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View Full Version : Is it worth it?


Amigam_Vox
02-06-2008, 08:51 PM
Hey there. Before i begin, i just want you all to know that im currently only level 25. I love my SK to death..in PvE.I love the concept of a knight of death, a hybrid that can drain health and is able to take hits. And thats what ive gotten... in PvE.In PVP its a completely different story. Now, i'd like to think im not a complete idiot when it comes to PvP, but i mainly try to knockback and interrupt when they cast spells, and do as much damage as possible while keeping myself alive. But lately i have constantly been owned by almost every person ive come in contact with, even some level 22 who, for some reason, my harm touch CRIT for 50 on, instead of the usual 600+. Dont get me wrong, i enjoy PvPing, but, after reading this forums, and my not-so-large amount of pvp experience so far, i feel weak and somehow underpowered in PvP. I guess what im asking is, will this improve or get better as I level? PS: My AA's are in the int line atm, 4/4/8PSS: Also any hints or tips will also help.PSSS: I considered posting this in the pvp forums, but id thought it was more of a shadow knight question.

Colcos
02-06-2008, 09:27 PM
Fighter PvP sucks until high level, period. Wait until you get deathmarch, enough AA for Divine aura ... and Doom judgment/aura/rays  and PvP will turn around. SK is the class I have the most fun with by far. I'm not on a PvP server but, I am a BEAST in duels.

Harvash
02-06-2008, 10:24 PM
<cite>Amigam_Vox wrote:</cite><blockquote>PS: My AA's are in the int line atm, 4/4/4/8PSS: Also any hints or tips will also help.</blockquote><p>Tip #1:  INT to 4-4-8.  The 4-4-4-8 you have now is doing nothing for you.  You want that Damage crit maxed, but the Heal crit doesnt effect an SKs  heals.  The Heal Crit would only cause a DIRECT heal to crit (such as the ones a paladin uses). We have no Direct Heal spells, just Arts/Spells with a heal component.  In the case of an SK, if the Art/Spell Crits, then the heal component also crits....if the Art/Spell doesnt crit, the Heal component WILL NOT either. </p><p>Cheers</p>

Amigam_Vox
02-06-2008, 10:31 PM
Thanks for the tip, but it was a typo, and it is actually 4-4-8 =x

rareyrare
02-11-2008, 05:38 AM
I have a 29 Sk, and I've done a lot of soloing for questing. I never really sought out PvP, but when it came, I faired quite well solo. Casters seem to be a problem, but scouts and monks don't stand a chance. You need them to melee hit you for your reactive to take effect, which I guess is the big problem against casters. If you're fighting against a healer, typically a druid of some sort, i've had some luck when they let themselves drop to 50% health before healing (they seem to think they're invicible) that's when I hit ht. Some may call it cheap, but screw it, they're playing a druid, probably the most OP classes t3 you can find...

Norrsken
02-11-2008, 02:05 PM
<cite>Couy@Nagafen wrote:</cite><blockquote>I have a 29 Sk, and I've done a lot of soloing for questing. I never really sought out PvP, but when it came, I faired quite well solo. Casters seem to be a problem, but scouts and monks don't stand a chance. You need them to melee hit you for your reactive to take effect, which I guess is the big problem against casters. If you're fighting against a healer, typically a druid of some sort, i've had some luck when they let themselves drop to 50% health before healing (they seem to think they're invicible) that's when I hit ht. Some may call it cheap, but screw it, they're playing a druid, probably the most OP classes t3 you can find...</blockquote>You can actually stay alive vs scouts, tanks very easily. Healers kindof easy, since you have a pretty decent healing capability, and they normally wont do enough dps to drop you. the only thing I ever had problems with is druids, but in t6, well, I left em lyin dead most of the time. I even fought a few druids 2 v 1. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> As far as mages, summoners are everyones [Removed for Content], so no rpoblem with them. Sorcerors you just have to use your painfully few knockbacks to interrupt when they cast their big nukes, and keep on them as fervently as you ever can.And for chanters, you have 1 trick up your sleeve, and that is deathmarch.<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Everything is doable, but it aint always easy