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Peter Corbin
02-06-2008, 08:56 PM
<p>So far today after GU 42 went in, the blue shinies I've picked up in Fens and JW are all *LORE*  Would be interesting, I'm assuming now that all of the treasured collectables are lore also <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />  Yaa!!!!  I always thought some of these were way over farmed.  Of course now gilded collars will be even more hard to get</p>

Vendolyn
02-06-2008, 08:57 PM
Grimwell already commented he's notifying the Devs about this incase it's unintentional.

Kander
02-07-2008, 02:09 AM
<p>All of the RoK Expert EIG (blue shinies) are now lore. There are also no longer any rares on these collections, all pieces are the same roll. </p>

XeroXs84
02-07-2008, 10:28 AM
That make me curious now.. does that mean If you have a shiny already in your bags (not added to your collection) and u find the same one again.. u cant harvest it? or will u always get something else? or does the shiny just disapear without any harvest out of it?

Bakual
02-07-2008, 10:39 AM
<p>If you find the same again, you'll probably get a message that says it is lore and you will of course not get it. You will not get another one of course - that would be to easy <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>The shiny will disappear I guess and respawn like usual.</p>

Cusashorn
02-07-2008, 10:53 AM
<cite>Bakual wrote:</cite><blockquote><p>If you find the same again, you'll probably get a message that says it is lore and you will of course not get it. You will not get another one of course - that would be to easy <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>The shiny will disappear I guess and respawn like usual.</p></blockquote>It would be nice if it were a filter. keep all the collections on you, and you would only get items you don't have already.

XeroXs84
02-07-2008, 11:29 AM
<cite>Cusashorn wrote:</cite><blockquote><cite>Bakual wrote:</cite><blockquote><p>If you find the same again, you'll probably get a message that says it is lore and you will of course not get it. You will not get another one of course - that would be to easy <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img mce_tsrc=" />" width="15" height="15" /></p><p>The shiny will disappear I guess and respawn like usual.</p></blockquote>It would be nice if it were a filter. keep all the collections on you, and you would only get items you don't have already.</blockquote>That would be too easy to abuse tho <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Naughtesn
02-07-2008, 02:32 PM
<cite>Kander wrote:</cite><blockquote><p>All of the RoK Expert EIG (blue shinies) are now lore. There are also no longer any rares on these collections, all pieces are the same roll. </p></blockquote>Um why???

Bramwe
02-07-2008, 02:37 PM
[Removed for Content], I bet I spent 30 plat on those things and now they are all common...

Trynnus1
02-07-2008, 03:11 PM
<p>Yeah for another silent nerf - I got home last night to find all the blue shinies I had on the broker had been purchased by 2 players. So what happens to those with stacks of one shiny type? they allowed to sell through them? not such a fair deal</p><p>Thanks for the heads up including a update note. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>Guess it was fun while it lasted. It just sticks it to the majority of the player base because now I can only have 1 or each in my inventory before going to teh broker.</p>

Nephretiti
02-09-2008, 11:14 PM
<p>Verified this is EXACTLY how it works.</p><p>When harvesting something - if it rolls something you already have, you are fed a message that you found nothing.  BUT!  you can harvest the same node again.  In fact - you can sit there and harvest it until you finally get something.  The only thing that can happen in which you can not get something is that if you have all of those collection items already.</p>

XAvengerX
02-10-2008, 02:40 PM
Why has this not been applied to all shinies game wide... Why only RoK blue shinies?Why did the devs feel it was necessary to step in and make this change, but not apply it to other shiny collections?They baffle me, some of these decisions, they really do.

Qandor
02-13-2008, 07:43 PM
<cite>Kander wrote:</cite><blockquote><p>All of the RoK Expert EIG (blue shinies) are now lore. There are also no longer any rares on these collections, all pieces are the same roll. </p></blockquote><p>Eq2 had oustanding original idea, the shinies. They worked well and everyone seemed to enjoy collecting them. Unfortuanately you guys just couldn't leave well enough alone and embarked on the first mistake, the Burynai pet. Oh yes, it was a mistake and SOE apparently realized it too late. This is affirmed by their changing the feeding requirements for m 1 to 3 and severely nerfing the drop rate of fertilizer items world wide. These pets never should have been put in the game.</p><p>Now we have the blue shinies, RoK only, changed to Lore with no explanation as to why. Does anyone have any theories as in what way EoF blues differ from RoK blues? EoF blues seemed to work fairly well. I cannot recall any problems with them. I've had access to a few sets of the RoK blues, only the outdoor variants, not including CoM since it is very difficult to get to those, and I do not see any particular problem with those. So what gives? </p>

SilkenKidden
02-14-2008, 01:28 AM
<cite>Peter Corbin wrote:</cite><blockquote><p>So far today after GU 42 went in, the blue shinies I've picked up in Fens and JW are all *LORE*  Would be interesting, I'm assuming now that all of the treasured collectables are lore also <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" />  Yaa!!!!  I always thought some of these were way over farmed.  Of course now gilded collars will be even more hard to get</p></blockquote><p>Hey.  I worked hard for my blue glasses.  I don't want anything preventing me from picking up the pieces I worked for.  I didn't know about this change, but I am now very angy to even contemplate it.  </p><p>It's bad enough they burried the best blue shinies deep in zones where you need a raid group or at least two groups to access, like the black candle in Mistmoore Castel.  Now you are telling me that if I get there I may not be able to pick up the dang thing?  </p><p>I protest.  There is no way these things are easy to get.  There is no excuse for the game making it even harder.  </p>

SilkenKidden
02-14-2008, 01:31 AM
<cite>Nephretiti wrote:</cite><blockquote><p>Verified this is EXACTLY how it works.</p><p>When harvesting something - if it rolls something you already have, you are fed a message that you found nothing.  BUT!  you can harvest the same node again.  In fact - you can sit there and harvest it until you finally get something.  The only thing that can happen in which you can not get something is that if you have all of those collection items already.</p></blockquote><p>I don't give a hang what frills they added to it.  You don't change the rules mid game.  SOE is always doing this to us. </p><p>This not only penalizes those who worked for the blue glasses, but those of us who have managed to get a few plat together and would like to purchase the items on the trader board.  Why are the developers and some other players who post here so annoyed whenever other players can get something nice.  I haven't seen the gilded collar the OP mentioned, but I sure will look for it now.  </p><p>Interesting that SOE has time to nerf existing quests that don't need changing but can't get the final NPC back into others that they had a legitimate reason for changing.  </p>

Buttcliffe
02-14-2008, 01:47 PM
Lol it's monkeys at the controls and [Removed for Content] in the backseat <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Formerly Bbert
02-18-2008, 02:23 PM
Kander Posted:<i><span class="postbody">All of the RoK Expert EIG (blue shinies) are now lore. There are also no longer any rares on these collections, all pieces are the same roll.</span></i><span class="postbody">Why?  What is the reason behind this?</span>

Valdaglerion
02-18-2008, 04:46 PM
Possible reason(s) for the change:"Greed" and disruption of the economy for items which were not meant to have a value of 25-30p and a expert collection that was not meant to have a value of 150p+The game has changed to EverFarm not EverQuest. Perhaps they are trying to get people actually playing the game instead of farming for loot over and over and over to sell which seems to make its way to 3rd party plat sellers which have caused many problems for SOE both in-game and out in the last year.Just a theory anyway....As for the Burynai pet, the only mistakes they made with that thing were:<ol><li>Modifying the feeding requirements</li><li>Allowing the collection rewards to be given, not the collection pieces</li><li>Altering the loot tables to remove collections which had been removed from the game (of which now some pieces are floating around for hundreds of plat)</li><li>Removing the "junk" items from being given out in additional to useful shinies</li></ol>People were having fun with the pet and found another way to do collections, its too bad they nerfed it into oblivion, truly.

Qandor
02-19-2008, 09:04 PM
<cite>Artemiz@The Bazaar wrote:</cite><blockquote>Possible reason(s) for the change:"Greed" and disruption of the economy for items which were not meant to have a value of 25-30p and a expert collection that was not meant to have a value of 150p+The game has changed to EverFarm not EverQuest. Perhaps they are trying to get people actually playing the game instead of farming for loot over and over and over to sell which seems to make its way to 3rd party plat sellers which have caused many problems for SOE both in-game and out in the last year.Just a theory anyway....As for the Burynai pet, the only mistakes they made with that thing were:<ol><li>Modifying the feeding requirements</li><li>Allowing the collection rewards to be given, not the collection pieces</li><li>Altering the loot tables to remove collections which had been removed from the game (of which now some pieces are floating around for hundreds of plat)</li><li>Removing the "junk" items from being given out in additional to useful shinies</li></ol>People were having fun with the pet and found another way to do collections, its too bad they nerfed it into oblivion, truly.</blockquote><p>Well a couple of things. Regardless of what any blue shiny collection piece was selling for, even if it were selling for one million plat, it would have no effect on the economy. Blue shinies do not inject platinum into the game. There is a ton of money in the game right now for the simple reason that SOE decided to inject it with RoK. I'm not sure why they chose to do so. It would not necessarily have been a bad move if in tandem with that they added a variety of high priced, desirable, discretionary things to purchase, which would have sucked the money back out. That they did not do, unless they thought the rhinos were going to be wildly popular, which they are not. </p><p>Platinum is only added to the game through quest rewards, cash drops, and the vendoring of loot drops primarily. Blue shinies only inject plat into the economy if you vendor - 11cp to be exact. Wild prices for blues are due in large part to the injection of plat into the economy in RoK. In a more lean economy such as you had in EoF, blue shinies did not command such exhorbitant pricing, although the harder to get ones certainly were not cheap. Here again, this is yet another SOE decision. If they want to be cute and place the blues in god awful places, they should expect the prices to be outlandish. Stick blue shinies under Trakanon and you can pretty much guarantee that the prices will be astronomical. The less folks that can get to them, the higher the price will be.</p><p>As to the pet, well it took a game play element, hunting for shinies, and turned it into a slot machine instead. Big step backwards in my opinion.</p>

acctlc
02-24-2008, 02:13 AM
If anything this will force the cost of blue shinies up IMHO. Folks that used to farm these and pop them on broker for all you too lazy to get your own goggles will stop.  Its not worth the time or effort to go out and farm one set of shinies to pop on broker and then wait for them to be bought before you can go out and get more...expecially in tough areas like chardok.   So if what they intended was to force folks to go out and get their own goggles and farm their own shinies for  themselves and their alts...I think it will work

Qandor
02-24-2008, 04:13 AM
<p>Then we have this little gem from the next LU preview on EQ2Players:</p><p>"<span style="color: #99ff33;">Have you ever harvested a "shiny" to only wish you hadn't? That irresistible, sparkling glow that lured you to harvest it ends up being a collectible added to the other 5 of the same item in your inventory; an item that is too low of level to sell for a respectable amount to a vendor and so common that no one's buying it from a broker. Upcoming with Game Update 43, you'll be able to choose to keep it or leave it</span>!"</p><p>What the heck is that all about and why do they seem to be on a suicide course to destroy shinies as a gameplay facet of this game. Last I looked, pre-RoK, there wasn't a blessed thing wrong with the shinies as they were. They worked fine for 3 years. </p><p>As we all know, and as confirmed by this idiotic lore tag on RoK blue shinies, a shiny as it sits contains nothing. It is merely a glorified handle of a slot machine. You pull the handle, the wheels spin, and bingo, a shiny is determined to be looted. So under this new system, what does "you can choose to keep it or leave it mean". Leave what? Leave the shiny for someone else or even yourself to pull again? Because that is how RoK blue shinies work now. Need to find a complete set of 6? No problem, find six shinies and - bingo - full set. You just keep pulling until you get the one you want. </p><p>Let's just cut to the chase. Give every player a full set of every collection and we can just eliminate these troublesome shinies altogether. They have an art dept (I use dept. loosely) that can do no better than rehashing graphics from 3 years ago and meanwhile they can spend money in the form of development time to fix something that was never broken. </p>

Amphibia
02-24-2008, 04:55 AM
<cite>Nephretiti wrote:</cite><blockquote><p>Verified this is EXACTLY how it works.</p><p>When harvesting something - if it rolls something you already have, you are fed a message that you found nothing.  BUT!  you can harvest the same node again.  In fact - you can sit there and harvest it until you finally get something.  The only thing that can happen in which you can not get something is that if you have all of those collection items already.</p></blockquote>I love this change. I wish all the blue shinies could get a LORE tag on them. How on earth is this penalizing at all? I don't get it. I have the goggles too, and if I want some blue shinies I can still just go and harvest them. Ok, so I can't get many of each at a time anymore, but hey... I can carry a full set at least! And then I can choose to either sell the set, or give it to someone (or an alt) if I've already completed it myself. I've given away two sets of the collection for the mistmoore piano, and sadly it took a while before I could get my friends that last black candle. On the broker that thing sells for like 12-24pp on my server, which is quite insane... This is a brilliant move, do you ask me. The shinies are still perfectly tradable, so what is there to complain about really? You can make money on them just fine, or share them with friends. And best of all, you wont have 1 person perma camping the shiny spots for hours and blocking the opportunity for other players anymore. I also think it's nice that it will soon be easier to harvest and get what you actually need instead of a gazillion trash items in your bags that you have no use for. Who wants that anyways? The game has so much more to it than just shiny harvesting, so I think it's awesome that we are now getting some tools to make it a little quicker and more convenient. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />/fanboi mode offBut seriously, folks.... <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" />

Qandor
02-25-2008, 01:19 AM
<cite>Amphibia wrote:</cite><blockquote><cite>Nephretiti wrote:</cite><blockquote><p>Verified this is EXACTLY how it works.</p><p>When harvesting something - if it rolls something you already have, you are fed a message that you found nothing.  BUT!  you can harvest the same node again.  In fact - you can sit there and harvest it until you finally get something.  The only thing that can happen in which you can not get something is that if you have all of those collection items already.</p></blockquote>I love this change. I wish all the blue shinies could get a LORE tag on them. How on earth is this penalizing at all? I don't get it. I have the goggles too, and if I want some blue shinies I can still just go and harvest them. Ok, so I can't get many of each at a time anymore, but hey... I can carry a full set at least! And then I can choose to either sell the set, or give it to someone (or an alt) if I've already completed it myself. I've given away two sets of the collection for the mistmoore piano, and sadly it took a while before I could get my friends that last black candle. On the broker that thing sells for like 12-24pp on my server, which is quite insane... This is a brilliant move, do you ask me. The shinies are still perfectly tradable, so what is there to complain about really? You can make money on them just fine, or share them with friends. And best of all, you wont have 1 person perma camping the shiny spots for hours and blocking the opportunity for other players anymore. I also think it's nice that it will soon be easier to harvest and get what you actually need instead of a gazillion trash items in your bags that you have no use for. Who wants that anyways? The game has so much more to it than just shiny harvesting, so I think it's awesome that we are now getting some tools to make it a little quicker and more convenient. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />/fanboi mode offBut seriously, folks.... <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><p>I understand your point and maybe its valid. So why not extend it a bit. No need for adventurers to keep running instances and not having luck getting what they need. Let's just have them get what they need every time or maybe if that named doesn't drop that uber breastplate you coveted, he should just instantly reset and let you whack him again. No sense in having to keep going back there afterall. That is exactly what we have now with RoK blue shinies and will soon have with all shinies. It is a guaranteed result. </p>

Amphibia
02-25-2008, 03:28 AM
<cite>Qandor wrote:</cite><blockquote><cite></cite><p>I understand your point and maybe its valid. So why not extend it a bit. No need for adventurers to keep running instances and not having luck getting what they need. Let's just have them get what they need every time or maybe if that named doesn't drop that uber breastplate you coveted, he should just instantly reset and let you whack him again. No sense in having to keep going back there afterall. That is exactly what we have now with RoK blue shinies and will soon have with all shinies. It is a guaranteed result. </p></blockquote>Nice analogy.You took it a little far though, mate. I would never ask for something like that, and I think you're comparing apples with oranges here, to be honest. Instances and dungeon crawling is one of the <u>main activities</u>  that people do in this game. Can shiny harvesting really be counted equally as that? C'mon....Running instances is a social activity where you work with others towards a common goal, and the rewards are often <u>very</u> nice and useful. Ok, so maybe you didn't get your breast plate on first run, but I bet some of your group mates got something nice instead. And you all got lots of XP/AA XP, transmutables and trash worth cash.  And hopefully you had a good time with friends/guildies too? Shiny harvesting is something you would normally do alone, and the rewards reflect that. Why does <b>everything</b> need to take a lot time, or else it's "too easy"? I just don't get that. Look at it this way: If it doesn't take all evening to complete a collection, then there is more time left to do something else.... like joining your friends for an instance run and maybe get a nice breast plate for somebody. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />

Qandor
02-25-2008, 05:56 AM
<cite>Amphibia wrote:</cite><blockquote><cite>Qandor wrote:</cite><blockquote><cite></cite><p>I understand your point and maybe its valid. So why not extend it a bit. No need for adventurers to keep running instances and not having luck getting what they need. Let's just have them get what they need every time or maybe if that named doesn't drop that uber breastplate you coveted, he should just instantly reset and let you whack him again. No sense in having to keep going back there afterall. That is exactly what we have now with RoK blue shinies and will soon have with all shinies. It is a guaranteed result. </p></blockquote>Nice analogy.You took it a little far though, mate. I would never ask for something like that, and I think you're comparing apples with oranges here, to be honest. Instances and dungeon crawling is one of the <u>main activities</u>  that people do in this game. Can shiny harvesting really be counted equally as that? C'mon....</blockquote><p>Ok, it's not a main activity, I'll grant you that. So does that automatically mean it has to be trivialized to this degree? A lot of the joy of success in anything you do is often commensurate with the amount of effort it took to achieve it. When you trivialize the effort, or make the "win" automatic as it will now be, haven't you pretty much removed the gameplay element? Oh look, a shiny. I only need one more to fill this collection and that will be the one, for certain. What's the point? Or even better yet. Hey this collection has 6. There's a shiny. I'll just stand here for 30 minutes and get 6 repops and have the whole set. Might just as well give everyone the set on the first pull and be done with it. Why stand there for 30 minutes? The end result is known in adavnce. How entertaining would poker be if you could keep drawing cards until you filled that inside straight? </p><p>Do not get me wrong, this is certainly not the end of the world. It is their game and if they are content with removing pieces of it, god bless them. Just one less thing to do in a game that was crying for more things to do. </p>

NightGod473
02-25-2008, 06:11 AM
I'll personally be pretty sad to see the current shiny system change-it fed nicely into that whole gambling gene so many of us have. Really seems to trivialize the whole rare collection concept that they have. UNLESS the plan is you get a pop-up when you click a shiny asking if you want the item and clicking no just means it stays there for someone else, but does not actually randomize when you click it again.Granted, that seems even sillier to me-why not just destroy the thing if it's worthless enough to leave in the ground?*edit* having actually taken the time to read the info on eq2players (of which the above is only a partial post, and seems to be specifically choosen to create strife), I'm much less worried. The full text reads:<span class="newsContent">Have you ever harvested a "shiny" to only wish you hadn't? That irresistible, sparkling glow that lured you to harvest it ends up being a collectible added to the other 5 of the same item in your inventory; an item that is too low of level to sell for a respectable amount to a vendor and so common that no one's buying it from a broker. Upcoming with Game Update 43, you'll be able to choose to keep it or leave it! "Shiny" collectables will soon work much like treasure chests, giving you the option of taking the item with you or even setting that "shiny harvest" to lotto with others within your current group!</span>

Amphibia
02-25-2008, 06:14 AM
<cite>Qandor wrote:</cite><blockquote><cite></cite><p>The end result is known in adavnce. How entertaining would poker be if you could keep drawing cards until you filled that inside straight? </p><p>Do not get me wrong, this is certainly not the end of the world. It is their game and if they are content with removing pieces of it, god bless them. Just one less thing to do in a game that was crying for more things to do. </p></blockquote>The way I see it, the end result was always known in advance -  the collection will be completed. (Unless it's one of those hopeless tome collections from Ferrott, Zek or Everfrost.) It was only a question of <u>how long</u> it would take. Personally I prefer that it will soon take less time, because there are just so many other things to do in this game..... which is the point where we disagree, I guess. But think about it for a moment: There is raiding, instances, questing, leveling up an alt, farm mobs, tradeskills, PvP (for some of us anyway), harvest for rares, house decorating, roleplay (if you enjoy that) etc.... there are literally a thousand things to do.

Qandor
02-25-2008, 04:51 PM
<cite>NightGod473 wrote:</cite><blockquote>*edit* having actually taken the time to read the info on eq2players (of which the above is only a partial post, and seems to be specifically choosen to create strife), I'm much less worried. The full text reads:<span class="newsContent">Have you ever harvested a "shiny" to only wish you hadn't? That irresistible, sparkling glow that lured you to harvest it ends up being a collectible added to the other 5 of the same item in your inventory; an item that is too low of level to sell for a respectable amount to a vendor and so common that no one's buying it from a broker. Upcoming with Game Update 43, you'll be able to choose to keep it or leave it! "Shiny" collectables will soon work much like treasure chests, giving you the option of taking the item with you or even setting that "shiny harvest" to lotto with others within your current group!</span></blockquote><p>Complete message from EQ2 players was not given as a method to "create strife" as you so assumed. The latter part of that quote actually concerns shiny collecting while in a group and is a seperate issue. As it is the whole quote is poorly written and sounds like it was written by someone who has no clue about shinies or intentionally written to confuse the issue. How about "an item that is too low of level to sell for a respectable amount to a vendor"? Last I looked, shiny vendor prices has a broad range of 7cp to 13cp as a vendor price. I guess no one would want to vendor those 7cp ones, but woot, a 13cp might be a different issue - lol. Or, "so common that no one is buying it from broker". why exactly is that a concern after 3 years? Especially since the shinies that were so common 6 months after launch are now quite uncommon since very few harvest low level areas 3 years later. </p><p>Much of what we see with white shinies in RoK and their very poor broker prices (often copper) is SOE's doing. If you put one or two small collection per zone, as they did in RoK, consisting of only 4 or 5 pieces, guess what, most of those pieces will be all but worthless. There are only 5 possible results when harvesting a lone set of 5 and their new "take or leave it" system will not do a thing to correct that issue. </p>

Trynnus1
02-25-2008, 04:56 PM
<cite>Amphibia wrote:</cite><blockquote><cite>Qandor wrote:</cite><blockquote><cite></cite><p>The end result is known in adavnce. How entertaining would poker be if you could keep drawing cards until you filled that inside straight? </p><p>Do not get me wrong, this is certainly not the end of the world. It is their game and if they are content with removing pieces of it, god bless them. Just one less thing to do in a game that was crying for more things to do. </p></blockquote>The way I see it, the end result was always known in advance -  the collection will be completed. (Unless it's one of those hopeless tome collections from Ferrott, Zek or Everfrost.) It was only a question of <u>how long</u> it would take. Personally I prefer that it will soon take less time, because there are just so many other things to do in this game..... which is the point where we disagree, I guess. But think about it for a moment: There is raiding, instances, questing, leveling up an alt, farm mobs, tradeskills, PvP (for some of us anyway), harvest for rares, house decorating, roleplay (if you enjoy that) etc.... there are literally a thousand things to do. </blockquote><p>Let me start with , I have farmed shinies since KoS. I made ALOT of plat in EoF of the rare shinies which I used to gear my main with the best adornments etc. RoK comes out, farming begin anew. The rares all sell well as I get my googles. </p><p>Sebillis - blue shinies. I use to be able to get to 3 spawn points with invis totems (no FD or charm here). I took alot of deaths but continued to collect parts of the reet knight collection. The rare sold for 10-20 plat, and the rest sold for under 50gp each (6 peices in all). Call it 15 plat for the whole thing. Average would take me an hour to get a rare. Fast forward to the GU, now I list all the pieces for a minimum of 2 plat each even if there are lots on the broker for 20 gp. Why? BECAUSE I CAN SPEND 10 MINS getting anything worth more than 2 plat. I sold 40 plat worth over the weekend with max 2 hours total running around to one spawn point - only can get to 1 spawn with changes to Seb mobs. Chardok - I will just take a group and farm 6 of the high priced ones for us to sell and leave the lower priced ones on the ground.</p><p>If the Devs really wanted to stop the farming, They should have the lore include collections ALREADY COMPLETED. </p><p>In addition, they should make shines like mentoring - you must be this tall to ride. Serval times in KC there is a lvl 3 trouby speed warping around the zone with the ENTIRE zone chasing it.</p><p>So dont say I am bitter that I can not farm shinies for plat anymore - I am making more money at it (well prices are starting to come down slightly <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ). Its not like they will make any more changes now.</p>

acctlc
03-05-2008, 01:21 AM
<cite>Kander wrote:</cite><blockquote><p>All of the RoK Expert EIG (blue shinies) are now lore. There are also no longer any rares on these collections, all pieces are the same roll. </p></blockquote>Okie, now that the new shiney mechanics are in I must say I'm extremely disappointed.  I had no problem with the blue's being lore, the fact that you could keep harvesting and harvesting the same node till you got the one you needed was alright in my book.  NOW however any given shiny node is a given item, and if you have it you just can't loot that shiny.  Tested this with the blue shiny that pops in front of Chardok in KP.  Harvested the node with a complete set of those shinys in my bags to see what would happened...harvested and got a box pop up that said Drolvarg war Cuirass...I had that one so when I tried to loot it said nuh uh you can't do that.  Fine, I closed the box.  Reharvested and up pops drolvarg war cuirass again....and again... and again.   Now assuming I still needed greaves for example, in order to have that shiny node repop I have to destroy my war cuiress so the darn thing will pop somewhere else and I'll have a shot at the greaves!!!Is this working as intended???  You've left us no other choice but to *DESTROY* shinies in order to complete a blue shiney collection.  I mean comeon what a waste!  There are a fixed number of blue shiny nodes out there and this is disruptive when you have made them lore and have made the node a fixed shiny over say a roll of the shiny dice.    For the folks that get a group and run down to chardok and happen to snag a few shinies on the way..your telling me if they happen to pull a node they have they essentially lose that shiny, can't pass it to an alt because its lore, and can't keep trying for the shiny you need because the node never changes.  /annoyed

EasternKing
03-05-2008, 01:51 AM
<cite>Arieva@Oasis wrote:</cite><blockquote><cite>Kander wrote:</cite><blockquote><p>All of the RoK Expert EIG (blue shinies) are now lore. There are also no longer any rares on these collections, all pieces are the same roll. </p></blockquote>Okie, now that the new shiney mechanics are in I must say I'm extremely disappointed.  I had no problem with the blue's being lore, the fact that you could keep harvesting and harvesting the same node till you got the one you needed was alright in my book.  NOW however any given shiny node is a given item, and if you have it you just can't loot that shiny.  Tested this with the blue shiny that pops in front of Chardok in KP.  Harvested the node with a complete set of those shinys in my bags to see what would happened...harvested and got a box pop up that said Drolvarg war Cuirass...I had that one so when I tried to loot it said nuh uh you can't do that.  Fine, I closed the box.  Reharvested and up pops drolvarg war cuirass again....and again... and again.   Now assuming I still needed greaves for example, in order to have that shiny node repop I have to destroy my war cuiress so the darn thing will pop somewhere else and I'll have a shot at the greaves!!!Is this working as intended???  You've left us no other choice but to *DESTROY* shinies in order to complete a blue shiney collection.  I mean comeon what a waste!  There are a fixed number of blue shiny nodes out there and this is disruptive when you have made them lore and have made the node a fixed shiny over say a roll of the shiny dice.    For the folks that get a group and run down to chardok and happen to snag a few shinies on the way..your telling me if they happen to pull a node they have they essentially lose that shiny, can't pass it to an alt because its lore, and can't keep trying for the shiny you need because the node never changes.  /annoyed</blockquote>im going to agree with you here, these current changes are frankly stupid beyond belief.Im in chardok solo , as a brigand, down past the red gate where the blue shineys are, i have none at all in my bags so first 1 is fine i collect it, 2nd is fine to i harvest that and click the POINTLESS solo loot window, ..i stand about, go for a look around, hmm no new shineys up, 7mins nothing,8mins nothing, 10mins nothing, 11mins nothing, 12mins shiney repops ! i got to harvest it, ohh you already have that one, cant loot it, nps ill try again, ohh its the same one mhmm ill leave it then after a few mins it despawned so thats 14mins till that node will repop from failed harvest, next node (there are 2 near to each other in chardok) i harvest it, so i now have 3 of 7  of the set.to cut a long story short 2hrs 35mins later i had  5 of 7 shineys, good luck EVER being able to collect a set of shineys, frankly i do not see how its possible without the most amazing amount of luck ever.14mins repops on fails is 4 shineys and hour, can you imagine WASTING 5 OTHER PEOPLE's, time trying to collect these shineys ? if you lotto'ed them you'd still need a month of play time to get 6 people 6 full sets on shineys.GG soe on yet another pointless change that makes this game so tedious and boring.