View Full Version : High Resolution Gaming
Mercury17
02-21-2008, 01:57 PM
<p>I am currently playing this game on my Dell 3007 monitor (2560 x 1600).</p><p> Current Rig: Nvidia 8800GT, Intel E6700, 4gigs of RAM</p><p>Usually I have to be happy with framerates in the teens on high performance (if not very high performance) settings. I love the monitor and am not willing to play smaller for higher performance. I was just curious if anyone had any ideas for squeezing out higher performance at this resolution. (SLI? I have heard that it does not help EQ2 much, but maybe at this resolution? Perhaps and entirely different video card?) Or, any specific setting you would tweak? Or, anything else anyone can think of.</p><p>Even if you do not have any ideas, I would like to know what kind of performance others are able to get at this resolution.</p>
ChildofHate
02-21-2008, 02:11 PM
<p>Running higher resolutions like that will require a card powerful enough to handle it... this is one of the few situations where the card's capabilities does come into play with EQ2 simply because it deals with the actual output of the imagery not just the quality of the imagery which is dictated more by the processor. I am not sure if SLi would help something like this.</p><p>How well does your system handle other games at that high of a res?</p><p>You might want to check out NVidia's forums <a href="http://forums.slizone.com/" rel="nofollow" target="_blank"><b><span style="color: #6600ff;">HERE</span></b></a>. Its a very informative site.</p>
Zenubi
02-22-2008, 07:48 PM
Cause the game is cpu bound, and ur resolution is so large, the cpu will be doing alot more than normal. Couple things you can try.. to ease the cpu workload - kill shadows, then if necessary kill bloom effects. - or Load a lower options setting like "high performance", then go back and turn up ur textures - would suggest you stop short of extreme textures, and leave ur "toon level of detail" at low (the bottom one). To smooth out the frames, you could try turning on vsync, and tripple buffering. that's pretty much what i do.. i'm not so fussed about the shaddows prefering for smoother performance.
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