RVallant
02-20-2008, 03:45 PM
Few things off the bat. 1) I'm new! 2) I'm a sucker for Paladins. 3) There's no Paladin FAQ of any note I could find regarding these questions but if there is, I apologise for not finding it >_<Addenum: This might be a bit long since I waffle >_>-So, a Paladin. Exactly what are they? I've always been an avid fan of Paladins, from the moment I got sucked into the Paladin class, per Baldur's Gate and beyond. I've never always agreed with the Paladin conception mind, I've noticed, each game has their own flavour to Paladins. WoW Paladin's for example (at least when I left that game ages back) seemed to heal better than most of the out and out healers and as a result found the healers out-dpsing them @_@I've seen, two-hand only Paladins, standard board and sword Paladins and of course the flavour'd one from D+D games (usually board and sword, heavy armour, insane buffs.) As a D+D gamer (BG, NWN for example) I've probably been pushed into the mind set that Paladins tend to be a dps-fighter with some heal capability but mostly drawing their strengths and thus kicking the snot out of most DPS-melee classes from the array of "cleric" or "god" buffs, blessed weapons, faithful strength, that type of thing.On the MMO scene though I've noticed they seem to be a hybrid compromise, falling well below the DPS line of anything decent and healing well below that line as well. I've yet to see a Paladin in heavy armour, weapon out, standing toe-to-toe and churning out big numbers as a supposed "god-chosen-fighter" is perhaps meant to do. (I clarify this here; An unbuffed Paladin is little more than a fighter minus the dps, but is a beast once he's racked his buffs up, yet will never ever be on par with a cleric for buffing/healing purposes for example.)I've always disagreed with the whole "tank" phrase (A Tank is swift, somewhat difficult to damage but stupidly lethal) since in-game usage of that phrase seems to mean "huge hp bar, bugger all else" and tends to be anything wielding the 'interesting' weapons/armours. Perhaps the problem, mechanics wise is the whole armour situation, heavy armour = awesome for defence but classes using it tends to be pushed that way, as such there's very little scope for heavy armour dpsers in general barring perhaps Korean MMO's and probably Guild Wars where, fighter's were impressive dps tankers and never saw the problem of everyone jumping on the bandwagon (go figure!)I admit though, I may be a huge sucker for a "wants all the cake" here by wanting heavy armour, nice sword, good dps and moderate heal with buffing capabilities. Of course I understand there's a need for balance and sacrifice in an MMO so the Paladin's of MMO's being a jack of all, master of none gets a heavier smack of the bat.<b>That's enough back-waffling though, now you have somewhat knowledge of my background for the whole class, onto the questions!</b>Firstly in EQ2, is there a linky I can click to give me an overview of the Paladin's lore? Or a quest even... I'm curious as to how the Paladin backstory is established within this game, is it anything like D+D or completely different? =oSecondly, a guess on my part but various topics I've read, I tend to see Paladins being hit with a whole lack of love, I'm guessing the Paladin suffers in EQ2 from the whole decent heal, excellent survivability, but fights with a rubber sword?Thirdly, I've been told Paladins can solo, that's kind of a given in most games. But, is there anything outside of super-duper equipment that I should be doing to cater my "tank" into decapticating foul forces of evil in one blow or near enough? I've yet to reach the lofty heights of AA's and "builds" and don't really feel too comfortable with the whole process, probably as I don't know much about it, but are there any general points on where to go, what to grab for their combat abilities fighting alone?Fourthly, A Paladin lives to quest! Explore, make safe the land and rescue damsels in distress, or just be a wizened old general on an iffy horse musing about the glory days of war (cough). What can I do to benefit questing, exploration in addition to combat, on a solo basis?In addition to those, will I be sacrificing group-ability? I don't really mind that much if I do, I've never been one for raids, but I do like to group on occassion, though I'm more an explorer and quester, donned in heavy armour with a board and rubber sword, taking in the sights and ambushing ambushers so to speak. In summary; Could I have your wholesome advice on setting my Paladin on the "right" path for jogging along game content that I'm aiming for (I'm not into farming/raiding). Other general advice is also nice if you have the time ^_^Cheers!-Rob(Edit addenum: I was also forgetting to ask, is there any stats I should be looking at? Strength and Wisdom I presume in general?)