View Full Version : Proposed Writ Changes - Idea's
Shootmeplease
02-07-2008, 01:28 PM
<p>I think we should have a thread dedicated to proposed PvP changes, please try to leave your comments out about why you dont' like a change, just add ideas, and leave the comments and complaints to the other thread. </p><p>Yesterday I received over 200 kills and only completed one writ, something is wrong there. It will take a year to get a full PvP set if I'm out for 5 hours everyday. </p><p>Now the current PvP system makes things more balanced. The only people whom are not in favor of the current system are scouts or other "easy mode classes" like myself who could get 150-300 tokens in a five hour time period. But when you look in the eyes of other classes everything works out except having the exiled requirement... </p><p>Here are why, classes other than Warlock's, Wizards, Rogues, Brawlers, or Predators do like the system... The other classes aren't meant for Solo PvP, they can't go out and earn 150-300 tokens in a few hours, because they have to roll in groups. Well now when you're in a group people evac and run. The only time they will fight is if fame isn't involved or the odds are in their favor. Of course you'll always run into some who don't care about the PvP. Well if you managed to kill the current PvP group you're fighting, it used to doing drop 4-6 tokens max, now with everyone rolling you might get 1 token. </p><p>Now with Writ's those classes I'd like to call non easy mode have a chance to obtain tokens at the same rate as the easy mode classes.</p><p>I'd like to make some suggestions to the current PvP system. As you keep hearing over and over, the PvP system in its current stage is flawed because of two reasons:</p><p><strike>Exiled Requirement (Being Removed)</strike></p><p>Class Specific Requirement. </p><p>The changes I propose are to have four writs at each writ giver and allow you to have all two writs at the same time.</p><p>The first writ would be kill 2 hostile players solo for 1 token</p><p>The second writ would be kill 10 Hostile Players for 2 tokens</p><p>The third writ would be kill 15 Hostile Players and 1 different subclasses (Warrior, Brawler, Shaman, Druid, Cleric, Crusader, Bard, Enchanter, Rogue, Predator, Summoner, any others I'm missing) for 4 tokens</p><p>The forth writ would be kill 20 Hostile Players and 3 different subclasses (Warrior, Brawler, Shaman, Druid, Cleric, Crusader, Bard, Enchanter, Rogue, Predator, Summoner, any others I'm missing) for 6 tokens</p>
KannaWhoopass
02-07-2008, 01:35 PM
<p>I dont believe you .. </p><p>200 kills really .. and not 2 of them were exiles </p><p>and out of those 200 kills you were missing 2 classes ? </p><p>By starting off with the fact that you killed 200 people </p><p>1) Says that the system is working as intended and your class has had its token rate reduced so others can be on par . </p><p>2) If you cant complete a writ with 200 kills , you have issues , what was your writ, kill a defiler adn a troub ? ... at which point you should have deleted it and picked another </p><p>200 kills </p><p>Rattah ..common.. with 200 kills you should have completed at least 6 or more ... what yere ya doing killing greys in SS ?</p>
Shootmeplease
02-07-2008, 01:43 PM
<p>There were no exiles out, we killed three and that was it. I was invited to an x2 at first then an x4, so the kills were coming fast. The classes' weren't hard to achieve, but that was the first day writs were introduced and everyone was out and about testing it out.</p><p> When you wipe a raid that's 24 kills there, and yesterday there was x4's and x6's up the waahoo...</p><p> Edit: As I stated in the first sentence, please leave comments or complaints out of this thread and post your idea(s)...</p>
Spyderbite
02-07-2008, 01:43 PM
<cite>Jitter@Nagafen wrote:</cite><blockquote><p>I dont believe you .. </p><p>200 kills really ..</p></blockquote>My question is.. with a kill rate of 200/day.. why would one <b>need</b> PvP equipment??
Taldier
02-07-2008, 02:05 PM
<p>Im sure theres some people who want to add some complications in....however imho the only purpose of creating a writ system was to replace the token system with something more efficient.</p><p> Therefore:</p><p>Kill 100 hostile targets, recieve somewhere between 50-75 tokens.</p><p>While adding on extra qualifiers such as the specific classes might seem fun in theory it just doesnt work in actual practice.</p>
Sheissam
02-07-2008, 02:28 PM
<p>1) Bring back token-drops from chests (in addition to new writs).</p><p>2) Get rid of exile/class-specifics </p><p>3) Introduce different types of writs (can have more than one-type of writ in your Quest Journal</p><p> (a) Writs with both low and high kill counts (kill 10 get 5 tokens ; kill 100 get 50)</p><p> (b) Just class specific writs (kill 2 classes, get 4 tokens ; kill 4 classes get 10 tokens)</p><p> (c) Fame writs (kill 10 Hunters, 10 tokens ; kill 10 Slayers, 12 tokens ; kill 10 Destroyers, 14 tokens)</p><p>4) No credit (fame or writ credit) for raids</p><p> Note: doing writs yesterday, it took MUCH longer than anticipated doing the "class specifics", rather than exiles. PvP'ed for 8 hrs last night, finished 2 writs, almost done with 3rd, need a warlock to finish it. First writ needed an inquisitor and after about an hour or so I deleted it and got a brig/warden. Took forever to find a warden. Then got a brig/wizzy writ. Took forever to complete b/c couldnt find a wizzy (thank you Hartsia finally!). On third writ and haven't been able to find a warlock. </p><p>First writ, just happened to stumble upon two 80 exiles in Darklight Woods. 2nd writ got very lucky again finding exactly two exiles in KJ. Writ I'm trying to finish now happened to hear of 3 exiles in Karnor's Castle, so we trained mobs til we found em. Like looking for needles in haystack tbh. 8 hours, 10 tokens. Woot, great system. Better fix this before everyone quits. Havent found one person who likes this new system.</p>
Hoorzon
02-07-2008, 04:40 PM
<p>1. Re-implement Chest Drops! No chance at a reward for ANY PVP KILL on a PVP server is just stupidity.......</p><p>2. Leave new Writs how they are, however, increase the reward to 15 or even 20 tokens! It's a more plausable bonus when spending time looking for an exile or a specific class. It will also attract more pvp population and initiative to actually want to do these writs. With Exiles included, it will ENCOURAGE City folk to group or raid up against the enemies of our cities and have a decent reward for doing so........ </p><p>3. Start a website that people can vote on before you make ANY more changes! Post results before, during and after. I am tired of hearing that you changed stuff because of /Feedback. I want to see the numbers and the who. If EQ2 Flames can post a vote how hard can it be? It's obvious the changes have traditionally lead to further subscription cancellations after each new update. It's time to really involve us before we loose even more......</p><p> ***This is a PVP Server. ANYBODY (City Aligned) WHO PVP's should have an opportunity to obtain the PVP gear for the rewards. If I wanted raid gear then I would join a blue server!!! And I am not sticking around for 6 months to obtain comparable gear that even some Exile raid forces already have. At this point your an idiot and part of the problem to stand there deleting writs until you get a scout combo imo. </p>
Roald
02-07-2008, 05:06 PM
<p>My main issue with the writs is that Im getting CONSIDERABLY less tokens now than before. My playtimes and hours mean that I rarely am on for more than 2 hours, and Im often on when a lot of people in the US are asleep or at work.</p><p>Please make the requires Archtype (fighter/priest/scout/mage) or put chest drops back in. By this rate the level cap will be 100 by the time i get a full set, and thats without any jewelry <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Hoorzon
02-07-2008, 05:18 PM
<cite>Milambers@Nagafen wrote:</cite> <blockquote><p>"Please make the requires Archtype (fighter/priest/scout/mage) or put chest drops back in."</p></blockquote>Yes, put the chest drops back in. No, do not make the writ Archtype. That will only lead to more of the un-balanced dumbness and exploitation of deleting writs and hunting down popular classes.......
Pvpmedics
02-07-2008, 05:25 PM
I beleive Rattah about 200 kills. On Venekor yesterday we where on about a 120 kill streak and Venekor dont have the population that Naggy has. I just think there was so many people out PvPing yesterday because of the update. But out of all 120 kills we didnt complete on writ because there is no exiles to kill. So out of 120 kills we recieved 0 (ZERO) tokens. I just dont get Sony <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />. I thought I read somwhere late last night that a GM posted they where getting rid of exile kills in Writs in Tomorrows update which would be today. I dont see any updates that happened today. So did we get Lied to again?
Amphibia
02-07-2008, 05:32 PM
<cite>Fatwolf@Nagafen wrote:</cite><blockquote><cite>Milambers@Nagafen wrote:</cite> <blockquote><p>"Please make the requires Archtype (fighter/priest/scout/mage) or put chest drops back in."</p></blockquote>Yes, put the chest drops back in. No, do not make the writ Archtype. That will only lead to more of the un-balanced dumbness and exploitation of deleting writs and hunting down popular classes.......</blockquote>I agree.
Roald
02-07-2008, 05:56 PM
<cite>Fatwolf@Nagafen wrote:</cite><blockquote><cite>Milambers@Nagafen wrote:</cite> <blockquote><p>"Please make the requires Archtype (fighter/priest/scout/mage) or put chest drops back in."</p></blockquote>Yes, put the chest drops back in. No, do not make the writ Archtype. That will only lead to more of the un-balanced dumbness and exploitation of deleting writs and hunting down popular classes.......</blockquote>Why? imo, your much more likely to delete if you get necro rather than mage.
Aldhissla
02-07-2008, 05:59 PM
<cite>Sheissam wrote:</cite><blockquote><p>1) Bring back token-drops from chests (in addition to new writs).</p><p>2) Get rid of exile/class-specifics </p><p>3) Introduce different types of writs (can have more than one-type of writ in your Quest Journal</p><p> (a) Writs with both low and high kill counts (kill 10 get 5 tokens ; kill 100 get 50)</p><p> (b) Just class specific writs (kill 2 classes, get 4 tokens ; kill 4 classes get 10 tokens)</p><p> (c) Fame writs (kill 10 Hunters, 10 tokens ; kill 10 Slayers, 12 tokens ; kill 10 Destroyers, 14 tokens)</p><p>4) No credit (fame or writ credit) for raids</p><p> Note: doing writs yesterday, it took MUCH longer than anticipated doing the "class specifics", rather than exiles. PvP'ed for 8 hrs last night, finished 2 writs, almost done with 3rd, need a warlock to finish it. First writ needed an inquisitor and after about an hour or so I deleted it and got a brig/warden. Took forever to find a warden. Then got a brig/wizzy writ. Took forever to complete b/c couldnt find a wizzy (thank you Hartsia finally!). On third writ and haven't been able to find a warlock. </p><p>First writ, just happened to stumble upon two 80 exiles in Darklight Woods. 2nd writ got very lucky again finding exactly two exiles in KJ. Writ I'm trying to finish now happened to hear of 3 exiles in Karnor's Castle, so we trained mobs til we found em. Like looking for needles in haystack tbh. 8 hours, 10 tokens. Woot, great system. Better fix this before everyone quits. Havent found one person who likes this new system.</p></blockquote>QFT. First time I'm actually bothering with posting here, since GU42 was way off the road.
Tatate
02-08-2008, 03:34 AM
Remove Exiled requirement<div>+Remove class specific kill requirements</div><div>+Put back chest dropped tokens</div><div>+No updates if in anything bigger than a full group i.e. raid</div><div></div><div>= Perfect</div>
<p>add grouped people (of 3 or more) should have to kill grouped targets for credit unless solo attacks first and good ideas</p><p>archtype would also be a nice improvement instead of class specific</p>
Spyderbite
02-08-2008, 03:48 AM
<cite>Fatwolf@Nagafen wrote:</cite><blockquote><p>1. Re-implement Chest Drops! No chance at a reward for ANY PVP KILL on a PVP server is just stupidity.......</p></blockquote>Actually its called Civility. Rewarding somebody for killing anybody else in sight <b>without purpose</b> is called Anarchy.My suggestions....1. Make PvP armor available via the City Merchant with status points.. no trade.. but not attunable either. This will make all the crying over not being able to get said armor or weapons at any level a non-argument.. even for the newbs. And, it will increase PvP cause there will always be a chance to get a drop from an enemy.2. Keep the writs the way they are. But reward faction and status points only.3. Normal PvP only rewards the same monetary or item reward as is current.People will still PvP as usual.. in the heat of the moment you have no idea what class your fighting.. especially if you're fighting a group. Everyone will have the same stupid armor that this whole argument is about. And those who don't have enough status and aren't willing to grind for it will be out PvP'n hoping to score a piece off of somebody.Everybody wins except those "I must win every time.. or this game sucks" people. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Orthureon
02-08-2008, 05:19 AM
<p>Far too easy to exploit as the system currently is. It would have to be on a per kill basis. Also you do not get quest credit for kills that are on your recent (not sure if that is how the system works now). Bingo problem solved. You can still include class requirements, but I would say sub-class is the best bet, maybe change it to archetype if people are having a hard time with it.</p><p>I also have an idea for different writs they could institute.</p><p>Divide the writs by difficulty: easy (green), medium (blue), hard (white), very hard (yellow) extremely hard (orange).</p><p>And then further divide it by number of kills easy 25, easy 50, easy 75, easy 100 and so on. You obviosly get more tokens based on the difficulty and number of kills.</p><p>Slaughter writs: Kill a bunch of people heh, any con, any class. Could start out at 100 and move up by 50 up to 300 max.</p><p>Mixed Sub-Class writs, kill 25/50/75/100 people etc. Would be a mix and match of classes.</p><p>Sub-Class specific writs, IE kill 100 druids.</p><p>Rush order type of writ anyone lol? Kill so many people in a certain amount of time, in order to prevent some people missing the deadline. You wouldn't have to return to the person of course, it would be auto-updated.</p>
Edavi
02-08-2008, 06:25 AM
Heres what Im thinkin... Keep Writs, and as much as I hate there being no Token drops, i think if theres TOO many tokens out there, it gets to be a little unbalanced...Yesterday and today i have completed 7 writs, thats 35 tokens, which is ALOT more than most other people have reported. I have only gone out in a FG, and in a raid once ( I HATE RAID PVP)Fact is, writs are here to balance PVP, they did a bad job, but thats why they are here. there are solo classes and group classes... a solo class can group, but a group class cant solo... so to make it fair for everyone, They are promoting groups... the PROBLEM is they took it too far, and people are running in x4 raids. and raid PVP is TERRIBLESolo classes are used to gettin alot tokens, fact of the matter is, solo classes were getting WAY more tokens than group classes, thus the reason for the writs.Now... about these writs, i was very excited for them, right up until they came out. The exile requirement is just a bad idea, however that is APARENTLY coming off... (im ready whenever you are devs)The classes are a bad idea... I sit there at the writ giver til i get brig/warden... easiest to find. Even this isnt terrible though, like i said, ive got 35 tokens in 2 days...What needs to happen is as follows, there are 3 writs, Solo, Heroic, RaidIf you are solo and kill a Solo, heroic or raid person, you get an updateIf you are Heroic and kill a heroic or raid person, you get an updateIf you are in a Raid and you kill a raid target you get an updateIf you change your status (solo to heroic, or solo to raid, or heroic to solo etc.) you keep your tag that you HAD for 3 minutes (to avoid somone droping from a heroic group to gank a solo)I do NOT have a solution for multiple groups running around, you could do first group to hit him, like Mobs are... but IDK how that would work, would likely start fights becuz somone hit your bad guy! I dont have a solution for that, but SOE.. your the ones getting paid for it, perhaps you guys could come up with a solution to that one.Sorry this is so long winded, I hope to see the Writs change to something like Kill 100 ENEMIES (i hope they dont just REMOVE exile, they just make it any hostile that cons) get 30 tokens or somthing like that (remember in groups you get alot more kills, and everyone in the group gets updates, so its much more than the old system.Anywho, G'day!
Amphibia
02-08-2008, 07:04 AM
Heroic groups <i>should</i> get updates from soloists no matter what, tbh... or else everyone's just gonna go solo again due to best chance of getting update, and we will be right back where we began. Just make it so updates in raids is only possible against another raid or something like that, but I have no idea whether or not that is difficult to code. If it can't be done for whatever reason, maybe just leave it as is and hope that the playerbase will adjust itself after a while.
Edavi
02-08-2008, 06:09 PM
Good point Amphibia, i agree
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