View Full Version : SOE lied to us
Kinox
02-07-2008, 03:17 AM
The update today said that pets should follow now. However, im STILL waiting around forever for my pet to catch up. He still does the same stupid, "I think i'll just stand here and act like an idiot." thing that he did before. I feel lied to and cheated.
Josgar
02-07-2008, 03:24 AM
<cite>Tamiro@Vox wrote:</cite><blockquote>The update today said that pets should follow now. However, im STILL waiting around forever for my pet to catch up. He still does the same stupid, "I think i'll just stand here and act like an idiot." thing that he did before. I feel lied to and cheated.</blockquote>/big it? Things don't always get implemented as intended.
Kinox
02-07-2008, 03:33 AM
Well thats the thing though, it was a long time bug that SHOULD have been fixed, according to the update notes. It doesn't look like ANYTHING has changed. And yes i did do a /bug. One would think that they would fix the bug BEFORE posting that its fixed. Not post that its fixed, wait for bug reports that the bug in fact isn't fixed and THEN fix it or pretend to fix it again. Idk, as a necro, i feel constantly overlooked and neglegted by SOE when it comes to fixing the problems with our class. And as a necro on a PVP server, my grievences are double.
GrumshVeeshan
02-07-2008, 03:42 AM
There is the SLIGHT chance Chicken Little that you might be bugged or lagging. Myself and all summoners in my guild have been very happy with our pets keeping up with us .........
Vocare
02-07-2008, 12:02 PM
<cite>GrumshVeeshan wrote:</cite><blockquote>There is the SLIGHT chance Chicken Little that you might be bugged or lagging. Myself and all summoners in my guild have been very happy with our pets keeping up with us .........</blockquote><p>Why do you have to start your post with an insult ??? The problems still exists pets stopping and picking flowers while I run ahead for about 75 - 100 yards on even ground in a straight line they have not resolved this issue. Also if you think it is a lag issue why would my pet be the only thing lagging? If lag was the problem my fellow group mates and other NPC would also stop to pick flowers or run ahead of me .</p>
I am having the same problem. It appears that, though my pet is moving faster, it is still not getting the same speed buffs that I have on my toon. Also, one of the big causes of pets not keeping up is the pathing logic. Unless its perfectly flat terrain the path the pets take to get to you is not the same path you took to get to your new location. This adds more delay. On top of that the pet seems to wait 3 or 4 seconds to start moving after your character does.
Xtrinct
02-07-2008, 01:23 PM
<cite>GrumshVeeshan wrote:</cite><blockquote>There is the SLIGHT chance Chicken Little that you might be bugged or lagging. Myself and all summoners in my guild have been very happy with our pets keeping up with us .........</blockquote>Complete and utter ignorant post. Pets are just as bad if not worse now that they ever were. I do not lag, I have never lagged, so that is not the issue. Because you probably sat in town waiting for all the good Necros to find the Epic quest parts, I can see why yer pet was able to keep up.
Eviljoe2
02-07-2008, 03:54 PM
<cite>Xtrinct wrote:</cite><blockquote><cite>GrumshVeeshan wrote:</cite><blockquote>There is the SLIGHT chance Chicken Little that you might be bugged or lagging. Myself and all summoners in my guild have been very happy with our pets keeping up with us .........</blockquote>Complete and utter ignorant post. Pets are just as bad if not worse now that they ever were. I do not lag, I have never lagged, so that is not the issue. Because you probably sat in town waiting for all the good Necros to find the Epic quest parts, I can see why yer pet was able to keep up.</blockquote>Not sure how that is an ignorant post, Grum was simply stating that many are happy to notice that their pets are keeping up with them. So I am not sure how an opposite opinion, or experience from yours could be considered ignorant. I think that word does not mean what YOU think it means.
Crib92
02-08-2008, 12:14 PM
<p>I would say ignorant is the wrong word in this case. But starting out with an insult (however mild) could lead one to think that this person is indeed not mentally gifted. (Thus ignorant could be accurate, if you understand the meaning of the word...)</p><p>It's ok to have different opinions, just don't understand the need to "Belittle people" if their's in different then yours.</p>
KBern
02-08-2008, 12:41 PM
<p>I notced and made the comment that my pet was noticbly keeping up more so than in the past.</p><p>I swilled some vodka and chokidai totem and had an 85% increase and my pet was right on my heels.</p>
Articulas
02-10-2008, 12:16 AM
The issues is still there, and i'm completely updated.
Davngr1
02-10-2008, 07:56 AM
<cite>Tamiro@Vox wrote:</cite><blockquote>The update today said that pets should follow now. However, im STILL waiting around forever for my pet to catch up. He still does the same stupid, "I think i'll just stand here and act like an idiot." thing that he did before. I feel lied to and cheated.</blockquote>who cares if he keeps up or not.. call servant and your done.. the pet problem is being delt with and it will be fixed in the next few up dates. i just wish SOE would admit that our lvl 80 spell(vampirisim) and our limited pet's need a serious DPS boost :
Oriax
02-10-2008, 12:23 PM
Uh hello? Are you a Conjy posting in Necro forums? Necro's don't have a Call Servant spell like Conjuror's do. Not unless we just got something like it without me realizing it.
Kunathar
02-10-2008, 12:30 PM
We have Call of Servant.
WasFycksir
02-10-2008, 08:11 PM
<cite>Inmir@Crushbone wrote:</cite><blockquote>We have Call of Servant.</blockquote><p>Yeh Call of Servant is great on PVE where you can stop, grab a Coke and have a smoke before YOU decide it's time to attack something.</p><p>However on PVP you rarely get the chance to decide when your next battle is to start. By the time the stupid pet catches up to you OR you cast your precious Call of Servant spell you are usually at least half dead if not staring at the revive screen.</p><p>But thanks for your input, really shows you are thinking of ALL the necro's and not just yourself....</p>
Pyra Shineflame
02-10-2008, 08:32 PM
<cite>WasFycksir wrote:</cite><blockquote><cite>Inmir@Crushbone wrote:</cite><blockquote>We have Call of Servant.</blockquote><p>Yeh Call of Servant is great on PVE where you can stop, grab a Coke and have a smoke before YOU decide it's time to attack something.</p><p>However on PVP you rarely get the chance to decide when your next battle is to start. By the time the stupid pet catches up to you OR you cast your precious Call of Servant spell you are usually at least half dead if not staring at the revive screen.</p><p>But thanks for your input, really shows you are thinking of ALL the necro's and not just yourself....</p></blockquote><p>Enough with the venom...did he say that Call of Servant was the end all be all of the issue?</p><p>NO.</p><p>All he did was correct someone who believed that necros didn't have that ability and then you accuse him of being selfish and bakes cookies only for his mother and what not.</p><p>Sheesh.</p>
WasFycksir
02-11-2008, 10:43 AM
<cite>Pyra Shineflame wrote:</cite><blockquote><cite>WasFycksir wrote:</cite><blockquote><cite>Inmir@Crushbone wrote:</cite><blockquote>We have Call of Servant.</blockquote><p>Yeh Call of Servant is great on PVE where you can stop, grab a Coke and have a smoke before YOU decide it's time to attack something.</p><p>However on PVP you rarely get the chance to decide when your next battle is to start. By the time the stupid pet catches up to you OR you cast your precious Call of Servant spell you are usually at least half dead if not staring at the revive screen.</p><p>But thanks for your input, really shows you are thinking of ALL the necro's and not just yourself....</p></blockquote><p>Enough with the venom...did he say that Call of Servant was the end all be all of the issue?</p><p>NO.</p><p>All he did was correct someone who believed that necros didn't have that ability and then you accuse him of being selfish and bakes cookies only for his mother and what not.</p><p>Sheesh.</p></blockquote><p>1. I am not sure how you determined his motivation for his post</p><p>2. His post technically was a hijack (so is my post here I know) as this discussion is about wether or not the pet following issue is fixed so <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>3. The pet following issue is NOT fixed</p>
KBern
02-11-2008, 11:04 AM
<cite>WasFycksir wrote:</cite><blockquote><cite>Inmir@Crushbone wrote:</cite><blockquote>We have Call of Servant.</blockquote><p>Yeh Call of Servant is great on PVE where you can stop, grab a Coke and have a smoke before YOU decide it's time to attack something.</p><p>However on PVP you rarely get the chance to decide when your next battle is to start. By the time the stupid pet catches up to you OR you cast your precious Call of Servant spell you are usually at least half dead if not staring at the revive screen.</p><p>But thanks for your input, really shows you are thinking of ALL the necro's and not just yourself....</p></blockquote><p>Overreact much?</p><p>He was clearing up an error someone else posted that necros do not have call of servant. Amazing how much you read into one simple statement.</p>
Davngr1
02-11-2008, 04:20 PM
<cite>WasFycksir wrote:</cite><blockquote><cite>Inmir@Crushbone wrote:</cite><blockquote>We have Call of Servant.</blockquote><p>Yeh Call of Servant is great on PVE where you can stop, grab a Coke and have a smoke before YOU decide it's time to attack something.</p><p>However on PVP you rarely get the chance to decide when your next battle is to start. By the time the stupid pet catches up to you OR you cast your precious Call of Servant spell you are usually at least half dead if not staring at the revive screen.</p><p>But thanks for your input, really shows you are thinking of ALL the necro's and not just yourself....</p></blockquote>take it easy guy.. the problem is being looked at it will just take them a few up dates to get the pets to behave correctly. yes PvP is different from PvE and i hadent noticed that the thread was started by a PvP player.
WasFycksir
02-12-2008, 10:37 AM
<cite>Davngr1 wrote:</cite><blockquote><cite>WasFycksir wrote:</cite><blockquote><cite>Inmir@Crushbone wrote:</cite><blockquote>We have Call of Servant.</blockquote><p>Yeh Call of Servant is great on PVE where you can stop, grab a Coke and have a smoke before YOU decide it's time to attack something.</p><p>However on PVP you rarely get the chance to decide when your next battle is to start. By the time the stupid pet catches up to you OR you cast your precious Call of Servant spell you are usually at least half dead if not staring at the revive screen.</p><p>But thanks for your input, really shows you are thinking of ALL the necro's and not just yourself....</p></blockquote>take it easy guy.. <span style="color: #ff0000;">the problem is being looked at it will just take them a few up dates to get the pets to behave correctly. yes PvP is different from PvE and i hadent noticed that the thread was started by a PvP player. </span></blockquote><p>1. How do you know the problem is being looked at?</p><p>2. We are on Game Update 42, how many more will it take? Not to mention hundreds of generic (supposed) fixes.</p><p>3. Yes it matters more for a PVP server, but the bigger point is that it's NOT fixed.</p><p>4. I don't see why the pets just can't spam a "reverse version" of Call Servant out of combat to make itself stay put. </p><p>5. Not only will I take it easy, I am >< close to cancelling. YEH YEH Good riddance/no you can't have my stuff before you all say it.</p>
Bakual
02-12-2008, 12:38 PM
<p>Calm down all, you don't have to act like Necros in this forum <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Fact is: The pet has now the same runspeed as the owner has. That was what got implemented and it help a lot in some zones. That is one of the fixes that was highly needed. That is also what the devs stated they will fix.Fact is also: Pet pathing is still a problem, especially in RoK we see that many times. This is where there are still fixes needed. But this fixes were never promised as far as I know. And thus, SoE didn't lied to us. They usually watch their tongue closely for what they promise and what not. Players tend to not read exactly what was promised, though <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>But then: Flaming and shouting will not help us getting the fixes that are needed, both for PvE and PvP. Let's do a constructive way to handle it, suggesting ways how they could fix the issue and not shouting at SoE. That's the best way to get a fix, I promise <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>/feedback is the way to go, or start a new thread to collect possible ways for a fix. It just has to be a way that is not exploitable.</p>
Articulas
02-12-2008, 06:57 PM
That's a negatory ghost rider, Negatory.Just last night i caught my pet standing there half a zone away sipping a latte while i was running ahead and ready to fight a mob. i dang near met that big mocha in the sky.
KBern
02-13-2008, 11:33 AM
<p>As the one poster said...the run speed has been fixed....the pathing issues have not been fixed.</p><p>There are mutually exclusive of one another...yeah it would be nice to have it fixed, but with how long it has been broken I am glad they at least fixed what they could up to this point.</p><p>Pathing may be a much more complicated issue.</p>
Mariss
02-13-2008, 09:48 PM
I really don't see how anybody can say the run speed has been fixed.I have tested it numerous times. Out in wide open areas with nothing to path around. Go truckin across a wide open area, look back and watch my pet fade into the distance. He's not just standing there, he's following me running a straight line, however still falling behind because he can't keep up. It's not due to lag either.I even went as far as to see if it made a difference if I were on a mount or on foot, and the results were the same. The pets simply aren't keeping up. My runspeed on a mount is 48% and on foot 45%, so I'm definately not the fastest necro out there.The only difference I noted was that my tank pet is the worst, the caster pet somewhat better, and the scout keeping up the best but still falling behind over long runs.
Alienor
02-14-2008, 05:50 AM
I really think it is all about the runspeed. After getting the T8 tank pet (the mounted one), it got better for that one (and me on 40% speed). All other pets are still way behind. The same is especially true for the coercer pets. I am playing a DE, which has 5 or 10% runspeed even when invis, but the pet does not have this runspeed, so when invis the pet is once again lagging by these 10%.
I think the title is a little harsh. SOE never said they fixed it, they just said it "should work". Ok., it doesn't. To my experience we still have the following issues:Pet speed issue:If Necro has a greater runspeed than his pet it will fall behind. This is very easy to see in any huge outdoor zone. Do a run through CL on your 50% horse and let your scout pet follow.Pet pathing issue:Pets have problems finding the shortest path to a target. Especially if target is on a different level than necro/pet. A very nice test environment for this one is the Temple of the Red Lord in Skyfire Mountains. Try to attack a mob one step above or below yourself. You will have killed the mob before your pet gets close to it.Pet on strike issue:Since GU42, I didn't recognize this one as much before, the pet got his own mind. Examples: I land at a sokokar and start runninng but my pet just stays at there doing nothing (pet on follow of course). In a fight the mob stands right beside you and your pet with clear line of sigth but still the pet refuses to attack or needs several attack commands.Those are my experiences. Most annoying one is the last one and I really think it would be best to do a roll back on that "should work" pet fix to pre GU42.
KBern
02-14-2008, 11:07 AM
<cite>Mariss@Nektulos wrote:</cite><blockquote>I really don't see how anybody can say the run speed has been fixed.</blockquote><p>Maybe from personal observation? I was running around with a claimed vodka and chokadai totem moving at 85% speed and my mage pet was right on my tail wherever I went.</p><p>OK to be more politically correct, the run speed has been visibly improved. (at least to me, cant speak to what others have experienced.)</p>
<cite>Anthur@Venekor wrote:</cite><blockquote>I think the title is a little harsh. SOE never said they fixed it, they just said it "should work". Ok., it doesn't. To my experience we still have the following issues:Pet speed issue:If Necro has a greater runspeed than his pet it will fall behind. This is very easy to see in any huge outdoor zone. Do a run through CL on your 50% horse and let your scout pet follow.Pet pathing issue:Pets have problems finding the shortest path to a target. Especially if target is on a different level than necro/pet. A very nice test environment for this one is the Temple of the Red Lord in Skyfire Mountains. Try to attack a mob one step above or below yourself. You will have killed the mob before your pet gets close to it.Pet on strike issue:Since GU42, I didn't recognize this one as much before, the pet got his own mind. Examples: I land at a sokokar and start runninng but my pet just stays at there doing nothing (pet on follow of course). In a fight the mob stands right beside you and your pet with clear line of sigth but still the pet refuses to attack or needs several attack commands.Those are my experiences. Most annoying one is the last one and I really think it would be best to do a roll back on that "should work" pet fix to pre GU42.</blockquote><p>My experience is EXACTLY as Anthur was so eloquently put it here! Including the pet being on strike, sometimes I have to just run in and get smacked to force the pet to attack.</p><p>Slowdethh</p><p>AP/AB</p>
Jasuo
02-14-2008, 01:00 PM
Since the update my pet has been keeping up with me more often, I mostly use the mage pet. The biggest problem I am encountering is sending the pet on a mob in a wide open area and it goes into its attack stance but it doesn't cast anything, that's just weird.
<p>Here's the standard problem with referring to Call of Servant as the workaround for this problem...</p><p>1/ Joe Necro is running along dense landscape A.</p><p>2/ Joe Necro accidentally body pulls MOB 1.</p><p>3/ MOB 1 roots or snares Joe Necro.</p><p>4/ Joe Necro orders his tank pet to take MOB 1's attention.</p><p>5/ While waiting against the flurry of particle effects, Joe realizes his pet is an indeterminant distance from him. Now he has to decide whether he should use Call of Servant, /yell and run, or just hope the tank pet arrives in time.</p><p>6/ Joe Necro, not wishing to run from a fight, uses Call of Servant. </p><p>7/ A moment later, the tank pet appears but then runs off.</p><p>What happened you ask? The tank pet, for whatever reason, is required to trot back to the point on the landscape where it was Call'd from, and then run back and engage the target. Some kind of bug. If Joe remembers to do so, he can Call his pet and when the pet appears, tell the pet to back off and then attack again. Then it will all work, assuming Joe Necro isn't already dead, and assuming Joe is cool under the pressure. And all this because of a following bug that appears to be impossible to resolve, even after years of active play. Now I ask you, what sort of workaround is that?</p><p>I remember reading the "fix" in the update. I laughed. I laughed because I remembered all the other times they claim to fix that and the stairs/elevation bug. Sometimes it would work for a week or two and then break again, ignored for another 6 months or more. Whatever this problem is, they're either unable or unwilling to fix it. So I recommend you all take a lesson from Joe Necro and stay cool under the pressure.</p><p>/sarcasm_off</p>
StrollingWolf
02-14-2008, 11:51 PM
<p>How about we take Joe Necro as an example and stay cool, and discuss the topic without attacking each other. Providing feedback in a manner that is constructive and helpful to the developers to fix an issue works better than ranting and flaming each other.</p><p>Please keep this in mind in the future and stop with the flaming and bickering. Your input on the issue is more helpful without it.</p>
Suraklin
02-16-2008, 01:32 AM
<cite>Anthur@Venekor wrote:</cite><blockquote>I think the title is a little harsh. SOE never said they fixed it, they just said it "should work". Ok., it doesn't. To my experience we still have the following issues:Pet speed issue:If Necro has a greater runspeed than his pet it will fall behind. This is very easy to see in any huge outdoor zone. Do a run through CL on your 50% horse and let your scout pet follow.Pet pathing issue:Pets have problems finding the shortest path to a target. Especially if target is on a different level than necro/pet. A very nice test environment for this one is the Temple of the Red Lord in Skyfire Mountains. Try to attack a mob one step above or below yourself. You will have killed the mob before your pet gets close to it.Pet on strike issue:Since GU42, I didn't recognize this one as much before, the pet got his own mind. Examples: I land at a sokokar and start runninng but my pet just stays at there doing nothing (pet on follow of course). In a fight the mob stands right beside you and your pet with clear line of sigth but still the pet refuses to attack or needs several attack commands.Those are my experiences. Most annoying one is the last one and I really think it would be best to do a roll back on that "should work" pet fix to pre GU42.</blockquote>Could be worse than it is. In Vanguard the Necro pet had a bug that when you'd send it to attack a live target it would run off and attack the corpse of the closest corpse you had killed earlier lol.
Griffildur
02-19-2008, 07:04 AM
<cite>Supple wrote:</cite><blockquote><p>Here's the standard problem with referring to Call of Servant as the workaround for this problem...</p><p>1/ Joe Necro is running along dense landscape A.</p><p>2/ Joe Necro accidentally body pulls MOB 1.</p><p>3/ MOB 1 roots or snares Joe Necro.</p><p>4/ Joe Necro orders his tank pet to take MOB 1's attention.</p><p>5/ While waiting against the flurry of particle effects, Joe realizes his pet is an indeterminant distance from him. Now he has to decide whether he should use Call of Servant, /yell and run, or just hope the tank pet arrives in time.</p><p>6/ Joe Necro, not wishing to run from a fight, uses Call of Servant. </p><p>7/ A moment later, the tank pet appears but then runs off.</p><p>What happened you ask? The tank pet, for whatever reason, is required to trot back to the point on the landscape where it was Call'd from, and then run back and engage the target. Some kind of bug. If Joe remembers to do so, he can Call his pet and when the pet appears, tell the pet to back off and then attack again. Then it will all work, assuming Joe Necro isn't already dead, and assuming Joe is cool under the pressure. And all this because of a following bug that appears to be impossible to resolve, even after years of active play. Now I ask you, what sort of workaround is that?</p><p>I remember reading the "fix" in the update. I laughed. I laughed because I remembered all the other times they claim to fix that and the stairs/elevation bug. Sometimes it would work for a week or two and then break again, ignored for another 6 months or more. Whatever this problem is, they're either unable or unwilling to fix it. So I recommend you all take a lesson from Joe Necro and stay cool under the pressure.</p><p>/sarcasm_off</p></blockquote><p>This is a very accurate description of what happens and I've seen it countless times. add to this the fact that sometimes the pet simply won't attack and you'll have to body or spell pull which in most areas in rok can be deadly. add to this the pathing problems and you get some very unhappy necros.</p>
Alienor
02-19-2008, 07:35 AM
This accusing leads nowhere. I think the bugs with the necro class are by far not as bad as with coercers ort with VG necros. They are an annoyance, sure, sometimes crucial, but not always. At least me can live with that and wait. Sure, some feedback would be nice, but honestly, when do we get feedback at all from SOE (beside Domino)?
KBern
02-19-2008, 11:30 AM
<p>Eh, its like that book, Don't Sweat the Small Stuff, or was it Don't Sweat the Petty Stuff...or Don't Pet the Sweaty Stuff?? well you get my meaning...</p><p>For PVP, I can't talk about how this effects them per say, I dont play PVP and one of the reasons why I dont on a MMORPG, too many variables to make it not a level playing field...but hey, thats why you all do it, the bigger challenge!</p><p>But for PVE, this is pretty much a non issue. I don't even think about my pet pathing half the time with recall. If needed, I just hit the button....It is not game breaking by any means on a PVE server. </p><p>Would be nice to be fixed, but there are bigger things to worry about.</p>
Ristan
02-19-2008, 04:03 PM
<p>I to have experienced alot of these issues.</p><p>If I take off on a long run across commonlands lets say, my pet stops, waaaay behind me, until I stop then it starts running again, just like it USED to do.</p><p>In dungoens, small runs ect, then it will keep up until I go over some sort of obstical that I have to path around...(man I hated the jungle).</p><p>This really hasn't been fixed.</p><p>As for the pet on strike, it seems to happen the most for me with my mage pet. If it is out of LoS (around a corner, behind a pole, ect) then it will stand there in attack stance and not move to get in Line of site. and it will not cast anything. I have to manually call it back, run to a place where my pet can see and then send it into attack (anoying on raids if your stuck in one spot). I'm also finding that if it's on stairs, hills, anything on higher ground it also goes on strike durring these as well...I've had to make a habit of turning on my particle effects just to make sure my caster pet is casting..very anoying...I went back to my scout pet.</p><p>Also finding that my mage pet isn't staying ranged about every other fight, even though I've told it to.</p>
wullailhuit
02-20-2008, 05:37 AM
<cite>Ristan@Crushbone wrote:</cite><blockquote><p>Also finding that my mage pet isn't staying ranged about every other fight, even though I've told it to.</p></blockquote>I often find that's related to the mage pet trying to get LOS , it tries to run to a spot where it can actually cast.
WasFycksir
02-20-2008, 11:03 AM
<cite>Alienor wrote:</cite><blockquote>This accusing leads nowhere. I think the bugs with the necro class are by far not as bad as with coercers ort with VG necros. They are an annoyance, sure, sometimes crucial, but not always. At least me can live with that and wait. Sure, some feedback would be nice, but honestly, when do we get feedback at all from SOE (beside Domino)?</blockquote><p>Sorry Alienor, but it's ALWAYS crucial to have your pet do what it's supposed be doing on a PVP server.</p><p>But yeh, you are correct, coercers are all but obsolete at this point.</p>
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