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Beerserker
02-14-2008, 03:47 PM
You guys take a look at the mythical weapons its [Removed for Content] compared to Inq mythical <a rel="nofollow" href="http://www.lootdb.com/eq2/item/1036192141  " target="_blank">http://www.lootdb.com/eq2/item/1036...141  </a> <-- templar<a rel="nofollow" href="http://www.lootdb.com/eq2/item/1220657930  " target="_blank">http://www.lootdb.com/eq2/item/1220...930  </a> <-- InqBoth weapons arnt that bad but look at the two.  Wow a 50% to do another heal is like upper x2. Templar gets a 12% but it turns out to be 14.4% if you have blessed AA line for it to proc immune to stunned and how many mobs out there stun? including a 20% casting haste <-- not bad? I was waiting for a increase in our heals at least 20% more to the amount of heals we do including the 20% casting speed. That would make it a rival to Inq mythical. Ours is kinda [Removed for Content] if you take a close look. Also look at the other healer mythical.  Maybe soe should give our mythical a 50% chance to do 20% more healing but that will not rival Inq because there extra heal is free of power. Just remember who will be healing when every player is stunned in group lol. Will need the extra heal power to be single healer in a raid which was not added.<a rel="nofollow" href="http://www.eq2flames.com/templars/20147-templar-epic-reward-x4.html" target="_blank">http://www.eq2flames.com/templars/2...-reward-x4.html</a>

quasigenx
02-14-2008, 04:01 PM
While you're there, take a look at all the threads on the inq boards complaining about how much better OURS is. For that matter, go to any class forums. I guarantee you will see a thread complaining that class x has a better epic.

quasigenx
02-14-2008, 04:04 PM
Nevermind, did the leg work for you:<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=406964" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=406964</a>"...templars get a group wide buff  granted its not much but its still pretty nice.. what do we get?  a 50% chance at extra heals?? "<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=407500" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=407500</a>"Can our Epic please be made so that it can be mounted ou the wall of your house as it is the best place to keep it."

quasigenx
02-14-2008, 04:08 PM
More...Warden:<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=406522" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=406522</a>"Our Epic weapon what a complete joke""Kinda funny that a fury would prefer our weapon - I'd personally prefer the fury weapon for the additional str and heal/damage proc."Fury:<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=406536" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=406536</a>"Fury Epic...is just plain worthless""But I really don't see the point in giving furies a nice weapon and giving wardens a weapon which turns them into gods."

Beerserker
02-14-2008, 04:31 PM
Hmm i hope assassins not complaining. You see that big chunk of 30% of damage they get when stealth. Thats like huge upgrade to like master 3 during stealth mode. I don't have an assassin but no weapons out there give that much of a damage bonus.  Zerkers get a huge damage upgrade with 100% chance to strike all enemies around them which is upper x amount of enemies around zerker lol. Zerkers made swash hurricane [Removed for Content] x2. Hmm look at the mystic clicky there ward is so upper compair it to templars mythical. You have no idea how mystic clicky stomps on templar clicky. Its like a joke soe put  into templar mytical. No really comon a 1k group buff lol, i get hit for 2k from instance mobs lol. the +15 to deflection/etc not helping much with orange raid mobs lol. How ever the 8% is not all that bad be nice if soe made that damage reflection 100%. Its not even alot of reflection damage even if the mob hits target for 2k damage. The immune to stun is upper tho and it is safe to know templar will be the only one standing and healing after a AoE stun goes off. The templar mythical did not absolutely give us any healing power only quicker heals lol. Please dont count the +8 critical heals most of the healers have them already. A emergency revive heal to 100% health to MT would have been better including a revive ward.

Bounty
02-14-2008, 04:37 PM
The proc on the templar weapon is triggered by beneficial spells.  The (useless) proc on the inquisitor weapon is triggered by melee attacks.  Except the melee stats suck, and its a RAID weapon... how many inquisitors do you know that are in melee range hitting stuff.  And if we were dpsing in raids, we wouldn't be using a garbage 4.0 speed 1 hander with a crappy damage spread.  The 50% heal is nice, but its 2 seconds after the initial heal.  Id be very curious to see how much of those extra heals are ineffective because their target is already at max health when the timer is up.  My money would say a lot of the heals are wasted.Our right click ability takes damage that would hit non fighters and applies it to a fighter in the group.  If you have yourself, 4 other non fighters and 1 fighter, you are basically going to kill your groups fighter (in a raid with AE, which is the only time I could think you would even use this...  The only argument for this is if the 25% damage reduction works if the group 6 non fighters.  That might make it decent, but still its on a 10 minute reuse.

Beerserker
02-14-2008, 05:11 PM
You must be saying you don't want your x2 heals to be wasted when the time comes to heal a 50% health MT lol. If you don't want it to go to a waste give me that 50% extra chance and ill wasted at 100% healths MT lol. Yes its worth it b/c thats what healers do. You cant complain that  something is  so good on a weapon and complain about it that is a waste. You are mocking your own weapon like why? that 50% must be mocked lol. it is so much better than critical, its like critical x2 actually. Who needs a 2nd healer lol. You guys dont have to worry about healing anymore with that weapon. Oh yeah both our clicky sucks, other healer weapons will wow you with their clicky.

Kizee
02-14-2008, 05:33 PM
<cite>Beerserker wrote:</cite><blockquote>You guys take a look at the mythical weapons its [Removed for Content] compared to Inq mythical <a rel="nofollow" href="http://www.lootdb.com/eq2/item/1036192141  " target="_blank">http://www.lootdb.com/eq2/item/1036...141  </a> <-- templar<a rel="nofollow" href="http://www.lootdb.com/eq2/item/1220657930  " target="_blank">http://www.lootdb.com/eq2/item/1220...930  </a> <-- InqBoth weapons arnt that bad but look at the two.  Wow a 50% to do another heal is like upper x2. Templar gets a 12% but it turns out to be 14.4% if you have blessed AA line for it to proc immune to stunned and how many mobs out there stun? including a 20% casting haste <-- not bad? I was waiting for a increase in our heals at least 20% more to the amount of heals we do including the 20% casting speed. That would make it a rival to Inq mythical. Ours is kinda [Removed for Content] if you take a close look. Also look at the other healer mythical.  Maybe soe should give our mythical a 50% chance to do 20% more healing but that will not rival Inq because there extra heal is free of power. Just remember who will be healing when every player is stunned in group lol. Will need the extra heal power to be single healer in a raid which was not added.<a rel="nofollow" href="http://www.eq2flames.com/templars/20147-templar-epic-reward-x4.html" target="_blank">http://www.eq2flames.com/templars/2...-reward-x4.html</a></blockquote>I guess you missed the part where the proc can't me modified.How many mobs out there stun? <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /> ALOT.SoE seemed to miss the mark on all the healer epics minus the mystics (pretty crazy weapon). Heres to hoping they tweak them to something more useful.Hell, if they changed the defense bonus to % based so it would effect shield ally I would be happy.

Bounty
02-14-2008, 05:47 PM
<cite>Beerserker wrote:</cite><blockquote>You must be saying you don't want your x2 heals to be wasted when the time comes to heal a 50% health MT lol. If you don't want it to go to a waste give me that 50% extra chance and ill wasted at 100% healths MT lol. Yes its worth it b/c thats what healers do. You cant complain that  something is  so good on a weapon and complain about it that is a waste. You are mocking your own weapon like why? that 50% must be mocked lol. it is so much better than critical, its like critical x2 actually. Who needs a 2nd healer lol. You guys dont have to worry about healing anymore with that weapon. Oh yeah both our clicky sucks, other healer weapons will wow you with their clicky. </blockquote>I can hardly understand a word of that, take your ridalin, slow down, and retype it please.This is a RAID weapon, templars and defilers heal the MT on raids - 'usually' we are a "scout group" type healer.  But ... no I don't want my "x2" heal to be wasted.  Some direct damage classes are getting double spells now.  Why not double heals, without delay, even at a lower percentage than 50%.  Or even better give the weapon a 50% chance to heal for 20% of the heal amount per second for 5 seconds.  Either of those would be far more useful.  There is nothing wrong with the concept of the proc, its the poor mechanics.

LowfyrWildforge
02-15-2008, 10:23 AM
<p>   The group aegolism buff is pretty hot, honestly, and that frees up a buff slot (or 2 depending on how you roll) to put Glory on two members of your group, which equals extra melee healing.  Anyone know what the clicky effect refresh time is?</p>

Sirenta
02-15-2008, 10:26 AM
Yup, it is kind of strange, but the double heals come in handy.I wonder why i need a groupwide HP Buff which is already cast on 3... i am worried about AEs...But the Proc is the utmost crap for inqs i've ever seen.The procs of both weapons should be altered to something handy and proc of beneficial spells and procs for both classes(as a side note, i'ld really like to see my Procs calculated as beneficial spells and an additional window for them to showand i want every stoneskin proc to spell different, so i can parse my stoneskin from dirges and guards, just to see the effectiveness, as well as shield ally.... since it does not count as my heals, i like to recognize them at least)

Bodracoran
02-15-2008, 06:48 PM
<p>Honestly the only real complaint I have on the Mythical version is the delay is too high, with such a low attack raiting we miss alot. Less damage and a 2.5 delay would make me happy.</p><p>However I wish the fabled had +crit heal instead of +heal, the +heal cap is so low on reactives that it's really a waste...</p>

Kizee
02-15-2008, 08:40 PM
<cite>Bodracoran wrote:</cite><blockquote><p>Honestly the only real complaint I have on the Mythical version is the delay is too high, with such a low attack raiting we miss alot. Less damage and a 2.5 delay would make me happy.</p><p>However I wish the fabled had +crit heal instead of +heal, the +heal cap is so low on reactives that it's really a waste...</p></blockquote>LOL... what?A slow weapon with a good damage spread are best for templars.  Having it be a 2.5 delay would be a huge nerf and you would actually do less damage.

Hopefulne
02-18-2008, 07:53 PM
<p>Kizee -- the upper/lower damage ratio is the important part - having a 2.5 delay wouldn't be a nerf so long as you aren't hasted to heck and have a good spread.</p><p>Beerserker--paragraphs are your friend!    + there are more reasons against a healer sitting at max range and not auto attacking the mob than there are for.</p><p>Looking at the other healer weapons they all have something which makes me go ooooh and something that makes me go meh.  Biggest gripe is that the shamans get extra stats, +spell and +heal on theirs while sacrificing....2% crit's?</p><p>As for the Inquis epic proc....it isn't melee based.  It procs off ANY attack (i.e any time you deal damage from a non-proc source) Also for a damage proc it is pretty high amount of damage.  How many 600-900 damage procs do you see?  (and it's divine! Finally!  I was getting tired of my weapon procs being magic/heat/cold.  Now they deal more damage because i can debuff it more!)</p><p>The proc heal effect is 50%. Pretty good odds of it happening. And it's the direct heals. A free bonus for keeping your grp at high HP. IMO better that a comparable level soulfire proc.</p><p>While the clicky is kinda meh the biggest problem isn't the damage spread, it's that you have no real advantage to replacing any 2-hander dps weapon you have.  You can't have an offhand weapon. Shields are limited in the +damage area while +heal shields are pretty lame/pointless.  Symbols?  Besides the claymore reward there are almost no heal based symbols and i've yet to see a non spell damage symbol. </p><p> The templar epic. Hmm the proc is useful. Shade longer duration would be nice.  The equip effect is cool but not overpowering. Shame it doesn't have a simple heal proc like on the godking (prefered that over the soulfire proc because of it's single target nature) instead of the +heal but i can reequip other +heal stuff.  The clicky is ncie but it would depend on the cast time and i hear the recast is 5 mins--3 would be better considering it's only 20seconds in duration.</p>

Kizee
02-18-2008, 09:23 PM
<cite>Hopefulness wrote:</cite><blockquote><p>Kizee -- the upper/lower damage ratio is the important part - having a 2.5 delay wouldn't be a nerf so long as you aren't hasted to heck and have a good spread.</p><p>Beerserker--paragraphs are your friend!    + there are more reasons against a healer sitting at max range and not auto attacking the mob than there are for.</p><p>Looking at the other healer weapons they all have something which makes me go ooooh and something that makes me go meh.  Biggest gripe is that the shamans get extra stats, +spell and +heal on theirs while sacrificing....2% crit's?</p><p>As for the Inquis epic proc....it isn't melee based.  It procs off ANY attack (i.e any time you deal damage from a non-proc source) Also for a damage proc it is pretty high amount of damage.  How many 600-900 damage procs do you see?  (and it's divine! Finally!  I was getting tired of my weapon procs being magic/heat/cold.  Now they deal more damage because i can debuff it more!)</p><p>The proc heal effect is 50%. Pretty good odds of it happening. And it's the direct heals. A free bonus for keeping your grp at high HP. IMO better that a comparable level soulfire proc.</p><p>While the clicky is kinda meh the biggest problem isn't the damage spread, it's that you have no real advantage to replacing any 2-hander dps weapon you have.  You can't have an offhand weapon. Shields are limited in the +damage area while +heal shields are pretty lame/pointless.  Symbols?  Besides the claymore reward there are almost no heal based symbols and i've yet to see a non spell damage symbol. </p><p> The templar epic. Hmm the proc is useful. Shade longer duration would be nice.  The equip effect is cool but not overpowering. Shame it doesn't have a simple heal proc like on the godking (prefered that over the soulfire proc because of it's single target nature) instead of the +heal but i can reequip other +heal stuff.  The clicky is ncie but it would depend on the cast time and i hear the recast is 5 mins--3 would be better considering it's only 20seconds in duration.</p></blockquote>You would lose dps because you wouldn't be able to time nukes between your swings and you get bigger crits from slower swinging weapons.  Templars get more dps nuking than just swinging hammer.

Bodracoran
02-19-2008, 03:41 PM
<p>I usually enjoy casting speed increases, not melee speed.</p><p>I had no problem timing spells between the 2.5 second delay. Though as a MT group raid healer I usually dont bother timing that as my heals are my priority.</p><p>I am more worried of the 60% success rate of my crushing attacks, meaning I am only hitting 60% of the time.</p><p>The damage would almost even out assuming the 2.5second version had a good spread and same damage raiting, except you'd probably get a chance at one more swing at the end of the mobs life where you would miss out with the 3.5second delay.</p><p>I would have liked to see a permanent casting speed increase as our spells are sooo slow, and maybe then we could be able to make up for losing the T7 Legendary set's uber casting speed bonus, man that is hard to give up...</p>

LowfyrWildforge
02-22-2008, 12:20 PM
<p> Don't fall for the trap of Nem Anhk gear.   It wasn't great in T7, and it's absolutely horrible overall in t8 due to the stealth mit nerfs.</p><p>   I should probably explain the stealth mit nerf.   The number for your mitigation from traditional mitigation slot items is actually pretty meaningless.   What <i>REALLY</i> matters is the percentage.   Basically, if you are wearing level 70 gear, and you are level 80, you might have a mitigation of 4400, but your percentage is going to be significantly lower than someone with a mitigation of 4400 wearing 80 gear.  What this means is, it might look like that fabled 568 mit bp you got in EH is better, number wise, than the legendary plate bp that you got in Maiden's, but it isn't really.</p><p>  Now, let's look at speed:</p><p>  Arch Restoration has a normal casting time of 2.47 seconds. </p><p>  Pretty slow, sure.</p><p>  With AA's speeding up your cast speed, you're looking at 2.23 seconds.</p><p>  Add 6 pieces of Nem Ankh, gear, and you're looking at  1.49 seconds for cast time.</p><p> or roughly .74 seconds difference.</p><p>  Yeah, there's going to be emergencies where you need that .74 seconds.   But the fact is you're going to be far, far better off overall if you use those same six slots for Divine Rhapsody items.  There is rarely a time I've ever found that someone died because the heal didn't go off.   With the cloth types, it's usually because I'm waiting on refresh, not initial spells.</p><p>  That's just me, though.   If not for the mitigation, the +heals and crits would be the tipping factor, in my opinion.</p>

LardLord
02-22-2008, 07:29 PM
<p>I'm one of the Inquisitors that would love to have our Mythical more like the Templar one.  The Templar proc is pretty cool, and, since it procs on beneficial spells, you can proc it almost at will with your group heal/reactive/cure.  Being immune to stun would be nice.  The Inquisitor proc is much less reliable and requires us to actually melee for it to proc.  At best, it's up about half the time, and since it's completely random (we can't use group spells to almost gaurentee a proc or anything) it's pretty much completely worthless.</p><p>To be clear, the extra heal ('Aftershock") proc on the Inquisitor weapon is not a double heal.  It has a 50% chance to cast another heal 2 seconds after a direct heal for one-half the base value (before +toheals) of that direct heal.  I guess it's better than nothing, but it really is not something to get excited about.  For direct healing the tank on raids, the 2 second delay on the "aftershock" means it will hardly ever be used since the tank is usually healed to full by that time after a spike.  It's most useful for healing our group after an AE, but even then Overloaded Heal procs are more significant.  Because this boost has no effect on reactives, it's generally insignificant while healing in heroic groups or healing in the MT group.  </p><p>When I first saw the groupwide Aegolism on the Templar Mythical, it got my imagination going for what we Inquisitors would get.  I thought it would really be awesome if we got a groupwide Tenacity with something like double attack added to it.  When I saw the Bard Mythicals, I wondered if maybe we would get a raidwide Devotion.  Unfortunately, we just got a mostly useless heal proc in that place.</p>

Ironcleaver
02-23-2008, 06:28 PM
I take it I'm one of the few templars that's pretty happy with the way our epic turned out?12% chance to cast Impenetrable Faith - Stun Immunity and 20% casting speed boost, duration 10 seconds. The casting speed and stun immunity are wonderful, though I'd adjust the duration up a little, 10 seconds really isn't much time, 15 seconds would of been nicer.Groupwide Aegolism (adds haste, defense, parry, deflection and aggression) - incredible ability here. The only adjustment here would be replacing the deflection with a base block percent even if it were 5%, that would be wonderful.Divine Light, activated, duration 20 seconds, reduce damage of target by 8% (with 50% reflect). I'd have to run a few tests on this one. I really like the idea behind this ability. Who gets credit for the reflected damage, the templar or the target? Even though its a activation effect, it would be nice to soften some spike damage when combat just starts out.--I know there has been a lot of talk in that our epic doesn't have a "heal proc" effect for melee (or otherwise). With the newly freed concentration slots, time to break glory out (which as to be by far the best melee heal proc out there) of our bag of tricks. I admit, it would of been nice to see a "increase heal base of all heals spells by 10%" or something similar, but I also have to admit, what we got is extremely nice as well - at least on paper, as I only have my group epic at the moment.Casting speed is our biggest downfall to our class. If your one of those lucky templars that always has timecompression, well, all I have to say is that not all raids are setup with an illusionist in the MT group, and not all templars have the Int line. luckily most raids run with at least one monk, so that helps.I know i kinda did a general reply to a few different posts here, but this is just my 2 coppers on the subject as a whole.