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View Full Version : Agility and your Chance to Hit?


Freydinessa
02-20-2008, 01:41 PM
I've heard at various times that the higher your agility, the better your chance to hit, but i've not seen any solid evidence anywhere that actually confirms this.Does anybody know if this is true or not?<i>( Just for the record, we all know that it improves your chances to avoid getting hit <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</i>

Rahatmattata
02-20-2008, 06:49 PM
Never heard that before... seems like that would be more of a dexterity thing anyway.

Wilin
02-21-2008, 01:27 PM
<p>That sounds like EQ1.</p>

Freydinessa
02-21-2008, 11:36 PM
<cite>Wilin wrote:</cite><blockquote><p>That sounds like EQ1.</p></blockquote>ahhh, really? That's probably why i've heard it from time-to-time. Perhaps some players are touting EQ1 rules without knowing/being aware that there are many differences between the two.So i'm getting the feeling that agility only effects your chance of being hit - which does make sense. Anyone know for sure?

thial
02-26-2008, 01:53 PM
In your persona (P) if you hover your cursor over each stat it tells you exactly what it does

Karlen
02-26-2008, 02:34 PM
Your "chance to hit" is determined by your skill in your particular weapon type (crush/slash/pierce) or spell type (disruption/subjugation/etc).  It is best to ensure that your skill is at least as high as the maximum for your level (level x 5). I don't think anything else you do/have affects your chance to hit, although it may be affected by the mob's skills/level.

LygerT
02-26-2008, 03:07 PM
<p>as stated, agility has nothing to do with your chance to hit in this game. seems some people can't let go of the mechanics of other games while playing EQ2.</p>

thial
02-26-2008, 03:20 PM
str modifies how hard you will hit a mob and + crush pierce and slash skills modifies how well you will hit (not to be confused with + crush slash pierce mitigation) and str also adds to your max power pool..agi adds to your base avoidance check thats it. For scouts it adds to power but not fighters

Freydinessa
02-29-2008, 03:12 AM
<cite>Jdark@Everfrost wrote:</cite><blockquote>In your persona (P) if you hover your cursor over each stat it tells you <span style="color: #3399ff;">exactly</span> what it does </blockquote>Well, i'm not exactly 100% sure that that is true. but i do know about the persona yes.

Freydinessa
02-29-2008, 03:20 AM
Good, thanks all. Glad to know it's just others pulling stuff from other games. Though that in itself is a little concerning

thial
02-29-2008, 07:49 PM
<cite>Mirtai@Antonia Bayle wrote:</cite><blockquote><cite>Jdark@Everfrost wrote:</cite><blockquote>In your persona (P) if you hover your cursor over each stat it tells you <span style="color: #3399ff;">exactly</span> what it does </blockquote>Well, i'm not exactly 100% sure that that is true. but i do know about the persona yes.</blockquote>Check it out I'm 100% sure it does:intelligence increases the damage you can do with spellsstrength determines how much you can carry ad increases your melle damage and maximum poweragility improves your chance to avoid melee attackstamina increases you maximum healthwisdom improves your resists against spell damagethis is the exact text it says when u hover over a stat every stat in the persona has it..including mitigations and defenses...

Freydinessa
02-29-2008, 08:24 PM
<cite>Jdark@Everfrost wrote:</cite><blockquote><cite>Mirtai@Antonia Bayle wrote:</cite><blockquote><cite>Jdark@Everfrost wrote:</cite><blockquote>In your persona (P) if you hover your cursor over each stat it tells you <span style="color: #3399ff;">exactly</span> what it does </blockquote>Well, i'm not exactly 100% sure that that is true. but i do know about the persona yes.</blockquote>Check it out I'm 100% sure it does:intelligence increases the damage you can do with spellsstrength determines how much you can carry ad increases your melle damage and maximum poweragility improves your chance to avoid melee attackstamina increases you maximum healthwisdom improves your resists against spell damagethis is the exact text it says when u hover over a stat every stat in the persona has it..including mitigations and defenses...</blockquote>Oh yes, i'm fully aware of what it does show you etc... it's just that for mages they seem to talk about bonuses etc, that are not listed there when you mouse over their persona. I just wish i could remember it now, i think it's something to do with intelligence and hitting with spells. A similar vein to what is going on here. Thanks for listing them all though Jdark, i'm sure many players will find that helpful that haven't discovered the mouse over popups in the Persona tab <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

thial
03-01-2008, 12:32 AM
yea thats prolly spell procs those are listed in my persona but i think thats from the Prophit UI ...and it also is class specific example on my pally if you hover over wisdom it says something about max power and spell resist where as on the guard its only spell resist..than theres the + to spell damage and + to combat art damage that they recently added with RoK, that shows in my UI but im not sure if its in the default UI

Freydinessa
03-01-2008, 10:47 PM
Ahh, ok. The RoK additions would explain why strength is having a greater effect on combat arts than before (as a guardian) Thanks for the information.

Emlar_from_Halas
03-04-2008, 02:23 PM
<cite>Karlen@Befallen wrote:</cite><blockquote>Your "chance to hit" is determined by your skill in your particular weapon type (crush/slash/pierce) or spell type (disruption/subjugation/etc).  It is best to ensure that your skill is at least as high as the maximum for your level (level x 5). I don't think anything else you do/have affects your chance to hit, although it may be affected by the mob's skills/level.</blockquote>Max skill level is equal to your level x 6.5 (455 for level 70, 520 for level 80)

Freydinessa
03-04-2008, 03:01 PM
<cite>Emlar_from_Halas wrote:</cite><blockquote><cite>Karlen@Befallen wrote:</cite><blockquote>Your "chance to hit" is determined by your skill in your particular weapon type (crush/slash/pierce) or spell type (disruption/subjugation/etc).  It is best to ensure that your skill is at least as high as the maximum for your level (level x 5). I don't think anything else you do/have affects your chance to hit, although it may be affected by the mob's skills/level.</blockquote>Max skill level is equal to your level x 6.5 (455 for level 70, 520 for level 80)</blockquote>So... what you're saying Emlar, is that if at level 50, you still level is maxed to 325 (50x6.5), you should be able to hit a level 65 enemy the same percentage of times as a level 65 player that has no melee skill bonus, and hence would also have a total skill of 325 (65x5)?. Another way is that for every +5 to your offensive skill (slash, crush, pierce), you will be able to fight a +1 con (level) enemy and hit with the same percentage as you do with an even con without the bonus?.Does this also apply to both Auto-attacks and Combat Arts, or just Auto-attacks?