View Full Version : Game Update 43 preview!
Gnobrin
02-21-2008, 11:04 PM
<p>Game Update 43 will bring you some new group looting options as well as a change to how you harvest the ever elusive "shiny"!</p><p>You can read all about it, <b><a rel="nofollow" href="http://eq2players.station.sony.com/news_archive_content.vm?id=1568§ion=News&locale=en_US" target="_blank">HERE!</a></b></p><p>~Gnobrin!</p>
not enough to be called "LU" 43 <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />
Onimmanni
02-21-2008, 11:24 PM
um......disappointing to say the best......
Alarick0
02-21-2008, 11:32 PM
Was hoping to see some notes about some of the more underwelming epics being fixed in there. I.E. Inquisitors, there may be some others that need to be tweeked too, but it's hard to be concerned about those "other" classes :p
Freydinessa
02-21-2008, 11:33 PM
lol, well let's think of the previous live update, and how work it was, and how they are still issues with it that are being ironed out. I'm all for the notion of fixing what we've got before bringing in new content, and that's what seems to be happening here.We're lucky to be getting another LU at all. This one does have some interesting little changes though that will effect everyone. I'm hoping we'll be able to do the 'round robin' with the shinys, as that is what i do when leading my groups at the moment anyway. It will be great to not have to remember whose turn it is <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Freliant
02-22-2008, 12:11 AM
The "sniney" problem is a much needed change, I for one am very happy for this addition. NDB and Round Robin... well, it will solve "some" issues, but create some others. Overall, kinda small for a LU, but still a welcome change. The fact that the last LU was so big, make this one feel... yeah, not so much so.
Josgar
02-22-2008, 12:12 AM
<cite>Mirtai@Antonia Bayle wrote:</cite><blockquote>lol, well let's think of the previous live update, and how work it was, and how they are still issues with it that are being ironed out. I'm all for the notion of fixing what we've got before bringing in new content, and that's what seems to be happening here.We're lucky to be getting another LU at all. This one does have some interesting little changes though that will effect everyone. I'm hoping we'll be able to do the 'round robin' with the shinys, as that is what i do when leading my groups at the moment anyway. It will be great to not have to remember whose turn it is <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>back in my day... Wow I sound like an old person now :OAnyways I remember having a group member list and keeping tally marks of who looted last xD.
Grimlux
02-22-2008, 12:19 AM
YAY! Im actually pretty stoked now about the lotto on Shinies. Now there's no reason for some member of your group to win a sparkle worth millions of plat, that no one else has a chance for! <3
Dragowulf
02-22-2008, 12:36 AM
Doesn't really qualify as a GU for me...but....I for one and very happy with some of the changes that we will see.
Themaginator
02-22-2008, 12:37 AM
<cite>Freliant wrote:</cite><blockquote>The "sniney" problem is a much needed change, I for one am very happy for this addition. NDB and Round Robin... well, it will solve "some" issues, but create some others. Overall, kinda small for a LU, but still a welcome change. The fact that the last LU was so big, make this one feel... yeah, not so much so.</blockquote>i dunno i bet you this GU is WAAY bigger than this i mean they wouldnt just put this stuff in a call it a GUill wait till i see the whole set of notes(oh yeah and its GU not LU thats old lingo haha)
Mustang8259
02-22-2008, 12:48 AM
<p>Woot! This is awesome news! Once again i'm glad to see that the Dev crew is really listening to the player base! (And although i'm usually very critical of Sony I do mean this sincerely) The "need before greed" system is something that most players, who have used that system in other games, have been waiting on to arrive here for a long time. I can honestly say after going off to experiment in Vanguard and coming back to EQII that I personally was eagerly awaiting a time when that particular looting system would be implemented. And to have the ability to set "Shiny" harvests on the same option is simply excellent! And although I've heard some people grumbling about how this GU seems light, keep in mind that it could still be the whole update is early in development and more will be added. And if that isn't the case then the sooner this is done, the sooner the Dev team can move on to bigger and better things. Anyway, I'm happy with what I see so far, keep up the great work guys!</p><p>~ edited for spelling and all that good stuff =P ~</p>
vladsamier
02-22-2008, 12:59 AM
I seriously hope the VP loot revamp goes in this LU..... It's cool if it doesn't though, I'm sure getting a chance to roll on shinnies will make it worth another months time of a wait.
Lader
02-22-2008, 01:15 AM
there are more notes than this. you know they never include most changes to the game. For example, leviathan trash is being changed.
Domino
02-22-2008, 01:16 AM
<cite>Shury@Nagafen wrote:</cite><blockquote>not enough to be called "LU" 43 <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>There's more than just this in the update, of course ... this is just an exciting highlight! Of course, we can't do epics every month, but there's a few other nice* things still to be seen. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><span style="font-size: xx-small;">* Disclaimer: Well, <i>I</i> think they're very nice anyway, but then, I'm a halfling. Your mileage may vary ... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span>
Josgar
02-22-2008, 01:22 AM
<cite>DominoDev wrote:</cite><blockquote><cite>Shury@Nagafen wrote:</cite><blockquote>not enough to be called "LU" 43 <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>There's more than just this in the update, of course ... this is just an exciting highlight! Of course, we can't do epics every month, but there's a few other nice* things still to be seen. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" /><span style="font-size: xx-small;">* Disclaimer: Well, <i>I</i> think they're very nice anyway, but then, I'm a halfling. Your mileage may vary ... <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /></span></blockquote>Would a high elf like* them?<span style="font-size: xx-small;">*Anything high elf related happening?</span>
Hekynn
02-22-2008, 01:50 AM
you guys adding voice chat support/built in mp3 player? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> that be kewl if ya guys can do it <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
daeaorn
02-22-2008, 01:56 AM
Any idea if Kurn's Tower will be in this LU or if there has been any mention of it at all else where?
Fortai
02-22-2008, 02:00 AM
I like the shiny lotto option, but let's face it, no one will leave a shiny behind, because 1.) They could sell it, and 2.) They probably want to pick it up, so a different one will spawn (similar to killing a placeholder for a named).I also agree that a Game Update should have more than just this, but we'll see! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
ke'la
02-22-2008, 02:03 AM
<cite>Josgar@Unrest wrote:</cite><blockquote><cite>Mirtai@Antonia Bayle wrote:</cite><blockquote>lol, well let's think of the previous live update, and how work it was, and how they are still issues with it that are being ironed out. I'm all for the notion of fixing what we've got before bringing in new content, and that's what seems to be happening here.We're lucky to be getting another LU at all. This one does have some interesting little changes though that will effect everyone. I'm hoping we'll be able to do the 'round robin' with the shinys, as that is what i do when leading my groups at the moment anyway. It will be great to not have to remember whose turn it is <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />"></blockquote>back in my day... Wow I sound like an old person now :OAnyways I remember having a group member list and keeping tally marks of who looted last xD.</blockquote>Ok, until your voice cracks you are offical banned from saying that phrase Jos. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" />
Barbai
02-22-2008, 02:04 AM
The rotating loot things looks like it can be usefull especially if someone is on a hot streak with the dice. However how is the need/greed setting any differnt then just selection which of the loot items you want to roll on instead of just hitting all? And how would the rotating system handle the special class loot like the eof class armor.
Dragowulf
02-22-2008, 02:23 AM
<cite>Barbai wrote:</cite><blockquote>The rotating loot things looks like it can be usefull especially if someone is on a hot streak with the dice. However how is the need/greed setting any differnt then just selection which of the loot items you want to roll on instead of just hitting all? And how would the rotating system handle the special class loot like the eof class armor.</blockquote>Yeah I think was thinking the same thing. =/drago.
Kalyai
02-22-2008, 02:46 AM
so where is the announcement for the fixes coming for the stuff you broke in GU 42??
Tasare
02-22-2008, 02:51 AM
i cant believe you would post a preview of the next screw-up date before addressing your customers concerns
Dessellion4
02-22-2008, 03:08 AM
<cite>Fortai@Oasis wrote:</cite><blockquote>I like the shiny lotto option, but let's face it, no one will leave a shiny behind, because 1.) They could sell it, and 2.) They probably want to pick it up, so a different one will spawn (similar to killing a placeholder for a named).I also agree that a Game Update should have more than just this, but we'll see! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>I have to agree. If you're soloing and specifically trying to finish collection quests then the last thing you'll do is leave one to despawn. Whilst you might think it nice to give some other player the chance to hopefully find it, what its actually doing is just slowing down its re-pop time. There's also the point that there are rarer shinies than others, and there are few players who have the current prices on the broker at their fingertips. So do you leave it or run the risk of losing a fortune. No contest.
ke'la
02-22-2008, 03:14 AM
<cite>Hekynn@Crushbone wrote:</cite><blockquote>you guys adding <span style="color: #0000ff;">voice chat support</span>/<span style="color: #6600ff;">built in mp3 player</span>? <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /> that be kewl if ya guys can do it <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p><span style="color: #0000ff;">Accually the Platform People are working on that, in fact there is a thread about that very subject around here somewhere.... ah <a href="http://forums.station.sony.com/eq2/posts/list.m?&topic_id=408455" rel="nofollow" target="_blank">here</a> it is... They anounced it at GDC. </span></p><p><span style="color: #6600ff;">I beleave the quote from the Dev at Fan Faire when asked this question was something along the lines of, windows already comes with a Free, and fairly unobtrusive MP3 player, and there are more available free that are even better on the internet, so for us to provide one would be redundant, and not a very good use of dev time.</span></p><p><span style="color: #6600ff;">Oh, and befor you say wait we can also get vent/ts. The Platform group is not part of the EQ2 dev team, they are for all intence and porposes a differant company. If THEY deside to add an MP3 player to station launcher just like they are adding Voice Chat. Then that is a completly differant kettel of fish.</span></p>
ke'la
02-22-2008, 03:15 AM
<cite>Kalyai wrote:</cite><blockquote>so where is the announcement for the fixes coming for the stuff you broke in GU 42??</blockquote>those don't get previewed they just show up in the update notes.
Lader
02-22-2008, 03:38 AM
while im sure your intentions were good, the need before greed thing isnt the most useful tool in the world. everyone is going to click need, even if theyre just going to sell it. It needs to exclude all fabled (possibly legendary as well), all no trade, and be restricted by class at the very least. I would rather use leader assigned over NBG. Also, round robin needs to exclude no trade and class armor.
Grimlux
02-22-2008, 03:44 AM
<cite>Barbai wrote:</cite><blockquote>The rotating loot things looks like it can be usefull especially if someone is on a hot streak with the dice. However how is the need/greed setting any differnt then just selection which of the loot items you want to roll on instead of just hitting all? And how would the rotating system handle the special class loot like the eof class armor.</blockquote><p>Its extremely helpful because now instead of declining an item you and all other party members can just hit "Greed". Why not decline? Because the item endgame probably sells for a decent amount. The need option is a great addition because while all the people in the group are hitting greed, the person that actually needs the item hits the "need" box. They win. If multiple people need an item, then it is just rolled on by the people who clicked the "need" box. </p><p>If you played WoW this tool is extremely needed in this game. The downside however is gonna be when a tank rolls need on a cloth robe and your like. [Removed for Content] are you doing?</p>
Lader
02-22-2008, 04:09 AM
what makes you think everyone will hit greed instead of need?
wullailhuit
02-22-2008, 04:36 AM
<cite>Lader wrote:</cite><blockquote>what makes you think everyone will hit greed instead of need?</blockquote>Because we'll kick them out of the group , shout how they're loot ho's and get them blacklisted from grouping with many guilds?
Meshuggahx
02-22-2008, 04:36 AM
<cite>Lader wrote:</cite><blockquote>what makes you think everyone will hit greed instead of need?</blockquote>The ones that rolled when you said need and they don't need probably gonna press need.. but the ones that will dec for you if you say need probably will press greed or dec too.. shouldn't be a problem if you can trust your group mates.
Paddyo
02-22-2008, 04:41 AM
All I can say is...WoW.
Amphibia
02-22-2008, 04:49 AM
<cite>Fortai@Oasis wrote:</cite><blockquote>I like the shiny lotto option, but let's face it, no one will leave a shiny behind, because 1.) They could sell it, and 2.) They probably want to pick it up, so a different one will spawn (similar to killing a placeholder for a named).</blockquote>I'm pretty sure that is <b><i>not</i></b> the way it works, mate...
Thunderthyze
02-22-2008, 05:18 AM
<p>Well the RNG conspiracy theorists (I include myself in that group obviously) finally get their wish for more loot options. I like others in this thread however are slightly cynical of any NBG system that relies wholly on players decisions as to exactly what is "needed". Might have been better to incorporate some basic filter so that only those classes that could actually equip the item could select "need" (prefereably ignoring level). My main concern however is how NO TRADE items would be allocated in a "round robin" system? Personally I believe that ANY such loot item should be outwith any rotational allocation.</p><p>Also, not sure of the wisdom of being able to "unharvest" shineys if they turn out to be not needed.</p><p>1. Many people broker the shineys and so may not know the worth of the item until they get it home, in which case the option to leave it unharvested will be irrelevent.</p><p>2. I foresee the equivalent of bush nodes whereby zones are littered with worthless shineys that everyone already has.</p><p>Any combination of these two scenarios will probably result eventually in the "leave" option becoming redundant. Fairly happy about the lotto looting for shineys though. Much of the time the ability to harvest a shiney relies on other group members dealing with mobs so it is only fair that they get a chance at the item. Is the NBG option going to apply to shineys too?</p>
Amphibia
02-22-2008, 06:29 AM
<cite>Holymoly@Runnyeye wrote:</cite><blockquote><p>Also, not sure of the wisdom of being able to "unharvest" shineys if they turn out to be not needed.</p><p>1. Many people broker the shineys and so may not know the worth of the item until they get it home, in which case the option to leave it unharvested will be irrelevent.</p><p>2. I foresee the equivalent of bush nodes whereby zones are littered with worthless shineys that everyone already has.</p><p>Any combination of these two scenarios will probably result eventually in the "leave" option becoming redundant. Fairly happy about the lotto looting for shineys though. Much of the time the ability to harvest a shiney relies on other group members dealing with mobs so it is only fair that they get a chance at the item. Is the NBG option going to apply to shineys too?</p></blockquote>Worthless shinies?Ok, here's how I <i>think</i> this mechanic works:A shiny is not "static", thus one shiny node can never be less valuable than another - no matter how many times somebody has clicked the "no thank you"-option on it. It's either on a constant roll, so that the<i> moment</i> you harvest is what decides what you get - or <i>you</i> roll a dice every time you try to harvest it. Either way, the result is <i><b>random</b></i>. The next time you try to harvest it, you will probably get something different. With me? This is assuming they work like harvest nodes, and I think they do. We know that raising your harvesting skill will increase your chances of getting a rare, right? How do you think that would work if the content of the nodes was decided the moment they spawned?(Someone please correct me if I'm way off with this theory.)Anyway, I'm looking forward to this LU. Sounds like a couple of nice changes. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />
Saucep
02-22-2008, 06:36 AM
When it comes to loot I still would like to see an option for Declining all loot.
ke'la
02-22-2008, 06:54 AM
<cite>wullailhuit wrote:</cite><blockquote><cite>Lader wrote:</cite><blockquote>what makes you think everyone will hit greed instead of need?</blockquote>Because we'll kick them out of the group , shout how they're loot ho's and get them blacklisted from grouping with many guilds?</blockquote><p>Exsactly, what is keeping people currently from rolling Loot on No Trades that they don't need?</p><p>What this will do is it will remove the extra trade that happens in most PuGs because people just hit Lotto on everything that is Not No Trade to keep the group moving and then trade what is needed. I do this all the time in the PuGs I have been in and have yet to have an issue with it. Basicly, what will happen instead is people will just hit Greed if they don't need it, because the will be kicked if they roll Need on something they don't need, just like they get kicked if they don't trade to the Need person if they win the Lotto.</p>
ke'la
02-22-2008, 07:05 AM
<cite>Holymoly@Runnyeye wrote:</cite><blockquote><p>Well the RNG conspiracy theorists (I include myself in that group obviously) finally get their wish for more loot options. <span style="color: #3300ff;">I like others in this thread however are slightly cynical of any NBG system that relies wholly on players decisions as to exactly what is "needed". Might have been better to incorporate some basic filter so that only those classes that could actually equip the item could select "need" (prefereably ignoring level). </span>My main concern however is how NO TRADE items would be allocated in a "round robin" system? Personally I believe that ANY such loot item should be outwith any rotational allocation.</p></blockquote><p><span style="color: #0000ff;">What happens if your in a guild group and your running as a DPS, because there already was a healer in the group, and a tradable iteam drops that would be purfect for your healer, and as the healer in the group does not need(because they have something better) they want to let you have it because you Need it for you Healer Main. If you put any basic filter in then it would defeat the whole point of the need button in that senario.</span></p><p>To <b>Sausepan</b> if you read the link in the OP you would know the following: </p><p><b>-"Need before greed"</b>For those that think that the present "Lotto" system is not quite robust enough, you can choose to use the "Need Before Greed" option. In using this looting choice, when someone within your group loots an item, those within that group are given the option to <b>select "need", "greed", or "decline" for each item in a chest.</b> The item will be assigned to a random player within the group that chooses "need". If no players within the group choose "need", the loot item will be randomly assigned to a player within the group who chooses "greed".</p>
Thunderthyze
02-22-2008, 07:27 AM
<cite>ke'la wrote:</cite><blockquote><span style="color: #ffcc00;"><cite>Holymoly@Runnyeye wrote:</cite></span><blockquote><p><span style="color: #ffcc00;">I like others in this thread however are slightly cynical of any NBG system that relies wholly on players decisions as to exactly what is "needed". Might have been better to incorporate some basic filter so that only those classes that could actually equip the item could select "need" (prefereably ignoring level). </span></p></blockquote><p><span style="color: #ffcc00;">What happens if your in a guild group and your running as a DPS, because there already was a healer in the group, and a tradable iteam drops that would be purfect for your healer, and as the healer in the group does not need(because they have something better) they want to let you have it because you Need it for you Healer Main. If you put any basic filter in then it would defeat the whole point of the need button in that senario.</span></p></blockquote>Your argument is irrelevent as if you're in a guild group presumably you would be allocating the loot accordingly anyway? As long as it is tradeable there is no issue unless one party "doesn't want" to give up their lewts, and therein lies the problem.
XAvengerX
02-22-2008, 07:54 AM
No new Kunark Zone in this GU ?**Sigh**I see nothing worth getting excited over here in GU 43....What exactly is the holdup with Kurns Tower anyway? <img src="/eq2/images/smilies/1069449046bcd664c21db15b1dfedaee.gif" border="0" alt="SMILEY" width="15" height="15" />
DiotrumFGK
02-22-2008, 08:05 AM
<p>Agreed, not enough detail. Partial messages do nothing but stir people up.</p><p>Consider there are 2 basic types of players: casual players who don't review the boards much and raiders who hit them daily. The update only has an impact on the casual, non-raiding player base and does nothing for those providing input. Shiny and loot options mean nothing to raiders unless they intend to put shinies in raid zones.</p><p>Come to us with notes that say things like melee hitrate updates, VP loot revamps, balancing... etc. Give a glimmer of hope for both player bases or be prepared for a backlash from one. </p>
Snowdonia
02-22-2008, 08:11 AM
I was thinking the exact same thing Holy. The NBG system of looting is only ever really necessary in PUG/Rs as IGG/Rs (inner guild groups/raids) already run on a system favorable to ALL guild members (and if they don't then you're in a crap guild).There really should be a qualifier added to the "need" selection by class, wherein, only those classes in the group who can use a drop can select "need" for it. This in itself would cut down on the number of greeders selecting "need" to fill their pocketbooks. No, it's not going to cut it out completely, but it will curb it quite a bit.I don't think this is an unreasonable suggested change since there are already mechanics in the game that does a check on the classes in a group when determining what class specific loot will be inside a chest.
Calain80
02-22-2008, 08:23 AM
<cite>Saucepan@Splitpaw wrote:</cite><blockquote>When it comes to loot I still would like to see an option for Declining all loot. </blockquote>Fetish and Profit UI both have this option. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Saucep
02-22-2008, 08:27 AM
Funnily enough i was just over at eq2interface and noticed lol. One seems to hide the loot window, going to check out the other. But thank you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Snowdonia
02-22-2008, 08:27 AM
<cite>DiotrumFGK wrote:</cite><blockquote><p> Consider there are 2 basic types of players: <b>casual players who don't review the boards much and raiders who hit them daily. The update only has an impact on the casual, non-raiding player base and does nothing for those providing input. </b> Shiny and loot options mean nothing to raiders unless they intend to put shinies in raid zones.</p><p>Come to us with notes that say things like melee hitrate updates, VP loot revamps, balancing... etc. Give a glimmer of hope for both player bases or be prepared for a backlash from one. </p></blockquote>Good thing you are entirely wrong. You might want to broaden your horizons and learn a bit more about the player base who visit and provide input daily on these boards. Just because you choose not to see all the "casual, non-raiding players" posting, doesn't mean they don't exist.I never understood the need for people to stereotype everyone who plays the game. There are just too many variables for there to be only a few kinds of player, much less "2 basis types."I see these things that have been previewed as NEW changes. I don't recall <i>ever</i> seeing a Preview where they've spotlighted fixes. Previews are for teasers for new things, that's always how I've seen them anyhow. I've always went to the Test Update forum to get the full low-down on a GU for fixes and that as it's a much more thorough reading on what's to come.
Daine
02-22-2008, 08:57 AM
I hope it's done like LotRO, where you set the 'quality' of loot that the rule applies to. You could set treasured/below to be round robin for instance, legendary to NBG, and fabled to leader-assigned, or whatever combo you want. Would be neat to see rules like that.
Wingrider01
02-22-2008, 09:49 AM
<cite>Saucepan@Splitpaw wrote:</cite><blockquote>When it comes to loot I still would like to see an option for Declining all loot. </blockquote>Thought they put that option in recently, you can select to not see trhe lotto windows in group
Mentalep
02-22-2008, 09:56 AM
Folks, the purpose of need/greed rolling is not to prevent people from running off with loot they don't need. They can do that in the <b>current </b>system already. The purpose is to speed things up , so that the group doesn't have tostop and discus s or go through a trade every time a random treasured item or adept book drops that someone needs (I am sometimes embarrassed to end up with a guardian adept that everyone else politely passed on because I didn't specifically state that I already had it... heh). If you play mostly with friends and guildmates, it's actually <b>more </b>useful than in a pickup, because you know you can trust them to roll honestly.Yes, there will be people who try to abuse the system, and maybe it's a little more open to abuse than the current system - but if that concerns you much in pickup groups, aren't you already using leader-assigned looting anyway?Believe it or not, even the terrible community in World of Warcraft has for the most part actually learned to use this feature responsibly. Surely the community in EQ2 can do the same... right?That said, a threshold would be very useful. Just because you want to run leader-assigned looting for that fabled no-trade battle axe at the bottom of the dungeon doesn't mean you want to be bothered with broken teethor zombie fingers. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" />EDIT:Looking again at the text of the preview, we can probably infer that the current lo tto system of "all / selected / decline"will remain in the game. NBG will be an additiona l option - it will not replace the current method. Thus, th ose who don't like NBG can use the lotto instead.
Famdari
02-22-2008, 10:42 AM
<p>I think the lotto changes are great, but would also love to see a threshold option. For example:</p><p>Round robin all vendor sale items, but Treasured and up would be NBG?</p><p>Thanks!</p><p> </p>
Kiara-
02-22-2008, 10:43 AM
<span style="color: #cc99ff;">* mutters something about what everyone can do with the shinie lotto crud *</span>
aardda
02-22-2008, 10:49 AM
I hope these two new loot mechanisms are purely optional. From the sounds of it the NBG will be, but i hope the shiney harvesting will be optional as well. Around 80% of my adventuring time is spent 2-boxing, the rest grouping within the guild. It would be highly annoying to have to roll on every single shiney i find while out 2-boxing.
melaine_dvarvensplitter
02-22-2008, 10:54 AM
<cite>Kiara wrote:</cite><blockquote><span style="color: #cc99ff;">* mutters something about what everyone can do with the shinie lotto crud *</span></blockquote>Agree! Keyword: "CRUD!!!!!!!" Waste of valuable dev time, when there are so many other things that need to be fixed, Epic's, older quests not updating, performance issues. I am glad I won't be playing at the time this Update launches. Yeah I am bitter about this change, I was adamantly against it and still am. Nice work crying people for a pointless change. Shinies are luck of the draw and if your group sucks about not willing to /ran on them as they get them then remember don't /ignore is your friend. This change is POINTLESS!!!!!! /rants about the useless change about shinies.
<p>Round Robin, eh?</p><p>Would have been perfect, fair solution for PVP groups when tokens dropped.</p><p>Sounds like a perfect reason to bring back tokens, doesn't it?</p><p><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Kiara-
02-22-2008, 11:12 AM
<p><span style="color: #cc99ff;">I think it's fine for people who want to use it. </span><span style="color: #cc99ff;">I don't care if I keep the shinie. I just like to pick them up...</span></p>
Dreadpatch
02-22-2008, 11:16 AM
Think calling this LU 43 is almost ridiculous. They new lotto options will be cool, just hope that it doesn't create new problems. Not enough content..
Freliant
02-22-2008, 11:20 AM
<p>I see a few people have not seen NBG mechanic in action: If you are a class that can use the item that dropped, then the Need button will become available to you. If not, then ONLY the greed option will become available. That way, that wizard in the group doesn't "accidently" click on any plate stuff that you need, and so on.</p><p>Round Robin... well that depends on how well they do it. Ex: Quality of loot based... all treasured and under loot automatically gets assigned to the next person in line, and only when a legendary and higher drops will a box for NBG comes up.</p>
Miss_Jackie
02-22-2008, 11:20 AM
So... any word on any updates to item limits on houses? It'd be nice to finally get an upgrade.
Kiara-
02-22-2008, 11:27 AM
<cite>Dreadpatch wrote:</cite><blockquote>Think calling this LU 43 is almost ridiculous. They new lotto options will be cool, just hope that it doesn't create new problems. Not enough content..</blockquote><span style="color: #cc99ff;">Not <b>every</b> update can be huge...</span>
Krystara
02-22-2008, 11:35 AM
This is also just the "preview" thread.. not the full list of everything that will be in the GU. Just.. a teaser is all. Not to panic, I'm sure there is more to the update then two items.
Rashaak
02-22-2008, 11:45 AM
<cite><p><span style="font-size: xx-small;color: #ffff99;font-family: tahoma,arial,helvetica,sans-serif;">/reads</span></p><p><span style="font-size: xx-small;color: #ffcc00;font-family: tahoma,arial,helvetica,sans-serif;">-"Need before greed"For those that think that the present "Lotto" system is not quite robust enough, you can choose to use the "Need Before Greed" option. In using this looting choice, when someone within your group loots an item, those within that group are given the option to select "need", "greed", or "decline" for each item in a chest. The item will be assigned to a random player within the group that chooses "need". If no players within the group choose "need", the loot item will be randomly assigned to a player within the group who chooses "greed".</span></p><p><span style="font-size: xx-small;color: #ffff99;font-family: tahoma,arial,helvetica,sans-serif;">*tramples through the thread trying to find if it's referenced*</span></p><p><span style="font-size: small;font-family: tahoma,arial,helvetica,sans-serif;">AH! Here it is!!! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span></p></cite><p><cite>Paddyo wrote:</cite></p><blockquote>All I can say is...WoW.</blockquote><p>I am beginning to wonder if the Dev's that have left were replaced by World of Warcraft Developers. Now don't get me wrong it's nice and all...but why???</p><p>*boggle*</p>
Amphibia
02-22-2008, 11:51 AM
<cite>Miss_Jackie wrote:</cite><blockquote>So... any word on any updates to item limits on houses? It'd be nice to finally get an upgrade.</blockquote>I'm hoping for that too...
Rijacki
02-22-2008, 12:02 PM
<cite>Freliant wrote:</cite><blockquote><p><span style="color: #cc3300;">I see a few people have not seen NBG mechanic in action</span>: If you are a class that can use the item that dropped, then the Need button will become available to you. If not, then ONLY the greed option will become available. That way, that wizard in the group doesn't "accidently" click on any plate stuff that you need, and so on.</p><p>Round Robin... well that depends on how well they do it. Ex: Quality of loot based... all treasured and under loot automatically gets assigned to the next person in line, and only when a legendary and higher drops will a box for NBG comes up.</p></blockquote>Nor have you seen the one which will be implemented in EQ2. In another game it might work the way you described, but from the preview information, there is nothing about any mechanics for when the Need button will become available. As it is written in the preview, there will just be two Lotto options.Round Robin... unless they have it quality of loot based, it will truly suck. I'm sure the person whose name keeps coming up only on the body drop vendor crap and never on any exquisite or other chest loot will be positively thrilled that they got loot.
Katook
02-22-2008, 12:03 PM
<cite>Amphibia wrote:</cite><blockquote><cite>Holymoly@Runnyeye wrote:</cite><blockquote><p>Also, not sure of the wisdom of being able to "unharvest" shineys if they turn out to be not needed.</p><p>1. Many people broker the shineys and so may not know the worth of the item until they get it home, in which case the option to leave it unharvested will be irrelevent.</p><p>2. I foresee the equivalent of bush nodes whereby zones are littered with worthless shineys that everyone already has.</p><p>Any combination of these two scenarios will probably result eventually in the "leave" option becoming redundant. Fairly happy about the lotto looting for shineys though. Much of the time the ability to harvest a shiney relies on other group members dealing with mobs so it is only fair that they get a chance at the item. Is the NBG option going to apply to shineys too?</p></blockquote>Worthless shinies?Ok, here's how I <i>think</i> this mechanic works:A shiny is not "static", thus one shiny node can never be less valuable than another - no matter how many times somebody has clicked the "no thank you"-option on it. It's either on a constant roll, so that the<i> moment</i> you harvest is what decides what you get - or <i>you</i> roll a dice every time you try to harvest it. Either way, the result is <i><b>random</b></i>. The next time you try to harvest it, you will probably get something different. With me? This is assuming they work like harvest nodes, and I think they do. We know that raising your harvesting skill will increase your chances of getting a rare, right? How do you think that would work if the content of the nodes was decided the moment they spawned?(Someone please correct me if I'm way off with this theory.)Anyway, I'm looking forward to this LU. Sounds like a couple of nice changes. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><p>I would doubt this would be the case...NOT that I wouldn't love it if it were. But if the shineys were random once you put it back...what would stop you from sitting at a node until you got exactly what you wanted. That would make it very easy. Especially if you're willing to wait until you get the right thing (and as an avid collection quester...I would)</p><p> My concern with this is that it is as others described and players keep putting back the same trash shiny and it lingers FOREVER...until someone takes off with it out of mercy for the rest of us. The easiest way to handle that issue is treat it like loot and have it depop after a given amount of time...so if you leave it - someone else has a chance but it still won't litter the landscape with something no one really wants. </p><p> As for not knowing the broker value...if you have a question about it - just pick it up. A lot of us who collect shinies and sell them have a working idea of the value on many items. So it will save us from having a billion wurm scales in our bag that sell for a couple copper a piece. </p><p>As for NBG...I don't think a filter is necessary - it could prevent unusual but legitimate 'need' situations. I don't have an example but as soon as you start limiting things, examples arise. There are things already in place that will help us limit lotto trickery. For example, If a mage needs a piece of cloth armor and a plate class somehow wins the lotto then that's obvious and you can kick the selfish player out. And if no one needs an item and a player uses the 'need' feature to gain an edge, the chat window can display everyone's random roll. So if a player roles a 2 and everyone else rolls higher but he still wins...well someone wasn't being very honest as to whether it was Need or Greed. </p><p> Just my two cents</p>
ScottAdams
02-22-2008, 12:27 PM
Ever since I saw the need before greed in LOTR I thought it a wonderful system. I can't wait to finally have it in EQ2 also! YEA
Killerbee3000
02-22-2008, 12:38 PM
no point in the need and greed buttons implementation... why? it wont prevent people that steal loot now from doing it in the future. (only blackilisting them and forcing them to go to a different game will).it will only hurt people that are honest enough to click on greed on everything except major upgrades.
Trepan
02-22-2008, 12:42 PM
<cite>melaine_dvarvensplitter wrote:</cite><blockquote><cite></cite>Agree! Keyword: "CRUD!!!!!!!" Waste of valuable dev time </blockquote>The new guys have to learn on something, and thats an excellent feature for them to get their feet wet on. I'd rather the new hires got to work on things like that and then progress than throw them at epics 8 o'clock, day one.
Pitt Hammerfi
02-22-2008, 12:57 PM
<p>I only ever group with guildies, and i think its a great option to be able to roll greed, speeds things up</p>
Vendolyn
02-22-2008, 01:04 PM
Good morning *curtsies*If I may, I would just like to point out a few things here:*It's a sneak peak of a few things upcoming. Even Lady Domino said there will be more things. Considering GU42 has only been available to us for a little while, I'd hazard to guess that it'll be at least a few more weeks before LU43 is even presented to test.*These lotto tidbits placed in the sneak peak are there directly because of what players have asked for. Thread after thread has been created on the topic of shinies and how to resolve them within group. Even more threads have been created on people taking things they don't "need" and because other games out there have a NBG loot option, folks here have requested the similar systems be put into place with EQ2.Take a deep breath, relax, and happy Friday!
Calain80
02-22-2008, 01:05 PM
I hope there will be a checkbox / option buttons for Need / Greed / Decline on each Item. (Default should be Greed) With an "OK" and "Decline All" at the bottom. I think this would work out quite well.
All I have to say is I hope this is nowhere near the total update for the GU, cause it's kind of pathetic if so.
Rashaak
02-22-2008, 01:16 PM
<cite>Kel wrote:</cite><blockquote>All I have to say is I hope this is nowhere near the total update for the GU, cause it's kind of pathetic if so.</blockquote><p>It's a PREVIEW...</p><p>Ya know....like watching t.v. and see a Movie PREVIEW. If they show'd you the whole movie in the preview, then what would be the point of going to see it when it comes out? Exactly...</p>
<p>most of these posts are ridiculous... "A Sneak Peak" is a exactly that, <u>a sneak peak</u> at <b>SOME</b> of the content being brought forth. </p><p>If you go to an internet site for a movie or television show to view the sneak peak of the upcomming episode, you don't get to see the whole thing, do you? Do us all a favor, and think a little bit before you go crazy about what will and won't be included in the update. <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>As far as the new looting functions go... this will not add to any looting issues people have now... in fact it will make the looting process much faster... How many times has your group stood around a chest asking "FFA? , Any need?, Can you use that?, etc etc" waiting for a reply until the duration of the lotto runs out? This will do nothing but help in this area. Yes you will still have the tools that "need" everything, but this is no different to them hitting "All" in the current system... but to aliviate that issue, "Right Click... Kick from Group"... problem solved...</p>
SisterTheresa
02-22-2008, 01:25 PM
Interesting ... Maybe they could also add changes to the beginner loot for Qeynos and Freeport so everyone isn't swarming TD! ><
Frigid2000
02-22-2008, 01:26 PM
<p>Deep breaths, everyone.</p><p>1.) This is a PREVIEW. Which means you're only going to get a sampling.</p><p>2.) People complaining about the shiny harvest being a "waste of developers time" are people that just love to complain about everything. This has been asked time and again for on the boards. Too often tanks or whoever is leading the group run up in instances and just harvest every time. Now that is not possible anymore. A useful change, indeed.</p><p>3.) The NBG system is quite useful - it was nice to have in WoW, and should fit well here. People complaining about both systems should consider the fact you DON'T HAVE TO USE THEM. Stay lotto if you just want to lotto, for crying out loud. No one has a gun to your head.</p><p>In any case, I remember a developer saying (Lyndro, I think) that they were "adding more places" to obtain 71-75 masters in this GU. I look forward to that - I am HOPING that it means the launch of Kurn's Tower. </p>
Amphibia
02-22-2008, 01:32 PM
<cite>Katook wrote:</cite><blockquote><cite>Amphibia wrote:</cite><blockquote><cite>Holymoly@Runnyeye wrote:</cite><blockquote><p>Also, not sure of the wisdom of being able to "unharvest" shineys if they turn out to be not needed.</p><p>1. Many people broker the shineys and so may not know the worth of the item until they get it home, in which case the option to leave it unharvested will be irrelevent.</p><p>2. I foresee the equivalent of bush nodes whereby zones are littered with worthless shineys that everyone already has.</p><p>Any combination of these two scenarios will probably result eventually in the "leave" option becoming redundant. Fairly happy about the lotto looting for shineys though. Much of the time the ability to harvest a shiney relies on other group members dealing with mobs so it is only fair that they get a chance at the item. Is the NBG option going to apply to shineys too?</p></blockquote>Worthless shinies?Ok, here's how I <i>think</i> this mechanic works:A shiny is not "static", thus one shiny node can never be less valuable than another - no matter how many times somebody has clicked the "no thank you"-option on it. It's either on a constant roll, so that the<i> moment</i> you harvest is what decides what you get - or <i>you</i> roll a dice every time you try to harvest it. Either way, the result is <i><b>random</b></i>. The next time you try to harvest it, you will probably get something different. With me? This is assuming they work like harvest nodes, and I think they do. We know that raising your harvesting skill will increase your chances of getting a rare, right? How do you think that would work if the content of the nodes was decided the moment they spawned?(Someone please correct me if I'm way off with this theory.)Anyway, I'm looking forward to this LU. Sounds like a couple of nice changes. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><p>I would doubt this would be the case...NOT that I wouldn't love it if it were. But if the shineys were random once you put it back...what would stop you from sitting at a node until you got exactly what you wanted. That would make it very easy. Especially if you're willing to wait until you get the right thing (and as an avid collection quester...I would)</p></blockquote>That is exactly how it works with the blue shinies in RoK, which makes me believe that is how it has been with all shines the entire time.You just never actually <i>saw</i> it, because you get only one shot at most shinies now and if it turns out to be a piece of trash, well... then that piece of trash ends up in your bag. As the next one, and the one after that. So if you are in Oakmyst forest and want a yellow spotted butterfly after LU 43, sure... you can probably sit at one node and try until you get one. Have fun with that, though... because it's still gonna take you all day. Only that this time, there will still be other shinies around for your fellow players to harvest, as you won't be forced to run around and grab them all. And you don't have to zone back into the city with your bags completely full of chipped shards and other things that nobody wants either. For the first time you will have a choice here, either to harvest everything, or only what you need. Sounds good, no?But then again, I am no developer. I don't <u>know</u> any of this, and I may be completely wrong. But assuming I'm right this one time, then you guys can all relax because there won't be any "worthless" shiny nodes lying around. Either way, time will tell... <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />
Mentalep
02-22-2008, 01:40 PM
<cite>Killerbee3000 wrote:</cite><blockquote>no point in the need and greed buttons implementation... why? it wont prevent people that steal loot now from doing it in the future. (only blackilisting them and forcing them to go to a different game will). </blockquote>It's not supposed to.
NBG and round robin looting. Pointless. Loot distribution in-game is fine as it is. NBG lotto solves nothing.There are many more greater problems that should be worked on and fixed before this crap.
civilgeek
02-22-2008, 02:00 PM
<p>I think this is a great addition! I don't know how many times i've seen people run after collection items in groups at the expense of wiping the group because they know if they get it first it is theirs. In heroic instances it is the group that helped you get to the collection in the first place and the loot should be offered to the group. Couple of points though:</p><p> 1. Need before greed should require that anyone that clicks need be qualified for the item as someone specified above. The only exception to this may be the level restriction but I'd like to see more opinions on this as I'm undecided on the issue. Maybe the item must be within 5 levels above the toon rolling? As far as for those that can loot multiple armor types like tanks... maybe they are categorized on the priority list by how close their primary armor type is to the item being rolled on. So lets say that an uber cloth piece drops and a shadowknight, fury, and mage roll "need" on it. The mage would get the item as it is their primary armor type, however, lets say the mage was not in the group and the shadowknight and fury roll then the fury would get the item prior to the shadowknight because the item is closest to their primary armor type. Greed always comes last on the list.</p><p>2. I think that the shiney loot should be on a seperate system than the group loot options. It would be nice to have loot on a need before greed and shineys (maybe even other non class specific items like status items, looted treasure, etc.) on the round robin.</p><p> Great Job devs in listening and thank you for posting the preview. We know you can't have an epic update every LU.</p>
Jesdyr
02-22-2008, 02:03 PM
<cite>Amphibia wrote:</cite><blockquote><cite></cite>That is exactly how it works with the blue shinies in RoK, which makes me believe that is how it has been with all shines the entire time.You just never actually <i>saw</i> it, because you get only one shot at most shinies </blockquote>It has been this way the entire time. The roll is on harvest before the node is deleted which is before the item pops into your inventory. I 3 box harvest sometimes. I use a USB broadcast device that sends the output from a gamepad (Fang) to 3 PCs at once. In this case 1 press triggers my ingame harvest macro on all 3 PCs (/target nearest then each harvesting skill in order). When doing this on a collection item I can often get 3 items from 1 node due to what is basically a race condition. The timing has to be prefect to the point that a >50ms difference in Ping time can result in only the fastest machine getting the item. When this happens each character will get a different item almost 99% of the time. So unless they are changing the entire collection mechanic, this will have an extremely large impact on the collections market (which might be intentional).
Spyderbite
02-22-2008, 02:10 PM
<cite>Jesdyr@Unrest wrote:</cite><blockquote><cite></cite> When doing this on a collection item I can often get 3 items from 1 node due to what is basically a race condition.</blockquote>Ok. Don't get me wrong. I'm not calling exploit or anything. But, 3 nodes from one shiney? Is that working as intended? I've just never heard of that before and I would think that if it were a common practice, I'd see groups of 3 characters hovering around shineys in every zone.
<p>I don;t understand the shiny change completely. Does the shiny just stay there if you don't take it? If it does and you harvest it again will it now be exactly the same thing as before until someone does take? If that is the case then I would harvest it anyways to make a rarer one spawn. If it stays there and does change every time you harvest it then people can just sit at a shiny and harvest it over and over again till they get a rare? This will make rares worthless if that is the case taking shiny hunting out of the realm of making gold.</p><p> I am not commenting on the value of this change until I know the answers to some of these questions</p>
<cite>Jesdyr@Unrest wrote:</cite><blockquote><cite>Amphibia wrote:</cite><blockquote><cite></cite>That is exactly how it works with the blue shinies in RoK, which makes me believe that is how it has been with all shines the entire time.You just never actually <i>saw</i> it, because you get only one shot at most shinies </blockquote>It has been this way the entire time. The roll is on harvest before the node is deleted which is before the item pops into your inventory. I 3 box harvest sometimes. I use a USB broadcast device that sends the output from a gamepad (Fang) to 3 PCs at once. In this case 1 press triggers my ingame harvest macro on all 3 PCs (/target nearest then each harvesting skill in order). When doing this on a collection item I can often get 3 items from 1 node due to what is basically a race condition. The timing has to be prefect to the point that a >50ms difference in Ping time can result in only the fastest machine getting the item. When this happens each character will get a different item almost 99% of the time. So unless they are changing the entire collection mechanic, this will have an extremely large impact on the collections market (which might be intentional). </blockquote><p>Thats an exploit. Even you say, roughly translated, that the timing has to be precise enough to fool the system into giving you 3 items off one shiny. There are times when they stack in the same way harvest nodes can stack, but you still harvest them one at a time. If the changes break your exploit, then good.</p><p>Back to the original subject, I look forward to the NBG changes. In my usual group we are forever asking, delaying, trading and messing around with stuff that turns out ot have been an upgrade, or that we didn't roll on that wasn't an upgrade. It's a good change. If the WoW community can work with it, more or less, then our supposedly more mature playerbase should be ok, no?</p>
AidanGuyv
02-22-2008, 02:52 PM
<cite>Ligur wrote:</cite><blockquote><p>I don;t understand the shiny change completely. Does the shiny just stay there if you don't take it? If it does and you harvest it again will it now be exactly the same thing as before until someone does take? If that is the case then I would harvest it anyways to make a rarer one spawn. If it stays there and does change every time you harvest it then people can just sit at a shiny and harvest it over and over again till they get a rare? This will make rares worthless if that is the case taking shiny hunting out of the realm of making gold.</p><p> I am not commenting on the value of this change until I know the answers to some of these questions</p></blockquote>YAY finally a way of smashing some gold farmers!!! Honestly tho I doubt that it will work that way, just that the shinny will stay there as what you looted till it is picked up so that another one can spawn to take its place. So this only helps groups who fight over who loots a shinny, nothing for solo hunters, who would pick the shinny up irregardless of what it is jsut so that it can respawn into something new. I really would like it to change each time it was looted, it would make collection quests much easier to complete, and I'm one of those that like to complete collection quests. As for the other loot methods NBG was in WoW.. it didnt stop any loot steeling, people would jsut 'NEED" things to try to guarantee that they would get the item. And since that system shows what each person rolled you could yell at the person for rolling need when it was greed, but the most you could do was kick him out of your group. This actually was effective in WoW since group instances kicked you out if you were not part of the original group, but in EQ2 this wont do much other than let you have a hassler follow you around the rest of your grouping time.two things don't seem to warrant a GU but oh well. Still be nice to have guild housing, or some useful things to do with Status points.
<p>Well the Need or greed buttons are especially good for guild groups where I tend to push the loot button on everything but the no-trade items... and then you have to sit and ask if anyone needs. This way I can press the greed button to get the pop up box of my screen but if someone actually needs I didn't just screw them.</p><p>So I like this change... I just don;t get the shiny change. I want more info</p><p>Edit: Changed a word so that the post actually makes sense now</p>
Gnobrin
02-22-2008, 03:15 PM
<p><b><span style="font-size: xx-small;"> pre·view </span></b><span style="font-size: xx-small;"><b><i>-noun</i> </b>1. an earlier or previous view. 2. an advance showing of a motion picture, play, etc., before its public opening. 3. an advance showing of brief scenes in a motion picture, television show, etc., for purposes of advertisement. 4. anything that gives an advance idea or impression of something to come. -verb (used with object) 5. to view or show beforehand or in advance.</span></p><p>This is a preview of what's coming, all... it's not the <i>total</i> list as already stated by others in this thread, but what's "big" in this upcoming update. We just came from one of the biggest updates this game's ever seen (other then the ones to give you expansions), they're not all going to remain that big. Sure, this one is small with a few additions, but it is indeed a Game Update.</p><p>They can't <i>all</i> be epic updates.</p><p>Some further clarification too, in regards to the "Need before Greed" option... it's based on the honor system and it's not required any more then "LOTTO" is or "LEADER LOOT" is at the present time. This choice is merely another option for the group in regards to looting. In using that choice, there's nothing that forces you to choose "NEED" or anything to force you to choose "GREED", it's entirely up to that particular adventurer.</p><p>~Gnobrin!</p>
Can you please clarify the questio nregarding the shiny mechanic please?
Jesdyr
02-22-2008, 03:30 PM
<cite>AidanGuyver wrote:</cite><blockquote><cite>Ligur wrote:</cite><blockquote><p>I don;t understand the shiny change completely. Does the shiny just stay there if you don't take it? If it does and you harvest it again will it now be exactly the same thing as before until someone does take? If that is the case then I would harvest it anyways to make a rarer one spawn. If it stays there and does change every time you harvest it then people can just sit at a shiny and harvest it over and over again till they get a rare? This will make rares worthless if that is the case taking shiny hunting out of the realm of making gold.</p><p> I am not commenting on the value of this change until I know the answers to some of these questions</p></blockquote>YAY finally a way of smashing some gold farmers!!! Honestly tho I doubt that it will work that way, </blockquote>Like I said .. unless they make a change to how the gathering system is coded, then that is exactly how it will work. Changing the gathering system would be a can of worms since it is used for many thing aside from collection items. I think this change is being made to harm to collection item farmers. The Lore tags on RoK blues was done to prevent farming and it really only made it easier to farm sets (which will lower prices on the rare but will increase prices on the rest)
civilgeek
02-22-2008, 03:30 PM
Little disapointed to hear it is strictly the honor system, but a good change none the less as it will eliminate a lot of the dialog that takes place in loot transactions now. I still do believe that a character should be required to be able to equip an item to even hit the need button though. This would eliminate a lot of "Accidental" hitting of the need button.
Jesdyr
02-22-2008, 03:35 PM
<cite>Ligur wrote:</cite><blockquote>Can you please clarify the questio nregarding the shiny mechanic please?</blockquote>think of it like this <span style="color: #0033ff;"><u><b>Current System = </b></u></span> <span style="color: #0033ff;">Target -> collect -> RNG roll compared to table of possible results - > check to make sure Player can receive item -> Node Despawned -> item created in player inventory <span style="color: #ff0000;"></span> <u><b><span style="color: #000000;"><span style="color: #ff0000;">New system =</span> </span></b></u></span><span style="color: #0033ff;">Target -> collect -> RNG roll compared to table of possible results - > check to make sure Player can receive item -> <span style="color: #ff0000;">pop up confirmation window to player -> If Yes -></span> Node Despawned -> item created in player inventory </span>
einar4
02-22-2008, 03:42 PM
<cite>Gnobrin wrote:</cite><blockquote><p><b><span style="font-size: xx-small;"> pre·view </span></b><span style="font-size: xx-small;"><b><i>-noun</i> </b>1. an earlier or previous view. 2. an advance showing of a motion picture, play, etc., before its public opening. 3. an advance showing of brief scenes in a motion picture, television show, etc., for purposes of advertisement. 4. anything that gives an advance idea or impression of something to come. -verb (used with object) 5. to view or show beforehand or in advance.</span></p><p><b>They can't <i>all</i> be epic updates.</b></p><p>~Gnobrin!</p></blockquote><p>Main Entry: <b>soph·is·try</b> Pronunciation: <img src="http://unabridged.merriam-webster.com/images/primarystress.gif" alt="primarystress" width="4" height="12" border="0" />säf<img src="http://unabridged.merriam-webster.com/images/schwadot.gif" alt="dotted schwa" width="7" height="11" border="0" />str<img src="http://unabridged.merriam-webster.com/images/emacr.gif" alt="emacron" width="7" height="10" border="0" />, -riFunction: <i>noun</i>Etymology: Middle English <i>sophistrie, </i>from Middle French, from <i>sophistre </i>sophist + <i>-ie </i>-y -- more at <a href="http://unabridged.merriam-webster.com/cgi-bin/unabridged?book=Third&va=sophister" rel="nofollow" target="_blank">SOPHISTER</a><b> </b></p><p><b>1</b> <b>:</b> reasoning that is superficially plausible but actually fallacious <his masterful but irresponsible <i>sophistry</i>></p><p>(and see also Exaggeration, Sarcasm, Histrionics ) </p><p> The variance between a GU that has epic equipment and one that has 2 minor features is rather... large, no? This comment is kind of belittling to the user base actually. Previous times that GU's have been previewed, the major additions of the GU were covered. It is only reasonable to assume that this "Preview" was consistent with the past GU previews, and that you are so condescending to the user base is disappointing at best. </p>
Rothgar
02-22-2008, 03:51 PM
Also to clear something up about the new loot options. There is an item rarity option, so you can specify Fabled +, Legendary +, Treasured + or All items. All items above the specified tier/threshold will use the specified looting option. Any item BELOW the specified tier will automatically use Round-Robin. If you don't want anything being assigned round-robin, then set the threshold to "All Items".To answer the question about No-Trade items and round-robin, yes, if the person is allowed to loot the item, it will be assigned to them automatically. If people in your group actually care about the no-trade drops, then obviously I wouldn't suggest using Round-Robin for anything Treasured and above. Round-robin is mainly there to handle the junk items so people no longer have to be bothered with pop-up loot windows for water, bones, eyeballs, etc.As was already mentioned, this is just a preview, there is plenty more coming with this update. We have lots of people on the EQ2 team with different job responsibilities, so just because one person was working on loot options doesn't mean others weren't working on quest fixes, epics, etc.
carlspackler
02-22-2008, 03:52 PM
<p>How is the Shiny lotto going to work? Is it going to be set at a group option by the leader or will be it be at the discretion of the individual harvesting it?</p><p>Will the individual be able to set options to "always harvest", "always ask", "always lotto", etc.? I would always harvest the shinys so that new ones will pop faster. I don't want to see a pop up message everytime I harvest one.</p>
My question regarding the shiny is what happens if you hit no? That is the critical point here... I understand what happens if you hit yes since this is the way the game basically works now... the change is if you hit no. What happens then?
Jesdyr
02-22-2008, 04:00 PM
<cite>Ligur wrote:</cite><blockquote>My question regarding the shiny is what happens if you hit no? That is the critical point here... I understand what happens if you hit yes since this is the way the game basically works now... the change is if you hit no. What happens then?</blockquote>You hit no and the process ends ... the node stays and you get nothing. This is what happens with Lore items now (Lore pages or RoK blues).
Tstorm
02-22-2008, 04:07 PM
With regards to the "Need before greed" changes, I wonder if it would be possible to make it so the "need" button were a different color, texture, or something like that if my class/character is incapable of using the item. That, or maybe have an "are you sure?" kind of popup for that plate mail item my leather wearing character cannot possibly use in a million years.In the heat of battle, after a long day, etc. we all get a little click happy sometimes and having an extra "no, you don't really need this" would help me.
<p>Right JesDar but my question was what happens to the actually shiny. Is it now forever what you saw as the loot. So if you loot it and it is is a blue leaf and you hit no, is it now a blue leaf for everyone forever until it is looted or despawns. I got a PM concerning this and the answer is yes. Once you see it it is forever a blue leaf so if you want it to depop so a new random shiny pops you have to harvest it. So it doesn't actually change anything for solo shiny hunters.</p><p>Thank you for the PM and the quick response. Great customer service this time around.</p>
Metaphysix
02-22-2008, 04:21 PM
If that's all that's coming out, it's not really enough content or changes to be considered a Game Update per se guys.Games that came out the same year EQII did implemented those "loot rules" their first year in. One that I played at the time did it as a hotfix.I know this is just a "preview" mind you; and I love SOE as a gaming company. However, I remember a time that it wasn't an Update unless there was really something to be excited about.
Kiara-
02-22-2008, 05:38 PM
<cite>Ikarri@Lucan DLere wrote:</cite><blockquote><p>Main Entry: <b>soph·is·try</b> Pronunciation: <img src="http://unabridged.merriam-webster.com/images/primarystress.gif" border="0" alt="primarystress" width="4" height="12" />säf<img src="http://unabridged.merriam-webster.com/images/schwadot.gif" border="0" alt="dotted schwa" width="7" height="11" />str<img src="http://unabridged.merriam-webster.com/images/emacr.gif" border="0" alt="emacron" width="7" height="10" />, -riFunction: <i>noun</i>Etymology: Middle English <i>sophistrie, </i>from Middle French, from <i>sophistre </i>sophist + <i>-ie </i>-y -- more at <a rel="nofollow" href="http://unabridged.merriam-webster.com/cgi-bin/unabridged?book=Third&va=sophister" target="_blank">SOPHISTER</a><b> </b></p><p><b>1</b> <b>:</b> reasoning that is superficially plausible but actually fallacious <his masterful but irresponsible <i>sophistry</i>></p><p>(and see also Exaggeration, Sarcasm, Histrionics ) </p><p> The variance between a GU that has epic equipment and one that has 2 minor features is rather... large, no? This comment is kind of belittling to the user base actually. Previous times that GU's have been previewed, the major additions of the GU were covered. It is only reasonable to assume that this "Preview" was consistent with the past GU previews, and that you are so condescending to the user base is disappointing at best. </p></blockquote><p><span style="color: #cc99ff;">Telling everyone to relax and that not every single game update can be a major event with ginormous game altering changes isn't sophistry. </span></p><p><span style="color: #cc99ff;">It's reality.</span></p><p><span style="color: #cc99ff;">I could contine with the defining game... but then I'd be just as childish as you. He wasn't being condescending. That you felt he was is of course entirely a subjective matter... However please note it's sort of his job not to be a big old jerk back to the people who are treating him like crap.</span></p>
ke'la
02-22-2008, 05:50 PM
<cite>Holymoly@Runnyeye wrote:</cite><blockquote><cite>ke'la wrote:</cite><blockquote><span style="color: #ffcc00;"><cite>Holymoly@Runnyeye wrote:</cite></span><blockquote><p><span style="color: #ffcc00;">I like others in this thread however are slightly cynical of any NBG system that relies wholly on players decisions as to exactly what is "needed". Might have been better to incorporate some basic filter so that only those classes that could actually equip the item could select "need" (prefereably ignoring level). </span></p></blockquote><p><span style="color: #ffcc00;">What happens if your in a guild group and your running as a DPS, because there already was a healer in the group, and a tradable iteam drops that would be purfect for your healer, and as the healer in the group does not need(because they have something better) they want to let you have it because you Need it for you Healer Main. If you put any basic filter in then it would defeat the whole point of the need button in that senario.</span></p></blockquote>Your argument is irrelevent as if you're in a guild group presumably you would be allocating the loot accordingly anyway? As long as it is tradeable there is no issue unless one party "doesn't want" to give up their lewts, and therein lies the problem.</blockquote>This is not suposed to solve the ninja looter problem, what this is suposed to do is make it EASIER for upstanding players(wich is the VASTE majority of the population) to get the loot to the people that need it. Puting artifical restrictions on iteams removes that, and makes the system overly compicated. Besides who desides if say that sword of niceness is best for a Druid or a Scout? The only thing adding filters will do is give people another point of complant as SoE inevidably gets the filters wrong on certain iteams.
Xantinya
02-22-2008, 05:52 PM
<p>First I didnt even know (nor think) there was a problem with shineys lol when you harvest one you already have you just give it to someone else or sell it, now it will just make it a bit longer to harvest since we will have to pick an option. However if it was included in the loot option it would be useful, especially when you are in a dungeon and/or "tough" zone and 1 or 2 players grab all the shineys without asking the others if they need it, personally when I harvest shineys in a dungeon I ask the group members to roll for it as these shineys are usually harder to get then the others.</p><p>Second, I like the Round Robin loot option it will be much better, this way we won't see one or 2 in the group getting all the items while others don't get anything. However I would like to know what happens if we get a no-trade item while using the round robin loot option, can you decline the item if its your turn and you can't use it? On the other hand I don't see what the need/greed/decline option will change unless it is programmed to know if someone already has an item, in this case it would be useful, but if its just up to the player to pick one of the options I'm guessing the greedy ones will always pick need anyway.</p>
Jesdyr
02-22-2008, 05:56 PM
<cite>Ligur wrote:</cite><blockquote><p>I got a PM concerning this and the answer is yes. Once you see it it is forever a blue leaf so if you want it to depop so a new random shiny pops you have to harvest it. So it doesn't actually change anything for solo shiny hunters.</p><p>Thank you for the PM and the quick response. Great customer service this time around.</p></blockquote>Then that is a large change compared to the current system and will really hurt RoK blue collections. I Guess I should farm them before this GU hits.
Dasein
02-22-2008, 05:57 PM
<cite>Rothgar wrote:</cite><blockquote>Also to clear something up about the new loot options. There is an item rarity option, so you can specify Fabled +, Legendary +, Treasured + or All items. All items above the specified tier/threshold will use the specified looting option. Any item BELOW the specified tier will automatically use Round-Robin. If you don't want anything being assigned round-robin, then set the threshold to "All Items".To answer the question about No-Trade items and round-robin, yes, if the person is allowed to loot the item, it will be assigned to them automatically. If people in your group actually care about the no-trade drops, then obviously I wouldn't suggest using Round-Robin for anything Treasured and above. Round-robin is mainly there to handle the junk items so people no longer have to be bothered with pop-up loot windows for water, bones, eyeballs, etc.As was already mentioned, this is just a preview, there is plenty more coming with this update. We have lots of people on the EQ2 team with different job responsibilities, so just because one person was working on loot options doesn't mean others weren't working on quest fixes, epics, etc.</blockquote>How will quest update items be handled?
ke'la
02-22-2008, 06:03 PM
<cite>Killerbee3000 wrote:</cite><blockquote>no point in the need and greed buttons implementation... why? it wont prevent people that steal loot now from doing it in the future. (only blackilisting them and forcing them to go to a different game will).it will only hurt people that are honest enough to click on greed on everything except major upgrades. </blockquote>Those people are currently hitting Declined when someone Needs, all this will do is speed up ligitimat groups becuase there will be no need to wait around and see if a player needs a specific piece of loot. Alot of people on above average loot(such as spell upgrades) just reflexivly hit Declined already if they don't need it. In fact this will make it EASIER to spot Greedy players and blacklist them, because they will no longer beable to say Opps I didn't see someone say I need it.
Embret
02-22-2008, 06:05 PM
<p>This update is silly in the extreme. We have far greater issues than whether or not you can NBG a shiny. Come on SOE, let's do something substantial with my subscription money, not something stupid and fluffy.</p><p> I am very disappointed with this lame update. I could see this being done if there weren't such a plethora of game-breaking issues afoot, but this is insane.</p><p>Hey devs, how are those fluffy updates working for you when you can't do something of substance.</p><p>I'm so miffed at this completely idiotic update in the face of other serious issues.</p><p> /sigh</p>
Krystara
02-22-2008, 06:10 PM
<p>Oh Honestly! They've said repeatedly that this isn't the only thing in the update - this is just what they are prepared to tell us about *at this particular moment*.</p><p>Get over it already. They are working on bug fixes constantly, but that's hardly glamorous work and they really can't tell when they're going to be ready to roll it out because they have to track the bug down and then figure out how to fix it.</p><p>What part of -large organization working on many things at the same time - is so freaking hard to understand?</p>
Dasein
02-22-2008, 06:17 PM
<cite>Nehamiah@Kithicor wrote:</cite><blockquote><p>This update is silly in the extreme. We have far greater issues than whether or not you can NBG a shiny. Come on SOE, let's do something substantial with my subscription money, not something stupid and fluffy.</p><p> I am very disappointed with this lame update. I could see this being done if there weren't such a plethora of game-breaking issues afoot, but this is insane.</p><p>Hey devs, how are those fluffy updates working for you when you can't do something of substance.</p><p>I'm so miffed at this completely idiotic update in the face of other serious issues.</p><p> /sigh</p></blockquote>This is just a preview of part of the update, not the entire update.
Vendolyn
02-22-2008, 06:17 PM
<cite>Nehamiah@Kithicor wrote:</cite><blockquote><p>This update is silly in the extreme. We have far greater issues than whether or not you can NBG a shiny. Come on SOE, let's do something substantial with my subscription money, not something stupid and fluffy.</p></blockquote>Honestly, people have been requesting these changes to be made for months and there are tons of threads on both subjects. If there weren't so many people requesting these be made, I don't think anyone would be changing the existing systems.And for the record: no, I'm not one of them. I believe I even spoke out against those requesting the loot options be changed, because I feel there will always be a couple of people out there who will roll on no-trade, roll need, etc. Since it's getting added in, it's not going to harm me, even as someone who felt the current process was fine enough. However, I did notice that many people were quite concerned about this (and no way of rolling on shinies in group) and completely understand why the decision was made for these changes to go live.
lilmohi
02-22-2008, 06:25 PM
I love the shiney changes! I usually am the one out harvesting shinies when grouping with my friends. And it is a huge pain in the rear having to link all the shinies i harvest then lotto the ones people want then some how find time to trade them over to the winner all while fighting.
ke'la
02-22-2008, 06:28 PM
<cite>Nehamiah@Kithicor wrote:</cite><blockquote><p>This update is silly in the extreme. We have far greater issues than whether or not you can NBG a shiny. Come on SOE, let's do something substantial with my subscription money, not something stupid and fluffy.</p><p> I am very disappointed with this lame update. I could see this being done if there weren't such a plethora of game-breaking issues afoot, but this is insane.</p><p>Hey devs, how are those fluffy updates working for you when you can't do something of substance.</p><p>I'm so miffed at this completely idiotic update in the face of other serious issues.</p><p> /sigh</p></blockquote><p>When has SoE ever previewed fixes to "issues" in thier games, ANY of the games. Never, they only ever show up in the Test and live update notes.</p><p>Granted this update won't be adding Kurn's Tower(because that is something that would be previewed), it also won't be adding 24 new weopons for each class and such, but it WILL be adding stuff other then these two options.</p><p>Heck, just look at the last preview, Adenture Epics where Previewed, but alot of other addtions that came out with that update where not.</p><p>And I am sorry to break it to you but changes to a system such as the loot system is a big change.</p><p>Just look at the GU befor this last one for an exsample here are the key addtions they previewed(though accually I think ONLY frostfell was previewed):</p><p><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=398808" target="_blank"><b><i>Game Update #41</i></b></a><i> (December 12, 2007)</i></p><ul><li><i>Frostfell is here! Visit all the starting cities (as well as some others) and take part in the festivities! </i></li><li><i>The secrets to the Sarnak language have finally been revealed, Gorwish is now able to be learned! </i></li><li><i>PvP - Killing another player will now reward experience even if the player has their adventure experience disabled.</i></li></ul><p>Now look at the accual update:</p><p><i><b>Happy Frostfell, Norrath!</b> Visit the Gigglegibbers Gh'lad Tydingz and G'shugahplum in South Freeport, North Qeynos, Kelethin, Neriak or Gorowyn for some holiday quests and the chance to earn a Frostfell tree and wreath.</i></p><p><i>Enter the Magic Closet in Qeynos Harbor, West Freeport, Haven, Kelethin, Neriak or Gorowyn to travel to the Frostfell Wonderland Village. </i></p><p><i>Here you can gather presents to craft wondrous Frostfell goodies, see if reindeer really know how to fly, purchase Frostfell goods, and even assist Mr. McScroogle and Queen Bunny with some important tasks. </i></p><p><i>Don't forget to log in each day and claim your extra-special Frostfell present from everyone's favorite Frostfell elf, Gardy Giftgiver!</i></p><p><i>GAMEPLAY</i></p><ul><li><i>You can now store an Achievement Profile in your home, using a device crafted from a primary component obtained in high level dungeons. </i></li><li><i>You can store one profile per device, and they are usable from within your own home. </i></li><li><i>High level crafters in good standing with their respective tradeskill societies will be able to acquire this recipe from their city's local tradeskill faction merchant. </i></li><li><i>The finished device cannot be traded and will need to be crafted using the commission crafting system if you are not a high level crafter. (See the tradeskills forum for reminders on how commission crafting works.) </i></li><li><i>The militaristic language of the Gorowyn Sarnak, Gorwish, is now available for purchase! Check with a nearby language vendor to see if they have managed to find the new Gorwish Language Primer. </i></li><li><i>You can now resist the damage done by most lava. But be careful! Some areas of lava may be more potent than others. </i></li><li><i>Casting a beneficial spell on a hostile target without a target should now target the caster instead.</i></li></ul><p><i>ABILITIES, SPELLS, and COMBAT ARTS </i></p><ul><li><i>Drag will no longer allow Bruisers to drag "stationary" objects. </i></li><li><i>Intervene should now be included on the fighter training skill merchants </i></li><li><i>Conjurors and Necromancers will now receive a new spell to shrink their primary pets' size. </i></li><li><i>Brawler and Necromancer feign death spells can now be toggled off, and no longer have to be explicitly right-click cancelled. </i></li><li><i>Fixed an issue with Swashbucklers' Sleight of Hand and added additional hate reduce or hate gain for the target of the spell </i></li><li><i>Ratonga - Instruments of the Underfoot should now properly benefit weaponsmithing. </i></li><li><i>Doppleganger - The pet will now mitigate damage which should make it last longer in raid situations.</i></li></ul><p><i>ITEMS </i></p><ul><li><i>The Troubador 'of Magnetism' set now increases the proc effect by the mentioned amount, a 5% upgrade should be visible upon equipping the armor. </i></li><li><i>Slight modification has been made to the damage range on Trakanasaur's Tooth. It will no longer have quite as wide of a swing in damage variance. </i></li><li><i>Tribunal, Bertoxxulous, and Karana deity cloaks now have appropriate deity heraldry. </i></li><li><i>Cockatrice housepets now have additional interactions. </i></li><li><i>The Pocket Golem will no longer be quite as powerful as it once was. </i></li><li><i>The Mace of the Eluded and The Lava Etched Leaf Blade are now classified as One Handed. </i></li><li><i>Virtue's Guard is now a Buckler, and adds +Combat Arts damage. </i></li><li><i>Pestilence will now trigger off any hostile spell damage, regardless of damage type while using Tearful Soulspear.</i></li></ul><p><i>FACTIONS </i></p><ul><li><i>The Residents of Teren's Grasp will now take notice of your amiable deeds and conduct business with you earlier. </i></li><li><i>Some merchants in Kunark have discovered new equipment, which they will guardedly sell only to their most trusted allies.</i></li></ul><p><i>QUESTS </i></p><ul><li><i>Deputy Nettlebrine will now update the quest "Surveyor Says" if the quest "A Thousand Words." is in the same quest journal. </i></li><li><i>Pen Keeper Valjik in Fens of Nathsar has discovered that more spotted budlings are necessary for her to make an effective frog stew. Luckily, many more of the budlings have been seen growing throughout the Swamp of No Hope. </i></li><li><i>The budlings required for the quest "Frog Stew" now grow a bit larger, which will hopefully make them easier to spot. </i></li><li><i>Removed the requirement to examine the packet of plant food while in New Tunaria while on the quest "Interception". You should now be able to examine the packet in any zone. </i></li><li><i>Caretaker Velshin in Gorowyn now will direct new citizens of Gorowyn to their housing in the Wards. </i></li><li><i>Classes that can use the Reclaimer's Buckler should now be able to see it as a reward upon completing the appropriate quest. </i></li><li><i>Keeper Chorwin in Gorowyn now stocks egg warmers. </i></li><li><i>Those who accepted "Cut the Head from the Beast" before completing "Lambs to the Slaughter" should no longer find themselves gated. </i></li><li><i>Those who accepted "Danger Zone" from Ireka Nazan before completing "Deliver the Lunch Pails" should no longer find themselves gated for "Deliver." </i></li><li><i>The blyzurite nodes should now be more plentiful and faster to respawn while on the quest "Queue's Blyzurite". </i></li><li><i>Final Retrieval: There are now instructions on where the Di'Zok intelligence is in the quest journal. </i></li><li><i>Project Xakhiz: It is no longer necessary to "wrangle" the coerced mudfin. Instead, merely netting it will automatically "wrangle" it after a period of 5 seconds. </i></li><li><i>You can no longer receive Ganak's Phylactery to spawn Dominus Ganak.. </i></li><li><i>The totems set up by the spirocs in Butcherblock Mountains should no longer mysteriously vanish when the surrounding spirocs are defeated. </i></li><li><i>The spiroc emissary and the aviak emissary, both found in Butcherblock Mountains, should no longer show as Heroic encounters. </i></li><li><i>The NPC "Borgil" is less greedy if you decide to pay him to use his mailbox. </i></li><li><i>Field Chief Ry'zilk's fourth quest should no longer be given out before his third quest is completed. </i></li><li><i>Taskmaster Gax's third quest should no longer be given out before his second quest is completed. </i></li><li><i>Sonjaz Manx should no longer respond to invisible characters </i></li><li><i>Minegineers in the Mines of Nurga will activate their diabolical creations from further away now. </i></li><li><i>Hammin, found in the Bellywhumper Burrows, has given the family trading business over to his son, Blugie. </i></li><li><i>Deposits of Pi'ter Sahlt and submerged lost coins should be easier to spot now. </i></li><li><i>Gorowyn citizens should now be allowed to do some of the quests they were previously barred from in Feerrott. </i></li><li><i>It is no longer possible to share the quests: "A Strange Creature," "Another Strange Creature," "Yet Another Strange Creature." </i></li><li><i>Anaphylaxis and Veeshan's Feast should now drop quest item updates to all party members rather than a single group member. </i></li><li><i>Shaman Medicus can now create more than one spiritual projection at a time, thus allowing multiple adventurers a chance to guide his spiritual projection out of Skyfire.</i></li></ul><p><i>BROKER</i></p><ul><li><i>Clicking a collection item in your quest journal will now submit a search for that item while in a broker transaction.</i></li></ul><p><i>TRADESKILLS </i></p><ul><li><i>Armorers and Tailors have discovered ways to improve the quality of mastercrafted armor across all level ranges. </i></li><li><i>Harvest nodes in Kylong Plains now require 340+ skill to harvest, like all other level 70+ zones. </i></li><li><i>You can now harvest under attack. </i></li><li><i>A number of tradeskill writ and recipe issues have been addressed </i></li><li><i>The carpenter-made redwood streetlamps have been pruned to a more reasonable size. </i></li><li><i>Duggin Brandywine at the Thundering Steppes docks may be looking for a helping hand from travellers with a talent for harvesting. </i></li><li><i>Tradeskill skill-ups will once again increase based on your tradeskill level and not your adventure level. </i></li><li><i>Bathezid, Danak and Riliss recipe books issued can now be destroyed if you no longer wish to proceed with the writs. </i></li><li><i>Carpenters have acquired a couple of festive new recipes, just in time for Frostfell!</i></li></ul><p><i>PVP </i></p><ul><li><i>PvP - Killing another player will always reward experience now even if the player has their adventure experience disabled. </i></li><li><i>Good players on PvP servers should have somewhere to evac to in the Fens of Nathsar now.</i></li></ul><p><i>INTERFACE </i></p><ul><li><i>Added "Hide Completed" checkbox to collection quest journal window. </i></li><li><i>Added right click menu option in the tradeskill window to disable icon dragging. </i></li><li><i>Tooltips can now be disabled in the tradeskill window.</i></li></ul><p>Big differance don't you think?</p>
civilgeek
02-22-2008, 07:31 PM
<cite>ke'la wrote:</cite><blockquote><cite>Holymoly@Runnyeye wrote:</cite><blockquote><cite>ke'la wrote:</cite><blockquote><span style="color: #ffcc00;"><cite>Holymoly@Runnyeye wrote:</cite></span><blockquote><p><span style="color: #ffcc00;">I like others in this thread however are slightly cynical of any NBG system that relies wholly on players decisions as to exactly what is "needed". Might have been better to incorporate some basic filter so that only those classes that could actually equip the item could select "need" (prefereably ignoring level). </span></p></blockquote><p><span style="color: #ffcc00;">What happens if your in a guild group and your running as a DPS, because there already was a healer in the group, and a tradable iteam drops that would be purfect for your healer, and as the healer in the group does not need(because they have something better) they want to let you have it because you Need it for you Healer Main. If you put any basic filter in then it would defeat the whole point of the need button in that senario.</span></p></blockquote>Your argument is irrelevent as if you're in a guild group presumably you would be allocating the loot accordingly anyway? As long as it is tradeable there is no issue unless one party "doesn't want" to give up their lewts, and therein lies the problem.</blockquote>This is not suposed to solve the ninja looter problem, what this is suposed to do is make it EASIER for upstanding players(wich is the VASTE majority of the population) to get the loot to the people that need it. Puting artifical restrictions on iteams removes that, and makes the system overly compicated. Besides who desides if say that sword of niceness is best for a Druid or a Scout? The only thing adding filters will do is give people another point of complant as SoE inevidably gets the filters wrong on certain iteams.</blockquote><p>I disagree with this entirely. How is this making the system more complicated when the mechanic everyone is asking for on the need button is already in game! Every time you attempt to equip an item the same mechanic is used and all items are already set with the classlevel requirements needed. If they tie these same mechanics to the need button and make it grey out when loot is not fit for the player it would eliminate those with bad intentions (or accidents) from taking loot by hitting need when it isn't fit for them. Everyone can still hit the greed button and if no one that can use the item hits the need button then it is lotto as always.</p><p>While all eyes are on the looting system this is the perfect time to implement this type of change as I see that they could possibly take out the majority of the complaints about the current looting system and save many many arguments.</p>
Davish_Darkwolf
02-22-2008, 07:31 PM
Can you say LAME?Add some variety to the Epics - choice between 1h and 2h weapons for instance.Fix the looks on some of the Epics.Add more items to the game - have you seen the brokers lately? Exactly.Now that would be an update. This changes are so insignificant that could be included in the end list of some other update.LAME as HELL.
Josgar
02-22-2008, 07:39 PM
<cite>Davish_Darkwolf wrote:</cite><blockquote>Can you say LAME?Add some variety to the Epics - choice between 1h and 2h weapons for instance.Fix the looks on some of the Epics.Add more items to the game - have you seen the brokers lately? Exactly.Now that would be an update. This changes are so insignificant that could be included in the end list of some other update.LAME as HELL.</blockquote>As said before, they never show the whole game update in the preview for it.
Chikkin
02-22-2008, 07:50 PM
<p>all I'm gonna ask is: WHEN?? </p><p>oh... and gimmie! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
<cite>Gnobrin wrote:</cite><blockquote><p><b><span style="font-size: xx-small;"> pre·view </span></b><span style="font-size: xx-small;"><b><i>-noun</i> </b>1. an earlier or previous view. 2. an advance showing of a motion picture, play, etc., before its public opening. 3. an advance showing of brief scenes in a motion picture, television show, etc., for purposes of advertisement. 4. anything that gives an advance idea or impression of something to come. -verb (used with object) 5. to view or show beforehand or in advance.</span></p><p>This is a preview of what's coming, all... it's not the <i>total</i> list as already stated by others in this thread, but what's "big" in this upcoming update. We just came from one of the biggest updates this game's ever seen (other then the ones to give you expansions), they're not all going to remain that big. Sure, this one is small with a few additions, but it is indeed a Game Update.</p><p>They can't <i>all</i> be epic updates.</p><p>Some further clarification too, in regards to the "Need before Greed" option... it's based on the honor system and it's not required any more then "LOTTO" is or "LEADER LOOT" is at the present time. This choice is merely another option for the group in regards to looting. In using that choice, there's nothing that forces you to choose "NEED" or anything to force you to choose "GREED", it's entirely up to that particular adventurer.</p><p>~Gnobrin!</p></blockquote>If this is the "BIG" stuff in this update, I feel horrible for the other things. Because they have to be like.. typo fixes.The only thing I like about this update is how funny it is about shiny's becoming chest like- so that blue shinies will become ever MORE expensive, since it wont automatically pick one you dont have.
SisterTheresa
02-22-2008, 08:47 PM
<cite>Lysari@Antonia Bayle wrote:</cite><blockquote><p>Oh Honestly! They've said repeatedly that this isn't the only thing in the update - this is just what they are prepared to tell us about *at this particular moment*.</p><p>Get over it already. They are working on bug fixes constantly, but that's hardly glamorous work and they really can't tell when they're going to be ready to roll it out because they have to track the bug down and then figure out how to fix it.</p><p>What part of -large organization working on many things at the same time - is so freaking hard to understand?</p></blockquote><p>Normally the ones that jump the guns are those that don't take time to actually read the posts, and just post to the first one.</p><p>Now that I read a little more into the NBG system, I think it sounds interesting. I agree certain things should be for class only and get the need.</p><p>BUt I can't form any other opinions until I try it out myself.</p>
CorpseGoddess
02-22-2008, 09:24 PM
<cite>Trepan wrote:</cite><blockquote><cite>melaine_dvarvensplitter wrote:</cite><blockquote><cite></cite>Agree! Keyword: "CRUD!!!!!!!" Waste of valuable dev time </blockquote>The new guys have to learn on something, and thats an excellent feature for them to get their feet wet on. I'd rather the new hires got to work on things like that and then progress than throw them at <span style="color: #cc0000;"><b>epics 8 o'clock, day one.</b></span></blockquote>That wouldn't be a Time Bandits reference would it? 'Cause if it is, you rock. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />
Faymar
02-22-2008, 09:44 PM
<cite>Rothgar wrote:</cite><blockquote>To answer the question about No-Trade items and round-robin, yes, if the person is allowed to loot the item, it will be assigned to them automatically. If people in your group actually care about the no-trade drops, then obviously I wouldn't suggest using Round-Robin for anything Treasured and above. Round-robin is mainly there to handle the junk items so people no longer have to be bothered with pop-up loot windows for water, bones, eyeballs, etc.</blockquote>I like the idea in general but it sounds problematic in instanced zones. Generally we want everything BUT no-trade loot to be dealt with as round-robin (with no-trade treated NBG). No-trade is generally dealt with separately because it can't be dealt with later. Although the group has agreed to use round-robin for all the treasured items, once it's no-drop it becomes messy. Tje transmuter can and will use it. The obsessive designer needs it to finish off her chess board. Because it's treasured we haven't bothered to roll for it but under the manual system, it would have been shifted to NBG. It's no-trade so we can't sort it out later.A big bonus would be for no-trade to be an option, in addition to treasured/legendary/fabled.
<cite>Dragowulf2 wrote:</cite><blockquote>Doesn't really qualify as a GU for me...but....I for one and very happy with some of the changes that we will see.</blockquote>I'd agree with you
Darkmort
02-23-2008, 01:19 AM
<p>So as I searched for the word "Vanguard" in this thread; only 1 came up.</p><p>So the "Need before Greed" or "Round Robin" that is based off of Vanguard right? Meaning if I remember right, they have that already incorporated into the game (of Vanguard) and EQ2 had never had it before right?</p><p>If so; how interesting <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Kuladil
02-23-2008, 02:31 AM
Im too lazy to search all 9 pages of this thread to see if anyone said anything about arrow mechanics. PLEASE FIX THE [Removed for Content] ARROWS.............its sad that a T7 bow does more damage than our epic. And the mythical version is ONLY slightly better.
ke'la
02-23-2008, 06:01 AM
<cite>Kuladil wrote:</cite><blockquote>Im too lazy to search all 9 pages of this thread to see if anyone said anything about arrow mechanics. PLEASE FIX THE [I cannot control my vocabulary] ARROWS.............its sad that a T7 bow does more damage than our epic. And the mythical version is ONLY slightly better.</blockquote><p>A) this is not the place to post about your classes major issue, thier currently is an active thread in Gameplay I beleave that covers it nicly.</p><p>B) even if they are going to fix the arrow issue this update, this is a PREVIEW it is only a small glimps of what will be coming in the next LU and SoE NEVER puts fixes in Previews.</p>
Valalor
02-23-2008, 11:14 AM
<p>I dont know if it matters, but if you noticed, the tradeskill dev was the first to post hence I think they are adding a few new tradeskill items <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> like Arrows!!!!.. Now to me, i dont really consider that a fix.. i think its an add.. T8 arrows wasnt in the game to start with so how do you fix something that isnt there?? So they are adding it right? But i agree, it would be awsome to have a nice update on the arrows.. </p><p>And think shinys are good the way they are.. lotto is nice, but able to leave them.. kinda useless.. whats the point, i think pickin gup shinys is the best part.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Themaginator
02-23-2008, 03:20 PM
<cite>daeaorn wrote:</cite><blockquote>Any idea if Kurn's Tower will be in this LU or if there has been any mention of it at all else where?</blockquote>its never been mentioned as a zone, any mention of it anywhere has been a rumor by players.
Bromir
02-23-2008, 08:24 PM
<p>great stuff .. Not much for a LU but nice thingies anyways .. </p><p> now youre at it can we have the "ignore loot" option too please <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p>
ke'la
02-24-2008, 01:52 AM
<cite>Nizaaf@Mistmoore wrote:</cite><blockquote><p>I dont know if it matters, but if you noticed, the tradeskill dev was the first to post hence I think they are adding a few new tradeskill items <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /> like Arrows!!!!.. Now to me, i dont really consider that a fix.. i think its an add.. T8 arrows wasnt in the game to start with so how do you fix something that isnt there?? So they are adding it right? But i agree, it would be awsome to have a nice update on the arrows.. </p><p>And think shinys are good the way they are.. lotto is nice, but able to leave them.. kinda useless.. whats the point, i think pickin gup shinys is the best part.. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p></blockquote>Well technically the lvl 67 arrows are T8 because they are made with 70+ ingrediance and by a 70+ TSer, what they need to do is make them lvl 80(and equipable) like food is and then scale them down to your bow(like they already do), that unforunatly is a fix not an add, and even if it was an add, it wouldn't be a headline as it only effects one class in a Major way(though it would do some good for other bow users too).
ke'la
02-24-2008, 01:53 AM
<cite>Sashtan@Mistmoore wrote:</cite><blockquote><cite>daeaorn wrote:</cite><blockquote>Any idea if Kurn's Tower will be in this LU or if there has been any mention of it at all else where?</blockquote>its never been mentioned as a zone, any mention of it anywhere has been a rumor by players.</blockquote>It's the Unrest of this expaintion, I think in early beta it was said by the devs that it would be put in sometime after launch.
EvilIguana9
02-24-2008, 02:17 PM
The preview states that the shinies will work more like treasure chests. Does that mean that once you click on said shiny, it will have a despawn timer? I ask because currently picking up a shiny, even if you could know it's not a rare, is a sort of public service since it allows for a shiny to respawn somewhere. If people click a shiny, and it turns out to be a common one, and they decide to leave it there, then very quickly every shiny will be a common one and no rares will have a chance at existing. I hope this scenario has been contemplated.
Valalor
02-24-2008, 07:22 PM
I dont know if it has been posted yet.. but does anyone know when this new update will be? I'm guess sometime in early march??
daeaorn
02-24-2008, 07:35 PM
<cite>ke'la wrote:</cite><blockquote><cite>Sashtan@Mistmoore wrote:</cite><blockquote><cite>daeaorn wrote:</cite><blockquote>Any idea if Kurn's Tower will be in this LU or if there has been any mention of it at all else where?</blockquote>its never been mentioned as a zone, any mention of it anywhere has been a rumor by players.</blockquote>It's the Unrest of this expaintion, I think in early beta it was said by the devs that it would be put in sometime after launch.</blockquote>I know the Devs said that but I have heard absolutly nothing about it. Has anyone heard anything at all about it or when we can expect to see it?
Valdaglerion
02-24-2008, 08:38 PM
Well, while I will admit not every month will be blockbuster content this leaves much to be desired.The changes that are going in have obviously been asked for and I am curious to check it on test because the write up currently makes me think the mechanics are:Need before greed: instead of clicking Accept/Decline we will click Need/Greed/Decline. What is keeping a player from clicking Need whether they need it or not? Hopefully there will be some mechanic to check class, level, already scribed, already own mechanic to ensure NEED and not just greed with a better mechanic for winning as the rolls will go by need then greed.Shiny lotto appears to be driven by the desire of the looter: "IF" the looter doesnt want the shiny they can then click for a group lotto, esentially declining it and passing it to the group.If I understand these mechanics correctly from the preview I dont see how they solve the issues described in the threads requesting them (ie. shinies being grabbed by people while the remainder of group in combat without everyone getting a chance to roll etc.) Hopefully the mechanics are more specific in the group options and just not completely detailed in the preview.
Calthine
02-25-2008, 01:19 AM
The update should be (if patterns hold) approximately one month from the last update <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Windowlicker
02-25-2008, 01:50 AM
I really hope there's more to this update then what was listed in the preview. I understand there may be quite a bit of work involved with changing ONE window, but you really should be addressing the problems with Epics.Namely the several Epics that do very little for classes. I don't mind mine, but after seeing some of the others I can understand why some classes are pretty insulted to receive such shoddy rewards for such demanding questlines.How about some fixes for mechanics?Do you plan on sneaking more nerfs in that alter gameplay for classes in huge ways again? I'd still love to see an official response on the stealth-nerf you did to the Warlocks Propagations line.We're still pretty miffed you removed over half of what we bring to a group buff wise without so much as a line in the patch notes.Either way, I'm hoping you've once again left around 3/4's of the real patch notes out. Then as usual we can spend the weeks after the patch actually figuring out the changes you DID make and DID NOT list in the update.
<h3>RE: "Shiny" Changes!</h3>Can you make that work on pages, too?Or at least remove the no-trade from them - EL for example. I'm level 80 and still have pages missing from those stupid collection quests.btw: 15 to 2 odds are really bad... I've harvested ~15 of each of the needles (don't remember exact name) in JW, to only 2 of the rare ones... that is starting to lean toward ANNOYING....
Malandrin
02-25-2008, 04:47 AM
<p>Come on, take it easy. There will be more content than just that. This is an example:</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=408332" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...408332</a></p>
Vorlak
02-25-2008, 05:56 AM
<p>Considering the number of subscribers posting on eq2flames are questoning the very reason they play this the game should be a warning they need to make some adjustments soon.Any thing being done about the latest crap in VP? You know what I mean ooo hey lets make this 2nd encounter uber fun by adding shineys that need to be harvested all over the place... I know lets make even harder by if you cant locate the shiney and spawn the x2 in 60 sec the whole raid is killed.... Oh and if that isnt enough lets put a massive heal so you have to have constant 15k dps on her to not let her heal, but you cannot do to much to end this so we will spawn 8 shineys in this huge room oh and the hall as well so either they have to drop from raid to get them with a horse or they have to drop 4 people from being part of the raid so 2 groups on named and 1 on adds (ooo fun)... not to menchin she will now raidwide aoe anywhere in the zone and all of her AoE's are now immune to aoe blockers.... oh hey and just for giggles lets put a memwipe on the x2's... did i forget anything? oh yea how about 1 person has to run around and not be part of the raid to get the shiney but if they die because the x2 pops and agro's them you're screwed....--- so whats the raid do after they kill the mob?Transmute the freekin drop... wooot wtg you loosers.</p><p>THIS IS FUN HOW? (intellegence is not something that is big at sony i know, but come on make the x2's pop and charge the raid atleast, theres no reason to run around and look for a shiney, thats not raiding thats BS notice the caps)Ok, lets move on to next mob.... ok 4 of you cant play in the raid we need to you use a macro command that spams you F key while you rub one out and or take a shower. ---- oh btw... we have to xmute this crap tooTHIS IS FUN HOW?<3 sony's wonder idea of "enjoyment" no wonder you have a subscription base scratching there heads going "what could I do with an extra $30 a month", - take up smoking (its less stressful), pay for the dr visit to get that carpel tunnel looked at... have phonesex on fridaynight while you guildies dont login anymore they desided to goto wow...yea im kinda ticked... if anybody wants mystuff its all no-trade so bugger off...</p>
Lizardling
02-25-2008, 07:32 AM
while your on the shinies topic- please take a look at Karnor's castle in the odd hours of the night. I thought SOE was trying to do a lot to prevent plat farmers. This is one of the easier fixes to that problem - dont allow level 2's to harvest shinies in zones such as KC. They speedhack around the zone so agro issues arent a problem. Also this speedhack lags the entire zone up. Really needs to be looked into
KindredHeart
02-25-2008, 12:05 PM
<cite>Gnobrin wrote:</cite> <blockquote><p>Some further clarification too, in regards to the "Need before Greed" option... it's based on the honor system and it's not required any more then "LOTTO" is or "LEADER LOOT" is at the present time. This choice is merely another option for the group in regards to looting. In using that choice, there's nothing that forces you to choose "NEED" or anything to force you to choose "GREED", it's entirely up to that particular adventurer.</p></blockquote>Will something be generated in the chat window to let you see if people selected "Need" or "Greed"? If not, then people could select "Need" on an FFA item and win everytime without anyone knowing they weren't selecting "Greed" like everyone else.
Spyderbite
02-25-2008, 12:30 PM
<cite>Vorlak wrote:</cite><blockquote>Considering the number of subscribers posting on eq2flames are questoning the very reason they play this the game should be a warning they need to make some adjustments soon.<p><span style="color: #990000;">Come on. Its common knowledge that only approximately 10% of players read the official forums, even less post on them. I don't know the percentage of EQ2flames users that are active players of the game, and read and post on the forums there. But, I suspect its significantly less. (<3 EQ2flames btw) This is hardly a sign of impending doom. As much as those of us who post on the forums, official and otherwise, would like to the think we speak for the entire player base. That's just not reality.</span></p><p>(intellegence is not something that is big at sony i know</p><p>yea im kinda ticked... if anybody wants mystuff its all no-trade so bugger off...</p><span style="color: #990000;">Insults will only get you no where. Isn't this a current discussion over at EQ2Flames as a matter of fact? It has been more than clear that this is just a Preview of the update. I don't recall reading anywhere in the OP "In addition to just a couple of the highlights you can expect in the upcoming update, please feel free to use this thread to voice your complaints about the game in general".Personally, while I haven't had an issue with any looting rights since I rarely take anything away from a raid or group, I think the looting changes are great. I do hope there is something in the non-document changes that addresses PvP writs as well.</span></blockquote>
<cite>KindredHeart wrote:</cite><blockquote><cite>Gnobrin wrote:</cite> <blockquote><p>Some further clarification too, in regards to the "Need before Greed" option... it's based on the honor system and it's not required any more then "LOTTO" is or "LEADER LOOT" is at the present time. This choice is merely another option for the group in regards to looting. In using that choice, there's nothing that forces you to choose "NEED" or anything to force you to choose "GREED", it's entirely up to that particular adventurer.</p></blockquote>Will something be generated in the chat window to let you see if people selected "Need" or "Greed"? If not, then people could select "Need" on an FFA item and win everytime without anyone knowing they weren't selecting "Greed" like everyone else.</blockquote> Considering they'd be the only one rolling, I'm sure people would notice if they aren't.. mentally handicapped.
<p>Lets face it... no matter how great a video card you have the game still runs like crap when raiding in full graphics. Multi-core processors are everywhere now and almost everyone has either a ht or multi core system capable of running mulitple threads. With how cpu intensive eq is it would be a huge boost to performance to actually utilize the other cores, or offload some of the process intensive crap u have the cpu doing to the video card, Shaddows for example.</p>
crotendor
02-25-2008, 04:15 PM
<p>I agree with most that this is just a small preview of GU43. I think the new looting mechanics are a step in the right direction. I really don't want to discuss it yet seeing it's not out yet so we don't know everything.</p><p>I would like to know what else they're going to put in GU43... for example, what happened to guild housing/halls? It's been a rumor since release (it's actually mentioned in the user manual). It's like I'm going to quit because it's not live yet but I think the community in general would like to know what's the status of this project. </p><p>Many people are also wondering about the issues with housing all around. My house has been maxed out with items for a long time now. But, to be honest, housing is not that big of an issue to most folks. </p>
greenmantle
02-25-2008, 10:03 PM
<cite>Mustang8259 wrote:</cite><blockquote><p>Woot! This is awesome news! Once again i'm glad to see that the Dev crew is really listening to the player base! (And although i'm usually very critical of Sony I do mean this sincerely) The "need before greed" system is something that most players, who have used that system in other games, have been waiting on to arrive here for a long time. I can honestly say after going off to experiment in Vanguard and coming back to EQII that I personally was eagerly awaiting a time when that particular looting system would be implemented. And to have the ability to set "Shiny" harvests on the same option is simply excellent! And although I've heard some people grumbling about how this GU seems light, keep in mind that it could still be the whole update is early in development and more will be added. And if that isn't the case then the sooner this is done, the sooner the Dev team can move on to bigger and better things. Anyway, I'm happy with what I see so far, keep up the great work guys!</p><p>~ edited for spelling and all that good stuff =P ~</p></blockquote>Finaly some thing that prevents the mage/scout running off to harvest a shiny while the tank and healer are doing the fighting.
Sadewyn
02-25-2008, 10:58 PM
<p>If I understand this correctly, we can decline to take the shiney, so it then stays "shining" so-to-speak? Have we really thought this through? Does anyone realize what this is going to do with the refresh rate of collectibles in the game. Why would anyone decline a shiny, even for the reasons mentioned in the update notes? Delete it from your inventory if you feel it's not worth anything. If I run by a shiny location twice, I would rather have a chance at two different collectibles, not just one because I declined it before.</p><p> It just doesn't sound like such a smart idea. I do however, like the idea of making a lotto to group members instead of having to ask the group and do a trade.</p><p> Yes, I realize this has been mentioned previously, just another player speaking out.</p><p> My 2 copper,Sadewyn</p>
Fehruun
02-26-2008, 07:45 PM
holy crap........ these 'notables' are the highlight material of the GU? how incredibly sad.
Spyderbite
02-26-2008, 08:46 PM
<cite>Jado wrote:</cite><blockquote><p>Lets face it... no matter how great a video card you have the game still runs like crap when raiding in full graphics. Multi-core processors are everywhere now and almost everyone has either a ht or multi core system capable of running mulitple threads. </p></blockquote>What planet are you living on and will your parents adopt me and give me such a system?
-Arctura-
02-26-2008, 11:55 PM
(( I heard there's alot of under-the-hood upgrades going in with this update that we aren't privy to. Lot of boring technical stuff that we dont understand unless we are hardcore programmers, but suffice it to say 'makes game work better'.8-)This shiny change looks nice, but it still wont keep us busy for long before we go back to our broken pvp writs 8-)
Spyderbite
02-27-2008, 03:11 AM
<cite>-Arctura- wrote:</cite><blockquote>(( I heard there's alot of under-the-hood upgrades going in with this update that we aren't privy to. Lot of boring technical stuff that we dont understand unless we are hardcore programmers, but suffice it to say 'makes game work better'.</blockquote>*chuckles* Statistically based on the number of posts by people who demand changes be made yesterday cause they could do better, I believe that 25% of our forum reading player base <i>should</i> be able (but probably can't) understand that technical stuff just fine. XDI too am really looking forward to the shiney changes. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Amphibia
02-27-2008, 03:33 AM
<cite>Holymoly@Runnyeye wrote:</cite><blockquote>2. I foresee the equivalent of bush nodes whereby zones are littered with worthless shineys that everyone already has.</blockquote>Holymoly, it would seem that you were right and I was wrong. The shinies are now the same spawn over and over, which will probably lead to nothing but worthless crap shinies lying everywhere because people no longer will bother to pick them up.... oh well. <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" />(Yes, I checked. Tried to harvest a shiny, got a shattered human bone. Tried again, same shattered human bone. Tried a third time, and realized it was not a coincidence.)
Spyderbite
02-27-2008, 04:50 AM
<cite>Amphibia wrote:</cite><blockquote><cite></cite>Holymoly, it would seem that you were right and I was wrong. The shinies are now the same spawn over and over, which will probably lead to nothing but worthless crap shinies lying everywhere because people no longer will bother to pick them up.... oh well. <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Probably needs to be calibrated for T7 & T8. But, for the lower tiers this shouldn't be a problem. While I make a pretty penny selling collection stuff on the broker, I can see other's passing over that green Nek needle for the next level 22 player to pick up.
Amphibia
02-27-2008, 08:05 AM
<cite>Spyderbite@Venekor wrote:</cite><blockquote><cite>Amphibia wrote:</cite><blockquote><cite></cite>Holymoly, it would seem that you were right and I was wrong. The shinies are now the same spawn over and over, which will probably lead to nothing but worthless crap shinies lying everywhere because people no longer will bother to pick them up.... oh well. <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Probably needs to be calibrated for T7 & T8. But, for the lower tiers this shouldn't be a problem. While I make a pretty penny selling collection stuff on the broker, I can see other's passing over that green Nek needle for the next level 22 player to pick up.</blockquote>Yeah, you're probably right, since it seems most items have a relatively equal chance of spawning in lower tier zones. But in RoK (and EoF), it's all about finding the rare ones. Everything else is in so low demand that they aren't even worth the bag space they take up. /shrugI dunno, or maybe the system is "recycling" them so often that it won't be an issue after all.
LordGO
02-27-2008, 06:34 PM
The NBG Loot option is a good idea, IF you can prevent morons from selecting "Need" if they don't need it. Maybe an option that, after everyone chooses Need, Greed, or Decline, to have another popup that gives group members the option to vote if it truly is Need. That way if two people (say a mage and a tank) vote Need on a Trade able Caster Wand, the group can then vote between the two who really needs it.
Calthine
02-27-2008, 07:10 PM
<cite>LordGOAT wrote:</cite><blockquote>The NBG Loot option is a good idea, IF you can prevent morons from selecting "Need" if they don't need it. Maybe an option that, after everyone chooses Need, Greed, or Decline, to have another popup that gives group members the option to vote if it truly is Need. That way if two people (say a mage and a tank) vote Need on a Trade able Caster Wand, the group can then vote between the two who really needs it.</blockquote>I can see that never getting used 'cause it would bog down groups trying to accomplish something. At some point you gotta trust people. If you don't, then don't group with them.
SaraBH
02-27-2008, 07:17 PM
I jusr figure this is going to help me weed out the loothogs. When there is a mage item everyone but the hog and the mage hit greed and the mage and hug roll we figure out real fast. No more 3/4 the way thru a dungiun before someone actually starts wondering why the rouge has rolled on everything. Im going to start booting people a lot sooner after this. No more "opps i didnt mean to role". You hit need not greed you get booted (Unless they really needed it and can convince the group)
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