View Full Version : Regarding our Mythical Epic
Beastmage
02-22-2008, 08:29 AM
<p>Well I hate to say it, but I really don't care if I ever get the <a rel="nofollow" href="http://lootdb.com/eq2/item/65856238" target="_blank">mythical version of Dream Scorcher</a>. The weapon simply does not fit our class role in any way shape or form.</p><p>Defilers are healers, not a dps class, shouldn't our epic reflect that?</p><p><b><span style="font-size: medium;">Stats and Bonuses</span></b> </p><p>Lets not even start with the abilities on it yet. Lets just look at the stats.</p><ul><li>36 str - the better to carry more loot with (if I had it equipped which would be unlikely)</li><li>24 sta - low, should be the secondary stat on this weapon</li><li>48 wis - nice, but it should be our primary stat on this weapon</li><li>64 int - not sure what to say, we have more intel on our weapon than necros have on theirs *shrug*</li><li>275 health - very nice amount for a 1h</li><li>300 power - " " " " " "</li></ul><p>From a pure stat standpoint it is already lacking. We don't get much benefit out of intel, I can raise intel by 200 and see a gain of 50 dmg on my dots. Why wisdom and stamina aren't the highest I'll always wonder, and strength is just sorta there.... maybe someday it will prevent me from getting encumbered by a debuff, oh well.</p><p>Now lets examine the other bonuses the weapon gives us.</p><ul><li> 10 disruption - might make our debuffs easier to land, but we have a whole AA line to do that, should be ministration</li><li>6 spell crit chance - pointless, you can raise a defilers spell crit chance by 100% and they might see 200-300 dps out of it, should be heal crit</li><li>+125 spell and healing - very nice, nothing to complain about that</li></ul><p>While 125 spell and healing is nothing to joke about, the disruption and spell crit also fail to make any realistically useful impact on our performance. As a raid defiler I cast 100x more beneficial spells than hostiles, and the spell crit is a joke, seriously it could be +100 spell crit and we would get such a minor dps boost from it that it wouldn't be imbalancing.</p><p><b><span style="font-size: medium;">Proc</span></b></p><p>Beyond that we have the special bonuses and effects of the weapon, lets review them.</p><ul><li>Tribal Spirit - 12% to proc a 5% magic damage reduction (1 trigger) and 8% extra healing.</li></ul><p>At a glance it doesn't look horrible, but let me explain how it works. </p><ol><li>You cast a beneficial spell and it procs. </li><li>Each person in your group gets this buff on them.</li><li>You or someone (or everyone) gets hit with magic damage.</li><li>the damage is reduced by 5% and fires the trigger</li><li>the buff drops from them and that person lose both the damage reduction and the healing bonus.</li></ol><p>Now numbers themselves are very weak. The fabled epic also had 5% damage reduction, and it had 5% healing bonus. So the upgrade from fabled to mythical here is only 3% healing. That by itself is rather weak, almost zero noticeable difference besides proc rate.</p><p>Also, the healing bonus dropping when the trigger for the damage reduction fires is not well designed. That 8% healing should be up the entire 12 seconds, at least it might get some use. On any fight that might require extra healing theres going to be spells landing everywhere constantly. Take overking for example, its not uncommon to have 3-4 spells landing on your group every couple seconds. This means the healing bonus will really only be around on easier mobs, which by definition, means we don't need the extra help to beat them.</p><p>Finally, the 5% damage reduction is incredibly low for a weapon of this standard. The only amounts of damage it would be useful on would be very high end blasts of spike damage. If you get hit for 10k dmg with this up it takes off a wopping 500, probably more realistic would be getting hit by a 5k dmg ae, in which case its only reducing it by 250. God forbid you get hit with a weak dot or something, the effect would be entirely wasted.</p><p>Overall this proc is too weak to see any real benefit from. On hard fights it doesn't give enough aid, and on weaker mobs the effect will linger making an already easy fight easier.</p><p>I would say the damage reduction should be bumped to 10% to 15% and not have a trigger. The heal bonus should also be around the 10% to 15% mark. If one or the other got bumped to 15% and the other left as is, I would be fine with that. If both were boosted to 10% I would be really happy, and if both were put at 15% I would jump for joy.</p><p><b><span style="font-size: medium;">Clicky</span></b></p><p>Enough of the proc though, lets look at our clicky.</p><ul><li>Nightmares - Inflicts ~750 disease dmg instantly and every 4 seconds, heals group members ~600 instantly and every 4 seconds. 2 second cast time, ~1 minute reuse.</li></ul><p>Essentially they gave us another Pandemonium/Maelstrom spell and removed the power regen and stifle.</p><p>This clicky is not practical to a raid oriented healer. 600ish healing every 4 seconds is not going to make any difference at any point in time, the only reason this would ever heal someone is if it ticked immediately after an ae because I'll have the group full by the time it comes around again. Honestly who cares about the damage? Oh yippee another flippen dot to add to our uber dps. Thats why we have assassains and wizards and whatever other dps class is on the raid.</p><p>The only good thing about this clicky is the low reuse time.</p><p><b><span style="font-size: medium;">When Equipped...</span></b></p><p>Now, let me say I am finally happy to tell you the next effect is not bad, in fact its quite pwn. Just a shame that its the only positive thing about our weapon.</p><ul><li>Healing Shroud - Adds an extra heal to Ancient Shroud and Carrion Warding.</li></ul><p>Essentially, this attaches a 1k heal to our single ward, and a ~950 group heal to our group ward. This my friends, are how babies are made. You thought overloaded healing was nice? this is a gaurenteed 1k heal on our wards....freaking awesome.</p><p><b><span style="font-size: medium;">In summary</span></b></p><p>Unfortunately ealing Shroud is the only good thing about this weapon. Our epic is not so epic. If I had to describe it I would say this is the best solo weapon a defiler could possibly get, Its just unfortunate the people that will recieve it are raid specced healers.</p><p>It already been noted on eq2flames that multiple t7 weapons rival our mythical epic. Hammer of the Pureblood rivals the mythical Dream Scorcher, in fact some who have it suggest creating a macro that swaps the epic in only for wards, and on every other spell have it re-equip pureblood because it will outperform Dream Scorcher.</p><p>Another t7 weapon, Staff of Unending Growth, is straight up better than our epic. Theres no getting around that one sadly.</p><p>The weapon falls short of my, and much of the communities expectations. I strongly urge the dev(s) that designed it to re-evaluate it and adjust it to be more healer oriented.</p><p>For other threads regarding Dream Scorcher, here are some links to eq2 flame threads.</p><p><a rel="nofollow" href="http://www.eq2flames.com/defilers/20800-you-happy-your-epic.html" target="_blank">Satisfaction Poll</a></p><p><a rel="nofollow" href="http://www.eq2flames.com/defilers/20592-mythical.html" target="_blank">Angry Thread of Developer's Bane</a></p><p> <b><span style="font-size: medium;">Make a new Dream Scorcher</span></b></p><p> So now thats out of the way, what would be an acceptable replacement for this weapon? We can huff and puff all we want but without giving the devs some real sense of what we want there is no chance of getting a fix.</p><p>Lets follow the order we did above</p><p><b>Stats and Bonuses</b></p><p>I will suggest the following:</p><ul><li>64 widom</li><li>62 stamina</li><li>32 strength</li><li>+325 health</li><li>+325 power</li></ul><p>Let me explain my reasoning; these are the exact same values that the necromancer weapon has (different stats of course). Therefor I assume its balanced in SoE's item generator.</p><p>Secondly, wisdom is our primary stat, by all accounts it should be the highest stat on the item. Stamina is very important to us also, as mt healers we sometimes have to stick it out and continue healing while the rest of the raid jousts out. More health means a little more survivability, not to mention extra points onto Soulward. And finally strength is on there because I'm greedy and want higher encumbrance <img src="http://forums.station.sony.com/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" />.</p><p>The higher values of health and power and stats in general help make up for our weapon only having 3 stats, fair trade off imo.</p><p>Lets add in the other bonuses</p><ul><li> +6 heal crit chance</li><li>+10 ministration</li><li>+125 spell and heal amount</li></ul><p>These are just like our original values, just made healer oriented. I hope everything here is self explanatory.</p><p><b>Proc</b></p><p>This proc will be a nice way to temporarily aid our role as a mt healer. Since this is a mythical weapon and is class defining, we can let it be a little powerful (just a little!).</p><ul><li>Tribal Spirit - 12% chance to proc. Increases max health of target by 15%. Increases casting speed of the defiler by 15%. 12 second duration.</li></ul><p>That is a fairly good estimate of what we should have. The health increase will be invaluable landing on the tank, giving us a little more room to work with as a healer. The casting speed addresses a large weakness of the defiler. By default we are the slowest healer. Druids have naturally fast heals and cleric have options to speed up there casting speed through AAs and whatnot.</p><p><b>Clicky</b></p><p>What to add for a clicky? Well...</p><ul><li>Ceremony of Alacrity - Changes Ritual of Alacrity into a groupwide buff with a 5 minute recast. </li></ul><p>This seems fitting. The 5 minute recast is the only way I could justify it since clerics get Divine Recovery on a 5 min reuse.</p><p><b>When Equipped</b></p><ul><li>Healing Shroud - Adds a 500 point heal to Ancient Shroud and Carrion Warding.</li><li>Dream Wards - Adds a 300 point ward to Dire Balm and Sacrificial Restoration.</li></ul><p>Whether or not that is better than the original effect is debatable, but good nonetheless.</p><p><b>A Look at the Finished Version</b></p><p><b> </b>Lets just assume attack rating and dmg spread are left the same as the current weapon.</p><ol><li>Dream Scorcher - Mythical</li><li>64 Wisdom 62 Stamina 32 Strength</li><li>+325 health +325 power</li><li>+10 ministration</li><li>+6 heal crit chance</li><li>+125 spell damage and healing</li><li>'</li><li>Tribal Spirit</li><li>Ceremony of Alacrity</li><li>Healing Shroud</li><li>Dream Wards</li></ol><ul><li> When Equipped:</li><li> Adds additional healing to Ancient Shroud and Carrion Warding.</li><li> Adds additional warding to Dire Balm and Sacrificial Restoration.</li></ul><ul><li>Applies Ceremony of Alacrity when activated.</li><li> Changes Ritual of Alacrity into a groupwide buff with a 5 minute reuse.</li><li> Lasts until the spell is canceled.</li></ul><ul><li>When the defiler casts a beneficial spell this spell has a 12% chance to proc Tribal Spirit. Lasts for 12 seconds.</li><li> Increase max health of target by 15%</li><li> Increases casting speed of the defiler by 15%</li></ul><p><b><span style="font-size: large;">THAT, dear friends, is a [I cannot control my vocabulary] good healer weapon.</span></b></p>
Sign me up for one of those and let me trade away my current PoS Mythical dps weapon <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Besual
02-22-2008, 11:28 AM
<cite>Beastmage wrote:</cite><blockquote><snip><p> <b>A Look at the Finished Version</b></p><p><b> </b>Lets just assume attack rating and dmg spread are left the same as the current weapon.</p><ol><li>Dream Scorcher - Mythical</li><li>64 Wisdom 62 Stamina 32 Strength</li><li>+325 health +325 power</li><li>+10 ministration</li><li>+6 heal crit chance</li><li>+125 spell damage and healing</li><li>'</li><li>Tribal Spirit</li><li>Ceremony of Alacrity</li><li>Healing Shroud</li><li>Dream Wards</li></ol><ul><li> When Equipped:</li><li> Adds additional healing to Ancient Shroud and Carrion Warding.</li><li> Adds additional warding to Dire Balm and Sacrificial Restoration.</li></ul><ul><li>Applies Ceremony of Alacrity when activated.</li><li> Changes Ritual of Alacrity into a groupwide buff with a 5 minute reuse.</li><li> Lasts until the spell is canceled.</li></ul><ul><li>When the defiler casts a beneficial spell this spell has a 12% chance to proc Tribal Spirit. Lasts for 12 seconds.</li><li> Increase health of target by 15%</li><li> Increases casting speed of the defiler by 15%</li></ul><p> <snip></p></blockquote>Sounds good. But I would replace <i>5. +6 heal crit chance</i> for +6-10% spell haste.Hm, "Increase health of target by 15%". Sure, we speak about out mythical weapon but a 15% heal on a 12% trigger chance might be a bit to good. How about AoE avoidance for the group? Each group member has 30% chance to "dodge" an AoE?
Cheydak
02-22-2008, 01:07 PM
<cite>Besual wrote:</cite><blockquote><cite>Beastmage wrote:</cite><blockquote><snip> <p><b>A Look at the Finished Version</b></p><p><b> </b>Lets just assume attack rating and dmg spread are left the same as the current weapon.</p><ol><li>Dream Scorcher - Mythical</li><li>64 Wisdom 62 Stamina 32 Strength</li><li>+325 health +325 power</li><li>+10 ministration</li><li>+6 heal crit chance</li><li>+125 spell damage and healing</li><li>'</li><li>Tribal Spirit</li><li>Ceremony of Alacrity</li><li>Healing Shroud</li><li>Dream Wards</li></ol><ul><li> When Equipped:</li><li> Adds additional healing to Ancient Shroud and Carrion Warding.</li><li> Adds additional warding to Dire Balm and Sacrificial Restoration.</li></ul><ul><li>Applies Ceremony of Alacrity when activated.</li><li> Changes Ritual of Alacrity into a groupwide buff with a 5 minute reuse.</li><li> Lasts until the spell is canceled.</li></ul><ul><li>When the defiler casts a beneficial spell this spell has a 12% chance to proc Tribal Spirit. Lasts for 12 seconds.</li><li> Increase health of target by 15%</li><li> Increases casting speed of the defiler by 15%</li></ul><p> <snip></p></blockquote>Sounds good. But I would replace <i>5. +6 heal crit chance</i> for +6-10% spell haste.Hm, "Increase health of target by 15%". Sure, we speak about out mythical weapon but a 15% heal on a 12% trigger chance might be a bit to good. How about AoE avoidance for the group? Each group member has 30% chance to "dodge" an AoE?</blockquote>I agree that spell haste might be a better addition but apart from that, you can sign me up for one of Beastmage's new and improved epics also. As it stands now, our epic, in both fabled and mythical form, is such junk that I prefer to use a t7 Fabled item in its stead. I'm so bitterly disappointed that once again in this expansion someone who has no understanding of Defilers was allowed to design and release an item that does little to nothing to benefit either our class or the raid. Disruption and spell crit??? Clicky Pandemonium?? Are they kidding? Both versions need a major overhaul that better reflect our roles as HEALERS and not subpar DPS.
Cheydak
02-22-2008, 01:09 PM
Bleh...double post
Beastmage
02-22-2008, 06:48 PM
<cite>Besual wrote:</cite><blockquote>Sounds good. But I would replace <i>5. +6 heal crit chance</i> for +6-10% spell haste.Hm, "Increase health of target by 15%". Sure, we speak about out mythical weapon but a 15% heal on a 12% trigger chance might be a bit to good. How about AoE avoidance for the group? Each group member has 30% chance to "dodge" an AoE?</blockquote><p>Thats a mistake in the wording on my part. It wasn't meant to be a 15% heal, it was supposed to increase the max health of the target by 15%, sort of like staff of unending growth.</p><p>I would have no problem with the heal crit being spell haste instead, but I would want the proc to be changed at the same time.</p><p>ae avoid would a nice effect but I would say gaurenteed avoidance over a chance to avoid. If you were to look at it, you would have a chance to get an ae avoid with only a chance of it working, not reliable or practical.</p><p>Really just tear the weapon apart, by no means am i saying the one i made there is the best. I think this thread would be a good place to give constructive feedback showing what the defiler community would like to see our weapon give in hopes a dev takes it to heart.</p>
Dechau
02-23-2008, 04:42 AM
<p>@Beastmage..</p><p>[Removed for Content] nice post you have put together here, it sure is nice to read a well put together post instead of the usual whine with no output...</p><p>I find it very hard to not agree with you on what you say, I have not even done the quest yet, and as it is now, I think to myself:"Why should I"?</p><p>The weapon you have created on the other hand, if it was anything like that I would do all I could possible do to get it.</p><p>I just think that the 15 % max health on target is a little to much, or maybe not to much, but the proc rate of it to high, face it, we will ALWAYS have Luck of the Dirge when we are raiding, and since we are THE slowmo casters of all, this would be almost as having a full time xtra buff on, 12 sec duration... would never get to run out for sure.</p><p>And I would also prefer the spell haste>heal crit.. Crit you can get from everywhere, haste you can simply never get enough of <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Beastmage
02-23-2008, 06:18 AM
<cite>Dechau wrote:</cite><blockquote><p>@Beastmage..</p><p>I just think that the 15 % max health on target is a little to much, or maybe not to much, but the proc rate of it to high, face it, we will ALWAYS have Luck of the Dirge when we are raiding, and since we are THE slowmo casters of all, this would be almost as having a full time xtra buff on, 12 sec duration... would never get to run out for sure.</p> </blockquote><p>Actually a dirge won't affect our proc rate. Under the procs on each weapon it says that it cannot be modified except by direct means (you can check the link at the top to see what i mean). I think 12% averages out to 1.8 times per minute anyways (might be wrong) so it really isn't crazy.</p><p>15% is a lot, but honestly thats the only way I could see some healers using it over <a href="http://www.lootdb.com/eq2/item/855222093" rel="nofollow" target="_blank">staff of unending growth</a> which procs 10% to max health and power. The goal was simply to make it more desirable than any t7 fabled weapon, including avatar gear. (it is mythical after all)</p>
MalkorGodchyld
02-24-2008, 05:22 AM
<p> Solid post Beast... Sadly i'd say its a 1/10 chance that a change will even be considered let alone implemented. </p><p> The heart of the matter is that the Defiler dev...or whoever spearheads changes or tweaks to our class, has shown repeatedly that he/she doesnt know the class well enough to institute well thought out & creative changes that really compliment Defilers. Sad...so many in the community could provide ideas that would be so much better while not being overpowered. Healing Shroud barely makes it a C- ....other than that i wouldnt even give it an E for effort. </p><p> ~ Marius ~ Nagafen </p>
G1Joe
02-26-2008, 05:55 AM
<p>Nice post</p><p>I hope Marius it isnt 1/10</p><p>I am hoping that someone actually bothers to read feedback and understands that this mythical weapon is actually not very Mythical at all. In fact it is very situational as to when and where I will bother using this.</p><p>Please Devs have a look at the Mythical weapons that are not much of an upgrade to existing T7 weapons if at all and alter those to a signicant degree I think Defilers definately falls into that category.</p><p>Wytchdoctor/Naggy</p>
Gaealiege
02-29-2008, 06:56 PM
This post is nothing short of amazing, Beast. I feel like you read my mind. I have complained about this non-stop to the guildies and have taken the discussion across the world to speak with high end defilers and their thoughts on this item. Simply put our mythical is a joke. I'll place it in my bag of gag links and that is about all. (Check out the shared item drop from avatars now. I believe it is called Cyclone. The item really isn't that good, but is still better than our epic. Makes me sad.)
Illine
03-01-2008, 08:45 PM
looks like defiler fury and inquisitor's mythical weapons are more dps based than healing based compared to warden mystic and templar.maybe because from SOE point of view, those 3 classes are healers more axed toward dps and warden .... templar toward protection. So weapons follow that logic.I don't say it's good I just try to understand the logic behind <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Beastmage
03-07-2008, 12:56 AM
<p><strike>I have not been ble to get on in the last few days to verify, but from what I have heard our epic was actually nerfed.</strike></p><p><strike>It appears the 8% increased healing from our proc on the mythical was too powerful and nerfed so that the only thing improving on the proc from grp to raid version is the proc rate. 5% reduction and healing for both mythical and fabled versions.</strike></p><p><strike>I don't know whats worse; that this weak proc was actually nerfed or that the nerfing doesn't make the item more or less valuable. I guess this just truly reflects that the only reason to use the item is the Healing Shroud effect.</strike></p><p><strike>If I'm wrong about it being nerfed I'm sorry for the misinformation, and I'll edit/remove this post as needed.</strike></p><p>I was indeed wrong, sorry about that.</p>
Quaan
04-03-2008, 10:35 PM
<p>Yes, the mythical is totally dissapointing compared to other priests and given a defiler's role on raid.</p><p>For reasons already stated better than I could, please fix this.</p>
Darkt0wer
06-16-2008, 04:11 PM
<blockquote><p><b>A Look at the Finished Version</b></p><p><b> </b>Lets just assume attack rating and dmg spread are left the same as the current weapon.</p><ol><li>Dream Scorcher - Mythical</li><li>64 Wisdom 62 Stamina 32 Strength</li><li>+325 health +325 power</li><li>+10 ministration</li><li>+6 heal crit chance</li><li>+125 spell damage and healing</li><li>'</li><li>Tribal Spirit</li><li>Ceremony of Alacrity</li><li>Healing Shroud</li><li>Dream Wards</li></ol><ul><li> When Equipped:</li><li> Adds additional healing to Ancient Shroud and Carrion Warding.</li><li> Adds additional warding to Dire Balm and Sacrificial Restoration.</li></ul><ul><li>Applies Ceremony of Alacrity when activated.</li><li> Changes Ritual of Alacrity into a groupwide buff with a 5 minute reuse.</li><li> Lasts until the spell is canceled.</li></ul><ul><li>When the defiler casts a beneficial spell this spell has a 12% chance to proc Tribal Spirit. Lasts for 12 seconds.</li><li> Increase max health of target by 15%</li><li> Increases casting speed of the defiler by 15%</li></ul><p><b><span style="font-size: large;">THAT, dear friends, is a [I cannot control my vocabulary] good healer weapon.</span></b></p></blockquote>Very nice!! I would leave the plus healing on the wards alone. And make "Ceremony of Alacrity" on a 2:30 min timer. This seems reasonable for losing the single target Alacrity when equipped. This would also be a nice effect if for some reason there were 2 Defilers on the raid, (or if the Defiler was not in the MT group) since we have very little to offer a group outside of MT group.
Drumstix
07-21-2008, 06:16 PM
I know this is a little old, but I thought I'd share the last Test server update part of the defiler epic here:* Dream Scorcher (Defiler)<p> * Now gives a heal crit instead of a spell crit. * Now grants bonuses to both spells and heals. * The proc should no longer drop when damage is taken.</p>
Cheydak
07-22-2008, 02:28 PM
Does anyone with a toon on the Test Server have a screenshot of this new version? If those are the only changes that were made to our mythical then it still looks pretty useless and completely misses the mark.
Ironcleaver
07-22-2008, 02:54 PM
Here is the one corrently on Test:<img src="http://www.infernalpoly.com/Templar/images/abilities/dream_scorcher_test.gif" alt="" border="0" />
Cheydak
07-22-2008, 04:05 PM
Thank you for posting that Ironcleaver. So....looks to me when comparing that screenshot with my mythical that the only real changes were losing the spell crit for heal crit and some additional spell damage. The clicky is still useless against any higher end raid mob with a DS which makes it fairly pointless...almost as pointless as Pandemonium was/is. I really fail to see anything remotely 'mythical' about this item even with the changes. How about the devs take a look at the original post in this thread and consider some of the ideas the OP suggested?
Alvar
07-23-2008, 12:39 AM
So do i miss something? Reading update notes for Defiler Epic you can see:<span class="postbody"> </span><span class="postbody">* Now grants bonuses to both spells and heals.But when you look at screenshot you don't see any bonuses to spell damage that wasn't on live. I was thinking that this weapon proc Tribal Spirit now supposed to give 8% spell damage as weel as 8% base heal, but i don't see it on proc or anywhere... Is it a bug?And please reconsider our clicky because it absolutely useless for us and doesn't fit our role in a raid.</span>
Audabon
07-23-2008, 06:52 PM
<cite>Beastmage wrote:</cite> <blockquote><p><b>Clicky</b></p><p>What to add for a clicky? Well...</p><ul><li>Ceremony of Alacrity - Changes Ritual of Alacrity into a groupwide buff with a 5 minute recast. </li></ul><p>This seems fitting. The 5 minute recast is the only way I could justify it since clerics get Divine Recovery on a 5 min reuse.</p></blockquote><p>My only problem with this (and maybe why it wouldnt be an option) is that that is an AA line.. I dont think the Developers are trying to force any class into taking any particular aa lines.. there would be someone out there with this mythical and they might not (for whatever outlandish reason) want alacrity. I dont know why anyone wouldnt take it, but I am sure that was thought of.</p><p>I think make the Clickie into something like when the group takes any damage it procs a replenishing ward that also increases the groups reuse and casting speed increase ( or reuse or both!) give it a 15 second duration and a minute recast and then dont overpower it so we love it and it gets nerfed later lol</p>
Besual
07-24-2008, 03:40 AM
<cite>Noam@Blackburrow wrote:</cite><blockquote><cite>Beastmage wrote:</cite> <blockquote><p><b>Clicky</b></p><p>What to add for a clicky? Well...</p><ul><li>Ceremony of Alacrity - Changes Ritual of Alacrity into a groupwide buff with a 5 minute recast. </li></ul><p>This seems fitting. The 5 minute recast is the only way I could justify it since clerics get Divine Recovery on a 5 min reuse.</p></blockquote><p>My only problem with this (and maybe why it wouldnt be an option) is that that is an AA line.. I dont think the Developers are trying to force any class into taking any particular aa lines.. there would be someone out there with this mythical and they might not (for whatever outlandish reason) want alacrity. I dont know why anyone wouldnt take it, but I am sure that was thought of.</p><p>I think make the Clickie into something like when the group takes any damage it procs a replenishing ward that also increases the groups reuse and casting speed increase ( or reuse or both!) give it a 15 second duration and a minute recast and then dont overpower it so we love it and it gets nerfed later lol</p></blockquote>Well, the guardian mythical epic removes the buckler requirement from the stamina line, the swashies get a bonus to traumatic swipe (end skill of the str-AA line). Not sure, if more classes have AA line improvments on their mythical.
Beastmage
07-25-2008, 02:36 AM
<cite>Noam@Blackburrow wrote:</cite><blockquote><cite>Beastmage wrote:</cite> <blockquote><p><b>Clicky</b></p><p>What to add for a clicky? Well...</p><ul><li>Ceremony of Alacrity - Changes Ritual of Alacrity into a groupwide buff with a 5 minute recast. </li></ul><p>This seems fitting. The 5 minute recast is the only way I could justify it since clerics get Divine Recovery on a 5 min reuse.</p></blockquote><p>My only problem with this (and maybe why it wouldnt be an option) is that that is an AA line.. I dont think the Developers are trying to force any class into taking any particular aa lines.. there would be someone out there with this mythical and they might not (for whatever outlandish reason) want alacrity. I dont know why anyone wouldnt take it, but I am sure that was thought of.</p><p>I think make the Clickie into something like when the group takes any damage it procs a replenishing ward that also increases the groups reuse and casting speed increase ( or reuse or both!) give it a 15 second duration and a minute recast and then dont overpower it so we love it and it gets nerfed later lol</p></blockquote><p>But as pointed out the gaurdian mythical and the swash mythical require certain aa speclines. Although I do think pigeon holing a class into an aa line sucks.</p><p>We already have a replenishing ward in spiritual shrine, so it wouldnt be a very original addition to the class.</p><p>When it comes down to it, our class is about sacrifice and prevention. Something inline with that would best suit us as long as its not offensive, because that limits its use on many named fights with proc shizzle on the mob.</p><p>So maybe somethat that makes us lose decent portions of life whenever we cast a beneficial spell but increases the amount of our heals and wards by a percentage. Sort of like a bloodthirsty choker effect but for heals instead. No duration, can be toggled on and off whenever.</p>
Sedenten
07-31-2008, 02:51 PM
<cite>Beastmage wrote:</cite><blockquote><cite>Noam@Blackburrow wrote:</cite><blockquote><cite>Beastmage wrote:</cite> <blockquote><p><b>Clicky</b></p><p>What to add for a clicky? Well...</p><ul><li>Ceremony of Alacrity - Changes Ritual of Alacrity into a groupwide buff with a 5 minute recast. </li></ul><p>This seems fitting. The 5 minute recast is the only way I could justify it since clerics get Divine Recovery on a 5 min reuse.</p></blockquote><p>My only problem with this (and maybe why it wouldnt be an option) is that that is an AA line.. I dont think the Developers are trying to force any class into taking any particular aa lines.. there would be someone out there with this mythical and they might not (for whatever outlandish reason) want alacrity. I dont know why anyone wouldnt take it, but I am sure that was thought of.</p><p>I think make the Clickie into something like when the group takes any damage it procs a replenishing ward that also increases the groups reuse and casting speed increase ( or reuse or both!) give it a 15 second duration and a minute recast and then dont overpower it so we love it and it gets nerfed later lol</p></blockquote><p>But as pointed out the gaurdian mythical and the swash mythical require certain aa speclines. Although I do think pigeon holing a class into an aa line sucks.</p><p>We already have a replenishing ward in spiritual shrine, so it wouldnt be a very original addition to the class.</p><p>When it comes down to it, our class is about sacrifice and prevention. Something inline with that would best suit us as long as its not offensive, because that limits its use on many named fights with proc shizzle on the mob.</p><p><b><span style="color: #000000;">So maybe somethat that makes us lose decent portions of life whenever we cast a beneficial spell but increases the amount of our heals and wards by a percentage. Sort of like a bloodthirsty choker effect but for heals instead. No duration, can be toggled on and off whenever.</span></b></p></blockquote><p>In response to the highlighted portion of the last reply, I really do like this idea as a clickie effect instead of the current one. Although, I'd also like the current clickie minus the damage--so it would just be a group heal over time. That wouldn't really strike me as being "defiler"-is, though. The problem with making the click in any way drain damage from us is that it would partially take away from our group ward's potential (much how one or more melees wearing the choker in my group will drain my group ward very quickly). </p><p>Another similar idea I've thought about is a click that heals the group over time while draining health from the defiler over time as well.</p><p>I have a feeling whatever click is on the weapon needs to at least somewhat tie in with the lore behind the quest to get it.</p>
Greggthegrmreapr
07-31-2008, 04:58 PM
Be nice to see each Mythical weapon have a bonus for each AA line. Make alacrity groupwide, make dog higher level, up proc rate on Ancestral rage... just some thoughts off top of my head.
Beastmage
08-02-2008, 04:46 PM
<cite>Sedenten wrote:</cite><blockquote><p>Another similar idea I've thought about is a click that heals the group over time while draining health from the defiler over time as well.</p></blockquote><p>Sort of like a lifeburn turned heal? Thats not bad, although its usefulness will be largely negated by the current power of grp heals + overloaded heal items.</p>
GorgukGrimmfist
11-12-2008, 04:06 AM
<p>A nice fat debuff as the clicky would be a viable posibbility as well. It could be a debuff of resists similar to dispatch or tashiana say 2k on 3 mins disease, poison and trama. It could also be a dps, attack speed, or stat debuff. Debuffing mobs reuse speed could also be a possiblity.</p>
Ceolus
11-20-2008, 12:34 AM
<p><cite>GorgukGrimmfist wrote:</cite></p><blockquote><p>A nice fat debuff as the clicky would be a viable posibbility as well. It could be a debuff of resists similar to dispatch or tashiana say 2k on 3 mins disease, poison and trama. It could also be a dps, attack speed, or stat debuff. Debuffing mobs reuse speed could also be a possiblity.</p></blockquote><p>A debuff is a good idea as it's in line with one of a defiler's main roles in a raid. Hots and dots aren't =</p>
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