Dracot
02-27-2008, 03:16 PM
<p>Well now you've done it. The way the archtype thing is going to be implemented just ruined the necromancer pvp class once again. With the new system, be it was slow, I was able to complete writs now. Now with archtype and a well known easy kill class since you do not read the 10-30 threads in the last 2 months about necromancers being a joke in pvp, we are once again going to be farmed to fufill burst dps token supplies.</p><p>If your'e going to implement this writ system as archtype, fine, but you better well sure look into fixing the classes that will not benefit from it, and not nerf the other classes but upgrade our classes into being in line with the rest. Necromancers rely on time to dmg, we all know this, you devs at the current state do not allow us to work the time needed to be productive in t7-t8 pvp. Slow dps = dead caster plain and simple. Resists are way out of whack so fears/roots/stuns aren't the solution. Pets still take up to a minute to catch up due to pathing not speed fixes. What is it going to take? We have never seen one response from a developer on jsut what the problem is with making a necromancer who is a godly solo pve class, a class in pvp who can at least give someone a run for their money. Right now we die to 2-3 autoattacks(2kcrit melee x's 3 = 6k, add any various Ca to finish the job). Is this supposed to be fun for anyone besides someone who has a sick sense of humor and enjoys the pain from someone who is playing a character with development problems not created by the customer?</p><p>And dev response would be appreciated, not a community moderator passing a message. Someone has got to be able to explain the reasoning here.</p><p>And for the folks who are going to say L2P or get a group, 2 problems with that. #1 i know how to play, thats not the problem, #2 noone wants a necro in pvp group over a brig warlock wiz assasin. Why would they, slow dps vs instant gratification class. Makes no sense, none at all.</p>