View Full Version : how much is resistability worth?
Svann
02-25-2008, 02:55 AM
I have one spell that says resistability 25% harder and another that said 35% harder. For the sake of explanation, if I was landing 90% of my casts with the 25% spell, would I land 100% of the time with the one that says it is resistability 35% harder? Trying to understand the mechanic.
Svann
02-26-2008, 02:43 AM
<p>I know I asked this question on another forum, but the answer I got was not clear to the point where I know if it is a full +10% gain or merely +10% of the miss rate off the miss rate. </p><p>for example</p><p>Say I am using a spell that says it is resistability 25% harder and I measure 90% hit rate. </p><p>That could mean the normal miss rate is 13.333%, and is reduced by 25% to make 10%. If that is true then upgrading the spell to 35% would reduce the miss rate to 8.666%.</p><p>Or that could mean the normal miss rate is 35%, and is reduced by 25% to make 10%. If that is true then upgrading the spell to 35% would reduce the miss rate to 0% (or cap if there is one).</p><p>Anyone know which is right?</p>
Baynne
02-26-2008, 06:20 AM
there is no such thing as a 0% miss rate. it is impossible. every mob will resist things differently. i do not know the exact formula, i never bother with the science of the game i just play it. i do know that i can, for example, nuke one kobold and not get a single resist, then move on to the next kobold and it's like the thing is immune to my spells... it is just random.
Oakleafe
02-26-2008, 06:59 AM
I also don't bother with the mathematics of it all. For me I just get the best spell upgrades I can afford, maximise my skills each time I level and throw whatever seems appropriate at the mob in question.But if you want to try please don't forget to add in your skill level in the related type to the equation. For example, if your root were the 25% one and you had subjugation at 100% then it should be more effective that a firey blast of 35% where your disruption is only 50% of your level.
Svann
02-26-2008, 12:37 PM
I just thought it might be useful to know how things like this work for when I have to decide whether +30 damage is worth it if it loses 10% resistability. Do I use spell A at master 2 or the leveled upgrade at adept 1? Up to now Ive been assuming that +10% resistability means the spell will land a full 10% more often. Realizing that may be wrong, and it may be a smaller effect as per my example above.
ailees
02-26-2008, 03:39 PM
No one really knows, then if you wanna know, you must test and test again, with same kind of mob, then changing the kind. Lot of work, lot of testing, I understand your question, but it is easier to choose blindy (a bit) and don't bother too much. Anywa, when you know that 50% (average, I did not compute) of our damages depend on who is with you in your group... who cares about A 5 percent possible resistability.
Marie-Ange Jourdelune
02-27-2008, 01:40 PM
I had boycott the ADEPT III adept for my T7 Masters (even masters 2) for a long time.After fully took my Adept III except my old masters, I had try to upgrade my Ball of Lava to Ball of Magma. You know what? I get a DPS jump on yellow and bellow.My old masters is better against Orange mob for less resist, So I had keep a full hotbar of old masters that I can use in those situations. Other than that, go on Adept III (adept I worth [Removed for Content]) or keep your old masters.Actually, the numbers put in the hotbar description is not really accurate. If you get a high INT, your T8 spells have a better INT return on your T8 spells versus T7 spells. Because the INT cap is based on the level of the spells and not your level. So, Ball of Magma with the INT of a lvl 80 will do much more damage (Adept III) than a Master T7 old ball of Lava at the INT cap of it.Marie-Ange
Terayon
03-01-2008, 12:08 AM
I KINDA follow what your saying Marie, but at same times I get lil lost. As a fledgling mage, I find resists to be a constant source of death. If I understand what you say, then I should focus more on improving my INT to cap, to reduce resists?
SacDaddy420
03-01-2008, 12:31 PM
no. up your disruption to reduce resists.yes...a higher quality of the spell will get resisted less.Increase subjugation for roots.Disruption- lowers resists against damage spellsSubjugation - lowers resist against Crowd control spellsIntel- Increases damage of nukes
Lhrlnd
03-01-2008, 12:36 PM
<p>Jees, why don't you put the abacus down and go for a walk outside. I bet it's sunny.... Go on, you know you want to!</p><p><img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Terayon
03-06-2008, 05:45 AM
Ive heard of this "sun" Looking around here though, unless you are constantly moving, and have a helicopter its hard to stay within its sight. Those clouds, n that general drizzle... ill take that abacus, lol,
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