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HentaiB
02-25-2008, 12:27 AM
<p>This is just to add to the discussion about the disparity between the Mythical versions of the epic weapons between classes.</p><p>I will begin with I am not calling for any sort of nerf.  I am calling for a balance specifically between the plate class tank weapons.</p><p>There are allready several topins on <a rel="nofollow" href="http://www.eq2flames.com" target="_blank">www.eq2flames.com</a> but nothing going on here.</p><p>The first is the +100 to Combat Arts that is on both of the crussader weapons.  All other fighters get +10 defense/deflection and  +5 to effectiveness/deflection instead of this.  This is simply silly we do not have many combat arts to begin with, and we have to use our SoD to get the same avoidance that all other tanking classes get with there new mythical.  Some have called for +100 spell damage.  I totally disagree with this.  We EASILY max out our spell damage especially at the level of gear you will have if you can get this weapon.  Simply drop the CA damage and make it the same effect as the other weapons.</p><p>The idea of splurt for us is quite nice, but the increase of 1.2 is not enough to keep us at the same level of dps that we were at before mythicals.  This needs to be higher preferably something closer to 1.5 exponential damage.  Others get a good proc instead of splurt.  Don't change splurt simply increase it to be more in line with other procs and effects.</p><p>The clicky effect of Touch of Death is just fine as is.  Gives us the ability to get agro instantly and then keep it.</p><p>The concept of seething hatred is really a nice thing, but it needs to be up at all times, and not a proc.  It seems like I am always at full health when the proc is up so I am getting ZERO hate from this effect.  When the effect is not active I take damage and get no extra hate from the effect of lifetaps.  Once again this is a awsome effect, and it simply needs tweaked.</p><p> Please post your constructive opinions on this.  I don't want hate posts about the guard epic.  Simply ways to make it better, and more in line with the other mythicals.</p><p>Thanks</p>

rabid.pooh
02-25-2008, 08:01 AM
<p>I think the SK epic makes it pretty clear what SOE thinks about SK MTs in a raid, and that is simply they don't.  SK is not an MT and the Epic prooves it.  That guardian epic is so much more substantial from a tanking point of view it's insane.</p><p>A guardian in the buckler line will have 8% riposite, which was always balanced out with the crappy shield block of the buckler which had costed them about 2 - 3% on avoid, but now they have the 8% riposte and the power of the tower, kick in that additonal +5 shield block and just by standing there and smiling a mythical guard has minimal 13% more uncontested avoidance than the mythical SK does.  And this avoidance gap is just getting wider and wider.   </p><p>Sedition needs a shield block on it period, we are the lowest avoidance tank and somehow a 500pt life tap is supposed to be making up for a 10k hit or something.  </p><p>What is the reuse time on death touch?  It would be hard to tweak the effect on the heal/hate effect, because our life taps are also part of our basic DPS I could see pulling agro from the MT quite a bit if they removed the heal requirement, not sure how you could deal with this.</p>

CHIMPNOODLE.
02-25-2008, 10:57 AM
<p>I'm pretty much indifferent towards the others plate tanks epics. Where they were lacking before, they are still lacking imo. They got some nice effects, as did we.</p><p>As far as the SK epic goes, I think its pretty decent overall. I think it should definitely have some Block on it though. </p><p>Will have to test if the loss of it from the Gladius is noticeable, or replaceable or not though. Don't really have trouble with mobs as is, so its hard to say how it will affect capablity without it, but with other gear ups on top. Having the second Bloodletter Proc from the set bonus will be nice at that point too I suppose.</p><p>Seething Hatred is a nice enough proc, and Touch of Death is yet another best of the best abilites imo.</p><p>If I was to change anything with it then, it would be....</p><p>*Add Block</p><p>*more raw health</p><p>Boosting anything else on it would be gravy <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p>

Bruener
02-25-2008, 12:55 PM
<p>Our mythical is quite sad actually, and the reason it is is because with the introduction of mythicals SK's have moved down the DPS standings quite a bit.  Hell with a full mythical epic raid SK's moved to either the second or third worse for DPS out of the fighters and now many non-DPS classes can do just as much DPS as SK's or even more.  Nothing worse than getting out-parsed by bards imo.</p><p>The improvement of the shield block would be great but I would love to see a bunch more DPS on the SK weapon.  I mean come on Devs, you make everybody use a 1h for their epic and the only classes that doesn't get maximum DPS from a 1h is a SK and a Paladin.  We cannot DW and we don't get the insane buckler line that Warriors get.  So everybody else sees a huge jump in DPS, Guards seeing an increase of almost 2k if they were spec'd defensively like they should have been, and yet SK's which are supposed to be an offensive fighter gets the shaft for DPS.</p><p>What I would really like to see is changing Seething Hatred to be DPS hate instead of raw hate.  Make it so that it is a PoTM for a SK and that with every spell we cast it does an extra 700-1000 damage on top of it.  That is what we need for this weapon to be on par with the increase every other class saw with equipping their weapons.</p>

Seolta
02-29-2008, 01:12 AM
thumbs down...not that i'll ever have a chance to get one, especially now that the velvet ropes have been setup.

Giral
02-29-2008, 02:38 AM
<p> the problem with the Sk Mythical is simply that the Guardian one is EPIC, and the sk one is well  kinda epic but pales in comparison to the Guard one </p><p> do i think the Guardian Mythical is overpowered .. NO ... these are suppose to be the Do all end all Weopon for each class,,,, the Guardian EPic hit that mark Perfectly it gave to all there strenghts and got rid of there one weakness (buckler)</p><p>the Sk Epic gives Sk's what they should have thru Class Skills, AGRO/HATE ... NO tank class should have to depend  on a weopon for Hate ,  </p><p>does the SK mythical Add to all our strnghs and bring up our weaknesses ? no , it gives us lower stats then all the other plate tanks, it [Removed for Content] us with 1 handed stats for damage, no block/riposte/parry/deflect/ etc.... </p><p>we get an 8 second clicky buff, woopty do </p><p>i Personaly do not feel the Guardian Epic should be touched at all, i firmly believe that our Mythical should be the DO all End all Sk weopon, it should Add to our Strenghts and bring up our weakness, in the agro department it Does just that , but the rest of it falls short,   </p><p>i see post after post from Sk's just askin for a little more stats and maybe a higher damage spread closer to a 2 hander etc.... we should be asking for a damage spread Higher then any 2 hander in the game 100 to 2000 with a 6 second delay and a chance to double crit 1 time a minute , we should also be asking for an Immunity to Stuns to equal immunity to riposte , and Increased casting/recasting speed on all our spells , also should have a BLOCK on it , etc,,,   this weopon should be Shadowknight Class specific and make every Sk in the game Drool over it like all the Guardians drool over the Guardian Mythical. </p><p>this weopn should be Overpowerd , this weopon was suppose to be like Nothing ever created befor, but as others have said the Shadowknight Mythical is a 3rd rate Epic,    everyone is just so use to sing normal items, even raid fabled items that they are asking for reasonable fixes, ,,, the Shadowknight mythical should be Beyond reasonable like the Guardian one is ,  every class was suppose to get a " OMG i can't believe my eyes " weopon, and only a very small few got just that  , and it has thrown the 4 plate tanks alone into a Huge disparity since Guardians already > Sk,Zerker,Paladin </p><p>in ROk we are right back were we were at release of eq2 : </p><p>Guard MT way above and beyond all others </p><p>not even a close second sk,zerk,paladin </p><p>in EOF the 4 plate tanks (IMO) were the closest they have ever been to being balanced in eq2, there literaly was a 5 to 8 % differance in using any tank for any content in the game ,    the Mythcials could have closed that 5 to 8 % by giving what was lacking to the classes that were behind , instead they widened the gap with the skills and Mythicals in rok and once again pushed the Guardian 3 steps ahead of everyone else ,  </p><p>thinking of the Statistics(that Fyreflyte) posted in the thread about " Leggings changed so Primary tanks couldn't use them"  and also the " Class balance thru Itemization "    all leaves a very bad taste in my mouth as we all see that we have been put into a secondary role( and not even Secondary becuase you can just use a Guardian as an OT ) and Balance thru Itemization = exactly the opposite of this statement as is totaly evident with the Mythicals ( yes i have read Fyreflyte isnt responsible for Raid Itemization and im not blaming Fyreflyt but the truth is totaly contradictory to everything he/she said ) </p><p>ALL tank's shall tank equaly but use diffrent means to do so , so for once since release of eq2 , give SK's something Overpowered,  our Raid mythical and those handfull of SK's worldwide that have actualy utilized the sk class to the fullest potential should be rewarded with the fruits of there labor 10 Fold !!!!! what do your statistics say about Endgame raid guilds using SK's ???????????????? so why give Guardians the Perfect mythcials and Sk's a half completed one ? its realy sad to see a struggling Raid class like Sk's get yet another slap in the face, giving Sk's a Mythical worth drooling about is only fair </p>

pawnipt
02-29-2008, 05:00 AM
Ok, i read most of your guys posts on here and mostly talk about the effects on the mythicals.I'm looking at the stats and hp/pw and skill bonuses on our weapon compaired to the other tank weapons.The SK mythical has less stats, less hp and power, AND almost half the amount of skill bonuses, seems to be the same deal with the pally mythical.What is the deal?Oh yea, and why does our mythical have wisdom for god sakes?! WE DONT NEED WISDOM FOR ANYTHING..... remove the wisdom and crank up the other stats.I was thinking maybe they shaved a bunch of points off all those things to give us the oh so over powering +100 CA damage, but then i was thinking is +5 block < 100 CA damage?  IMO it isn't, but i dunno how the hell sony works there point system on items... seems broken if 100 CA damage > +5 block, and by that much to lose all those stats hp/pw and skills over.P.S.Replace the wisdom on our defensive stance with oh i dunno AGI maybe (why wisdom?!)