View Full Version : constructive feedback for mythical epic
Kratoswra
02-18-2008, 06:22 AM
<p>What do you think about it? Its weak? Its overpowered?</p><p> Anyone with it can say if he does more dps with it than with a 2hander?, Will be ever be MT being the tank with less avoidance and mythical with only 8 seconds of defense?</p><p>Are we now the perfect OT, with huge agroo, 18 sec of "inmunity" and good dps?</p><p>Opinions please,</p><p>Thanks</p>
Kratoswra
02-19-2008, 12:50 PM
<p>Well seems no one have any opinion yet. I would express mine tho.</p><p>1) +100 combat art sucks. Replace that with 5% casting haste and reuse.</p><p>2) Give us a lifetap dot proc to use splurt with.</p><p>All other things are good awesome, and good to have in a mythical weapon.</p>
<p>I wouldn't mind seeing the ability to change it into a 2 hander similar to the warrior epic in eq1...and have the two hander not have aggro stuff on it. I'm not sure how many SK's actually have the MT spot in raids, but it seems kind of silly to not be able to use your epic weapon in raids unless you're the MT.</p><p> Or, change it from a 2 hander to two 1 handers, we can't dual wield so it wouldn't be overpowering to have 2 different weapons (one for aggro, one for dps).</p>
Lord Hackenslash
02-19-2008, 02:24 PM
<p>It lacks defense, currently the mobs hit so hard and fast that avoidance needs to be 70% or higher to give healers a chance to keep up. We don't get parry on our defensive stance so we need avoidance anywhere we can get to make up the 35 point parry defecit from warriors. this is the tank class epic weapon (yes i am including brawlers) that has no defensive ability at all, we need 5 shield block or a liberal amount of parry at the very least. elsewise some</p><p>This epic is designed to pull aggro. Unfortunately once we get the aggro we are handicapped in damage avoidance and mitigation. and argument of course is that we have access to most other geare that gives avoidance which is true; however the other tanks have all that and 10% or greater mitigation from thier weapon and some defense, parry, deflection or shield effectiveness.</p>
Anyone else bothered by the fact that if you're not the MT, you really can't use the epic in a raid setting?
Nakash
02-20-2008, 02:18 PM
<p>would like to share a link to a discussion to that topic, some more SKs hang around there.</p><p> <a href="http://www.eq2flames.com/shadowknights/20649-sk-mythical-feedback.html" rel="nofollow" target="_blank">http://www.eq2flames.com/shadowknig...l-feedback.html</a></p>
CHIMPNOODLE.
02-20-2008, 02:29 PM
<p>I like it overall. </p><p>I'd rather see some shield block on it rather than the combat art dammage...and I'd like the +health to be a bit higher, but I'm happy enough with the rest (including the graphic).</p>
Pitt Hammerfi
02-29-2008, 06:03 AM
<p>While hate is ok, theres not really any defensive buffs other than a 9 second immunity</p><p> some + to shield or parry wouldve been nice</p>
pawnipt
03-08-2008, 06:19 PM
Splurt seems nice seeing that we have 6 dots.8 second damage immunity is handy..yea sure the extra agro is niceI highly agree, zero defensive bonuses on this weapon is disapointing. (+5 parry or block chance would be much welcomed)The stats, hp/pw, and skills apear to be all lower then that of the other fighter weapons, the same can be said for the paladin epic.Also wisdom on a sk weapon turns me off...
<p>I've seen the stats, and seen the screenshots posted...</p><p>But today I actually saw a mythical guardian epic. Oh my god. Please give Sk's something as nice for defensive capabilities!</p>
HentaiB
03-19-2008, 11:54 AM
<p>Biggest draw back is the +100 CA needs to be +5% shield block and +10 Defense. Crussaders got [Removed for Content] on this. At least paladins got some damage mitigation on there Mythical that is up at all times, but theres is still nothing in comparison to what the guard is.</p><p> Splurt needs to be 1.5 instead of 1.2 exponetial damage to make up for us going down the list in dps. Bards beat us know constantly btw, and several classes went through the roof on dps because of there mythicals. Guards can put up insane numbers because of there double attack potential with there mythical.</p><p>It should make Death March RAID WIDE. Bards get raid wide CoB. Troubs get raid wide PoTM. Illusionists get group wide haste and double attack. Let us help out our brother and sister raiders instead of taking up a slot.</p><p>The proc is a nice effect but it seems like it isnt up when we are spiking damage most of the time. Make this effect always on. We do not get any hate from this unless we are taking damage so it does not help us peel. Or a alternate would be to add damage to this to make up for the fact we don't get any extra hate when we are at 100% health.</p><p> The clicky effect is PERFECT. Change nothing on it.</p>
Kratoswra
03-19-2008, 12:16 PM
<p>So, all crusaders have to agree and /petition the following:</p><p>Change +100CA on our epics for 5%shieldblock and +10defense or parry. This is the hardest handicap on our epics and the easier to fix.</p>
Xanoth
03-20-2008, 09:10 AM
Has anyone parsed some DoT's with and without the epic equipped so we get an idea of what Splurt adds.Personally I think the "clicky" is a waste of space and should be replaced. Either give it a 8s of 100% damage absorb or replace the effect. Having agro locked on you and absorbing all hits for over 60% max health just means mobs hit you twice for 8k and kill you anyway. Was the effect designed with the base assumption that everyone should cast DR first? Yeh because giving us 100% coverage would be overpowered, but DR, ToS, Adrenelin, Tsunami, whever effect is on the bruiser mythical (iirc thats a 100% absorb). I seriously don't understand how anyone can be "happy" with this clicky.I'd <i><b>still </b></i>prefer a 2h to a 1h. Mostly because we lack a reason to use a 1h, we can't duel wield, we don't have a "buckler" AA line that gives us more damage when using a 1h. Sure there are some nice shields out there, but where are the nice 2h? there are none. Make with the 2h already or fix our [Removed for Content] AAs to be more in line with other classes.+100 CA should be changed, and I'd rather we had more HP than power, to be more in line with other classes, ditch the wis and give us better stats and HP. Double attack and the hate proc are pretty nice tbh, and i'm so glad we have a 4s delay. Zerkers definatly got shafted when some idiot gave them a 3s delay mythical.The SK epic could have been a real "fix" for the class. instead even other classes use the SK epic as a "at least our mythical isn't as bad as theirs", which pretty much says it all really.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.