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View Full Version : PvP Writs = Complete Failure


Poison-X
02-08-2008, 02:16 PM
<p>Remove them and fix the game properly.</p><p>Currently it takes 80 writs to get 400 tokens for 1 piece of gear.. </p><p>Extremly perfect conditions thats 400 kills provided you get the 2 class completed when you kill the 5 Q/FP (YEAH not Q/EXILE/FP EXILES GIVE NOTHING GRATZ) </p><p>If you don't get the 2 class required kills but happen to get them for your next 2 kills thats 560 kills min... but this game is far from perfect so you will probably end up killing 800-1000 people before you get 1 piece of gear.</p><p> SO this is how you fix it.</p><p>1) Set /recent to hold 50 people.</p><p>2) Any kill you get credit for automaticlly puts 1 token in your inventoy NO QUEST CRAP. (Don't say you can't, you do it in protectors realm for doomcoil so if your looking for code to copy and paste just look up that encounter)</p><p>BAM! PVP REWARDS ARE FIXED... WOW!</p><p>1:1 kills:token is exactly the same as the perfect writs. </p><p>Since devs don't have the slightest clue about pvp ill tell you why you need to fix #1</p><p>It holds 10 players.. kill 11 and the first person you killed gets removed.. zerging groups or x2,x3,x4 battles will give unlimited tokens.</p>

Csky
02-08-2008, 05:14 PM
<p>somehow theyve managed to turn a playable PVP game into something unplayable</p><p>glad im not at T8 yet and probably wont bother</p><p>i guess SoE doesnt understand what PVPers want..i dont want to kill greenies and i dont want to zerg people, and i dont want to be forced to group with more than a duo </p><p>i cant speak for others but i want PVP to be a challenge and for someone my own level to not run from fair PVP because they are afraid of thier penalty system</p><p>treating players like they are a raid boss and rewarding people for zerging them is NOT PVP its farming people outta the game</p><p>this is an awesome game with very nice PVP combat system but SoE turning it into an epeeen contest with thier reward/penalty system instead of fun PVP has turned me off where i couldnt care less about the PVP anymore</p><p>and if they put in a priest of discord theyd be surprised at how many people they ruined PVP for</p>

Spyderbite
02-08-2008, 06:52 PM
Why did you create your own thread for this?This is already being discussed in another thread at great lengths and the developers are currently accepting feedback in the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=406057" rel="nofollow" target="_blank">GU#42 Feedback thread</a>.  *boggles*

Kru
02-09-2008, 05:56 PM
If you think about it, the /recent list should be unlimited.It holds an infinite amount of names, BUT, the names are removed after 30 minutes.That's how it should be.  I have NO idea why there was a cap of 10 ever put on the /recent list..doesn't make much sense to me.

Shadow_Viper
02-09-2008, 06:11 PM
<p>Yes, PVP writs still need fixed. It should be certain number of enemies killed regardless of faction or class. </p><p>For example: Kill 10 enemy players, get 5 tokens.</p><p>Please remove the class specfic requirements and adjust it so that Freeps/Qs and Exileds update the writs.</p>

Brimestar
02-09-2008, 10:50 PM
If Sony wants to be a "donkey" about it and keep special requirements...For the love of all the sad pandas, make it arch-types (fighter/scout/priest/mage)

Echgar
02-09-2008, 10:58 PM
<cite>Spyderbite@Venekor wrote:</cite><blockquote>Why did you create your own thread for this?This is already being discussed in another thread at great lengths and the developers are currently accepting feedback in the <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=406057" target="_blank">GU#42 Feedback thread</a>.  *boggles*</blockquote>Indeed.  Thread closed.