View Full Version : Assassin Mythical particle effect
Soulforged_Unre
02-27-2008, 08:33 PM
Just a comment:The assassin mythical particle effect doesn't seem to fit the class very well. for those who don't know, its a never-ending blood drip. From a realistic standpoint, this is pretty much the exact opposite of what an assassin would want. With a blood drip, even a dumb guardian could track down an assassin easily, would be more fitting to the class to have something that might help to conceal the weapon a bit, like a thin dark cloud surrounding the blade..02c
Wildmage
02-27-2008, 08:51 PM
<cite>Charons@Najena wrote:</cite><blockquote>Just a comment:The assassin mythical particle effect doesn't seem to fit the class very well. for those who don't know, its a never-ending blood drip. From a realistic standpoint, this is pretty much the exact opposite of what an assassin would want. With a blood drip, even a dumb guardian could track down an assassin easily, would be more fitting to the class to have something that might help to conceal the weapon a bit, like a thin dark cloud surrounding the blade..02c</blockquote>Sounds to me like its a nod to the Epic 1.0 Rogue weapon from EQ1 the ragebringer which dripped green poison constantly.
Siclone
02-28-2008, 11:44 AM
<cite>Charons@Najena wrote:</cite><blockquote>Just a comment:The assassin mythical particle effect doesn't seem to fit the class very well. for those who don't know, its a never-ending blood drip. From a realistic standpoint, this is pretty much the exact opposite of what an assassin would want. With a blood drip, even a dumb guardian could track down an assassin easily, would be more fitting to the class to have something that might help to conceal the weapon a bit, like a thin dark cloud surrounding the blade..02c</blockquote><p>its magic blood that as soon as it hits the ground its gone! oooooo </p>
Zin`Car
02-28-2008, 12:40 PM
<p>the weapon design as a whole needs love... the dripping jam effect is just one aspect that needs attention. The warlock dagger (minus the rotating disk in the middle) would be more along the lines of how the assassin epic should have looked.</p><p>bright glowing reds = no... deep reds / purples/ blues and - or blacks, etc more appropriate, heck even some shades of greens if you want to reference of poison from the EQ1 epic... but then SOE would just be reusing Vyemm's fang effect. The particle effect of the drachnid L&L for instance would have been a better alternative to the unimaginative rehashing of the Bloodspiller from Unrest. I mean come on... the other epics got great gfx treatment as a whole both in design and effect, yet the assassin epic got a recycled effects and looks like a lightning-bolt butter knife. lame. just lame.</p>
Soulforged_Unre
03-02-2008, 01:27 PM
<cite>Luinne@Kithicor wrote:</cite><blockquote><p>the weapon design as a whole needs love... the dripping jam effect is just one aspect that needs attention. The warlock dagger (minus the rotating disk in the middle) would be more along the lines of how the assassin epic should have looked.</p><p>bright glowing reds = no... deep reds / purples/ blues and - or blacks, etc more appropriate, heck even some shades of greens if you want to reference of poison from the EQ1 epic... but then SOE would just be reusing Vyemm's fang effect. The particle effect of the drachnid L&L for instance would have been a better alternative to the unimaginative rehashing of the Bloodspiller from Unrest. I mean come on... the other epics got great gfx treatment as a whole both in design and effect, yet the assassin epic got a recycled effects and looks like a lightning-bolt butter knife. lame. just lame.</p></blockquote>I like the graphic of the weapon, sure ,the warlock one looks good too, but I still like the jagged dagger image better. Only thing I would change is the, as you said, dripping jam effect.
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