View Full Version : Drusella in Maidens Bugged?
Tolerable
02-19-2008, 11:08 AM
Let me first start by saying that I have killed Drusella at least 6 times prior to the latest update and have killed her once since the update which changed how she behaves.Last night a guild group went in and we cleaned up all of Maidens in about 45 minutes and were ready to kill Drusella for a coercer epic update.She seems to be completely bugged as we spent at least an hour trying time after time to kill her.We had someone calling the STOP DPS & GO DPS to avoid doing any damage to her when she put her cage up. We even tried stopping DPS about 5 seconds before the cage went up even though it would be a longer fight, just to make sure noone was damaging her.Well, she did not always cancel the negative effects on her as the patch notes says she should and even the times when everyone had stopped DPSing her WAY before she put up her cage, I would see her strip most, not all of the negative effects on her and she would still heal. I was the only one with her targeted and the only thing I did was use taunts which cause no damage, in order to keep aggro.We even made a couple of attempts where we avoided using any DoTs or Debuffs which had any DoT effect and that still wouldnt work, she would still heal, even tho noone was doing any damage to her.In addition to this problem, although she has always had a memblur/deaggro effect, it seemed much harder to keep aggro on her. She would aggro on a healer with her cage up and all I could do is use the couple of taunts that do no damage that guards get, and we all know how bad those taunts suck, even if they are not resisted.So, has anyone had a recent experience with her and have any advice? Any Devs that could take a look at the encounter?The last time I killed her, about a week ago, it was a completely different encounter and that was AFTER the GU42 update. Something is amiss...Stonewahl80 GuardianNex Inimicis, Butcherblock
Godofthunder
02-19-2008, 07:41 PM
<p align="left"><span style="font-family: arial,helvetica,sans-serif;"> Fought her just last week it seems as her cage is not always applied at same intervals maybe ranges from 20 to 40 seconds sometimes .What we did was base it on 20 seconds and stop attacking before that timer even if it didnt go up and just wait it out until cage was applied then dropped to begin attacking also as the tank a guardian i disarmed myself before the cage went up and re-equipped as cage went down to avoid any ripostes on her this worked out just fine.</span></p><p align="left"><span style="font-family: Arial;">For Agro control what we did was no one dpsed for the 1st and 2nd cage cept me and my taunts then when 2nd caged dropped we dpsed her stopped before next cage this worked pretty well .</span></p>
Xtrinct
02-20-2008, 06:40 PM
Had the same problem last night with a group that has killed her time and time again. She healed every single time the cage went up even though nothing was on her at all. After one of the cages where we knew nothing was on, she was back up to about 85% so we decided to do nothing but taunt and heal. With no damage whatsoever, as soon as the next cage popped, she healed to full.
Obadiah
02-20-2008, 07:51 PM
Rather than wait on the inconsistent timer, there is a 100% effective method of knowing when the shield is coming. If you are using ACT, set it up to warn you when the text <span class="postbody"><span >"Drusella Sathir begins to shield herself in a necromantic aura." </span></span>appears. Then you have 3 seconds before it's up. Always. Encounter worked fine yesterday, btw, but being old-fashioned, I still use my unequip macro out of fear that something will go off and make me re-enter combat if I don't. I do NOT, however, avoid using Dismember - my DOT - like I used to.
Bramwe
02-21-2008, 01:27 PM
I noticed as a Guardian Trespass(DOT) wasn't canceling when fighting her so I had to remember to stick to direct damage CAs. Other than that we had no problem when I went in there for an Epic run. I feel like I was getting hit by something also when her shield was up so I made sure to not face her during those times due to riposte but can't remember exactly. Other than that we would burn 10% then stop no matter how much time was left until her cage went up. Slow and steady and we took her down first try.
Balic
02-21-2008, 01:40 PM
<p>Killed her last night (Feb 20th) without any problems. With the new changes it was much much easier. DoT'ed all I wanted, didn't have to turn or unequip any shield.</p><p>The second we saw any type of animations that looked like she was casting the cage we stopped all DPS then started back up when the cage went away.</p><p>I had 0 problems with agro as a lvl 80 guardian and healer had no issues keeping me up either.</p>
Yimway
02-21-2008, 07:52 PM
Encounter is still very doable.I do agree she is not clearing all hostiles on her as the patchnotes said. I noticed atleast 3 dot's on my guard that didn't clear, and I had to manually clear before the cage went up.Using ACT, the fight is trivial. Without it, it requires people to pay attention and not use dots, damage sheilds, procs, and pay attention.Its nice to have a mob that requires a little bit of attention and interaction, it must drive botters crazy.My guess is, the OP had some items procing off heals durring the shield, or some dots sticking. Again, with a parser, you can easily see what hit her after she enters her stance. Even without it, looking carefully thru your logs, you'll find it.
Xtrinct
02-22-2008, 01:47 PM
<p>I actually think there is a chance you can get a bugged mob. As the original poster stated and I stated earlier, we had a mob that was simply not killable. Try after try after try she continued to heal to full. </p><p>Now I can assure you it is not our group. The following night we went back in a new instance. Cleared the zone again. Same group...destroyed her in a mater of minutes. There is a version of her that pops it seems that is bugged. I am not sure how or why, but it does happen.</p>
Obadiah
02-22-2008, 02:37 PM
People forget things. It happens. You don't really know for sure unless you look at the log file. I'm sure you have better things to do than peruse your log (Oh, is THAT what they're calling it these days...) but it doesn't take a long time if you first reduce it to the time frame you're interested in. If you think you're getting (or got) a bugged version of the mob, I'd open the log file (I use Excel for it but that's just me). I just make all the lines where she heals <span style="font-size: medium;color: #cc0033;"><b>BIG AND RED</b></span> and then skim through it to see what hit her just prior to proc her heal. If there's really NOTHING damaging her in between the text indicating that she is shielded in a Necromantic Aura (don't have a log in front of me with exact text) and when she heals, then it would seem something is wrong. If there IS something there, then you will know which of your group members to mock mercilessly.Not saying it's not bugged, or an intermittent problem, but that would seem to be a far more efficient manner of identifying the issue if there is one. Rather than sending the Developer to find a needle in a haystack you'd be giving them exactly what happened and where to look. If it's a DoT, they'd even know which DoT wasn't being stripped.
schizolic
02-24-2008, 09:46 PM
anyone having problems have a necro in the group with lich up? doesnt that proc when hit with a spell, such as her aoe life tap or fission, which she can still do while the cage is up
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