 second charm in the midsts of PvP when we're on our own fuggedaboutit. I'm playin with the STR line right now hopin to get the benefit of those melee dodges but at only an 8% chance to dodge or riposte I'm HIGHLY skeptical. Naturally the counter argument is that we have stuns and stifles out the wazzo and that should keep us alive but anyone can tell you resists in endgame PvP are broken beyond belief. I've heard of numerous casters landing less than 3 out of 10 hits on less than a 5 level spread. I'm sure when I get on even level with these guys I might be able to land a few hits but the fact that I can't even mezz at a 5 lvl difference leaves huge room for concern. At the same time I can't land a hit on a scout to save my life. No amount of AGI keeps a caster safe from a melee strike. It has to be 10 levels at least until we start seeing the misses of this magnitude on our end. To this end I'm calling for some change. It doesn't have to be a nerf. Make AGI more effective, make cloth be ale to hold up a bit better in PvP. I can't see a reason why when I'm solo I should have to quest with my head down because I can't even come CLOSE to defending myself. We need some DPS in PvP PLEASE. I can't come close to half the DPS a scout can lay down and I've seen more than one scout with TWICE my health. There is just no way for us to compete.One last thing and hopefully you've made it this far but PvP writs CANNOT be changed to archetype requirements. It was my understanding that PvP writs were an attempt to give the group utilities a chance to keep up on token collecting. As it is scouts are ALWAYS going to have an advantage in the PvP game, ALWAYS. Nerfing track would be a dumb move but the reality is that it gives scouts a massive advantage in PvP. They're always going to see an enemy coming and they're always going to be able to find a target better than any other class. They still have the advantage as it is and if you cut the PvP writs down to subclass targets all the group utilities are back to square one in the token collection game. You will make it easier for the writs to be completed for everyone but group classes will still have to wait for that a group to assemble while scouts can be out there alone or in group. This is certainly a step back.....It is only the scouts crying about the subclasses.Some solutions to the writ situation:1. If it is possible make the token reward based on the server population. Make the most common classes the most targeted so the ganks are spread out over a larger pop.2. Make the token payout somewhat situational. A person who fills his quest with green kills should not reap the same benefit as someone who fills it with even cons. 3. If you are going to change to archetype put some other restriction on the writs. Make em fillable by only one or two lvls down. At least don't let it be the cakewalk that its looking to be. There are MORE than enough 80s around to fill these writs. Removing this incentive will make the run from 60 to 80 slightly more bearable. 4. If you are going to change to archetype price PvP gear based on the soloability of a class. Illies, Coercers, Mystics are certainly less able to PvP solo and as such their tokens are worth more.Yes, this is a full out selfish do stuff for my class post. These are long standing problems that my class has faced. At least some of this needs to be addressed. I'm not calling for nerfs but I am calling to be made more competitive. I want to WANT to be playing my Illy.