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View Full Version : ANOTHER STEALTH NERF to coercers? Channeling


pcwpcw
02-14-2008, 07:27 AM
Has anyone noticed the very recent nerf to T8 M1 Channeling?!Example:Before: Grp Mana 5 person at 20% Myself 95% after using channeling = All 95-100%Now:Grp Mana 5 person at 20% Myself 95% after using channeling = All 40-60%???Someoen pls tell me if I am wrong. Already collecting rares for the T8 illusinoist AD3 spells to prepare for my betrayal =/Been playing this class since release and hoping the dev give us some love but the nerf bat just keeps coming non-stop- Broken unfixed reactives -Still unfixed USELESS spell like Possession and lvl 80 JOKE spell Underpowered-Puppets- Useless mana drain abilities. Recently useful in  chambers , now useless again - Useless stuns stifles and dazes in raid. stuns stifles and dazes work on heroic but if u use them u are actually reducing the chances of our reactives procing its a   dillema.- A pet that is Risky and requires 3 conc slot but at times provide decent   DPS. Never ever needed in raids cause of the ris k of wiping whole raid, most mobs in raid not even  charmable. And now STEALTH NERF to our pets?! ? - Another STEALTH NERF to T8 M1 Channeling ?!?! right after the pet nerf? cause no coercers quit yet?- Redundant spell effect on mythical epic weapon ?!?! Go take a look at the illusionist one they can now buff up to 9 different individuals raidwide +2 (illusory arm +   time compression) + Free PET == ~13 /UPROAR!!!!!! 

Iluvataris
02-14-2008, 08:31 AM
<p>The spell just takes the amount of power that the group has and shares it between each player.</p><p>So 5 people at 20% plus one at 95% is 195% power divided by 6 people makes 32% power each less a bit for the deduction depending on the quality of the spell. This is taking that everyone has around the same maximum power so only a rough guess but if everyone had around 30% you shouldn't be far off. Usually you find the players with a lower max power getting a larger % but just due to the same amount of power being given to them as everyone else.</p><p>Greytor (80 Coercer)</p>

Iluvataris
02-14-2008, 08:44 AM
<p>That is what understanding of the spell was. Only trying to help and it looks like may have got it wrong. Will have another look at the spell when back ingame. Not something I have used a great deal</p>

pcwpcw
02-14-2008, 08:46 AM
<cite>Fing@Nektulos wrote:</cite><blockquote><p>The spell just takes the amount of power that the group has and shares it between each player.</p><p>So 5 people at 20% plus one at 95% is 195% power divided by 6 people makes 32% power each less a bit for the deduction depending on the quality of the spell. This is taking that everyone has around the same maximum power so only a rough guess but if everyone had around 30% you shouldn't be far off. Usually you find the players with a lower max power getting a larger % but just due to the same amount of power being given to them as everyone else.</p><p>Greytor (80 Coercer)</p></blockquote>Yes i know thats what the spell description says. But with the T8 M1 version i swear for the past 2 months i can bring the whole grp from 20%(myself 90%) to close to 100% with the use of the spell. Now it isn`t the case , its like what you have just said.

Iluvataris
02-14-2008, 08:49 AM
Probably where I haven't been using it recently. My bad

pcwpcw
02-14-2008, 09:03 AM
Np my friend not yr fault I just want to be sure. Can anyone confirm on this?

Turb
02-14-2008, 09:05 AM
<p>I have a feeling this is a 'fix' not a nerf, but all the same, not good.</p>

Gwynet
02-14-2008, 11:39 AM
I only have the adept 3 and haven't seen any difference lately - still pretty much fills up power for everyone in the group when I use it.

pcwpcw
02-14-2008, 11:46 AM
For the last 6-7 times I used it it didn`t bring the grp close to full, everytime 1-2 person remained at 60-70% and same for myself. I hope nothing's changed but going to try it again.

chy
02-14-2008, 11:21 PM
yea i experienced the same too yesterday back in CoA it didn`t work as well. But today its working like before

Jeepned2
02-14-2008, 11:25 PM
Yes, there for awhile the Channel spell did do "extra" mana split, now it is back to where it used to be.  They just accidently forgot to tell us they where changing it back.

chily
02-15-2008, 06:15 AM
<p>erm channeling is not % basedChannel looks at the actual power and shares that, that is a big diff when someone has a far lower max power then the other players in the group. you only can speak about % when the whole group has nearly the same amount of power each player like everyone between 8-9k.</p><p>And i didn't notice that change.</p>

pcwpcw
02-15-2008, 08:19 AM
Yea its not percentage based but the few times when i used it i was partied with ppl of same lvl (80) and also equivalent RoK legedary/fabled gear so the mana pool couldn`t have been very far off. everyone should have been between the range 7k-9k. Even then i am usually the one with the largest mana pool (10k+) so what i share and distribute between the grp members would bring everyone's mana percentage up more.Someone on the EQ2 flames forum is claiming that the M1 channeling return was nerfed to AD3 version instead.

chily
02-15-2008, 09:01 AM
<p>ah hehe, i was lucky and got channel as master and channeling as ad1 only, since i wanted to test jaspered reuse with channeling only.I think the real nerf is that the aa you spend on channel/channeling reuse don't apply like i would like <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />15min without 10min with aa and the loweest reuse you can get is 7min30secs even with 80% reuse casted on you, but with 5aa on that spell you should be able to get it down to 5min reuse but it doesn't goes down that far <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Aule
02-15-2008, 01:53 PM
<p>Also worth considering is that people have claimed that Channeling is (or maybe "was" now) treated like a heal and so subject to heal crits boosting the extra mana gained.  </p><p>I have some anecdotal experience with getting Gravitas cast on me before Channeling and that seeming like it did help, dunno the current situation though.</p><p>It makes it hard to know though when the spell mechanics aren't published for that spell line.</p>

Melodar
02-15-2008, 02:06 PM
Channeling will vary greatly from group to group. More casters in the group the larger the split normally. Fighters tend to fill up much easier than casters so your group makeup could be why you see such variance.