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Valkiera
02-21-2008, 10:39 PM
<p>I need a bit of help on some of the RoK items. I've seen many that a + to defense, parry, crits, double attack and so on. Does anyone have a link or write up on which are better and possiably an order of which are best to look for/get?</p><p>Say I have an item with +2 defense, is an item with +5 parry better or worse. </p><p>Also is + to crit or double attack, which is better.</p><p>Kind of newbie question, but I've just started getting into this level of gear and want to be educated on what to look for.</p><p>Thanks, Val</p>

Freydinessa
03-01-2008, 11:09 PM
Well, assuming the standard of the diminishing returns curve has been applied across the board - which it should have been i believe - which ever of the two stats you are lower in would be the one to enhance. To a certain extent. As far as which would be better when comparing two things of different stats for different things, it really comes down to a personal preference and what you've focused on (if anything) with your character's development. In addition, if you have the option, try both and see what the outcome is of each and then make your decision. Remember, the Persona window (p) is your friend. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Vlahkmaak
03-02-2008, 07:45 PM
As a guardian you want + parry first, hands down it will give yu the biggest boost in avoidance.  Defense is ok.  You also what + DA and +Crit, especially when you are in a DPS position or ma on a raid where you are pulling 1 mob of MT at a time.  When raiding I use all my +parry items as priority gear with AGI and %block adornments on them and when doing an instance run I will switch out some of me defensive +parry items with my +DA or melee crit items.  Avoid deflection - it does nothig for guardians.  Focus on AGI and STA followed by STR for stats with parry, defense, crit, da (da and crit can be rotated depending ou your current set up but I think crit is more important).   The only thing that trumps parry is riposte - if you find an item with +%riposte thank the EQ gods for your luck. 

Thoral
03-03-2008, 01:33 PM
<p>Why is riposte so good?  Is it uncontested damage?</p><p>Thanks</p>

Ultimega2
03-04-2008, 12:22 AM
From what I know of riposte, it is essentially a counterattack.  Please correct me if I am wrong. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Freydinessa
03-04-2008, 03:17 AM
You have a chance to Riposte damage (reflect it back on the target) every time you parry an attack. If you have a 10% chance to parry, and a 10% chance to Riposte: You'll riposte 1% of incoming attack (basically).Edit: read the posts below, as this is a very unclear post on my behalf <img src="/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" />

Splor
03-04-2008, 04:45 AM
You guys are full of fail. Riposte is good because it only comes in one form and that is in uncontested % form.If you have a 10% chance to parry and 10% chance to riposte you actually have a 12% chance to riposte, and an 8% chance to parry.Rule #120% of all parries are ripostes.Rule #2Any form of avoidance that is given in % form is uncontested (mean the level/type/abilities) of the mob cannot effect it. This is also carried over into block as well.Rule #3This is where the previous post isnt right. If you pick up the 3% riposte adornment it is its own check(within the bounds of the parry check) that can and will outright Riposte(IE counter attack). In raid I usually have 28% parry showing in my person window, I also use 1 3% riposte adornment atm.Overall I actually have 31% true parry (This is ignoring that fact of contested effects).If you were to put this on a 100 sided die if i roll a 1-3 i riposte outright.a 4-31 will perform a parrya 32-100 means the mob goes through that check.If the die was to land in the 4-31 range it then gets a second roll on another 100 sided die, where 1-20 = riposte and 21-100 = just plain parry.

Freydinessa
03-04-2008, 02:28 PM
Are you 100% sure you're right Splorch? i mean really 100%. Would you be able to post the link where you got your information from, cause i'm going to have to go back in game and have a look at the AA lines and some items, cause i think some aren't in line with what you're saying. I hope i've read it wrong though, lol. as what you've said is better in terms of percentages.EDIT: i had a brief search around on the forum here and came up with this interesting thread: <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=348508" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=348508</a>It talks about the parry and riposte relationship, and seems that you can get two types of riposte additions: Direct ones, like Splorch is talking about above, and +% ones in your parry check, which i was referring too (very badly i might add) in my previous post. Long story short, the +% ones seem to be relatively useless compared to the direct Riposte ones.Hope this helps.

Schmalex23
03-04-2008, 04:07 PM
<p>Yes, he is right, i did a writeup on avoidance for someone who couldnt grasp it a while ago.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=45&topic_id=385501" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=385501</a></p>

Freydinessa
03-04-2008, 09:19 PM
Nice work Skel. You know, pictures and a 1000 words and all that... ok so: +parry, +riposte, +defence (etc) are values added onto your existing skill in that mitigation area. While, % parry, %riposte, %avoidance (etc) are percentages that are checked separately from their + counterparts, and are generally uncontested.