PDA

View Full Version : Game Update #42 Feedback


Pages : [1] 2

Gnobrin
02-06-2008, 02:50 AM
<p>Here's your source to give feedback in regards to Game Update 42!  Please note that this is <b><u>NOT</u></b> a "wishlist" thread, this is a thread to voice issue in regards to the recent game update and what was implemented.  If there's stray topics introduced, they will be removed to ensure that only present game issues remain for developer review.</p><p>~Gnobrin!</p>

Kalyai
02-06-2008, 04:15 PM
<p>Shrink...</p><p>Why was this removed completely from PvP servers?</p><p>The problem comes from the shrinks STACKING with shrink or other effects...not from 1 shrink itself.</p><p>Since you took shrink away, you need to change the graphic or make it bigger or something for the REALLY untargettable cat totem...that thing is MUCH smaller than most races can get...</p><p>The rest of the patch looks great, but removing something that your player base either earned from a 4 year vet reward or spent RL $$ on boosters to get is absolutely preposterous!</p>

RubioVistoso
02-06-2008, 04:20 PM
<p>Why wasn't this documented so it could have been discussed prior to update, and why was it changed in the first place? To me it doesn't make sense to make them lore. You cant harvest the blue shiny if you have one already of the one being harvested... but... you cant get another blue shiny to spawn unless you (or someone else) harvests the one that's already there. So, basically you're stuck waiting on someone who doesn't have that particular one to harvest it before another can spawn. </p><p>update ~</p><p> The only possible good thing i see out of this is that when you attempt to harvest the same shiny it will randomly be a different item.. Example: first try it said i couldn't harvest it cause i already had a medal of allegiance, second time it said i couldn't harvest it because i already had a medal of ferocity,  third time said medal of strength.  So in essence you could keep harvesting it till it gave you one that you dont have IE.. the rare.</p><p> This sucks for people like me who make most of our money off selling these items on the broker.</p>

Aenashi
02-06-2008, 04:22 PM
that means you can no longer put it in your shared bank or you can not mail them now...good job

Jovie
02-06-2008, 04:26 PM
<p>The only thing that will come of this is the broker price tripling <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>I guess it goes with the knowledge that sony can never make it through a patch without screwing with something that doesn't need to be screwed with.</p>

Arabella
02-06-2008, 04:29 PM
My character kept getting stuck inside the TS instance --  could not zone out, could not 'call' out. Had to reboot twice to get it to unstick.Also, wasn't Erollisi Day events to go live with this GU?Arabella of Solus InnovoAntonia Bayle Server

Shokahn
02-06-2008, 04:31 PM
<span class="postbody">"A new epic quest line is available for every class of adventurer and crafter who has reached level 80."This is mentioned in the highlights but no additional info is given in the body of the update notes (that I can find). Is there any info on what this is or where to find it in the game?</span>

RubioVistoso
02-06-2008, 04:31 PM
<p>another update~</p><p> Looks like it's only the ROK blue shinies that are affected.. the EOF ones dont have the LORE tag.</p>

KerowynnKaotic
02-06-2008, 04:32 PM
<p>Erollisi Day seems to be missing from Permafrost?</p><p>Also, Fuel used on the mannequins is odd.  I /bugged it but the Female uses Coal.  </p><p>The Male uses Sandpaper (both T<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />.  It uses the Woodworking table, so should use sandpaper for both.</p>

Jesdyr
02-06-2008, 04:33 PM
.... WHAT ? This is going to be fun .... The item you get is determined on harvest (not on spawn). This means you should be able to keep harvesting that one shiney until it gives you an item you don't have. This means no more "rare"

roces9
02-06-2008, 04:47 PM
<p>Last night I was just thinking that Kunzar Jungle faction quests should give out more faction...</p><p> Thanks for reading my mind!</p>

Cusashorn
02-06-2008, 04:53 PM
<p>Why do the epic quests have to start at 80? I was hoping to use the XP gained from the questline itself to ride my way through level 79 to 80 itself. Now all that XP will just be wasted while I try to go complete other quests in the game to hit level 80.</p><p>*Note: I will not grind my way to 80. I have not turned on combat XP even once since Kunark came out, and I don't intend to even after I hit 80.*</p>

Magic8Ba
02-06-2008, 04:57 PM
<p ><span style="font-size: small;">LU42 is an absolute disappointment with respect to pvp!</span></p> <p ><span style="font-size: small;">One writ at a time – lame</span></p><p ><span style="font-size: small;">Class hunt - the idea is cool - the reality is lame -</span></p> <p ><span style="font-size: small;">Illusionist PvP armor – completely not thought out – more +spell damage?<span>  </span>We max out at about 500-600….<span>  </span>All my current gear is better than this drivel….</span></p> <p ><span style="font-size: small;">450 tokens per? I’d rather just raid….</span></p> <span style="font-size: small;"> </span> <p ><span style="font-size: small;">Farming out that needed illusionist kill for 2p…<img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></span></p> <p ><span style="font-size: small;">- Blink</span> </p>

lilmohi
02-06-2008, 05:01 PM
Sounds like you have to be 80 to start the epic quest. I know you will probably have to be 80 to finish them, but it would be really nice if you could at least start by 78 or so given how long they are bound to be.

Gnobrin
02-06-2008, 05:16 PM
<p>Sorry for some confusion, all...</p><ul><li>Erollisi day did go in with this update but since it's not actually Erollisi day yet, it's not "on" in the servers.  When the holiday comes, it'll be there for your amorous adventures!</li><li>I've let the developers know of the blue shiny issue in case this was not intentional.  </li><li>Too, please note that the Epics are for YOU to find and do, there's no hints given from anyone ar SOE, whether that's from the admins within these forums, the moderators nor the GM's.  The Epics are intentionally a puzzle for you and your fellow adventurers to find, progress through as well as complete.</li></ul><p>~Gnobrin!</p>

de lori
02-06-2008, 05:18 PM
<p>PET WILL NOW KEEP UP WITH THEIR OWNERS:</p><p>Wrong !</p><p>they may move faster...but the issue is their pathing not their speed......pets will still just stand there fading off into the distance if your moving across rough terrain like skyfire mountains.</p><p>This was mentioned as being the main cause of pets lagging behind....and is still leaving conj/necro without pets</p>

Yohann
02-06-2008, 05:34 PM
Please rethink having epic quests start at level 80, Sure make it you have to be 80 to finish but rethink the starting level.

Spakka
02-06-2008, 06:13 PM
Di'Zok language quest is still bugged for Thuuga questline (<a href="http://eq2.wikia.com/wiki/For_a_Few_Coins_More" rel="nofollow" target="_blank">For a Few Coins More</a>)Before update 42 I had the language showing as learnt in my persona window, but still could not read the note behind the Vault of Sel'Nok.   Also the actual language quest was still in my journal as not completed and the npc still had a quest indicator above his head.After GU42 the language quest is now in my journal as completed and the npc does NOT have a quest indicator above his head.   I still cannot read the note on the wall behind the Vault to progress the quest though.This is really fustrating - the quest is now green and I am now almost 80.

Skwor
02-06-2008, 06:39 PM
So a wizards epic starter is in chelsith one of the longest locked and hardest most boring instanaces requiring a full group unlocked and a random drop but other classes can get thier starter in open zones from soloable mobs? Why would you bork one class like that? This is ignorant!

Underarmor
02-06-2008, 06:40 PM
I have to fully agree with you.  Class specific writ kills = horrible idea.  On a low population server such as Vox, some class are very few and far between.  I can literally run around for a month on a daily basis and not run into certain classes.  I was also very displeased with the illusionist pvp armor myself.  Everything is +damage or +spell crit these days, can we say totally BORING.  They need to come up with some new ideas, bring back some procs of some kind.  Even the raid set armor doesn't have any procs, worthless really, and definately not worth pvping for a year to get one piece.

Freliant
02-06-2008, 06:45 PM
<p>/agreed</p><p> If I couldn't solo kill Chelsith Trash, I would be fuming right now.... Still a bit angry, but at least we have the tools to get our starter...</p>

ThadeusOfShibboleth
02-06-2008, 06:52 PM
<p>Propagations no longer effectes proc rates on items, only spells.</p><p>I completely understand this is how it was supposed to be in the first place, but would someone care to explain how exactly 4% is soo overpowered to cause an imbalance?  I don't see it.  Warlocks finally had some group utility and you had to take it away.  Thank you for rendering another AA line useless.  I for one, am not happy at all about this stealth nerf.  You want to fix it, change the description to fit the mechanic, not the reverse.  Why the unneccesary change?  Why?</p>

wuut
02-06-2008, 06:53 PM
<p>Was it intentional that all legendary "overloaded heal" items got nerfed to only proc on caster? If yes, why didnt you mention such a huge nerf in the patchnotes? And what's the reasoning behind such a nerf?</p>

Roald
02-06-2008, 06:55 PM
Horrendous writ system for PvP, everyone is up in arms over just how terrible it is.

biffenbob
02-06-2008, 06:56 PM
<p> The new pvp writ will not work well for at least venekor and I imagine vox.  In order to get 5 tokens, you must kill 9 people or so.  Ok not to bad, can be hard to find pvp at times, but we could scrape by with that.  But then you must kill specific classes, oh that just got alot harder, some classes you just don't see pvping.  Then as a nice cherry on top, exiles as well.  There is one guild exiled on Venekor atm, and only a few of them ever pvp.  That and having to do this 80 times over for one pvp item is not really worth it.</p>

Sandain666
02-06-2008, 06:59 PM
<cite>wuut wrote:</cite><blockquote><p>Was it intentional that all legendary "overloaded heal" items got nerfed to only proc on caster? If yes, why didnt you mention such a huge nerf in the patchnotes? And what's the reasoning behind such a nerf?</p></blockquote>I would lie to know the answer to this as well.

Agonee
02-06-2008, 07:02 PM
<p><span style="color: #00ff33;"><b>I have to whole heartedly agree with the general consensus here. I wasn't apposed of the idea of a writ system, but I was accepting if it enhanced the overall PvP experience. However...in my opinion, introducing class specific targets as well as exile targets would severely defeat that purpose. I foresee this change making PvP far less enjoyable and token consumption far too difficult. Obviously Sony is trying to render people pacified in hopes to ensure them playing the game, but the amount of time and effort it would take to achieve this will only force them to become disinterested and ultimately leave for something less absurd. </b></span></p><p><span style="color: #00ff33;"><b> Aggony</b></span></p>

Pvpmedics
02-06-2008, 07:02 PM
<p>This will be the second place I posted this post. I put it in the PvP discussion as well but a forum moderator said the only way that anything will get done is to put it in the GU 42 feedback area. I was unable to delete my other post so I hope the forum moderator doesnt delete my post because its in 2 places on the forums. </p><p>I have fraps videos of almost every fight I have done on venekor for the past month. After I read about the writs that you guys are posting about I went back and watch those video clips to see what and who I killed. Out of 150 videos, in one month, I killed a total of 3 exiles on venekor server. And im out every day of the week PvPing searching for people to kill and I usually attack anyone I find. I also noticed that 90% of the fights where with a scout, and None of them where necros.  So according to those videos If I was to guess how long it will take me to complete one writ is 3 weeks to a month. So If i complete one writ a month and get 5 tokens it will take me about 6.5 years to get one peice of PvP gear that costs 400 tokens. Wooot im so excited!!!!</p><p>Why dont we just make the writs say:</p><p>I must kill a total 10 evil or exile aligned palyers</p><p>or </p><p>Better yet, I must kill 10 scouts... We all know that scouts are 90% of the population on all the PvP servers. </p><p>These writs are horrible i cant beleive they put them in here like this.</p>

Dishlaw2003
02-06-2008, 07:04 PM
I am going to second the "[Removed for Content]" in regards to the warlock AA ability Propogation.  Why is an ability that has been left in its form since the beginning of EOF suddenly changing to not affect items?  More importantly, why was this not announced in any type of patch notes?  These silent nerfs are what really irritate the player base.  The ability was not gamebreaking in its past form.  Why the change?

Revener
02-06-2008, 07:04 PM
So whats the point on overloaded heal items now that they heal the caster only.Solo? Hardly worth it and waste of an effect on the item .... oh well.

bleap
02-06-2008, 07:12 PM
NOT!....My necro pet sits in one spot when I stop moving. When I start to move again he stays put a good 10-15 seconds after I move. He is running that much behind me. When I use Call Servant, he is summoned, then runs back to where he was summoned from before returning or attacking. Pet classes make sure your pet is by your side before you attack something...

Ryman
02-06-2008, 07:15 PM
<p>  PvP writs would have been cool if it didn't target specific classes or need two exile kills. I know for a fact that I have only killed one exile over the past few months. Please reconsider this. </p><p> -Ryman, Nagafen</p>

Csky
02-06-2008, 07:20 PM
<p>can we just get rid of the PVP reward/penalty system so we can have some quality PVP</p><p>no writs, no PVP armor, no death K/D ratio penaltys and just run the servers like any other server with the added dangers and excitement of PVP.</p><p>people dont join a PVP server because they dont want to PVP</p><p>no one wants to PVP with the reward/penalty system anyway all its done is push quality PVP out of the game and turn it into a gankfest no one wants to participate in except gank squads farming tokens who wont have anyone left to play with soon</p><p>pleas focus on this wonderful game you guys created and not the PVP rewards/penalties/stats and PVP will work itself out</p>

Zexybeast
02-06-2008, 07:25 PM
<p>Dear Sony,</p><p>While the players of the pvp servers sincerely appreciate your attempt to rectify the problems with the token system, there seems to be a rather large problem with the new one, as well. While it may not have occured to you to check first, but there are approximately 30 exiles on the Venkor server, of which perhaps 10 or so pvp on a regular basis. (Meaning, once every other day at the least). Essentially, you have ensured that no tokens will be received by anybody. And as for the class specific? Again, it's already been proven through a multitude of other posts that the population on Venekor is already somewhat small, and as such finding *any* pvp can be difficult at times. Finding specific classes? Might as well hang up my sword and get back to crafting. Either way, I implore you, as an organization, to in some way fix what you just broke. Asking to kill 10 con enemies not on recent? Completely understandable. This current system is, however, unacceptable. Please don't allow this game to die, as so many others have before it.</p><p>Thanks for the consideration,</p><p>Zexy and the Venekor population</p>

Terrat
02-06-2008, 07:27 PM
naja dann nochmaldis update is the latest and i delete my accounts in 2 week wen soe dis update not change

Sightless
02-06-2008, 07:30 PM
<p>What will it take to get the new PvP gear under the new writ system?</p><ul><li>580 writs</li></ul><p>or at minimum (if you play 24/7)</p><ul><li>24 days (If you finish 1 writ an hour)</li><li>72 days (If you finish 8 writs a day)</li><li>145 days (If you finish 4 writs a day)</li><li>290 days (If you finish 2 writs a day)</li></ul><p><u><b>This doesn't include PvP jewelry, weapons, et cetera.</b></u></p><p><span style="font-size: small;">On venekor you're lucky to see one exile a day, and I see maybe one coercor, troubador, dirge, and illusionist a week.</span></p><p>Who has this much time? I won't see a full set of PvP gear before the next expansion comes out.</p>

Zexxii
02-06-2008, 07:32 PM
<p>the pvp writ system would work fine if you  just upped the amount of enemies, not freeport, not exiles, just enemies, instead of having to kill them both.  Make it kill 20 enemies, or something.</p><p> Exiles don't pvp, they raid, it's why they are exile, to raid better.  At the very minimum, you MUST remove the exile requirement.  oh, and make it so raids don't get updates, you shouldn't get quest updates in a raid anyway right?</p>

Armironhead
02-06-2008, 07:38 PM
<cite>Magic8Ball wrote:</cite><blockquote><p><span style="font-size: small;">LU42 is an absolute disappointment with respect to pvp!</span></p><p><span style="font-size: small;">One writ at a time – lame</span></p><p><span style="font-size: small;">Class hunt - the idea is cool - the reality is lame -</span></p><p><span style="font-size: small;">Illusionist PvP armor – completely not thought out – more +spell damage?<span>  </span>We max out at about 500-600….<span>  </span>All my current gear is better than this drivel….</span></p><p><span style="font-size: small;">450 tokens per? I’d rather just raid….</span></p><p><span style="font-size: small;">Farming out that needed illusionist kill for 2p…<img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></span></p><p><span style="font-size: small;">- Blink</span></p></blockquote>pvp writs are absolutely awful.  What were they thinking? or is it simply a case that they werent?  The way the game is set up, there are always going to be some class that another class cannot reasonably kill.  Hence Class specific writs mean that for people that solo its going to be impossible to complete certain writs.  Also on vox and ven given the low pop, its going to be impossible to find certain less popular classes of toons -- that combined with the obscene amount of tokens needed means that for the average vox/ven player, we are never going to see token gear.  At least with the old system, I knew that eventually I would get enough tokens for some gear, it suxs that now it is unlikely that I ever will.

Azol
02-06-2008, 07:44 PM
<p>Worst PVP change. Ever.</p>

Raidyen
02-06-2008, 07:46 PM
<p>Should be able to start epic quests at 71+.</p><p>PvP Writs.</p><p>Remove class specific component + exile requirement.  This is an unrealistic way to do the writ system.  It is entirely dependant on Luck that you find the 2 classes you need, its not like people walk around without having /anon on.  Also Exiles on Venekor and Vox are not common enough to find 2 of.  I have a better chance of finding 20 freeps that are out soloing then i do finding 2 exiles that arent in a raid.</p>

bleap
02-06-2008, 07:54 PM
Sounds to me that the reason the epic starts at level 80 is because you have to go into instances that require that level to be effective...If it requires level 80 raid instances to aquire an epic weapon, SOE just effectively told more than half of their customer they can never have one...unless they join a raiding guild that is...I wonder how long it will be before we start getting spam from companies charging $199.95 to take you into a raid instance to get your epic??

Oobo
02-06-2008, 07:55 PM
im just wondering are you Devs trying to kill pvp? i mean LU after LU you manage to make the system MORE jacked up..i mean titles are terrible...pvp now is jacked..do you guys test anything?..i mean does your Devs even play the same game as us? pls take a common sense look at what your adding to the game i mean these pvp writs kill the solo aspect of the game and i understand the game is a group based game but NOT everyone can play the right hrs to find full groups....i mean your writs update in raid form, how the heck is that in anyway pvp skill? raid to gank solo-group and get rewarded? this system like the title system incourages people to raid pvp...if you dont beleive me i got the SS fom this morning..7 raids going in kylong..=(

Pvpmedics
02-06-2008, 07:58 PM
<p>I have one more thing to complain about <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Why would you put +6 Melee crit chance on the mystic PvP armor when our class is already 100% melee crit chance? That is a bit pointless no? Cant you change that to somthing usefull like +5 to casting speed or somthing jesus. Did you guys even test this update why did it take so long for this update to come out if you where going to [Removed for Content] up the PvP? </p>

Unfeter
02-06-2008, 08:05 PM
I actually logged off tonight in disgust with the pvp writs.  PVP in Kunark is an absolute travesty if your a Q.  It was bad before but now... now its worth logging off about, and when a game makes you log off rather than encourage you stay logged in, there is something wrong somewhere.

Csky
02-06-2008, 08:29 PM
<p>SoE needs to realize that ganking and zerging people isnt PVP.its ganking and zerging for a reward and comes with no quality gameplay  :p</p><p>just give us a priest of discord and save us the grief of being a token vendor for gank squads</p>

Soulforged_Unre
02-06-2008, 08:34 PM
<cite>bleap wrote:</cite><blockquote>Sounds to me that the reason the epic starts at level 80 is because you have to go into instances that require that level to be effective...If it requires level 80 raid instances to aquire an epic weapon, SOE just effectively told more than half of their customer they can never have one...unless they join a raiding guild that is...I wonder how long it will be before we start getting spam from companies charging $199.95 to take you into a raid instance to get your epic??</blockquote>Have you read anything that was said about the epic before coming here and making grandiose assumptions and accusations?Didn't think so.The epic quest, as has been described by dev's, is similar format to the SoD line, you do group/solo content to get your legendary (or whatever format its in) version, and then, if you want to get the uber version of the epic, you raid. Hence, everyone can get an epic, but if you want to get the best version, it'll be from raid updates, like it should be.

Brimestar
02-06-2008, 08:37 PM
<p>There are several different discussions and arguments that can be made from a PvP standpoint on the new LU....The possible "death" aka ending of solo/duo pvp is one...The amount of ppl forming raids and pvpn is crazy. I for one hate raid pvp cos all it is is button mashing. I do, however, group pvp along with solo/duo. Do I think things will settle down...Yes...End of duo/solo pvp...Hope not...But after the dust setttles its this class specific kills necessary to complete a writ that boggles my mind.  Do you know how many troubadors pvp? Defilers (and I'm talking about on Nagafen, I'm sure on Vox or Venekor its alot worse). If you, as devs, are dead set in have specific requirements, make it sub-class (bard, druid) or generic (fighter/scout/priest/mage).  Meet us half way on this if anything. I don't think it should be specific anyways. I think it should just be kill X amount. But if there has to be a requirement like that, make it generic....</p><p> Also, why not bring back random token drops...Just 1 token....For killing the random person you happen to come along.  Make the drop rate less, I don't care. But allow those ppl who have only 1-2 hours to play a day to gain some tokens while working on their pvp writ.  </p>

bleap
02-06-2008, 09:00 PM
<cite>Charons@Unrest wrote:</cite><blockquote><cite>bleap wrote:</cite><blockquote>Sounds to me that the reason the epic starts at level 80 is because you have to go into instances that require that level to be effective...If it requires level 80 raid instances to aquire an epic weapon, SOE just effectively told more than half of their customer they can never have one...unless they join a raiding guild that is...I wonder how long it will be before we start getting spam from companies charging $199.95 to take you into a raid instance to get your epic??</blockquote>Have you read anything that was said about the epic before coming here and making grandiose assumptions and accusations?Didn't think so.The epic quest, as has been described by dev's, is similar format to the SoD line, you do group/solo content to get your legendary (or whatever format its in) version, and then, if you want to get the uber version of the epic, you raid. Hence, everyone can get an epic, but if you want to get the best version, it'll be from raid updates, like it should be.</blockquote>The EPIC weapon (Epic...Defintion...Heroic, Majestic, impressively great...The BEST) is the fabled version...the legendary weapon might turn out to be nice...but it's not EPIC by defintion...SO...like I said, to get your EPIC weapon you will have to be in a raid guild...But thanks for playing...

seahawk
02-06-2008, 09:13 PM
<cite>Sightless wrote:</cite><blockquote><p>What will it take to get the new PvP gear under the new writ system?</p><ul><li>580 writs</li></ul><p>or at minimum (if you play 24/7)</p><ul><li>24 days (If you finish 1 writ an hour)</li><li>72 days (If you finish 8 writs a day)</li><li>145 days (If you finish 4 writs a day)</li><li>290 days (If you finish 2 writs a day)</li></ul><p><u><b>This doesn't include PvP jewelry, weapons, et cetera.</b></u></p><p><span style="font-size: small;">On venekor you're lucky to see one exile a day, and I see maybe one coercor, troubador, dirge, and illusionist a week.</span></p><p>Who has this much time? I won't see a full set of PvP gear before the next expansion comes out.</p><p>.</p></blockquote><p> <b><span style="font-size: small;color: #cc0000;">WELL SAID!! very nice perspective you put on this new writ system.</span></b> </p><p>Personally, the idea behind writs is a good one, but currently the implementation of this new idea is just horrible.  Please take a second look at your current writ system and make the necessary adjustments.  Many posters have already come up with some really good ideas and it should not be hard to correct this.</p><p>As it is now, it is not even worth it.  I was  hoping to just gear myself out in pvp gear, now I guess I will start raiding again.  /sigh</p>

MrMojo
02-06-2008, 09:54 PM
yup, i've killed about 40 people so far today... no tokens yet, i cant find a wizard, or the exiles... hm.  i think it could be, for the 3-4 days a week i get to play, about 1 month per writ.  for 1 peice of the pvp armor, it looks like it is going to be about 2000 kills or so at this rate.  thank you sony for your poor idea

Slingchrist
02-06-2008, 09:57 PM
I'll try hard to keep this polite.I'm quite upset with the new PVP system now in effect. As of this evening, the PVP server, for me, is all but pointless. Let's examine a few things:One can't level-lock anymore, which is a mixed blessing. On one hand, no more lockers in fabled griefing the crap out of island-geared. On the other, no choice but an inexorable crawl towards T8. Okay, so say people get to T8. Almost all the quests from 70-75 are solo quests, which means it's hard to get a group to do them. Okay, not a big deal, except for the level 80s in "Holy wow, that quested gear blows my Fabled T7 gear out of the water" weapons, jewelry, and armor who delight in ganking the crap out of you while you're trying to quest (eight times in ten minutes last time I tried, not counting specific Qeynosians who grief repeatedly). Now with this shareable PVP writ system, we have essentially raids swooping down on single (or hey, let's go with even a nice full group) and blank them in no time flat. Raid PVP = fun? Not for this little ratonga. It probably isn't even a sense of accomplishment or pride for the raided losers. It's just that they all want their PVP gear, so may as well raid up. Maybe after entire guilds have their Officers and Senior Members PVP-geared, things will quiet back down. I think someone calculated it'd be somewhere around 90 writs for one piece of gear. Doesn't sound like it's going to quiet back down.So the game is now geared towards T8 raid-v-raid PVP. How is that skill? How is that even remotely fun? Answer for me: It isn't. Not in the least. If I want Button-Mashing, I'll go play Tekken and save myself a lot of money and frustration. I obviously can't speak for everybody, but tonight on Nagafen, I didn't hear one person in the 70-79 channel who felt that this was anywhere near a good idea. But on the bright side, maybe SOE will acquire MORE MMORPGs that are about to come out and still retain people who are finally tired of all the nerfs, all the overpowered ludicrousness of some classes, and tired of the absolutely pitiful attempt to "balance" the game, and still keep those customers' money. /bitterly disappointed

Gnobrin
02-06-2008, 10:03 PM
<p><b><i>FYI in regards to PVP!</i></b></p><p>The Exile requirement in writs will be removed in tomorrow morning's update.  If I hear more in regards to this, I'll let you know!</p><p>~Gnobrin! </p>

Spyderbite
02-06-2008, 10:14 PM
<cite>Dangerous@Nagafen wrote:</cite><blockquote>So the game is now geared towards T8 raid-v-raid PVP. How is that skill? How is that even remotely fun? Answer for me: It isn't. Not in the least. If I want Button-Mashing, I'll go play Tekken and save myself a lot of money and frustration. </blockquote>I don't have an opinion as of yet about the Writ system. But, I did want to mention that you're only giving two extremes of the spectrum as examples. PvP in EQ2 does not gravitate around only two choices. Lock & Twink or T8.There is plenty of PvP in T4-T6 and always has been. And, it requires a lot of talent because people aren't always fabled out or roaming in raid groups.People always think in a bi-polar manner when it comes to PvP. It isn't just T2 or T8.. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" />Anyways.. as I mentioned, I'm reserving my judgement as far as writs are concerned. Exiles have been removed from the equation which is cool. What I'm having a problem with are the people paying each other to log in to their opposite faction alts so they can finish a writ. I'd hate to see it come to a point that you can only have toons from one faction on a pvp server.. but, common. People are already exploiting the new system 20 minutes after it goes live. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" />Edit: Hate to waste the GM's time and make them the "Exploit Police" but it would probably be a good idea to have a few of them monitoring the public chats where people are doing constant "LFK" (Looking for Kill) requests in a search for people's alt kills in return for payment. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

AutumnKiss
02-06-2008, 10:16 PM
<cite>Brimestar wrote:</cite><blockquote><p>There are several different discussions and arguments that can be made from a PvP standpoint on the new LU....The possible "death" aka ending of solo/duo pvp is one...The amount of ppl forming raids and pvpn is crazy. I for one hate raid pvp cos all it is is button mashing. I do, however, group pvp along with solo/duo. Do I think things will settle down...Yes...End of duo/solo pvp...Hope not...But after the dust setttles its this class specific kills necessary to complete a writ that boggles my mind.  Do you know how many troubadors pvp? Defilers (and I'm talking about on Nagafen, I'm sure on Vox or Venekor its alot worse). If you, as devs, are dead set in have specific requirements, make it sub-class (bard, druid) or generic (fighter/scout/priest/mage).  Meet us half way on this if anything. I don't think it should be specific anyways. I think it should just be kill X amount. But if there has to be a requirement like that, make it generic....</p><p> Also, why not bring back random token drops...Just 1 token....For killing the random person you happen to come along.  Make the drop rate less, I don't care. But allow those ppl who have only 1-2 hours to play a day to gain some tokens while working on their pvp writ.  </p></blockquote><p>Well said.</p><p>The issue of the shrinking is also something that needs to be addressed.  The problem was not in shrink itself, but in the STACKING of said shrinks.  I could use my LoN cloak and a Totem of the Cat, turn on my "show illusion" and be small enough to fit in a harvesting node and not be seen.  Or targetable, since tabbing on such a small character was impossible.</p><p>So shrink itself should not have been removed, but the ability to stack shrinks should have.  Also, fix the tabbing issue where players have difficulties tabbing on smaller players using a shrink illusion.  I purchased hundreds of LoN booster packs for my cloak so I could be smaller.  Not to avoid PvP - but because I prefer to be smaller.  You took that option away from me and did not provide me with any value in return.</p><p>So between the writs requiring specifics and the complete removal of the shrink ability, you guys were way off the mark here.  Listen to your players and actually determine what the issues are before you go fixing things.  If you don't, you end up with a mess like this - more problems, and fixes that are inappropriate for the issue.</p>

Taamerlane
02-06-2008, 10:48 PM
aside from the pvp writs.. which i am absolutely disgusted with.. (just removing the exile requirement is not enough of a fix)the Bruiser heal is also nerfed.the 10% from the 5 aa points i spent does not seem to apply any more.please look at this if it is a bug.. or at least own up to a nerf and post it in the dam update notes.

Prophecy
02-06-2008, 10:53 PM
<p>Shrinking:</p><p>As the above poster noted, the problem wasnt the initial shrink...it's the STACKING of shrinks. Why not set the cap for total shrink at 50%? 40%?</p><p>I, myself, hate large avatars, but I rolled an ogre guardian for the racial traits. The ONLY reason I even considered rolling an ogre was because I had a Legends of Norrath cloak stashed away. So now, I'm level 74 and have this huge avatar that I really dislike playing. At 50% shrink the ogre was about the size of a large dwarf which was my plan from the start.</p><p>I'm sure there are ALOT of folks on pvp servers that use shrink items to help them navigate dungeons easier or because they simply don't like large avatars. Alot of LoN cloaks went to waste because of the shrink panic. </p><p>The problem wasnt the 50% shrink, it was the multiple stacking of shrink items.</p><p>Just remove the multiple shrinks and you will make alot of people that have used vet rewards and LoN clcoaks very happy.</p><p>After all, a happy customer is a paying customer, right?</p>

Laoch69
02-06-2008, 11:06 PM
<p>edit: it seems it was mentioned earlier that the blue shiny lore items were not intentionally..ignore my post <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p><p>I know it has been mentioned a few times in this thread already, but as a person who has recently just completed the "kunark expert adventurer goggles" collection quest, and then a week later the blue glowies are now flagged as lore, well this hardly seems fair at all.</p><p>Many of us spent oodles of platinum to finish that quest, because the glowies are so hard to get to begin with.  And then, when you think you have a chance to make some of that investment back, the game changes the mecahnics so you can't??!</p><p> Please change it back!</p>

-Arctura-
02-06-2008, 11:37 PM
(( While it is appreciated that effort that goes into new content, I agree with Brimestar in that perhaps the class restriction should be amended to only an Arch-type restriction, if any.like others, i am in favor of -removing the class restriction.-OR - as an alternative, changing class restriction to Arch-type restriction -No quest updates while in pvp RAID-reisntating Shrink, however restricting the stacking of shrink, or instead fixing the targeting of small targets that some people claim exists. Either way, something needs to be changed to make this new token system as great as it was expected to be. It still has a chance to be great, it only needs now to be tweaked in either of the two above ways, with the addition of a Raid-ban on pvp writ updates.PS. also consider boosting the token rewards AND kill requirements, perhaps kill 50 and receive 25 tokens <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" />

Krile
02-06-2008, 11:42 PM
Heroic version of the necromancer epic where you must kill Qurst is to difficult for the average player.With 2 necormancers, 2 healers, 2 tanks we continued to die nearly instantly.Please tone down the mobs difficulty as it was dropping our raid geared berserker to 50% in 1 hit, which is a bit absurd.

Cythen
02-07-2008, 12:15 AM
<cite>Sightless wrote:</cite><blockquote><p>What will it take to get the new PvP gear under the new writ system?</p><ul><li>580 writs</li></ul><p>or at minimum (if you play 24/7)</p><ul><li>24 days (If you finish 1 writ an hour)</li><li>72 days (If you finish 8 writs a day)</li><li>145 days (If you finish 4 writs a day)</li><li>290 days (If you finish 2 writs a day)</li></ul><p><u><b>This doesn't include PvP jewelry, weapons, et cetera.</b></u></p><p><span style="font-size: small;">On venekor you're lucky to see one exile a day, and I see maybe one coercor, troubador, dirge, and illusionist a week.</span></p><p>Who has this much time? I won't see a full set of PvP gear before the next expansion comes out.</p></blockquote>This was COMPLETELY well said.  This new writ system is ridiculous.  And I agree with Brim.  I'd go for archtype/# of kills per writ, but this is crazy.  Especially if you solo pvp as a bard.  Yeah, you're really going to find that killable warden, aren't you? Pft.I don't have 290 days.  I spent all night looking for a freakin' warden I could kill too and nothing.  So I got 0 writs done.  Yeah, I could delete it and take another one.  But I'm not a hardcore gamer.  I work.  I have a family.  I have an upcoming wedding.  I won't be able to meet these requirements and I think it's a completely horrible update.

Svetty
02-07-2008, 12:51 AM
I would like to discuss the complete removal of shrink from the PvP servers.  I play on Nagafen and use shrink on 6 of my 7 characters.  The only character I do not use it on is my faerie.  This is because I get motion sick.  I have a very limited range of races I can play because of this.  The tallest race I can play is a high elf but there are limiting factors to the ability to play this race.  I must make them as small as possible at character creation and I cannot play them in dungeons.  The rapid, bouncing perspective changes are too extreme in dungeons and cause me to become extremely motion sick if I am in such a zone for more than 5 minutes.  When using a shrink item, the moppet illusion with the illusion turned off to be specific, the perspective shifts are less extreme allowing me to play.  Any race that is larger than a high elf is unplayable for me because of the bouncing motion they have.  Of the available small races faeries are the only one I can play because they do not bounce when moving but I would prefer to not have 7 faeries.  I do like some variety.  Several people have suggested I use different illusion forms to counteract this.  My high elf is level 37 and so far I have not found a single illusion that I can play without getting sick.  They all bounce oddly and, again, it makes me motion sick.  I have attempted to play in first person, as well.  This is very disorienting and makes me motion sick faster than anything else.  This makes me extremely sad because the Everquest games are the only MMO's I have found that I can actually play, with restrictions, without getting ill.  I have been playing Everquest/Everquest 2 off and on, more on than off, since 2001.  My husband and I both enjoy the game and it is the only one we can play together.  We started playing PvP and now straight PvE is boring for both of us.  I have tried playing on a PvE server recently and that missing element of danger has caused it to just be lackluster.  Sadly, I fear that this change could be the straw that broke the camels back to cause us to quick playing the game. Looking at the situation and the reason for the removal shrink seems flawed.  Removing the ability to stack shrink items seems to be a better solution to the issue than removing shrink all together.  If they would put shrink back into the game with that type of restriction it would definitely keep me and, by proxy, my husband playing the game.

Signal9
02-07-2008, 01:00 AM
I've noticed that my bruiser's heal appears to have lost 10%.  Please look into this.My Coercer's charmed pet damage appears to be approximately 50% of what it should be at master level.  I'll have to do further testing against an Adept3 version I have, but at first glance the reduction is glaring.  This leaves a rather unstable footing to the solo path for coercers.Edit:  I note that the patch notes cite a Coercer charm pet reduction for PvP servers.  Why was this applied to PvE servers?  It needs to be reverted immediately.

ke'la
02-07-2008, 01:11 AM
<cite>bleap wrote:</cite><blockquote>Sounds to me that the reason the epic starts at level 80 is because you have to go into instances that require that level to be effective...If it requires level 80 raid instances to aquire an epic weapon, SOE just effectively told more than half of their customer they can never have one...unless they join a raiding guild that is...I wonder how long it will be before we start getting spam from companies charging $199.95 to take you into a raid instance to get your epic??</blockquote>Um to get the Legondary version of the Epic weopon you will not have to do ANY Raid content, though you do have to Group, wich makes sence. Now to get the Fabled Version of your Epic Weopon you WILL have to Raid, wich makes sence, I mean think about it to fully empower your EPIC weopon you really should have to fight EPIC creatures.

ke'la
02-07-2008, 01:18 AM
<cite>bleap wrote:</cite><blockquote><cite>Charons@Unrest wrote:</cite><blockquote><cite>bleap wrote:</cite><blockquote>Sounds to me that the reason the epic starts at level 80 is because you have to go into instances that require that level to be effective...If it requires level 80 raid instances to aquire an epic weapon, SOE just effectively told more than half of their customer they can never have one...unless they join a raiding guild that is...I wonder how long it will be before we start getting spam from companies charging $199.95 to take you into a raid instance to get your epic??</blockquote>Have you read anything that was said about the epic before coming here and making grandiose assumptions and accusations?Didn't think so.The epic quest, as has been described by dev's, is similar format to the SoD line, you do group/solo content to get your legendary (or whatever format its in) version, and then, if you want to get the uber version of the epic, you raid. Hence, everyone can get an epic, but if you want to get the best version, it'll be from raid updates, like it should be.</blockquote>The EPIC weapon (Epic...Defintion...Heroic, Majestic, impressively great...The BEST) is the fabled version...the legendary weapon might turn out to be nice...but it's not EPIC by defintion...SO...like I said, to get your EPIC weapon you will have to be in a raid guild...But thanks for playing...</blockquote><p>Ok so you want to get your EPIC weopon without doing anything  Heroic, Majestic, or impressively great. Now that we are clear on that do you want an instant lvl 80 button too while they are at it? Oh and while there at it the can add an NPC that hands out the Avatar loot instantly.</p><p>BTW, just so you know I am a SOLOIST that more then likly won't even see the Legondary Version of my epic until it is well gray, I just someone who thinks an EPIC reward should require an EPIC acheivement</p>

Laretha
02-07-2008, 01:44 AM
<p>Propagation change, no longer effects items? </p><p>Can we please get some feed back as to whether this was a fix to the aa line or an error.  This change has a huge effect on my class, utility and gear that I had had taken a lot of work time and energy to get. </p><p>Next there was no mention to this is the notes and find that rather odd that such a fix, if that is what it is was never mentioned!</p><p> This honestly screws up our dps, gear and causes more fustration as it screws a whole AA line and makes it kinda pointless.</p><p>Looking  forward to your response.</p>

Enoe
02-07-2008, 01:47 AM
Im a Guardian from Venekor PVP server - I completed today 2 pvp writs - LOL it may be best result in Queynos today i've heard.Anyway we all know now that Exiled will be gone from writs - good for them, and bless for all others.I dont see much problem with classes as well. You just delete quest and get new one until u get in writ classes most common.Today we killed 70 freeps+ but i dont think we were lucky enough to find coercer or inqui or sk.I see however big problem with amount of tokens u can get now. As someone above said u need like almost 1000 writs to get set, weapon and jewelery. So it can take us like year or two on Venekor's dying pvp.I think you should increase amount of tokens in rewards and/or make more pvp writs like listed below.I will name it like quests for Queynos, we dont really care about faction status or golds but its nice too so i will not mention other rewards but tokens.You would be able to pick one of the follow at one time:1. kill 10 freeps/exile - reward 5 tokens2. kill 10 freeps/exile hunters/slayers - reward 7 tokens 3. kill 10 freeps/exile destroyers/champions - 10 tokens4. kill 10 freeps/exiles dreds/generals - 15 tokens5. kill 10 freeps/exiles masters/overseers 20 tokensIn addition you would be able to pick one of the follow:1. kill 3 specific classes - reward 5 tokens2. kill 5 specific classes - reward 10 tokens3. kill 7 specific classes - 15 tokens4. kill 9 specific classes - 20 tokens*5. kill 12 specific classes - 25 tokens*6. kill all 16 classes - 30 tokens*And in addition maybe this ones - you could pick one  at the time1. Kill 3 in class grp (like fighters/scouts/healers/casters) in 1 h - reward 5 tokens2. Kill 5 in class grp (like fighters/scouts/healers/casters) in 1 h - reward 10 tokens3. Kill 8 in class grp (like fighters/scouts/healers/casters) in 2 h - reward 10 tokens*I know maybe amount of tokens in quests from 4 to 6 i may be high but in Venekor reality u may do them like everything from 12h to one week or so.It is just a thought to make a PVP server to start doing pvp at all. Before update you could spend hours and all what u gain was like 10-20 dead farmers.On the other hand - Epic Weapon line for guardian. I dont know how it work in other classes but you demand form guards to finish 2 heritage quests from t5. If someone like me - didnt do them before (rewards sux) its kinda unfair. I have my 140 aa so i worked hard questing - did 800+ i think and why u make me to do gray quest now? You really think it is fun for me or any other guardian in my position? This is a game! It suppose to be FUN! So plz reconsider this unfortunately demand. I wouldnt mind for example if u would want for all classes to have finish SoD legendary 1st. At least it is still green zone on last stage of quests. And if it would be requirement for ALL classes. 

Brimestar
02-07-2008, 02:00 AM
<cite>Cythen@Antonia Bayle wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote><p>What will it take to get the new PvP gear under the new writ system?</p><ul><li>580 writs</li></ul><p>or at minimum (if you play 24/7)</p><ul><li>24 days (If you finish 1 writ an hour)</li><li>72 days (If you finish 8 writs a day)</li><li>145 days (If you finish 4 writs a day)</li><li>290 days (If you finish 2 writs a day)</li></ul><p><u><b>This doesn't include PvP jewelry, weapons, et cetera.</b></u></p><p><span style="font-size: small;">On venekor you're lucky to see one exile a day, and I see maybe one coercor, troubador, dirge, and illusionist a week.</span></p><p>Who has this much time? I won't see a full set of PvP gear before the next expansion comes out.</p></blockquote>This was COMPLETELY well said.  This new writ system is ridiculous.  And I agree with Brim.  I'd go for archtype/# of kills per writ, but this is crazy.  Especially if you solo pvp as a bard.  Yeah, you're really going to find that killable warden, aren't you? Pft.I don't have 290 days.  I spent all night looking for a freakin' warden I could kill too and nothing.  So I got 0 writs done.  Yeah, I could delete it and take another one.  But I'm not a hardcore gamer.  I work.  I have a family.  I have an upcoming wedding.  I won't be able to meet these requirements and I think it's a completely horrible update.</blockquote>Not everyone is a hard core gamer SOE dev team...I had, b4 the LU 42....393 tokens to my name...After the LU I have gained 0....Why, cos I spend 15 minutes looking for that good combonation of classes to kill, then spend the rest of my limited game time to kill those specific classes.  Before I could log in for an hour and maybe get 10 tokens and log off...Now I spend 2-4 hours and get 0. Remove the class restriction, if anything...I understand you want to encourage pvp, but this is not the way. Ppl are right, no one in the 70-79 channel is lauding this LU. I didn't think pvp tokens was a broke system in the first place...But it definitely is now.

Beastmage
02-07-2008, 03:00 AM
<cite>Sandain666 wrote:</cite><blockquote><cite>wuut wrote:</cite><blockquote><p>Was it intentional that all legendary "overloaded heal" items got nerfed to only proc on caster? If yes, why didnt you mention such a huge nerf in the patchnotes? And what's the reasoning behind such a nerf?</p></blockquote>I would lie to know the answer to this as well.</blockquote><p>ditto to knowing, it should have at least been mentioned in the patch notes because that is a pretty significant change to them.  Granted, the items were extremely powerful and probably could have used another toning down like before, but to completely nullify their usefulness was a bit much.</p><p>If the grp heal was too much it should be changed to target of spell cast, not self heal. Like the Mace of Countenance from PHH.</p>

stinkpickle30
02-07-2008, 03:27 AM
<cite>Signal9 wrote:</cite><blockquote>I've noticed that my bruiser's heal appears to have lost 10%.  Please look into this.My Coercer's charmed pet damage appears to be approximately 50% of what it should be at master level.  I'll have to do further testing against an Adept3 version I have, but at first glance the reduction is glaring.  This leaves a rather unstable footing to the solo path for coercers.Edit:  I note that the patch notes cite a Coercer charm pet reduction for PvP servers.  Why was this applied to PvE servers?  It needs to be reverted immediately.</blockquote>I have tested and confirmed that on PvE servers pets do indeed do 1/2 of their prepost damage.  Was this intended?  If so, it is really a hot poker in the eye for the solo Coercer.

Amphibia
02-07-2008, 07:24 AM
Thank you for listening to the community and removing exiles from the PvP writs. Please remove the class specific requirement too, and it's all good. Special class requirements for completing a writ is just not realistic, and completely kills solo and small group-PvP. Just make it X amount of kills for X amount of tokens, and leave it at that. Please....

swedago
02-07-2008, 07:35 AM
<cite>Scoxa wrote:</cite><blockquote>Please rethink having epic quests start at level 80, Sure make it you have to be 80 to finish but rethink the starting level.</blockquote><p>I am 80 yet I totally agree.  In eq1 an epic was an epic because it was accomplished as you progressed in levels.  Gave it a longer, and more memorable lifespan in the building of your character.</p><p>I think some feedback prior to the level decision would have been nice.  It is always good business to consult the consumer before you launch a product <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>I have 2 level 80 toons already, and the waste of AAxp doing this quests may me not even want to start it until next expansion when I am able to gain more AAxp.</p>

TonlinT
02-07-2008, 07:57 AM
<cite>Gnobrin wrote:</cite><blockquote><p>Here's your source to give feedback in regards to Game Update 42!  Please note that this is <b><u>NOT</u></b> a "wishlist" thread, this is a thread to voice issue in regards to the recent game update and what was implemented.  If there's stray topics introduced, they will be removed to ensure that only present game issues remain for developer review.</p><p>~Gnobrin!</p></blockquote><p>It is being reported that charmed pet damage has been drastically reduced on PVE as well as PVP, but there is no mention of this in the update notes. Is this intended? If so, why no mention in the notes? if not, when can we expect this to be rectified? </p><p>Thanks.</p>

lmhotep
02-07-2008, 08:26 AM
<p>Stealth nerf for fury/warden:</p><p>Charm animal apears to not be able to charm the sabrecats running arround in ROK.</p><p>This aa line was almost useless in KOS/EOF as alot of the animals running arround there werent tagged as animal.In ROK it became a tad more usefull with all those cats running arround so i realy question why a cat all of a sudden isnt an animal?</p><p>Please fix this, as it just took away alot of our solo ability....</p>

Sigunn
02-07-2008, 08:53 AM
<p>Coercer charmed pets did not need nerfing in PvP - only the one in Kunzar Jungle. </p><p>Coercer charm pets in PvE being nerfed is even worse and completely not needed.</p><p>Please SoE, do not break the overall utility of coercer charm because one single mob was messed up in PvP. Nerf the Kunzar pet only, and get the others back to the way they were!</p>

Errolflynn
02-07-2008, 09:13 AM
I was looking forward to Update 42 but a few things have spoiled it for me. <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" />Instead of fixing the band of Thuuga and making it +75 spell damage as stated in the test notes the 11th hour change to make a new ite but this time an earing. So if I want to swap I will now have an empty Wrist slot and one too many earings.Breaking/Nerfing the Warlock propagations AA ability so it doesn't work on items.Breaking/Nerfing Coercer pets so they do half damage in PvE.At least then first one was mentioned in the Update notes.

Rattfa
02-07-2008, 09:27 AM
<cite>Kalyai wrote:</cite><blockquote><p>Shrink...</p><p>Why was this removed completely from PvP servers?</p><p>The problem comes from the shrinks STACKING with shrink or other effects...not from 1 shrink itself.</p><p>Since you took shrink away, you need to change the graphic or make it bigger or something for the REALLY untargettable cat totem...that thing is MUCH smaller than most races can get...</p><p>The rest of the patch looks great, but removing something that your player base either earned from a 4 year vet reward or spent RL $$ on boosters to get is absolutely preposterous!</p></blockquote>I agree with that completely. Cat illusion is way smaller and harder to target than any single billy illusion or lon cloak. STACKING was the issue, yet devs took the lazy way out and removed shrink completely. Way to go.PvP writs, with the removal of the exile requirement they are pretty good imo. Got about 100 kills in 2-3 hours of PvP lastnight which probably would have meant 25 tokens or so had exiles not been a requirement.

Jacien
02-07-2008, 10:07 AM
Oh my god!Does EVERY writ want people to kill that poor troubador?!I'm so NEVER going to log on my troub again.It's like a benny hill episode, there's like 5 full groups chasing me around anytime I go outside!Why did I get a target painted on me by sony?/cry

Junaru
02-07-2008, 10:47 AM
Was devastating fist meant to be nerfed? The update notes said you fixed it so it would land on named mobs and no longer crit. But now it treats named mobs as epic mobs doing only a few 1000 damage at best. 4k to 5k for a 10s stifle seems a bit weak don't you think? If this change was meant to happen (great job on the update notes then) then atleast bump the epic damage up to 20k or so. Going from 25%hps to 4k is a HUGE nerf.

Feiyd
02-07-2008, 11:19 AM
I have a gripe about GU 42.....why were raid mobs made more difficult without letting anyone know? Last night we zoned in to Chamber of Destiny to farm the Leviathan like we have for the past month.....only to encounter a new aoe that wiped all of us. Not wanting to relearn an encounter we have already mastered we bumbled over to Veeshan's Peak to continue our progress in the zone. Much to our surprise we found the same problem on another named...cant remember which one it was but it's the 3rd one on the list from the quest you get. Another new aoe that wiped us, where as before we had killed him without this aoe. Now, we are very glad that we have at least made it to Veeshan's before these changes were implemented. I just want to know why they were. Getting through T2 was hell, and I know a lot of guilds are still struggling with overking and venril. Coming to T3 only to find one easy mob to kill was a welcome surprise to us...almost a reward for getting our butts kicked so much by VS. I just feel sorry for all the guilds that HAVE to push through these changes. Again, why weren't we told about these changes?

knorah
02-07-2008, 12:24 PM
<cite>Pedigru@Venekor wrote:</cite><blockquote>Oh my god!Does EVERY writ want people to kill that poor troubador?!I'm so NEVER going to log on my troub again.It's like a benny hill episode, there's like 5 full groups chasing me around anytime I go outside!Why did I get a target painted on me by sony?/cry</blockquote><p>/agree.</p><p>We are slow moving targets. How can I possibly outrun a ranger or healer since the developers gave those classes run speed buffs (i'm at 46% while rangers at 60% and healers 80%+)...not to mention the new pvp writs have caused raids to camp every bleepin' spot for these pvp writs. I am in a small guild and mostly solo or duo. There isn't ANY possible way now for me to quest, harvest or do anything outside of the city as a solo'er. Thank you SOE for killing solo'ers and duo's on pvp servers. </p><p>And please do NOT say "find a group or find a raid." That is NOT an option for me as I play in short spurts and do not have time to sit around begging for a group so I can harvest or quest, much less find a raid on a pvp server to stay alive. </p>

Raidyen
02-07-2008, 12:30 PM
<cite>Sightless wrote:</cite><blockquote><p>What will it take to get the new PvP gear under the new writ system?</p><ul><li>580 writs</li></ul><p>or at minimum (if you play 24/7)</p><ul><li>24 days (If you finish 1 writ an hour)</li><li>72 days (If you finish 8 writs a day)</li><li>145 days (If you finish 4 writs a day)</li><li>290 days (If you finish 2 writs a day)</li></ul><p><u><b>This doesn't include PvP jewelry, weapons, et cetera.</b></u></p><p><span style="font-size: small;">On venekor you're lucky to see one exile a day, and I see maybe one coercor, troubador, dirge, and illusionist a week.</span></p><p>Who has this much time? I won't see a full set of PvP gear before the next expansion comes out.</p></blockquote><p>290 days assuming you finish 2 writs a day, playing 7 days a week.  I spent 3 hours last night doing nothing but solid pvp, killed over 30 people, never got the Brigand (one of the top played classes).  So even assuming you are able to finish a writ every 2 hours your play, that means you can do nothing else.  No instances, no raids, no tradeskiling, no havesting, no questing, RP events, Broker shopping, etc etc.  Nothing but pvp from the time you log in to the time you camp.</p><p>Devs you need to REMOVE the class component.  Taking out Exiles is not enough. Add extra kills, make titles have something to do with it, i could even deal with archtypes (fighters/scouts/mages/priest.  But individual classes are just to much.</p>

Mew
02-07-2008, 12:34 PM
Summoner pets are still not keeping up.  I use a flying carpet for a mount.  My pet, in flat terrain, is always 5 to 10 secs behind me.  Over rough terrain the pathing is so bad my pet falls further and further behind.  I would think that the pet would follow the exact same route my character does.  However, it seems to follow a path of "least resistance" - avoiding higher terrain if a lower terrain path can be found even if its a much longer route.

steel
02-07-2008, 12:48 PM
German Login-Servers are down since 10 hours...Feedback:UNACCEPTABLE

Jesdyr
02-07-2008, 01:13 PM
<cite>Sigunn wrote:</cite><blockquote><p>Coercer charmed pets did not need nerfing in PvP - only the one in Kunzar Jungle. </p><p>Coercer charm pets in PvE being nerfed is even worse and completely not needed.</p><p>Please SoE, do not break the overall utility of coercer charm because one single mob was messed up in PvP. Nerf the Kunzar pet only, and get the others back to the way they were!</p></blockquote><span style="font-size: x-large;color: #ff0000;">I only want to know two things .. Was the nerf to PvE intentional  and if not when will it be fixed?<span style="font-size: x-small;color: #ffffff;">that is all.... seriously .. This GU should have been great but it is making me want to cancel my three accounts. </span></span>

Jacobian21
02-07-2008, 01:20 PM
<cite>Junaru wrote:</cite><blockquote>Was devastating fist meant to be nerfed? The update notes said you fixed it so it would land on named mobs and no longer crit. But now it treats named mobs as epic mobs doing only a few 1000 damage at best. 4k to 5k for a 10s stifle seems a bit weak don't you think? If this change was meant to happen (great job on the update notes then) then atleast bump the epic damage up to 20k or so. Going from 25%hps to 4k is a HUGE nerf.</blockquote>I haven't actually fought anything since the update because I was working on the TS epic quest, but if they really did that, that really sucks.  I normally use it just for soloable, non-heroic mobs, because taking only 25% from a heroic (if it even lands a hit) isn't worth the stun unless you got a good group and you aren't the tank.  But I wish they wouldn't nerf this skill, because it's one of my favorites! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

PcJUNKE
02-07-2008, 01:31 PM
is it somthing about the numbers 4 and 2 SOE cause if u all remember LU 24 was terrible as wellwho ever wrote dirge quest line u made me cry myself to sleep last night

MrMojo
02-07-2008, 01:49 PM
<p>i still think pvp writs should either </p><p>A. be a bonus if you finish and continue to drop tokens off of players  (just take the exiled out)</p><p>or </p><p>B. should be made without the exile and class requirement (just kill "x" amount of hostile players) </p><p>I killed well over 60 people yesterday and completed 1 writ, cause why? I couldn't find a wizard.  This will be the end of many pvp players and will further thin out venekor if you all keep it like this.  /fire Devs</p>

Ran
02-07-2008, 01:54 PM
GU 42 Feedback... can I login for a Feedback pls?

xpraetorianx
02-07-2008, 02:27 PM
/agree with EVERYONE here.   LU42... could have been awsome... there is good things in it, but overall.. with all the changes that were never discussed..the utter nonsense nerfs.. has made it a major disappointment.  Will SOE ever learn to finally seperate PVP servers from PVE servers... i dont think so.  You have a minority of the EQ2 playerbase affecting the majority.... seems like utter crap to me... I thought SOE wasnt in to catering to the minority?

MrMojo
02-07-2008, 02:46 PM
<cite>Sharpcharm@Blackburrow wrote:</cite><blockquote>/agree with EVERYONE here.   LU42... could have been awsome... there is good things in it, but overall.. with all the changes that were never discussed..the utter nonsense nerfs.. has made it a major disappointment.  Will SOE ever learn to finally seperate PVP servers from PVE servers... i dont think so.  You have a minority of the EQ2 playerbase affecting the majority.... seems like utter crap to me... I thought SOE wasnt in to catering to the minority?</blockquote><p>the only thing that we ask as the "minority" is to fix the new pvp update.. we have the same pve complaints, just we joined the pvp servers to pvp, and our complaint's our pvp. and when half of this board are pvp complaints, that means the minority is speaking out louder than the majority... and if thats the case something got mucked up.</p><p> But i am happy epic weapons are here.</p>

mellowknees72
02-07-2008, 02:58 PM
<cite>Junaru wrote:</cite><blockquote>Was devastating fist meant to be nerfed? The update notes said you fixed it so it would land on named mobs and no longer crit. But now it treats named mobs as epic mobs doing only a few 1000 damage at best. 4k to 5k for a 10s stifle seems a bit weak don't you think? If this change was meant to happen (great job on the update notes then) then atleast bump the epic damage up to 20k or so. Going from 25%hps to 4k is a HUGE nerf.</blockquote><p>I was wondering about this, too.</p><p>I wouldn't mind the reduction in the effect against boss/epic/heroic mobs if we were able to get upgrades to Devastation Fist.  For example, if at 53 an upgrade that did around 10K damage was available, then at 71, another upgrade that would increase it to 15K or something of that nature.  Other classes now have upgrades to their Bloodlines spells...it would be nice to see us brawlers getting some of that same luv.</p>

Equinon
02-07-2008, 03:13 PM
<p>Unless I'm mistaken, Update notes stated that pets could now keep up?</p><p>Guess somebody forgot that Illusionists had pets too.....with no run speed increases, not mount, no totem, no sow......My pet is miles behind me at normal speed.  Too bad we can't summon our pets to us like summoners do......have to wait for freakin ever to let the pet catch up <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Soulforged_Unre
02-07-2008, 03:36 PM
<cite>ke'la wrote:</cite><blockquote><cite></cite><cite></cite><cite></cite><blockquote><cite>bleap wrote:</cite>The EPIC weapon (Epic...Defintion...Heroic, Majestic, impressively great...The BEST) is the fabled version...the legendary weapon might turn out to be nice...but it's not EPIC by defintion...SO...like I said, to get your EPIC weapon you will have to be in a raid guild...But thanks for playing...</blockquote><p>Ok so you want to get your EPIC weopon without doing anything  Heroic, Majestic, or impressively great. Now that we are clear on that do you want an instant lvl 80 button too while they are at it? Oh and while there at it the can add an NPC that hands out the Avatar loot instantly.</p><p>BTW, just so you know I am a SOLOIST that more then likly won't even see the Legondary Version of my epic until it is well gray, I just someone who thinks an EPIC reward should require an EPIC acheivement</p></blockquote>QFMFEand about the bruiser thing, I remember reading this a few ago:The change was that it would hit better, but that it would never crit, and the effect on named mobs would be the same effect as against epic mobs.Which makes it as useless against nameds as in an epic fight. (costs way too much power, considering the low damage and the uncureable stifle).

Kaharthemad
02-07-2008, 03:46 PM
<p>yeah i think  the devs dont play Mystics either, cause Dogdog is slow, some dev put the hint guy for our epic someplace unseen, and most likely forgot to add our starter person/mob too. And while I am on the subject of our epics.....Who decided a twig with a lightbulb attached was a good idea for a Mystic?  Last I checked the SPEAR was our class weapon...thats the main reason we have it in our class avatar pic.</p><p>And while I am at it...whose lame brain idea was it to make blue shineys lore?  I can guess a few dev's names on that one. And please dont let me wife the dirge get started on all the stuff that got nerfed with her class this patch. you will be there for an hour. </p><p>All in all alot of fixes but too many stealth nerfs, and half fixes for my tastes.</p><p>C-</p>

Alienor
02-07-2008, 03:47 PM
" Charmed mobs are not as powerful as they were before" Can we stick this please to PvP as denoted by the GU notes? It takes 3 times now for me to kill stuff in KP than it tooked yesterday. Also, the charmed pet is still as usual lagging way behind and coercers do NOT have a "bloody pet come here NOW" button as the summoners have.

bleap
02-07-2008, 04:04 PM
<cite>ke'la wrote:</cite><blockquote><cite>bleap wrote:</cite><blockquote>Sounds to me that the reason the epic starts at level 80 is because you have to go into instances that require that level to be effective...If it requires level 80 raid instances to aquire an epic weapon, SOE just effectively told more than half of their customer they can never have one...unless they join a raiding guild that is...I wonder how long it will be before we start getting spam from companies charging $199.95 to take you into a raid instance to get your epic??</blockquote>Um to get the Legondary version of the Epic weopon you will not have to do ANY Raid content, though you do have to Group, wich makes sence. Now to get the Fabled Version of your Epic Weopon you WILL have to Raid, wich makes sence, I mean think about it to fully empower your EPIC weopon you really should have to fight EPIC creatures.</blockquote>There is NO legendary version of an EPIC weapon...an EPIC weapon would be the best weapon in the game...In order to get the BEST weapon in the game, you will need to raid...but thank you for playing...

Soulforged_Unre
02-07-2008, 04:08 PM
<cite>bleap wrote:</cite><blockquote><cite>ke'la wrote:</cite><blockquote><cite>bleap wrote:</cite><blockquote>Sounds to me that the reason the epic starts at level 80 is because you have to go into instances that require that level to be effective...If it requires level 80 raid instances to aquire an epic weapon, SOE just effectively told more than half of their customer they can never have one...unless they join a raiding guild that is...I wonder how long it will be before we start getting spam from companies charging $199.95 to take you into a raid instance to get your epic??</blockquote>Um to get the Legondary version of the Epic weopon you will not have to do ANY Raid content, though you do have to Group, wich makes sence. Now to get the Fabled Version of your Epic Weopon you WILL have to Raid, wich makes sence, I mean think about it to fully empower your EPIC weopon you really should have to fight EPIC creatures.</blockquote>There is NO legendary version of an EPIC weapon...an EPIC weapon would be the best weapon in the game...In order to get the BEST weapon in the game, you will need to raid...but thank you for playing...</blockquote>So, are you really so deluded enough to think that you will be able to get the best weapon in the game for your class without requiring to do anything epic. Guess what, you need to raid to even find "epic" mobs. The EPIC weapon will be the BEST weapon in the game, and the MOST DIFFICULT encounters in the game ARE THE RAID ENCOUNTERS. Were you so stupid to believe that you would get the BEST without killing THE BEST???

bleap
02-07-2008, 04:16 PM
<cite>Charons@Unrest wrote:</cite><blockquote><cite>bleap wrote:</cite><blockquote><cite>ke'la wrote:</cite><blockquote><cite>bleap wrote:</cite><blockquote>Sounds to me that the reason the epic starts at level 80 is because you have to go into instances that require that level to be effective...If it requires level 80 raid instances to aquire an epic weapon, SOE just effectively told more than half of their customer they can never have one...unless they join a raiding guild that is...I wonder how long it will be before we start getting spam from companies charging $199.95 to take you into a raid instance to get your epic??</blockquote>Um to get the Legondary version of the Epic weopon you will not have to do ANY Raid content, though you do have to Group, wich makes sence. Now to get the Fabled Version of your Epic Weopon you WILL have to Raid, wich makes sence, I mean think about it to fully empower your EPIC weopon you really should have to fight EPIC creatures.</blockquote>There is NO legendary version of an EPIC weapon...an EPIC weapon would be the best weapon in the game...In order to get the BEST weapon in the game, you will need to raid...but thank you for playing...</blockquote>So, are you really so deluded enough to think that you will be able to get the best weapon in the game for your class without requiring to do anything epic. Guess what, you need to raid to even find "epic" mobs. The EPIC weapon will be the BEST weapon in the game, and the MOST DIFFICULT encounters in the game ARE THE RAID ENCOUNTERS. Were you so stupid to believe that you would get the BEST without killing THE BEST???</blockquote>So you are OK with SOE making a weapon/item that people can't get because they can't get recruited by uber guilds? In EQ1 pic up groups were quite common, invites to raids for non guildies happened all the time...but then raids were unlimited...now you got a max of 24 people....the chances of getting an invite or a functional pick up raid are next to zero...So yes...given those circumstances I would think SOE would have used their head and made ONE weapon for everyone attainable by everyone...not an easy thing to do, BUT at least attainable...So bottom line less than half....maybe 75% of paying customer sill never see the weapon they are calling epic...of course this entire argument will be be moot as soon as the next expansion is released with a level cap increase...because yard trash treasured items will probably surpass the "epic"

Soulforged_Unre
02-07-2008, 04:23 PM
<cite>bleap wrote:</cite><blockquote><cite>Charons@Unrest wrote:</cite><blockquote><cite>bleap wrote:</cite><blockquote><cite>ke'la wrote:</cite><blockquote><cite>bleap wrote:</cite><blockquote>Sounds to me that the reason the epic starts at level 80 is because you have to go into instances that require that level to be effective...If it requires level 80 raid instances to aquire an epic weapon, SOE just effectively told more than half of their customer they can never have one...unless they join a raiding guild that is...I wonder how long it will be before we start getting spam from companies charging $199.95 to take you into a raid instance to get your epic??</blockquote>Um to get the Legondary version of the Epic weopon you will not have to do ANY Raid content, though you do have to Group, wich makes sence. Now to get the Fabled Version of your Epic Weopon you WILL have to Raid, wich makes sence, I mean think about it to fully empower your EPIC weopon you really should have to fight EPIC creatures.</blockquote>There is NO legendary version of an EPIC weapon...an EPIC weapon would be the best weapon in the game...In order to get the BEST weapon in the game, you will need to raid...but thank you for playing...</blockquote>So, are you really so deluded enough to think that you will be able to get the best weapon in the game for your class without requiring to do anything epic. Guess what, you need to raid to even find "epic" mobs. The EPIC weapon will be the BEST weapon in the game, and the MOST DIFFICULT encounters in the game ARE THE RAID ENCOUNTERS. Were you so stupid to believe that you would get the BEST without killing THE BEST???</blockquote>So you are OK with SOE making a weapon/item that people can't get because they can't get recruited by uber guilds? In EQ1 pic up groups were quite common, invites to raids for non guildies happened all the time...but then raids were unlimited...now you got a max of 24 people....the chances of getting an invite or a functional pick up raid are next to zero...So yes...given those circumstances I would think SOE would have used their head and made ONE weapon for everyone attainable by everyone...not an easy thing to do, BUT at least attainable...So bottom line less than half....maybe 75% of paying customer sill never see the weapon they are calling epic...of course this entire argument will be be moot as soon as the next expansion is released with a level cap increase...because yard trash treasured items will probably surpass the "epic"</blockquote>Am I ok with SOE making the best weapon for your class, limited to people who have the time/energy/devotion to go all the way? hell yes. And no, I probably won't see the Final version of the Epic before the next level increase. Its still an accomplishment.And no, you don't need to be in a raid guild to get into RoK raids.Case in point: my guild never got a boss kill when cap was lvl 70 in EoF, yet we're advancing, slowly, but advancing through RoK raid zones. And even then, we don't know what raid zones will be required for the named, whether its T1, which almost any pu raid could do, or later tiers, where youa ctually need some cohesion in your raid force.Other case: there is probably something like this on other servers, but on unrest theres a coalition between various guilds to form the "EQ2Alliance-Operatives Crew", who have already cleared T1, and are in T2.In the end, you claims are groundless, as you don't need to be in a raid guild to raid, and even if you do, its not that hard to acccomplish some of the lesser raid zones. AND we don't even know what is needed for raids in epics.

Xethren
02-07-2008, 04:24 PM
So has the Coercer pet nerf effected every charm spell and every version (apprentice, adept, masters) of it? Grabbed a Minotuar in Steamfront, lvl 41, and watched it kill a lvl 37 spider. It was down to around 50% hps when mob died, without me doing anything, to test. Seemed kind of standard, at least from my experience. I havent been keeping track of pre and post patch pet dps, so Im curious.

Soulforged_Unre
02-07-2008, 04:27 PM
And again:Prismatic 1.0: you needed a raid for almost every step of the quest, except for the 50 statues.Peacock: You needed raid to kill the Godking Anuk.Claymore line: You could solo/group up to the final four quests, then you needed to raid.SoD line: You grouped up to get the legendary version, and then raided to get fabled.Based on this, yes, the best weapons from these timelines have always been through raids, and will always be through raids. And people have and will accept it, because its how it should be.

Jovie
02-07-2008, 04:49 PM
<cite>Charons@Unrest wrote:</cite><blockquote>And again:Prismatic 1.0: you needed a raid for almost every step of the quest, except for the 50 statues.Peacock: You needed raid to kill the Godking Anuk.Claymore line: You could solo/group up to the final four quests, then you needed to raid.SoD line: You grouped up to get the legendary version, and then raided to get fabled.Based on this, yes, the best weapons from these timelines have always been through raids, and will always be through raids. And people have and will accept it, because its how it should be.</blockquote><p>It's somewhat sad how sony strayed from the roots that they designed the game for.</p><p>In the beginning, when they produced the game and gave it life, they said emphatically that yes, there was raiding in the game but that was not the emphasis of the game. </p><p>Also in the beginning, they said that there would be no pvp ruleset servers and that they had no intentions of ever bringing that into the game.</p><p>Now we are starting to see the eq1 effect coming over into eq2. Raiding is being brought into the forefront as the emphasis for game design.</p><p>The horrible thing about sony ever bringing pvp servers is the spill over effect on non pvp servers.</p><p>Both of those aspects are fine, but frankly should be in their own game, their own code and their own world.</p><p>The majority of paying customers are not raiders, they are not pvp'ers. Yet the majority are forced to deal with them. Raiding means tuning changes to non raiding targets and itemization that is wholesale unavailable to them.  (evident with the impossibility of obtaining a true epic as a non raider)</p><p>Pvp changes mean nerfs and changes that affect people on blue servers. (evident with coercer changes)</p><p>In comparison to eq1, some of the epics were obtainable without raiding. Some where raid required.</p><p>Epic is a poorly used word in the case of these weapons, as it is just a play on the eq1 model. </p><p>If it were truly epic, it would take fare longer in terms of time and effort in order to obtain the weapon.</p><p>A better model for the eq2 epics should have been this.</p><p>-Level 70 start heroic epic quest line. Useable by 73.</p><p>-Level 73 start legendary epic quest line. Useable by 75.</p><p>-Level 75 start fabled epic quest line. Useable by 78.</p><p>-Level 78 start mythical epic questline. Useable by 79. </p><p>The legenday line could have two paths, the raid and the non raid. Raid is pretty straight forward, non raid is a bit more involved, a lot more running around and doing things, but possible to complete without ever setting foot in a raid.</p><p>The mythical one could be raid only, or perhaps non raidable but with an extreme amount of effort, time and patience to complete.</p><p>Anyway, sorry to burt the raiders bubble, but your play style is just one of the many in this game, and it is no more important than any of the rest.</p><p>Sony is in poor taste to make raiding a requirement for the epic quest line.</p>

Soulforged_Unre
02-07-2008, 05:00 PM
<cite>Jovie@Guk wrote:</cite><blockquote><cite>Charons@Unrest wrote:</cite><blockquote>And again:Prismatic 1.0: you needed a raid for almost every step of the quest, except for the 50 statues.Peacock: You needed raid to kill the Godking Anuk.Claymore line: You could solo/group up to the final four quests, then you needed to raid.SoD line: You grouped up to get the legendary version, and then raided to get fabled.Based on this, yes, the best weapons from these timelines have always been through raids, and will always be through raids. And people have and will accept it, because its how it should be.</blockquote><p>It's somewhat sad how sony strayed from the roots that they designed the game for.</p><p>In the beginning, when they produced the game and gave it life, they said emphatically that yes, there was raiding in the game but that was not the emphasis of the game. </p><p>Also in the beginning, they said that there would be no pvp ruleset servers and that they had no intentions of ever bringing that into the game.</p><p>Now we are starting to see the eq1 effect coming over into eq2. Raiding is being brought into the forefront as the emphasis for game design.</p><p>The horrible thing about sony ever bringing pvp servers is the spill over effect on non pvp servers.</p><p><span style="color: #ff3300;">Umm, prismatic 1.0 was out when the game was released. AND it is the version that requires the most raiding to complete. Which would mean that in these quest lines, SOE has increased their accomodations to single group people.</span></p><p>Both of those aspects are fine, but frankly should be in their own game, their own code and their own world.</p><p>The majority of paying customers are not raiders, they are not pvp'ers. Yet the majority are forced to deal with them. Raiding means tuning changes to non raiding targets and itemization that is wholesale unavailable to them.  (evident with the impossibility of obtaining a true epic as a non raider)</p><p>Pvp changes mean nerfs and changes that affect people on blue servers. (evident with coercer changes)</p><p><span style="color: #ff3300;">You want a server or two with no raid zones, but with the ability to get raid items? /shrug, as long as its a sequestered server set like pvp and station exchange where no-one would ever be able to come or go from.</span></p><p>In comparison to eq1, some of the epics were obtainable without raiding. Some where raid required.</p><p>Epic is a poorly used word in the case of these weapons, as it is just a play on the eq1 model. </p><p>If it were truly epic, it would take fare longer in terms of time and effort in order to obtain the weapon.</p><p><span style="color: #ff33ff;"><span style="color: #ff0000;">We honestly have no clue about how long it takes to complete the epic questline. It could be a couple months before the first line is completed.</span></span></p><p>A better model for the eq2 epics should have been this.</p><p>-Level 70 start heroic epic quest line. Useable by 73.</p><p>-Level 73 start legendary epic quest line. Useable by 75.</p><p>-Level 75 start fabled epic quest line. Useable by 78.</p><p>-Level 78 start mythical epic questline. Useable by 79. </p><p>The legenday line could have two paths, the raid and the non raid. Raid is pretty straight forward, non raid is a bit more involved, a lot more running around and doing things, but possible to complete without ever setting foot in a raid.</p><p>The mythical one could be raid only, or perhaps non raidable but with an extreme amount of effort, time and patience to complete.</p><p><span style="color: #ff0000;">I think that the Mythical version (just using that name to describe what the final version would be) should be only raid, and not a non-raidable version with "extreme effort time and patience", mainly because there is *nothing* in solo/group content that requires effort.</span></p><p>Anyway, sorry to burt the raiders bubble, but your play style is just one of the many in this game, and it is no more important than any of the rest.</p><p>Sony is in poor taste to make raiding a requirement for the epic quest line.</p></blockquote>I'm all for the lower quality versions of the epic being available to non-raiders, but the final "uber" version should be limited to raiders only.

Vendolyn
02-07-2008, 05:10 PM
I barely raid anymore and completely agree with Charons.  To me, Epics will never be something intended for all classes to obtain.  I hope to finish the solo/group version, but I don't see the raid version in my hands probably until way later.  I just don't have guaranteed playtime anymore, which I'm a-ok with ;p

Brimestar
02-07-2008, 05:21 PM
*PvP*I ask the question what was the purpose of removing the random token drops in the first place? Was it to encourage more pvp by putting in place a writ system?  For myself, ever since I transferred to Nagafen from Venekor I never had an issue finding pvp or getting tokens.  It makes me think there was a small minority of people who couldn't pvp (well) and couldn't get tokens so this writ system comes to being. But now, its practically impossible for anyone to get a token....Bring back the random drops and please fix the writ system. Killing exiles and specific classes is not the answer cos at this rate I'll be dead before I get a complete set of pvp gear.

Dragon
02-07-2008, 05:37 PM
I don't understand what the issue is between Legendary Epics and Fabled Epics.  You don't need Fabled gear in every slot in order to solo or do group quests and content... you most likely NEED Fabled equivalent gear in order to take down the raid mobs because they are a lot tougher than group mobs.To me, it sounds more like... "I want to be over powered for group/solo content without ever having to do anything difficult to get that gear."  You get two choices for Epics... one is attainable by most, the other is raid centric attainable by the people who need it the most.  In EQ, all epics (especially 1.5 and 2.0 epics) were raid centric (with the exception of one or two which were slapped together at the 11th hour).

shogun007
02-07-2008, 06:00 PM
<cite>Jesdyr@Unrest wrote:</cite><blockquote><cite>Sigunn wrote:</cite><blockquote><p>Coercer charmed pets did not need nerfing in PvP - only the one in Kunzar Jungle. </p><p>Coercer charm pets in PvE being nerfed is even worse and completely not needed.</p><p>Please SoE, do not break the overall utility of coercer charm because one single mob was messed up in PvP. Nerf the Kunzar pet only, and get the others back to the way they were!</p></blockquote><span style="font-size: x-large;color: #ff0000;">I only want to know two things .. Was the nerf to PvE intentional  and if not when will it be fixed?<span style="font-size: x-small;color: #ffffff;">that is all.... seriously .. This GU should have been great but it is making me want to cancel my three accounts. </span></span></blockquote><span style="font-size: medium;">Can we get a Devs responce?</span>

Trynnus1
02-07-2008, 06:00 PM
<cite>Macabrat@Butcherblock wrote:</cite><blockquote><p>yeah i think  the devs dont play Mystics either, cause Dogdog is slow, some dev put the hint guy for our epic someplace unseen, and most likely forgot to add our starter person/mob too. And while I am on the subject of our epics.....Who decided a twig with a lightbulb attached was a good idea for a Mystic?  Last I checked the SPEAR was our class weapon...thats the main reason we have it in our class avatar pic.</p><p><b><u><span style="color: #cc3366;">And while I am at it...whose lame brain idea was it to make blue shineys lore?</span></u></b>  I can guess a few dev's names on that one. And please dont let me wife the dirge get started on all the stuff that got nerfed with her class this patch. you will be there for an hour. </p><p>All in all alot of fixes but too many stealth nerfs, and half fixes for my tastes.</p><p>C-</p></blockquote><p>I am not impressed with this. I arrived home last night, log in, and find all my non rare blue shinies bought by 2 toons. You want to know why? because they we lucky enough to logon and see the lore tag and buy the whole stack to avoid the Lore value. You knwo what - if you are going to change the mechanic for blue shinies change it for all shinies, at least be consistent. As for farming blues - well I put the effort in to get all the rares for the goggles and I risk everytime I go farming because I am not a FD or CC class. Even better - let me put the googles in my apperence slot or work from my bags because it "doesnt matter" now.</p><p>Bad change - and really they only people hurt are the people that want the few good rewards from all blue collections eg the reet helm. The rest of the items are house items. If I was starting out now I would not bother to complete the googles for 1 equipable item and some house fluff (was at zero statue 1 week after buying my house 9 month ago anyways).</p>

Asif
02-07-2008, 06:41 PM
<cite>Dragonae@Unrest wrote:</cite><blockquote>I don't understand what the issue is between Legendary Epics and Fabled Epics.  You don't need Fabled gear in every slot in order to solo or do group quests and content... you most likely NEED Fabled equivalent gear in order to take down the raid mobs because they are a lot tougher than group mobs.To me, it sounds more like... "I want to be over powered for group/solo content without ever having to do anything difficult to get that gear."  You get two choices for Epics... one is attainable by most, the other is raid centric attainable by the people who need it the most.  In EQ, all epics (especially 1.5 and 2.0 epics) were raid centric (with the exception of one or two which were slapped together at the 11th hour).</blockquote><p>I think you nailed it right on the head there and i dont raid much so i wont see the fabled one!!!!</p><p>But you know what i dont really need it and if i get a chance to fable it i will.</p><p>If you dont raid all the time you DONT need it fabled out !!!</p>

Mal
02-07-2008, 06:57 PM
Bracelet of Thuuga - Would like clarification on whether you should be able to buy the bracelet back from vendor after getting earrings or not. My gut instinct would be no, but would like a dev to confirm either way.

Brimestar
02-07-2008, 08:05 PM
What happened to the patch for today removing the exiles from the pvp writ requirement? The SOE dev community has been noticeably silent today...Unlike yesterday.

Geoff
02-07-2008, 08:11 PM
<p>Despite it being in the notes, Conj/Necro pets are not fixed, they are still periodically stopped to smell the roses and falling miles behind.  Annoying on a PvE server, deadly on PvP.  There was nothing wrong with this until around LU22 or somewhere around there, and that's when it was broke, so if a dev cannot figure out what is wrong and how to fix it now, how about taking a look at the code from an earlier update and see what you did back then that allowed the pets not to lag so far behind.  Or just do a patch fix, make call or servant instant and no recast.  Something so my pet can be involved in the beginning of fights...please.</p><p>(oh yea, and while you're at it, can we undo all the nerfs to summoners that were done about a year ago in pvp?  They are by far the worst off mage class in terms of survivability, damage output and overall pvp effectiveness.  But for some reason our spells were nerfed.  Turthfully though...I'll just settle for my pet following me...not too much to ask?).</p>

AngryCoerc
02-07-2008, 08:47 PM
Was the nerf of PvE charmed pets intentional?  I know I am the 10th person to ask this but I haven't seen any response yet.

shogun007
02-07-2008, 09:37 PM
Any news on Coercer issue?

Transen
02-07-2008, 09:47 PM
First off, great job on the update. : )So far, only thing I've seen so far that could use a little visual tweaking are the female mannequins (no idea if I spelled it right).  While wearing the dresses, the chest of the mannequins become invisible allowing the inside of the back of the dress to be visible.  Haven't tried it with any monk/bruiser type items yet to check the other mannequin slots.Beyond that, haven't come across anything bad yet.

Spyderbite
02-07-2008, 10:34 PM
<cite>shogun007 wrote:</cite><blockquote>Any news on Coercer issue?</blockquote>According to the information Gnobrin received from the developers, the Coercer issue wasn't an "issue". It was a correction. Coercer pets on PvE weren't supposed to get that much damage to begin with.@jesdyr..  it had nothing to do with  the PvP servers after all.  Lemme know when you're  able to login to Venekor and clean my boots for me. That'll be apology enough. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><cite></cite><span class="postbody"><cite></cite></span>

shogun007
02-07-2008, 10:47 PM
<cite>Spyderbite@Venekor wrote:</cite><blockquote><cite>shogun007 wrote:</cite><blockquote>Any news on Coercer issue?</blockquote>According to the information Gnobrin received from the developers, the Coercer issue wasn't an "issue". It was a correction. Coercer pets on PvE weren't supposed to get that much damage to begin with.@jesdyr..  it had nothing to do with  the PvP servers after all.  Lemme know when you're  able to login to Venekor and clean my boots for me. That'll be apology enough. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /><cite></cite><span class="postbody"><cite></cite></span></blockquote>Where in Patch have they mentioned PVe servers?  Coercers do [Removed for Content] damage and grps and raids , soloing was only option for them to do damage. Pet breaking and attacking coercer , when coercer fights with 3 other mobs was price to pay. If they want my pets to be like summoners ,then i need permament charm and pet heals . Whoever balancing out classes is an idiot and should be shot , I been in eq2 since Feb 06 and i watched too many [Removed for Content] classes nerfed more and too many overpowered classes buffed. This is idiocy , there is no other word for it . /rant off

Maleus
02-07-2008, 11:00 PM
Really SOE i hope you soon hotfix this issue with coercer charm nerf for PVE servers, cuz it really affecting our solo ability, if you really dont want see total <span class="vcb_rt">extinction of coercer class in this game. At the moment charm is useless pets are too weak got too low hitpoints and doing really laughable dmg. For god sake please fix this back as it was before, and just fix overpowered mobs. Thanks</span>

TaleraRis
02-07-2008, 11:12 PM
<cite>Dragonae@Unrest wrote:</cite><blockquote>In EQ, all epics (especially 1.5 and 2.0 epics) were raid centric (with the exception of one or two which were slapped together at the 11th hour).</blockquote>Actually, 1.5 were designed to be and were doable by a group of appropriately leveled characters. It was the 2.0 upgrade that required you to raid. And I second, third, fourth, whichever, the questioning of why epics must only be something for those who rushed to 80, and not harken back to the original Kunark epics, which did not require the Kunark level cap and were something that you progressed your way through.

Solaran_X
02-07-2008, 11:30 PM
My Necro's Undeath Knight (45% Run Speed because it's mounted) can't even keep up with my Necro if I'm on foot for some reason.

AngryCoerc
02-08-2008, 12:37 AM
Look like the ninja Coercer pet nerf was intentional.  *sigh* Started in December, level 70, and already moving on to something else.  Have fun guys.

Jesdyr
02-08-2008, 01:26 AM
<cite>shogun007 wrote:</cite><blockquote><cite>Spyderbite@Venekor wrote:</cite><blockquote><cite>shogun007 wrote:</cite><blockquote>Any news on Coercer issue?</blockquote>According to the information Gnobrin received from the developers, the Coercer issue wasn't an "issue". It was a correction. Coercer pets on PvE weren't supposed to get that much damage to begin with.@jesdyr..  it had nothing to do with  the PvP servers after all.  Lemme know when you're  able to login to Venekor and clean my boots for me. That'll be apology enough. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /><cite></cite><span class="postbody"><cite></cite></span></blockquote>Where in Patch have they mentioned PVe servers?  Coercers do [I cannot control my vocabulary] damage and grps and raids , soloing was only option for them to do damage. Pet breaking and attacking coercer , when coercer fights with 3 other mobs was price to pay. If they want my pets to be like summoners ,then i need permament charm and pet heals . Whoever balancing out classes is an idiot and should be shot , I been in eq2 since Feb 06 and i watched too many [Removed for Content] classes nerfed more and too many overpowered classes buffed. This is idiocy , there is no other word for it . /rant off</blockquote>Not only was it nerfed but the patchnotes LIED .. PLUS the nerf was done because "<span class="postbody">In many instances, charmed pets were wholly overpowered"  What instances are these? I know of 1 really overpowered pet .. Aside from that there are 2 (count 1  .. 2 ..) Zones where we get a decent pet .. If you have a problem with 3 mobs being charmed .. LOWER those mobs .. dont nerf the entire spell</span>

Kirstie
02-08-2008, 02:19 AM
<cite>Brimestar wrote:</cite><blockquote>What happened to the patch for today removing the exiles from the pvp writ requirement? The SOE dev community has been noticeably silent today...Unlike yesterday.</blockquote><p>Hi Brimestar,</p><p> The hotfix for this issue should reach servers tomorrow (Feb 8th).</p><p>- K</p>

Brimestar
02-08-2008, 02:25 AM
Thank you for the response Kirstie...I just read the test notes, but nothing was said about the "class specific requirement" for the PvP writs. I know I'm not alone by saying that requirement is quite dis-satisfactory and somewhat impossible in some cases (depending on server etc) and if the DEV team is taking that into account.  If some type of requirement is going to remain, to make it more generic such as (fighter/scout/priest/mage) or if it has to be stringent (bard, druid, predator).

Spyderbite
02-08-2008, 02:39 AM
<cite>Brimestar wrote:</cite><blockquote>but nothing was said about the "class specific requirement" for the PvP writs.</blockquote>Not saying that I don't think that's an issue or not. But, I think the jury is still out on that one until they get enough parses or logs or whatever to determine if that's an issue or not. I'm seeing an awful lot of people on Venekor claiming they've turned in upwards of 5 writs already.Granted.. these may also be the people who have been pulling the "alt in an opposite faction" scheme. But, giving the benefit of the doubt it may not be as bad as everyone thought it would be. I've seen a few classes out PvP'n this morning that I never thought I'd see./shrugs

Brimestar
02-08-2008, 02:48 AM
Exactly....Let me log my buddy in who has a troub alt or mystic/defiler....Show me more than 1 troub that pvps on a regular basis....or do i have to delete and pick the quest over and over again until i get one that is "nice"?

Spyderbite
02-08-2008, 03:24 AM
<cite>Brimestar wrote:</cite><blockquote>Exactly....Let me log my buddy in who has a troub alt or mystic/defiler....Show me more than 1 troub that pvps on a regular basis....or do i have to delete and pick the quest over and over again until i get one that is "nice"?</blockquote>Well... nobody wants to here my suggestion which is to pick a faction upon first characters creation and going forward those are your only options for future characters. And, if you are already on a server, your oldest character determines your faction and the rest go in to exile. Of course the latter would have immediately fixed the exploit and the lack of exiles on the low-pop servers wouldn't it? XDIn addition, it would have eliminated the constant raid of guild banks and spies who tip off everyone in the opposite faction about raids forming, groups forming, etc.But, meh.. nothing to do with the publish.. so I'll let it go. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Vanni
02-08-2008, 03:25 AM
<p>51 kills and several hours pvping since the writs went in and i still have not completed one, i cant find a ranger that has anything other than evac on their hotbar.</p><p>please have a look at the number of kills its actually taking people to complete these writs and determine if it is in line with your original intentions.  i think with a little due diligence youll find much higher numbers than you anticipated</p><p>great idea, poor implementation</p><p>keep it simple:  kill 50, 100 and have at it.  don't allow updates in raid and youll see more group oriented pvp.</p><p>p.s. remove perma-immunity pls</p>

AutumnKiss
02-08-2008, 03:25 AM
<p>Okay, so now that we're taking care of the exileds issue on the pvp writs... what about the shrink issue?</p><p>Also, on the subject of writs.  When someone is within the level restrictions they should be an update on a writ.  Example.  I am L80, and earlier this evening I was able to kill a L70 out in Kylong Plains.  They are there, and within level.  Yet they did not provide me with an update to my writ.</p><p>I don't care about a chest drop.  I don't care about fame.  But just like every other writ out there - if they are attackable, they should provide a quest update.  I never agreed with grey characters gaining infamy off of color, with no ability to reclaim it.  But with this, at least we can get something out of the ability to hit them.  Please allow us to gain updates from those individuals stupid enough to find themselves in a zone where they might get one-shotted by someone 10 levels higher than them.</p>

Spyderbite
02-08-2008, 03:32 AM
<cite>Rhoe@Nagafen wrote:</cite><blockquote><p>Okay, so now that we're taking care of the exileds issue on the pvp writs... what about the shrink issue?</p></blockquote>Don't think there's anything to discuss. People abused it, it was removed. Same as when the bad seeds would wouldn't keep quiet during class.. therefore nobody got recess.I like small mice... really! But, the microbes that run around with 1000 kills and 1/10th the deaths had to be stopped. I'm sure a happy medium will come out for those who were role playing eventually. In the meantime, at least targeting works again.

Merowing
02-08-2008, 07:28 AM
- remove that exiles at writs quest (will be done next hotfix i hope)- remove that class requirements (will be done next hotfix i hope)why the heck enchanters gain nerf again and again and again ?that the one-shoot pets are nerfed its ok! was not fair, not ok!but nerf ALL charmed pets.. unbeliveable - sorrythe most pets was in the last days not really good and now they are only toys.the most good pets was uncharmable..and now the biggest hit.stifle nerf from 16sec on 8sec... NC - soe.the only reason why enchanters take place in group pvp to look down the noob-title-evac-scouts.... with the huge resists on ROK with m2 stifle on green pvp enemys... its.. GRRRR.. why we got nerfed again?how we will fight against a 2k autoattack scout? how?with pet? no its a toy now... with look down? with the chance getting 3 resists in a row it was a chance... but it makes us angry..and now resists AND only 8sec *omg*

Maleus
02-08-2008, 09:04 AM
<span class="postbody"><p><b>PvP RULESET</b></p><ul><li>Charmed mobs should not be as powerful as they once were</li><li>Coercers-Agonizing Silence line has had its stifle duration reduced</li></ul>Can some comunity officer make some statement why these changes affected PVE server as well please? or was this intention for this nerf on all server at all you just lied on update notes? Please dont ignore us we want know truth why this happened, thank you.</span>

Sigunn
02-08-2008, 09:36 AM
<cite>Maleus79 wrote:</cite><blockquote><span class="postbody"><p><b>PvP RULESET</b></p><ul><li>Charmed mobs should not be as powerful as they once were</li><li>Coercers-Agonizing Silence line has had its stifle duration reduced</li></ul>Can some comunity officer make some statement why these changes affected PVE server as well please? or was this intention for this nerf on all server at all you just lied on update notes? Please dont ignore us we want know truth why this happened, thank you.</span></blockquote><p>I also want to point out that even at the PvP servers, there are 2 sets of rules. One applies to PvP, one to PvE. So the question is: Why does the changes affect PvE <i>fights</i>?</p><p>I also find it utterly depressing to be robbed of the little pvp dps I could get by knowing what pets to charm and bring across zones. Coercers are not much played and guess why? THEY WERE NOT OVERPOWERED. The only problem was with that pet in the Jungle. But you had to whack a whole class to fix it. Ever heard of throwing the baby out with the bath water?</p><p>Ridiculous. I am very disappointed in you SoE.</p>

Ran
02-08-2008, 11:03 AM
<cite>Maleus79 wrote:</cite><blockquote><span class="postbody"><p><b>PvP RULESET</b></p><ul><li>Charmed mobs should not be as powerful as they once were</li><li>Coercers-Agonizing Silence line has had its stifle duration reduced</li></ul>Can some comunity officer make some statement why these changes affected PVE server as well please? or was this intention for this nerf on all server at all you just lied on update notes? Please dont ignore us we want know truth why this happened, thank you.</span></blockquote>waiting for a statement as well

-Arctura-
02-08-2008, 11:21 AM
(( Well said Brimestar, regarding sub-classes vs arch-types.A more generic requirement eg. scout, fighter, priest, mage would be a substantial improvement and bring writs more into the realm of possibility on the lower population pvp servers.If the team is worried about people getting tokens too fast towards their pvp armor, perhaps raise the prices on token armor then, or something! But the specific class requirement is wrong. It wholely depends on the randomness of players, and we all know that isnt reliable enough to base a requirement of several-hundred writ repetitions on.<img src="http://i53.photobucket.com/albums/g69/Arctura000/OB-sig.jpg" alt="" border="0" />

Xethren
02-08-2008, 11:30 AM
Still waiting to hear one word about Chanters being fixed, or if the ninja nerf (for PVE) was intentional. This is getting sad

Wingrider01
02-08-2008, 11:39 AM
<cite>Xethren@Butcherblock wrote:</cite><blockquote>Still waiting to hear one word about Chanters being fixed, or if the ninja nerf (for PVE) was intentional. This is getting sad</blockquote><p>If you are talking about the charm thing - <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=406462" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...topic_id=406462</a></p><p>there is the answer, yes it is intentional</p>

Richard III
02-08-2008, 11:42 AM
<p>So i see we are still waiting for an overall response to what they are trying to do with this new writ system for pvp kills. I actually thought this was going to be a good idea until I experienced it. I now think it was very poorly thought out and I am amazed that people at Sony didn't know hardly anything about their pvp servers and how this would affect them, leading me to believe that the people in charge of these systems don't actually play on pvp servers.</p><p> Why would you put an 'exile' part into the writ system for the vox and venekor servers knowing how few there are ?  I've heard that you are changing this, but why didn't you know that to start with. I don't play on either of those servers and I could have told you that from just reading the boards etc all the time.</p><p> Why would you put class specific kills into the writ system when some classes are played so little that it could take you a huge number of kills to get it finished. I killed 40 people last night before I came across an illusionist to finish my writ. I thought well bad choice maybe but the next one took me 35 kills to find a wizzie, and theres plenty of them about. The point is it's just blind luck, but alot of people are having to delete nearly finished writs becuase they get fed up of waiting for the class speciafic part to drop. If this was an attempt to slow down the progress of players getting pvp gear then why not just make it 20 kills for writ. If this was an attempt to level the classes away from scouts being on top, then how do you find these classes all the time without the help of a scout now. Maybe think about at least changing it to 'mage' or 'scout'. Please think about the people that cannot 'raid' pvp as well as the masses. You spent an enormous amount of time making the game soloable and then you shove in content for pvp which the more people you group with the easier it becomes.</p><p>You've made it so now there is mass pvp raid's again to get writs completed as it's the easiest way but yet we are clearly playing on the same servers that cannot cope with raid pvp and crash or are so laggy your lucky to get off 2 CA's before you are dead. So if you wanted this system then why not make the servers more powerful to cope with it. I actually don't think this was your intention but again a lack of insight into how this will work in the field seems to mean you will be again running to catch up on fixes over the new few weeks.</p><p>Overall it has left me feeling that sony are still treating the pvp side of this game with little thought and that the testing is done on the live servers. This can be due to a number of problems with staff, money, budget who knows but it is getting annoying that we have to constanly put up with broken ideas before they attempt to listen to the people who pay to play this game. I love this game but please please make sure that you speak to some players next time instead of just throwing us a bone and hoping we like it......we don't</p>

Xethren
02-08-2008, 11:47 AM
<cite>Wingrider01 wrote:</cite><blockquote><cite>Xethren@Butcherblock wrote:</cite><blockquote>Still waiting to hear one word about Chanters being fixed, or if the ninja nerf (for PVE) was intentional. This is getting sad</blockquote><p>If you are talking about the charm thing - <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=406462" target="_blank">http://forums.station.sony.com/eq2/...topic_id=406462</a></p><p>there is the answer, yes it is intentional</p></blockquote>Thanks Wingrider, now i know that our class is stuck, time to decide if i follow suit as ive seen other chanters do: betray, retire, or try to stick it out

Pitt Hammerfi
02-08-2008, 12:06 PM
<p>Dorvias N'Keth in Neriak tower for SK epic quest despawns during the fight</p><p>We fought him 10 times in a row, and he kept depopping, we had him at 1% and he depopped, the length of the fight also varied</p>

Errolflynn
02-08-2008, 12:16 PM
Just because the PvE charm nerf was intentional doesn't mean that it is right.<img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" />Perhaps the devs will see the light and reverse it otherwise I think Coercers will be rarer than rocking horse dung.

Brimestar
02-08-2008, 01:10 PM
<cite>Richard III wrote:</cite><blockquote><p>So i see we are still waiting for an overall response to what they are trying to do with this new writ system for pvp kills. I actually thought this was going to be a good idea until I experienced it. I now think it was very poorly thought out and I am amazed that people at Sony didn't know hardly anything about their pvp servers and how this would affect them, leading me to believe that the people in charge of these systems don't actually play on pvp servers.</p><p> Why would you put an 'exile' part into the writ system for the vox and venekor servers knowing how few there are ?  I've heard that you are changing this, but why didn't you know that to start with. I don't play on either of those servers and I could have told you that from just reading the boards etc all the time.</p><p> Why would you put class specific kills into the writ system when some classes are played so little that it could take you a huge number of kills to get it finished. I killed 40 people last night before I came across an illusionist to finish my writ. I thought well bad choice maybe but the next one took me 35 kills to find a wizzie, and theres plenty of them about. The point is it's just blind luck, but alot of people are having to delete nearly finished writs becuase they get fed up of waiting for the class speciafic part to drop. If this was an attempt to slow down the progress of players getting pvp gear then why not just make it 20 kills for writ. If this was an attempt to level the classes away from scouts being on top, then how do you find these classes all the time without the help of a scout now. Maybe think about at least changing it to 'mage' or 'scout'. Please think about the people that cannot 'raid' pvp as well as the masses. You spent an enormous amount of time making the game soloable and then you shove in content for pvp which the more people you group with the easier it becomes.</p><p>You've made it so now there is mass pvp raid's again to get writs completed as it's the easiest way but yet we are clearly playing on the same servers that cannot cope with raid pvp and crash or are so laggy your lucky to get off 2 CA's before you are dead. So if you wanted this system then why not make the servers more powerful to cope with it. I actually don't think this was your intention but again a lack of insight into how this will work in the field seems to mean you will be again running to catch up on fixes over the new few weeks.</p><p>Overall it has left me feeling that sony are still treating the pvp side of this game with little thought and that the testing is done on the live servers. This can be due to a number of problems with staff, money, budget who knows but it is getting annoying that we have to constanly put up with broken ideas before they attempt to listen to the people who pay to play this game. I love this game but please please make sure that you speak to some players next time instead of just throwing us a bone and hoping we like it......we don't</p></blockquote>Well said Drof....35 kills for a wiz ay? Looks like I have a long way to go then cos I have the swash/wiz combo.... <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" />But in all seriousness, I know this is the developer's round table, but I would love for a dev to weigh in on the "class specific" requirement for the pvp writs and hear what they have to say. Are we (as the player community) just going to have to suck it up cos you won't change it? Or is there a chance we can compromise and make it "arch-types".  A lot of us are addressing this issue in this thread and several others...But no SOE employee has touched that issue with a 10 foot pole and I believe it should be other than, "SOE Dev team is aware of your concerns".

MrMojo
02-08-2008, 01:29 PM
<p>SOE,</p><p>I thank you for your attempt to fix the pvp writ system by removing the exiled requirement from the board.  However I regret to inform you that you still have not fixed the problem.  Class specific requirements need to also be removed.  By keeping a class requirement on the pvp writs you are discouraging pvp.  I now know that if I see an opposing faction player, and I have my "5" qs and all i need is a fury, why bother even staying around for that monk that wants to fight me? You still have yet to fix your problem.  </p><p>Venekor players, I regret to inform you that Gluke will be retired from pvp until this writ system sees a second update and the class requirement is taken off of the writs or writs are completely abolished and the old ruleset is put back in.</p><p>An Unhappy customer</p><p>-Gluke</p>

knorah
02-08-2008, 01:29 PM
<cite>Richard III wrote:</cite><blockquote><p>So i see we are still waiting for an overall response to what they are trying to do with this new writ system for pvp kills. I actually thought this was going to be a good idea until I experienced it. I now think it was very poorly thought out and I am amazed that people at Sony didn't know hardly anything about their pvp servers and how this would affect them, leading me to believe that the people in charge of these systems don't actually play on pvp servers.</p><p> Why would you put an 'exile' part into the writ system for the vox and venekor servers knowing how few there are ?  I've heard that you are changing this, but why didn't you know that to start with. I don't play on either of those servers and I could have told you that from just reading the boards etc all the time.</p><p> Why would you put class specific kills into the writ system when some classes are played so little that it could take you a huge number of kills to get it finished. I killed 40 people last night before I came across an illusionist to finish my writ. I thought well bad choice maybe but the next one took me 35 kills to find a wizzie, and theres plenty of them about. The point is it's just blind luck, but alot of people are having to delete nearly finished writs becuase they get fed up of waiting for the class speciafic part to drop. If this was an attempt to slow down the progress of players getting pvp gear then why not just make it 20 kills for writ. If this was an attempt to level the classes away from scouts being on top, then how do you find these classes all the time without the help of a scout now. Maybe think about at least changing it to 'mage' or 'scout'. Please think about the people that cannot 'raid' pvp as well as the masses. You spent an enormous amount of time making the game soloable and then you shove in content for pvp which the more people you group with the easier it becomes.</p><p><span style="font-size: medium;"><b>You've made it so now there is mass pvp raid's again to get writs completed </b> ...</span></p><p>Overall it has left me feeling that sony are still treating the pvp side of this game with little thought and that the testing is done on the live servers. This can be due to a number of problems with staff, money, budget who knows but it is getting annoying that we have to constanly put up with broken ideas before they attempt to listen to the people who pay to play this game. I love this game but please please make sure that you speak to some players next time instead of just throwing us a bone and hoping we like it......we don't</p></blockquote><p>Bolded and larger font for emphasis. Once again it's the RAID guilds (or folks who have time to find a raid) who will be able to attain pvp gear....and it was my impression that the pvp gear was designed for those of us who weren't in a raid guild, nor have the time for a raid in order to obtain fabled raid gear. (not to mention it's RARE to find a pick-up raid on a pvp server).</p><p>It's quite evident that the developers for EQII pvp are merely interested in raid guilds and raid attainable items rather than a the population as a whole. SOE develoopers: You've again managed to squash all the players who aren't in an "uber" raid guild or those who don't have time to find a raid. <img src="http://forums.station.sony.com/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Brimestar
02-08-2008, 01:33 PM
I think the raid bit was an un-intended by product...But i too thought the point of the pvp gear was for those who could not or choose not to raid...

Amphibia
02-08-2008, 01:54 PM
<cite>Brimestar wrote:</cite><blockquote><cite></cite>Well said Drof....35 kills for a wiz ay? Looks like I have a long way to go then cos I have the swash/wiz combo.... <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img mce_tsrc=" />" />But in all seriousness, I know this is the developer's round table, but I would love for a dev to weigh in on the "class specific" requirement for the pvp writs and hear what they have to say. Are we (as the player community) just going to have to suck it up cos you won't change it? Or is there a chance we can compromise and make it "arch-types".  A lot of us are addressing this issue in this thread and several others...But no SOE employee has touched that issue with a 10 foot pole and I believe it should be other than, "SOE Dev team is aware of your concerns".</blockquote> I agree, but I'd prefer if they just removed the whole class-spesific thing all together. I can't understand why that has to be included at all. If the point here is to slow things down, then it would probably be much better to adjust the number of kills required for the set number of tokens rewarded. Like 10 kills for 5 tokens, or something like that. <div align="left">I really appreciate the developers effort to find a solution to the PvP issues, but I just don't understand what they were thinking when they decided to put include those class specific requirements in the writs. What happens then is that everyone will just sit at the writ giver for 5-15 minutes and delete writs until they get something common like brigand/warden... and yet they may end up killing 20-50 people before finding that brigand and warden. That's not <i>fun</i>, it's just annoying and discouraging.The idea was very good though, but still needs some tweaking. </div>

Brimestar
02-08-2008, 01:58 PM
Don't get me wrong Amp, I'd much rather them take it out altogether and just up the count of how many ppl to kill....But if the dev team is bent on keeping it (much to the dis-satisfaction of the player community) at least meet us half way....Cos without us, there is no community.

Jesdyr
02-08-2008, 02:10 PM
<cite>Nemesine@Befallen wrote:</cite><blockquote>Just because the PvE charm nerf was intentional doesn't mean that it is right.<img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" />Perhaps the devs will see the light and reverse it otherwise I think Coercers will be rarer than rocking horse dung.</blockquote>The problem is that there are too few of us coercer to actually yell loud enough to be heard ...

Glenolas
02-08-2008, 02:19 PM
<p>Any else notice their new pet system  doesn't hide their pets when recasting them after a death?</p><p>I  have always played with my wizard AA book pet and my god pet hidden out of the eay.   I used a macro to do a /pet hide and they'd  both be gone.  </p><p>When the servers came up with the new system,  I cast the pets,  right clicked them, gave them seperate names, and clicked the HIDE icon.  Upon hitting "apply", they promptly dissappeared.   Then as a test I cancelled them, I was happy to see that when I recast again, they were present, but hidden. </p><p>However, now that I have  died and rebuffed a few times,  and recast the pets,  I find them back visible 100% of the time after every death.   Right clicking  each one shows their new improved name, and the hide attribute to be selected in their pet window, but it did not execute.    I click apply, and they dissappear, even though I made no changes to the status set in the window.  </p><p>This  occured 100% of the time on all three of my characters after a death, and occured in outside worlds as well as instances.   </p><p>If this is "working as intended" then it's a flawed design.   Death is the most common reason to recast these type pets, and designing them to have to be rehidden after a death is useless to me and mine.    </p><p>I've rejected the thought that it's a bug.    It occurs 100% of the time,  so one test would have caught it.    I'd like to cling to the notion that SOE tests  their code at least once before letting it go into the live game.   </p><p>For the moment I'm back to a /pet hide macro.   At least  that hides both pets with one click, and none of the having to find each pet in a crowd and right click it to apply the hidden attribute again.     </p><p>The idea sounded good when I read it, but now that it's gone live, it's not very useful.  </p><p>Thoughts?</p><p>Glenolas</p><p>Level 80 Wizard, Fury, Illusionist</p><p>Guk</p>

Orthureon
02-08-2008, 03:08 PM
<p>Far too easy to exploit the system as is. It would have to be on a per kill basis. Also, do not give quest credit for kills that are on your recent (not sure if that is how the system works now). You can still include class requirements, but I would say sub-class is the best bet, maybe change it to archetype if people are having a hard time with it.</p><p>I also have an idea for different writs that could be added, all would be welcome to add flavor.</p><p>Divide the writs by difficulty: easy (green), medium (blue), hard (white), very hard (yellow) extremely hard (orange). Of course anything higher than even con is not possible at 80, so this would mainly be for the lower tiers.</p><p>And then further divide it by number of kills easy 25, easy 50, easy 75, easy 100 and so on. You obviosly get more tokens based on the difficulty and number of kills.</p><p>Slaughter writs: Kill a bunch of people heh, any con, any class. Could start out at 100 and move up by 50 up to 300 max.</p><p>Mixed Sub-Class writs, kill 25/50/75/100 people etc. Would be a mix and match of classes.</p><p>Sub-Class specific writs, IE kill 100 druids.</p><p>Rush order type of writ anyone lol? Kill so many people in a certain amount of time, in order to prevent some people missing the deadline. You wouldn't have to return to the person of course, it would be auto-updated.</p>

Signal9
02-08-2008, 04:05 PM
<cite>Sziroten@Valor wrote:</cite><blockquote><cite>Maleus79 wrote:</cite><blockquote><span class="postbody"><p><b>PvP RULESET</b></p><ul><li>Charmed mobs should not be as powerful as they once were</li><li>Coercers-Agonizing Silence line has had its stifle duration reduced</li></ul>Can some comunity officer make some statement why these changes affected PVE server as well please? or was this intention for this nerf on all server at all you just lied on update notes? Please dont ignore us we want know truth why this happened, thank you.</span></blockquote>waiting for a statement as well</blockquote><p>Well, as I cannot reprint PM's, I can only say that I requested that the Dev responsible please come to the Coercer forum and discuss our concerns with us.  I was told that this person could not make a dev post, and that the Dev's play high-level, and saw the issue themselves.</p><p>My summation of this is:  Suck it up, you're stuck with it.  Apparently we will not even be given the courtesy of an explanation other than "mobs overpowered".</p>

Brimestar
02-08-2008, 04:12 PM
Will there be an official response today from the dev community? It's interesting to see how this one live update has put the game on an edge.

Mystine
02-08-2008, 04:14 PM
Dear Mr. Sony person.......I have to agree with my fellow pvper's on Venekor server. the pvp writs seem to be very weird.  Not only is finding an exile next to impossible, but now I have to run around looking for certain classes and my group can't even receive the same writ.  Also I am one of those rare classes, and the thought of being hunted solely because of my class is scaring me to no end, I'm a delicate flower.  I think we all just want credit for killing each other. PS- my puppy still won't stay near me and her name still changes.  She is scared and lost.

Spyderbite
02-08-2008, 04:36 PM
<cite>Mystine@Venekor wrote:</cite><blockquote>Also I am one of those rare classes, and the thought of being hunted solely because of my class is scaring me to no end, I'm a delicate flower.</blockquote>Writs or no writs.. I'll still buy you dinner and movie first. ^^ Just lose that bloke you're hooked up with and we could make beautiful music together! *ducks from a gauntleted fist*As for your puppy.. he's just fine. He betrayed and I'm taking good care of him. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />There's a <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=406603" rel="nofollow" target="_blank">great idea</a> for a solution to the writ situation posted over in the PvP forums. I'm not sure if the OP of it has posted it here yet or not. But, with a little tweaking it could certainly fix the current situation.

Lindar Phamoncry
02-08-2008, 04:39 PM
Off topic as it may be... that was simply hillarious SpyderMystine is ever the hunted, but twice the lady hehe

Brimestar
02-08-2008, 04:47 PM
I agree with Spyder, its a viable solution to a "charlie foxtrot" situation

Zehl_Ice-Fire
02-08-2008, 06:06 PM
<blockquote><cite><a href="mailto:Charons@Unrest" rel="nofollow" target="_blank">Charons@Unrest</a> wrote:</cite>So you are OK with SOE making a weapon/item that people can't get because they can't get recruited by uber guilds? In </blockquote>I guess you don't know about avatar loot and all the raid zones in the game. They have loot that only end game raiding players get who are in guilds that can kill them. Or did you find a way to solo the old raid content and you got all that stuff?

Vydar
02-08-2008, 06:21 PM
Why does the Vision Totem of the Cat see stealth and invis effect go away on TOP of it not working in combat?Out of combat... see stealth, see invis, in cat form.In combat... NO see stealth, NO see invis, NO cat form.Why?  Must we go back to the old double totems?

Alycs
02-08-2008, 06:22 PM
My biggest issues with this are:The PvP writs are interesting...though trying to find specific classes is a challenge..some can do it..most can not.There is not enough reward FOR the writs.The cost of the PvP gear is...exhorbitant.Erollisi day stuff only in a SINGLE day?  What about those folks that honestly have lives they can't leave to play the game on that ONE day? I know of several who won't be in game on the 14th BECAUSE of oh..work, kids, etc.  So now, you're punishing people for having lives.  There is little way for many to go out, gank lots of humanoids for the stuff they need to craft with or buy stuff with.My pets, though don't attack, still don't track right with my wizzy.So far, those are the only things I can complain about.

ShesSoSurreal
02-08-2008, 07:13 PM
<p>I've been reading a lot on the forums about LU 42, I believe this is the only thread that will actually officially be read so I figured I would post here. I haven't read this whole thread, so I apologize if I am repeating anything.</p><p>I have seen a lot of complaints and suggestions about the new pvp writs. It seems like including exiles is a big issue, they were removed but at the same time we should get a reward for killing them or incentive to fight them. Instead of the writ saying "Kill 5 good/evil players" why not simply, "Kill 5 players of the OPPISITE ALIGNMENT " Or how ever it should be worded. That way the writ will update on both, instead of just good or evil players. </p><p>I personally hate the class restrictions but it's not as bad as the exile situation. Someone also suggested having more than one type of pvp writ at a time, I think that is a good idea as well.</p>

XAvengerX
02-08-2008, 07:31 PM
After this game update I think its safe to say SOE dont give a crap about coercers as a solo class anymore (or in any respect for that matter).The only decent charmed pet for coercer was a mage pet, and they had to nerf the crap out of it. Wonder which clueless person was responsible for this absolute travesty.RIP Coercers, deleting my coercer alt tomorrow. <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" />

Sluglord
02-08-2008, 07:38 PM
I do appreciate the attempts to pay attention to us PvP fans, and I do appreciate the difficulty of making changes to such a complex system. I also wonder, though, whether the people who crafted the original PvP writ system really play this game, as it would seem to be blindingly obvious to all that 1) you can't rely on an Exile population to be anywhere near sufficient to make the original writs viable, and 2) making writs demand specific classes would have equally horrific effects on writ viability on servers where many classes are nearly non-existent.<div></div><div>Well, what's done is done, and we need to try to figure out what to do to make this change work. I like the suggestions I'm seeing, some of them--make the writs refer to general archetypes rather than classes, for instance, and calling for the killing of any viable PvP player (exile or opposite faction), these make a lot of sense. Personally, I think we should still get a chance for tokens from all legitimate kills, and that writ rewards should be beefed up--that would encourage writ-style (i.e., group) PvP while still make any PvP kill potentially materially rewarding. But I can live with just writs for tokens if the writs are fixed.</div><div></div><div>The big issue for me is the type of PvP we have. I played WoW for a long time, and have several characters rotting over there in an inactive account on a PvP server. Why? The PvP became all instanced and gamey and sports-like, and world PvP died. I only really like world PvP, where adventuring and questing requires you to look out for bad guys and keep one eye over your shoulder at all times. I like swooping down on groups pulling heroic or even epic mobs, and I like having to watch out for the same when I'm doing the PvE activities. I like a world where any time you venture out into the zones you have a chance of being attacked and looted, and I like the ability to swoop down on anyone I feel up to tackling, and to have a reasonable expectation of taking something from them, and of losing something to them should I fail.</div><div></div><div>I fear that over time EQ2 will succumb to "Blizzarditis," and world PvP will die under the barrage of attempts to protect us from ganking, make things more "fair," balance things that should not be balanced, and generally turn PvP into sport, rather than war (which is what I think it should be). Heck, we don't have that many PvP servers, or for that matter PvP players, but we are a pretty dedicated and serious bunch of players, and it shouldn't be that hard to give us what we want, or at least, some of what we want. Then again, since PvP went live in EQ2 it's been clear PvP is the red-headed step child of the game, so I remain at best cautiously optimistic.</div><div></div><div>And no, I'm not going to "go to another game," though I do dabble in PotBS at times (different, but good). There simply isn't any other standard-style fantasy themed MMO out there with good PvP. And a pure PvE game interests me about as much as watching paint dry....</div><div></div><div></div>

Jesdyr
02-08-2008, 07:42 PM
<cite>Daig@Butcherblock wrote:</cite><blockquote>After this game update I think its safe to say SOE dont give a crap about coercers as a solo class anymore (or in any respect for that matter).The only decent charmed pet for coercer was a mage pet, and they had to nerf the crap out of it. Wonder which clueless person was responsible for this absolute travesty.RIP Coercers, deleting my coercer alt tomorrow. <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Not that is helps at all .. It seems only to effect charming in RoK zones ... This means there are lvl 65ish mobs that dish out almost 2x the damage of lvl 75ish mobs. I would really love to talk to whomever decided this change was worth making. Aside from maybe some whining PvPer that got killed by a coercer, I cannot see anyone complaining about this.

Jesdyr
02-08-2008, 07:48 PM
<cite>Sluglord wrote:</cite><blockquote><div>I fear that over time EQ2 will succumb to "Blizzarditis," and world PvP will die under the barrage of attempts to protect us from ganking, make things more "fair,"</div><div></div></blockquote>Most MMORPG PvPers do not want "fair"  ... They want to be the ones ganking. They want huge advantages over others. This is why they PvP in a MMORPG and not a game where everyone is on even ground. At the same time, most of them are all too quick to complain when someone else has an advantage over them. This is my "overall" opinion of MMORPG PvPers based on playing MMOGs with UO's release.

Sightless
02-08-2008, 08:00 PM
<p>My two coppers, well, I'm throwing in another ten coppers about the writ system.</p><p><b><u>First and foremost</u></b> we should not have to return to the quest giver, to get our reward. This will break up groups, and the last thing needed are groups having to stop so others can turn in, and reget this quest. We need a flowing PvP system, not a stop and go. Make the PvP writs like the status writs. This way another player in the group can share the quest once you're finished.</p><p><b><u>Secondly</u></b>, create a way so that we can have more writs at one time. I.E. Killing xx amount of enemies, get xx amount of insignias. Kill xx amount of "specific" class, get xx amount of insignias. Kill one of each class, get xx amount of insignias.</p><p><b>The old system you could get 0-3 insignias per kill. </b>With this in mind I'd suggest the following.... Examples</p><ul><li>Kill 10 opposing faction (0-30 Insignias from the old system), get 3 Insignias.</li><li>Kill 3 "Assassins", Kill 3 "Warlocks", get 3 Insignias.</li><li>Kill 1 "Assassin", Kill 1 "Brigand", Kill 1 "Troub", Kill 1 "Dirge", get 3 Insignias.</li><li>Kill 1 "Warlock", Kill 1 "Wizard", Kill 1 "Necromancer", Kill 1 "Coercor", get 3 Insignias.</li></ul>

Freydinessa
02-08-2008, 08:16 PM
The <b>Harvest Nodes</b> along the <b>Clefts in the Sinking Sands</b> seem much better now, thanks. Though, if you are interrupted from mining and caught in combat, it seems that your combat weapon will not reappear - it now disappears while you mine, it doesn't disappear for any other harvesting, though i haven't tried fishing yet - until either you harvest from a mining node again, or your rezone. While without a weapon you fight with bruiser/monk graphics it seems.

AngryCoerc
02-08-2008, 09:42 PM
<cite>Nemesine@Befallen wrote:</cite><blockquote>Just because the PvE charm nerf was intentional doesn't mean that it is right.<img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" />Perhaps the devs will see the light and reverse it otherwise I think Coercers will be rarer than rocking horse dung.</blockquote>Yeah.  For some reason people think that devs are infallible and that their opinion  made of gold.  It is likely one of them saw a Coercer soloing something  and without every having experienced the  class he thought it looked too easy and decided to do a 50% nerf.  They never tested these changes.  There is no way any of them play the High Level Coercer game because who would want to play a Coercer?  All the real players, whom pay 15 dollars a month to play this game, know that the devs screwed this up big time.  Maybe they will see the mass exodus that is coming and change something.  Even if the nerf was 100% needed what kind of spineless, pale, bureaucratic wimp posts a nerf in PvP notes knowing that it is going to affect PvE whilst hoping that nobody notices?  They tried to hide it but logging on one day being able to solo even level con mobs and logging in the next day to instant death gave away their dark little secret.  You devs have no character and have betrayed the Coercer community.

Sluglord
02-08-2008, 10:20 PM
<cite>Jesdyr@Unrest wrote:</cite><blockquote><cite>Sluglord wrote:</cite><blockquote><div>I fear that over time EQ2 will succumb to "Blizzarditis," and world PvP will die under the barrage of attempts to protect us from ganking, make things more "fair,"</div><div></div></blockquote>Most MMORPG PvPers do not want "fair"  ... They want to be the ones ganking. They want huge advantages over others. This is why they PvP in a MMORPG and not a game where everyone is on even ground. At the same time, most of them are all too quick to complain when someone else has an advantage over them. This is my "overall" opinion of MMORPG PvPers based on playing MMOGs with UO's release.</blockquote>It really depends on how you define fair. I think many PvP players in EQ2 want PvP to be "fair" overall, and taking into account the whole picture. That is, not every fight or every matchup has to be fair or balanced, but over time, anyone who wants to put in the time and effort and develops a modicum of skill will have a good shot at being competitive. <div></div><div>Everyone on an even ground is pretty much how you start in EQ2 PvP. Overtime, yes, you develop in different ways, and yes, overtime, people no longer are on an even footing. If I'm in a guild, and you're not, I have an advantage. If you're doing T8 raids and getting drops, and I'm not, you have an advantage. If you know a T8 alchemist and get cheap potions by the stack, you have an advantage. Etc. Artificially forcing an "even footing" for players by battlegrounds or arenas is to me extremely boring and reminiscent of a sporting event. I can (and do) play shooters and other multiplayer games where balance is maintained artificially--but in an MMO I want as much of a "world" simulation as I can get. Combat, as opposed to sport, is inherently asymmetrical. And you know what? Most of us who do PvP in EQ2 are willing to accept getting ganked as well as embracing the ganking. It's part of what makes this game fun for us.</div><div></div><div>In other words, fair and balanced PvP does NOT require maintaining an absolute balance between all players at all times; it does require an overall equity in the potential of all players to do well. Half the fun is playing smart and making sure you can hit the enemy with an advantage--numbers, gear, levels, tactical situation, whatever. If you remove that in the interest of "fairness" you end up with the Wide World of Sports, PvP Edition. Ugh.</div>

Spyderbite
02-08-2008, 10:24 PM
<cite>AngryCoercer wrote:</cite><blockquote><cite></cite>All the real players, whom pay 15 dollars a month to play this game, know that the devs screwed this up big time.  </blockquote>Actually, last I heard, the devs pay $15/month for their personal accounts just like everyone else. ^^ The only accounts that are free are the ones used in house and for testing purposes. And those accounts can't be logged in to from outside the network for obvious reasons.I'm just glad that certain people in this thread are able to put the nooses down that were meant for the PvP community when we had nothing to do with this change. In fact if you read the PvP forum, I doubt you'll find very much there about coercers at all. If there was an issue with coercers on the PvP servers it was very, very low on the laundry list of issues that need to be addressed on the PvP servers.I don't have a coercer myself, but one of my favorite people made it painfully clear how big of an issue this is. *rubs at the bruises* So, I hope all you coercers on the PvE servers get it worked out.Might I suggest a little honey with your vinegar though? Angry and insulting posts isn't going to get anyone anywhere. Being a member of one of the most vocal communities out there in the MMO world, I can tell you first hand.. it will get you nowhere but banned.Edited for grammar.

Spyderbite
02-08-2008, 10:29 PM
<cite>Sluglord wrote:</cite><blockquote><div>In other words, fair and balanced PvP does NOT require maintaining an absolute balance between all players at all times; it does require an overall equity in the potential of all players to do well. Half the fun is playing smart and making sure you can hit the enemy with an advantage--numbers, gear, levels, tactical situation, whatever. If you remove that in the interest of "fairness" you end up with the Wide World of Sports, PvP Edition. Ugh.</div></blockquote>Very well said, Slug.Jesdyr... after publically claiming that you "hate the PvP servers" I think you're the last person who has any right to offer an opinion on the subject. I hope they fix your coercer issue. Seriously. But, you can lay off the PvP community now. Your feelings about us have been made more than clear.

CovetableSquid
02-08-2008, 11:27 PM
You could add tokens back on pvp servers just drop the rate at which they appear.  Keep the writ system and twink the two systems to allow for maximum fun not frustration.One idea you may want to consider on the writ system is to allow more then one writ.  Keep the class specific requirements as seen on the current writs but make the reward variable based upon character/class populations.  Having a writ that rewards the same amount for killing a dirge, which are far and few, and a ranger, which are a dime a dozen, doesn't make sense or fair.  Quest rewards have always been better for hard to kill or find monsters the same should be true as for PVP.Be that as it is, having additional writs that don't have any class specific kills would also be good.  But again the reward for them should be less the class specific writs due to the difficulties involved.If just some of these ideas or changes are made, the game would be fun to more people and that will keep and attract players, who are after ultimately making the game a success or a failure.

Tae
02-08-2008, 11:35 PM
We've been waiting months for the PvP writs. There's been lots of threads about them. Every thread has said that the writs need to require just raw kills, nothing else. It's been agreed time and time again that there simply aren't enough exiles out to manage to have them as the requirement, and that certain classes are so rare that needing them is ridiculous. But by the same token you might meet four of that rare class in one day and discover your monk writ was a terrible mistake. Yes there are people who are out most days, I can usually guarentee a swashbuckler kill for example, but usually isn't always.  My mean token income in a day was maybe  6,7.  Now it's not even likely to be 5 because I got unlucky and couldn't find that warlock I needed. It's nice that they've already removed the exile part but unfortunately now exiles don't update the writs at all, so killing them is utterly pointless. After waiting all this time so we can finally have a shot at the <i>crazily</i> overpriced token gear, it's rather a bummer to discover that the token system has made my little team of me and an assassin even less efficent than we were before. Sure there are people on venekor who are swimming in tokens, but those people have spies, those people are trackers, those people don't have the horrible horrible lag and zoning issues that I have. I just wanted a chance, and now it seems that chance has been removed. Getting my 200 for the shoulders during T7 took me <i>four weeks</i> of hardcore PvPing, doing nothing else, while I was unemployed. In the entire time since Kunark came out I've got 300 tokens. We're out literally every day PvPing and now not only do we have to contend with the fact that there's barely anyone left on the Qeynos side to kill but we need to actually search out certain specific players. Because on Venekor that's what it boils down to. There's few enough people that I can name every person of every different class that's regularly out. If they're not out that day, then you're not doing the writ. You've dashed the only hope we really had of seeing some of the PvP gear, and now the only way to progress our characters is to raid. And you know what? Not only is raiding boring but it requires different specs from PvP and different classes than most people play.

Damurderer
02-09-2008, 03:08 AM
PVP writs are horribly implemented.  Remove the class specific requirement, allow exiles to update your quest but not be a requirement, and make the writs longer to complete.  Something like Kill 50 enemies receive 35 tokens.There is no reason to not exile now.  I am a swash that pvps every day, i am mostly in t7 fabled t8 legendary, the exiles on nagafen are running around with 5-6 pieces on the  danak shipyard gear.  This is ignorant, I came to a pvp server to pvp, not to be ran over by a group of exiles in the best gear available.  I pvped for 2 hours tonight, after 2 hours i have received 5 tokens.  My classes where brigand, fury.  Found the brig rather easily and got my 5 other updates, but after 2 hours no fury, which honestly isn't that rare of a class on nagafen.  Finally right before i went to log i ran into a 6v6 fight that happened to have a fury, or i would have spent 2 hours pvp for nothing.Sony i am not making a threat or giving ultimatums, but i promise if this isnt changed soon the only people on nagafen will have onyx/kraken guild tags.  Everyone else will cancel there accounts and move to Warhammer

wullailhuit
02-09-2008, 03:18 AM
<cite>Krileon wrote:</cite><blockquote>Heroic version of the necromancer epic where you must kill Qurst is to difficult for the average player.With 2 necormancers, 2 healers, 2 tanks we continued to die nearly instantly.Please tone down the mobs difficulty as it was dropping our raid geared berserker to 50% in 1 hit, which is a bit absurd.</blockquote>I have to disagree hereI had 1 plate tank , 2 healers of different types , 1 bard , 1 'other' DPS and myself...we killed him no problems...and then priceded to swap out myself for other necros standing there and kill him for them also...2 necros in the group doesnt work...only those who burn the bone get the update.

Brimestar
02-09-2008, 03:43 AM
Thats great...No official response from the SOE community

Loldawg
02-09-2008, 04:35 AM
<p>these writs are horrible class specifics need to go and exiles need to update your writ but not be a requirment.  It needs to go X kills give X tokens...20 kills give 10 tokens or soemthing like that.  spent 2 hours tonight looking for a brig and warden..of all classes i could not find a brig.  I was getting tokens faster solo as guard of all classes.  If this isn't fixed i will not be renewing my accounts, so bascily this game has until they expire for me and i am done.</p><p>looks like warhammer here i come</p>

Jesdyr
02-09-2008, 05:26 AM
<cite>Spyderbite@Venekor wrote:</cite><blockquote><cite></cite>Jesdyr... after publically claiming that you "hate the PvP servers" I think you're the last person who has any right to offer an opinion on the subject. I hope they fix your coercer issue. Seriously. But, you can lay off the PvP community now. Your feelings about us have been made more than clear.</blockquote>Yes I hate PvP servers, but not PvP .. Having different rulesets while attempting to maintain the same codebase ends up making a mess of both. This isnt the first game to get it all messed up and it wont be the last. I have no problem with "most" of the PvP community .. I do have a problem with the ones who are elitist [Removed for Content] that tell everyone else how easy non-PvP players have it and they should come try it on a PvP server for a real challenge. But anyway ... We still have no real answer as to why this was never tested and why the patch notes are wrong .. and why a mid 60s mob does over 2x the damage of a mid 70s mob just because it is not in an RoK zone ..

Brimestar
02-09-2008, 06:44 AM
3 hours of play = 0 tokens for me....Nice

Sightless
02-09-2008, 09:35 AM
<cite>Taear@Venekor wrote:</cite><blockquote>We've been waiting months for the PvP writs. There's been lots of threads about them. Every thread has said that the writs need to require just raw kills, nothing else. It's been agreed time and time again that there simply aren't enough exiles out to manage to have them as the requirement, and that certain classes are so rare that needing them is ridiculous.But by the same token you might meet four of that rare class in one day and discover your monk writ was a terrible mistake. Yes there are people who are out most days, I can usually guarentee a swashbuckler kill for example, but usually isn't always.  My mean token income in a day was maybe  6,7.  Now it's not even likely to be 5 because I got unlucky and couldn't find that warlock I needed.It's nice that they've already removed the exile part but unfortunately now exiles don't update the writs at all, so killing them is utterly pointless.After waiting all this time so we can finally have a shot at the <i>crazily</i> overpriced token gear, it's rather a bummer to discover that the token system has made my little team of me and an assassin even less efficent than we were before. Sure there are people on venekor who are swimming in tokens, but those people have spies, those people are trackers, those people don't have the horrible horrible lag and zoning issues that I have.I just wanted a chance, and now it seems that chance has been removed.Getting my 200 for the shoulders during T7 took me <i>four weeks</i> of hardcore PvPing, doing nothing else, while I was unemployed. In the entire time since Kunark came out I've got 300 tokens. We're out literally every day PvPing and now not only do we have to contend with the fact that there's barely anyone left on the Qeynos side to kill but we need to actually search out certain specific players. Because on Venekor that's what it boils down to. There's few enough people that I can name every person of every different class that's regularly out. If they're not out that day, then you're not doing the writ.You've dashed the only hope we really had of seeing some of the PvP gear, and now the only way to progress our characters is to raid. And you know what? Not only is raiding boring but it requires different specs from PvP and different classes than most people play.</blockquote><p>36 kills, NO ASSASSIN!</p>

Slackerx
02-09-2008, 10:26 AM
<p>Im here to give feed back on the Illusionst Epic weapon.</p><p>It is HORID omg a power proc!!!!!!!!!!!!! I mean God I NEVER RUN OUT OF POWER!!!!!! There are a total of 0!! illusiont in the WW channel that actualy think the epic is better then t7 Soul Fire weap!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!  I llusionst are a DPS/supot Class The effect on this weap benifists NEITHER OF THOSE ROLES!!! bottem line is this weap blows there are other t8 weaps that are better and even T7!@!@! weps that are better isnt this supost to be the END ALL BE ALL FOR ILLUSIONIST WEAPS....NOT EVEN CLOSE... Come on WHAT WERE YOU THINKING..NOT EVEN BETTER THEN T7 WEAPS!!!  This is Such a let down.. its like that Big movie that gets major hype then when you see it is was so bad you regreted spending your money.</p><p>The only reason i am going to continue doing the quest is to put it on when im sitting in the harbor (It does look Great Props there nice job grafix department)  and in the hopes that it will get REtolled because i would never use this weap over other weaps i already have </p><p>Here is a couple says it can be fixed.....</p><p>1. Add a USEFULL effect along withthe power proc..like reduced reuse timers by 20 or add 200spl dmg to ultra violet beam..or something better then a power proc that illusionst DO NOT NEED</p><p>2. Remove the power proc and replace with a decient Dmg proc .. on par with the soul fire proc or better... OR something better then a POWER proc that ILLUSIONST DO NOT NEED</p><p>Dulamar </p><p>80 Illusiosnt</p><p>Lucan</p>

knightofround
02-09-2008, 11:20 AM
Slackerx, with the change to proc increasers I'm willing to bet that you're gonna need alot more power proc gear =P My question is why were all the proc increaser spells changed now? All of EoF plus all of the RoK raid content was balanced based upon these proc increasers. Mage dps is going to drop significantly, as well as MT group efficiency, which depends on alot of reactive taunts plus heal procs to handle current content.

xfres
02-09-2008, 12:38 PM
Please change PVP writs, drop the class specific kills!

g0thiC_iCe_cReaM
02-09-2008, 02:29 PM
So for the past 2 days, all the chests in Stormhold are appearing at the farthest group member, not at the location the mob was killed regardless of where you kill it. So, if you kill something on level 2 of Stormhold, and someone is on the first level the chest will pop up on the first level instead of where you killed the named.

Sheissam
02-09-2008, 03:16 PM
<cite>Garthan@Kithicor wrote:</cite><blockquote>So for the past 2 days, all the chests in Stormhold are appearing at the farthest group member, not at the location the mob was killed regardless of where you kill it. So, if you kill something on level 2 of Stormhold, and someone is on the first level the chest will pop up on the first level instead of where you killed the named.</blockquote>If you think that's bad.....pvp writs require class specific kills!!1!!  zomg please get rid of them now plskthx.  Even the most hardcore pvpers in my guild are not even logging in and I don't have their phone numbers so if you don't fix this now, I have no way of getting them to come back.  They'll go play one of those cool new games coming out

SaberShadowKat
02-09-2008, 03:37 PM
Did you guys alter the In Honor and Service HQ with this update?  Because now you have to get a one-person no-trade key drop from the expedition leaders, instead of everyone in your group getting a key.  Which means you have to kill the nameds - waiting for them to spawn each time - multiple times for each member of your group.  I spent more than an hour killing these nameds and got nothing to show for it and had to do it all again, while other members of the group happily left when they got their keys.  Fix this, SOE, please.  You can't have a HQ that gets done by a group at level and make it so not the entire group gets the necessary items to progress the quest. 

Sheissam
02-09-2008, 03:45 PM
<p>PVP WRITS NEED QUICK FIX BEFORE TOO LATE</p><p>Here's why Devs aren't acting on the class specifics:  because they HATE straight-up "X" tokens for "X" kills formula.  These devs LOVE unpredictability.  </p><p>Look at old drops: 0-3 tokens per chest.  How many kills to get to a pvp bp?  Not surprisingly, its the same # as licks it takes to get to the center of a tootsie roll pop.  They don't want you to know.  Hence, class specifics.....you may only need to kill 5 freeps to finish your writ, or if you draw two bad classes, could take you 50 freeps, or more.  Devs love that.</p><p>So if you are gonna offer suggestions to these guys, you have to come up with something that will still retain an amount of unpredictability in it or these devs will NEVER go for it.</p><p>I don't blame them for liking the unpredictability factor, its how they'll sacrifice the happiness of their player base for it, no matter the cost.  gg devs, just about EVERYONE hates the new writs.</p>

Lolianna
02-09-2008, 03:53 PM
<p>Knightofround; they probably just overlooked it when they were 'fixing' item procs last year that proc'd off of ranged attacks. I know it stings; believe me. Imagine our surprise, when rangers' procs had been sooo much a part of our dps since launch.  They left us all of 3-4 items<i>  total </i>that will proc off of range.</p><p>It isn't really as 'game breaking' as it seems; you will just have to get used to a lil lower dps, like we did.  However, in all fairness, as they posted a zillion times to rangers: did you really expect your spells to proc off your items in that fashion?  That was probably as necessary a fix as the procs off of range. If they give mages back their procs, they should give rangers back thiers; that would only be fair. </p>

Safta
02-09-2008, 05:14 PM
<p>Illusionist epic are terrible. You guys can have no clue what illusionist is about.</p><p>Y do you give us an epic where serveral T7 and T8 heroic instance group weapons is better?</p><p>Y do you give us a proc 9% of spells that got 2 chardges for giving 169 power eatch? Not only the proc is lame we have to melee to make them go off.</p><p> Seriusly terrible epic either give us Dps proc like all else or something worthwile. That stick u gave us now is nothing ebtter then firewood and a great disapointment for every person raider or non raider. There are plenty better weps out there that one can get in groups or heroic instances.</p>

Kru
02-09-2008, 05:57 PM
Please remove class specific quest updates from PVP writs.Also consider making the /recent list hold an unlimited amount of names, still with the 30 minute cap per name.  There's no reason to limit /recent by only 10 players.

Kru
02-09-2008, 05:59 PM
Please enable Freeport and Qeynos PVP characters to have a chance of getting the upgraded raid version of their EPIC weapon.  As it stands now, since the developers keep those cities from having access to specific classes, it makes taking out Veeshan's Peak and other high tier raid zones nearly impossible and keeps the weapon out of grasp from thousands of players.  Forcing these players to exile raid is an unreasonable request.  Please help resolve this issue.

Happy
02-09-2008, 06:35 PM
<p>Update!</p><p>I FINALLY talked to a GM in game, who's only response was "it's not up, and I can't help you". Apparently, SOE isn't allowing GM's to do anything to help people with bugged Epic quests.....so I guess I'm waiting till a dev actually reads this and does something. GG </p>

Xalibur
02-09-2008, 06:56 PM
<p>EPIC should be EPIC..</p><p>especially the Illusionist EPIC-Weapon is complete crap. </p><p><b><span style="font-size: large;">I have better weapons in my BANK vault!!</span></b></p><p> You can get better weapons out of group instances within 1 hour...</p><p>The power proc on it is just an insult ! I have ~ 9 abilities/items to get power back. Illusionists dont have a power problem....</p><p>this weapon is just an insult to all illusionists. </p><p>A EPIC should be something TO LOOK FORWARD. This weapon is something i dont want to even look at it....thanks got the quest is bugged anyway on my server and npcs are not spawning at all.</p>

Soulforged_Unre
02-09-2008, 07:06 PM
<span class="postbody">-Drusella Sathir:Drusella's Necromantic Aura now initially clears all hostile spells cast on her.that is bull. we're in there right now, and at least half of our offensive spells ARE NOT being dispelled. We've reverted to the previous version, where we use no DoTs at all, because apparently a "fix" was only half [Removed for Content].</span>

ElmoFuntz
02-09-2008, 07:08 PM
Pets defiantly do not keep up with me any better.. infact i'd go so far as to say they have been made worse. I am really getting tired of running up to a mob hitting attack and EXPECTING my pet to be at least 1 or 2 seconds behind me not 15+ and going ahead and attacking or trying to hit my pet attack buff or being so close I am attacked myself all the while going [Removed for Content] is my pet?!? I have died multiple times because my pet was off in lala land.. it's even worse when you get so far your pet despawns... heck I can make my pet get far behind me even running around invis at 0% runspeed buff!

Happy
02-09-2008, 08:12 PM
Seems the NPC's not spawning or respawning is a common occurence with these "EPIC" quests. Thanks to the genius who told the GM's they couldn't help at all with these problems. You should win a golden short bus award.

bleap
02-09-2008, 08:23 PM
Did we ever find out if the blue shinys made lore was intentional or a bug?

bleap
02-09-2008, 08:53 PM
<cite>AngryCoercer wrote:</cite><blockquote><cite>Nemesine@Befallen wrote:</cite><blockquote>Just because the PvE charm nerf was intentional doesn't mean that it is right.<img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" />Perhaps the devs will see the light and reverse it otherwise I think Coercers will be rarer than rocking horse dung.</blockquote>Yeah.  For some reason people think that devs are infallible and that their opinion  made of gold.  It is likely one of them saw a Coercer soloing something  and without every having experienced the  class he thought it looked too easy and decided to do a 50% nerf.  They never tested these changes.  There is no way any of them play the High Level Coercer game because who would want to play a Coercer?  All the real players, whom pay 15 dollars a month to play this game, know that the devs screwed this up big time.  Maybe they will see the mass exodus that is coming and change something.  Even if the nerf was 100% needed what kind of spineless, pale, bureaucratic wimp posts a nerf in PvP notes knowing that it is going to affect PvE whilst hoping that nobody notices?  They tried to hide it but logging on one day being able to solo even level con mobs and logging in the next day to instant death gave away their dark little secret.  You devs have no character and have betrayed the Coercer community.</blockquote>You give the devs too much credit. i doubt too many of them actually play the game very often..A lot of their information is derived from reports of high level guilds who give them info on tweeking the game and certain classes. They did it in EQ1 as well and it was resposible for many nerfs....

LivelyHound
02-09-2008, 08:54 PM
TO any dev reading this thread, Please go to the illusionist forums and read about the "utter garbage of a reward" for our EPIC weapon. Please also fix NPC's not respawning. Great hotfix =( Best part of the GU by FAR was the Tradeskill epic questline. Thanks the Gods for Domino. She at least got it right!

bleap
02-09-2008, 08:56 PM
<cite>Brimestar wrote:</cite><blockquote>Thats great...No official response from the SOE community</blockquote>Sometimes silence speaks volumes....IMO if they don't post that they are going to look into it, or if it was an unintentional change, the nerf is here to stay....get use to it....it's been happening to SOE games for going on 10 years..

bleap
02-09-2008, 09:39 PM
<cite>Happy@Nagafen wrote:</cite><blockquote><p>Update!</p><p>I FINALLY talked to a GM in game, who's only response was "it's not up, and I can't help you". Apparently, SOE isn't allowing GM's to do anything to help people with bugged Epic quests.....so I guess I'm waiting till a dev actually reads this and does something. GG </p></blockquote>AHHHH this old story again.....SOE did this EXACT same thing for a long time for the EQ1 epics....everyone knew they were borked....everyone petitioned...and SOE would do NOTHING to fix it...claiming it was working as intended....It would work OK for a while when the servers came back online and then be broken again....mysteriously code that had been working just stopped....then people from various servers starting talking to each other..and found that on different servers it would work or not work at different times....Of course we could never prove that they were being manipulated, but many people suspected that certain MoBs in certain epic lines were intentionally being removed from the game for durations lasting from a few days to a couple weeks before they would be mysteriously "fixed" again.....for awhile...We finally cornered Scott Hartsman at a EQ Fanfaire and he "in a round about way" admitted that they had forbid GMs to mess with the epic quests in any manner, including forcing spawns of needed quest NPCs...

Happy
02-09-2008, 09:46 PM
<cite>LivelyHound wrote:</cite><blockquote>TO any dev reading this thread,Please also fix NPC's not respawning. Great hotfix =(</blockquote>Known issue now for sure. I have exploded them over the lack of ability by gm's to help with these matters and how stupid this all is. According to one GM they have devs looking at it right now.

Brimestar
02-09-2008, 11:04 PM
So, is the dev community quiet cos its the weekend? I thought this was a round table discussion? I picture this table where the SOE person should be sitting and the chair is empty.

fenicks13
02-10-2008, 01:34 AM
<p>Can we get the dev that created the illusionist Garbage Star Epic to post here and explain why he/she/it thinks we need a power proc on our epic weapon. Please define the role of an illusioinst....</p><p>I think SoE is trying to get rid of the illusionists....because clearly if this goes unfixxed you will get a lot of /cancel accounts</p>

EQ2Luv
02-10-2008, 02:37 AM
My main comment on the update is that Leviathan in Chamber of Destiny appears to be broken. The rate at which it heals is much too fast compared to the rate at which it can be damaged, even with the use of volatile fluids. By all reports, no one has beaten this mob since the update hit, or even gotten it below 70% health. It gets a buff every 5-10 seconds that heals it by 4% every 5-10 seconds. Since one player can only enter the stomach every 1 minute approximately, there's no way to burn it through this healing. Even if one could enter more quickly, there doesn't seem to be enough fish skins per zone to obtain the necessary number of volatile fluids. There also seems to be no way to disable to heal. The fact that there was no update note indicating a change to Leviathan also makes me think that it is bugged rather than buffed and tuned properly. This could become a serious problem since guilds that just advanced to tier 3 are unable to progress to tier 4, and guilds that already progressed to tier 4 can not get new members flagged.

Amphibia
02-10-2008, 06:26 AM
<cite>bleap wrote:</cite><blockquote>Did we ever find out if the blue shinys made lore was intentional or a bug? </blockquote>It was intentional. A developer named Kander <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=406263�" rel="nofollow" target="_blank">posted about it</a> a few days ago. I kinda like the new system, I think. I can now get a complete collection for myself, and alt or a friend without camping the spawn points for an eternity, and they're still perfectly tradable. You just can't stock them up like before. I think it's a good change. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />

Stinky123
02-10-2008, 07:35 AM
<cite>Amphibia wrote:</cite><blockquote><cite>bleap wrote:</cite><blockquote>Did we ever find out if the blue shinys made lore was intentional or a bug? </blockquote>It was intentional. A developer named Kander <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=406263�" target="_blank">posted about it</a> a few days ago. I kinda like the new system, I think. I can now get a complete collection for myself, and alt or a friend without camping the spawn points for an eternity, and they're still perfectly tradable. You just can't stock them up like before. I think it's a good change. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>except now you can abuse the system and keep clicking the shiney till you get the rare.  I don't think it hurts anything other then making blue shiny's pretty much worthless now.

Amphibia
02-10-2008, 07:53 AM
<cite>Stinky123 wrote:</cite><blockquote><cite>Amphibia wrote:</cite><blockquote><cite>bleap wrote:</cite><blockquote>Did we ever find out if the blue shinys made lore was intentional or a bug? </blockquote>It was intentional. A developer named Kander <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=406263�" target="_blank">posted about it</a> a few days ago. I kinda like the new system, I think. I can now get a complete collection for myself, and alt or a friend without camping the spawn points for an eternity, and they're still perfectly tradable. You just can't stock them up like before. I think it's a good change. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>except now you can abuse the system and keep clicking the shiney till you get the rare.  I don't think it hurts anything other then making blue shiny's pretty much worthless now.</blockquote>What are you talking about? That's how it is <i>supposed</i> to work with shinies or book pages when something is tagged LORE. It is actually a <b>VERY good thing</b>, because then people will not perma-camp the spawn places. They will just take what they need and<b> move on</b>, making it possible for the next guy to get something too. There is nothing to abuse about it, because you can only carry one of each before you have to go somewhere else. There is no longer any rare piece, they are all on the same roll now. Take what you need, and leave the area to other people. You can also still sell the shinies to others, collect for a friend or for an alt. Perfect, do you ask me. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />

Nej
02-10-2008, 09:20 AM
<p>The Epic quests.. well first there was the Prismatic and then there was Prismatic 2. then with KoS came Claymore and with EoF come SoD. And now the RoK Epic quests.</p><p>Now ive seen allmost all the visiual on the new Epic weapon rewards and they all look cool/awesome and in a way reflect their visual on their class, then i look on the bruiser and see a Fist of some sort of skin and 4 spines wich is Ok, but still not that cool compared to the monk reward. and then even tho its very hard to see WHY the bruiser weapon should have a tail IT HAS!.. I dont really see HOW a tail has ANYTHING to do on a bruisers fist and honestly it looks like an attempt to mix EQ2 with the Alien vs Predator story. Also why the ppl who have seen it calls it The Facehugger or just says that its the most ugly weapon they have ever seen... PLEASE make it look like it has something to do on a bruisers fist on not on fish !</p>

Stinky123
02-10-2008, 09:57 AM
<cite>Nej wrote:</cite><blockquote><p>The Epic quests.. well first there was the Prismatic and then there was Prismatic 2. then with KoS came Claymore and with EoF come SoD. And now the RoK Epic quests.</p><p>Now ive seen allmost all the visiual on the new Epic weapon rewards and they all look cool/awesome and in a way reflect their visual on their class, then i look on the bruiser and see a Fist of some sort of skin and 4 spines wich is Ok, but still not that cool compared to the monk reward. and then even tho its very hard to see WHY the bruiser weapon should have a tail IT HAS!.. I dont really see HOW a tail has ANYTHING to do on a bruisers fist and honestly it looks like an attempt to mix EQ2 with the Alien vs Predator story. Also why the ppl who have seen it calls it The Facehugger or just says that its the most ugly weapon they have ever seen... PLEASE make it look like it has something to do on a bruisers fist on not on fish !</p></blockquote>Many posts about this, but the chanter epics are pretty bad, power proc on items for classes that don't care about power?  Even bards got a dps increasing weapon as an illusionist our group epic isn't even as good as a 30 min trip to get grizzle's.

bleap
02-10-2008, 02:33 PM
<cite>Amphibia wrote:</cite><blockquote><cite>Stinky123 wrote:</cite><blockquote><cite>Amphibia wrote:</cite><blockquote><cite>bleap wrote:</cite><blockquote>Did we ever find out if the blue shinys made lore was intentional or a bug? </blockquote>It was intentional. A developer named Kander <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=406263�" target="_blank">posted about it</a> a few days ago. I kinda like the new system, I think. I can now get a complete collection for myself, and alt or a friend without camping the spawn points for an eternity, and they're still perfectly tradable. You just can't stock them up like before. I think it's a good change. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>except now you can abuse the system and keep clicking the shiney till you get the rare.  I don't think it hurts anything other then making blue shiny's pretty much worthless now.</blockquote>What are you talking about? That's how it is <i>supposed</i> to work with shinies or book pages when something is tagged LORE. It is actually a <b>VERY good thing</b>, because then people will not perma-camp the spawn places. They will just take what they need and<b> move on</b>, making it possible for the next guy to get something too. There is nothing to abuse about it, because you can only carry one of each before you have to go somewhere else. There is no longer any rare piece, they are all on the same roll now. Take what you need, and leave the area to other people. You can also still sell the shinies to others, collect for a friend or for an alt. Perfect, do you ask me. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /> </blockquote>Just like harvestable nodes....if the devs weren't lazy, they would actually code the nodes/shinies to spawn anywhere in the zone. This would prevent shiny farmers AND harvest BoTs from being effective....but it would be too much like work to actually do...

bleap
02-10-2008, 02:35 PM
OH by the way, the Fury Mythical version of the epic weapon was found today on Guk......4 day it took....it's a nice weapon...but where was the risk? apparently the Devs forgot to put any risk if you are in an Uber guild...

Jeepned2
02-10-2008, 03:37 PM
<p>This was posted by Echgar (or something like that) in the Coercer forums... then he locked it.</p><p>"Seeing these types of threads always makes me sad.  One poster decides to post their "farewell" post for whatever reason, they get attacked, someone else attacks back -- it doesn't really matter as these types of insults are not permitted as stated in the <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=176" target="_blank">forum rules</a>.  I am closing this thread.Additionally, I understand some in the Coercer community are really upset with some of the recent changes to your class, perceived lack of attention, etc.  <span style="color: #990000;">The issues are already being discussed in a handful of threads that have been seen by the development team </span><span style="color: #0033ff;">(are you kidding me, why would I think that after two years of ignoring us?)</span>so if you have input, please participate there."</p><p>I've given up on participating. You never listen, so why waste my time.  Would be happy if you just left us alone</p><p> Ok... how to put this nicely. Ok there isn't.  You continue to nerf the Coercer. Now with a 50% pet dps decrease!!!. What were we burning up the world with our massive dps before? LOOK AT A COERCER RAID PARSE!!!! WE STINK AT DPS!!! HELLO? Has anyone been listening since LU13? If there is a Coercer developer, may he/she should look for a new job.</p><p>Through your constant hate for the coercer class I've lost a lot of good friends who have quit the game. And other's that have quit playing thier Coercer for a different class, or betrayed to Illusionist.  If you hate the Coercer class so much...then get right of us instead of just constantly making us mad.</p><p> Keep your stupid Epic weapons, and all the "nice" things you do for the comunity and TRY fixing some of the long standing problems. This goes for the Bruiser, Monk and Ranger classes too. Too bad you don't expend as much effort in fixing us as you do making new stuff like class gear (whole other topic) and epic weapons.</p><p> If this post gets me kicked out of forums...fine... just so tired of your relentless stupidity towards my class</p>

Xenxex
02-10-2008, 05:32 PM
Assassin Guardian of the Blade mob for final step on the Fabled version of the epic sometimes finds a way to bug out and not reset.  Should be some way to reset the encounter so that this does not happen as i am currently awaiting in game support(i laugh a lil myself when i think of that) so that i can complete my quest.

Spyderbite
02-10-2008, 06:52 PM
<cite>Jeepned2 wrote:</cite><blockquote>Too bad you don't expend as much effort in fixing us as you do making new stuff like class gear (whole other topic) and epic weapons.<p> If this post gets me kicked out of forums...fine... just so tired of your relentless stupidity towards my class</p></blockquote>You'd be referring to the epic weapons and class gear that the masses have been begging for for a good part of a year. If you're upset that epics and gear came out instead of game balances. Blame your peers, not the developers. Its a game of tug of rope for the development team in any MMO. Its not something that is exclusive to the EQ2 team. They can please half the community with fixes and bugs while they are greeted with torches and nooses by the other half of the community who wants new content.They can't please everyone with each publish. I'm sorry that you were one of those people who was displeased this time around. Next time you'll be perfectly content and a whole other group of people will be just as upset as you are right now.And, I hope you don't get kicked out of the forums. Emotion gets the best of us at times on these types of forums because the game we play is our passion outside of work and our families and friends. Take a deep breath and remember that there are real people on the other end of screen who work very hard to make this game great. And, like any job.. its an ongoing process.

Ace235228
02-10-2008, 07:25 PM
The Berserker epic... Is it a joke? With a 3 second delay it isn't as good as a certain <i>legendary</i> sword from an RoK instance for DPS or tanking... Is there any way to raise the delay and damage spread?

Borias
02-10-2008, 08:12 PM
<cite>Kruhl wrote:</cite><blockquote>Please enable Freeport and Qeynos PVP characters to have a chance of getting the upgraded raid version of their EPIC weapon.  As it stands now, since the developers keep those cities from having access to specific classes, it makes taking out Veeshan's Peak and other high tier raid zones nearly impossible and keeps the weapon out of grasp from thousands of players.  Forcing these players to exile raid is an unreasonable request.  Please help resolve this issue.</blockquote>You do have a chance.  Make a raiding guild, instead of one that just pvps.  Give it a try, a serious one.  But gosh, it kinda sucks that not everyone gets their mythical weapon handed to them, doesn't it?

Brimestar
02-10-2008, 08:19 PM
I just want to hear from a dev about the pvp writs...Are we just spinning our wheels and wasting our breath, or does SOE actually care about its player base? Will we actually hear something tomorrow?

dancemice
02-10-2008, 08:31 PM
<p>I didn't see this posted anywhere but..</p><p>Unyielding Benediction proc % went down by 4 points (4%). Is this a result of an oversite, or is it the result of changing how blessing works?</p><p>(Ie. Unyielding benidiciotn used to be at 16%, ad3+aa benifits, +Blessings) Now it's 12%. </p><p>-B-</p>

flowercivicsi
02-10-2008, 09:45 PM
<p>Sorry to hear about the PvP changes, and our fellow coercers.  As a defiler I love a good coercer, and with them being nerfed I already have most of the coercers in my friends list betraying... <img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Now Devs... I know that you have your people popping around in various forums to see feedback from the community, and for this I thank you.  However; you do know that defilers worldwide are scratching our heads in confusion about a specific component needed to create the bag with our epic. "20 Obsidians"  We are collaborating and trying to figure out if it's even in the game, or if this quest is broken until further notice.  We are harvesting, killing, plundering, and doing what we can to locate these precious rocks with nothing to show for it.  You can find the threads in defiler forums thruout the web all asking the same thing... Is it in the game or not?  </p><p>I'm not asking for a map with a location, or even a hint as to where it's located, but a simple yes or no that they are even in the game at this point.</p>

Jeepned2
02-10-2008, 09:47 PM
<cite>Spyderbite@Venekor wrote:</cite><blockquote><p>You'd be referring to the epic weapons and class gear that the masses have been begging for for a good part of a year. If you're upset that epics and gear came out instead of game balances. Blame your peers, not the developers. <span style="color: #ff3300;">First of all, Coercers have no peers, we are a very small and getting smaller comunity. As for begging for a good part of a year, well we've been waiting to get "fixed" since LU11. Believe it or not...that's been more then a year ago.</span></p><p>Its a game of tug of rope for the development team in any MMO. Its not something that is exclusive to the EQ2 team. They can please half the community with fixes and bugs while they are greeted with torches and nooses by the other half of the community who wants new content.<span style="color: #ff3300;"> Ok, I fine with that, instead of not fixing us... how about they just leave us alone?</span>They can't please everyone with each publish. I'm sorry that you were one of those people who was displeased this time around. <span style="color: #ff3300;">THIS TIME AROUND? THIS TIME? HOW ABOUT EVERY  TIME. Guess you don't get it, we have never been fixed, ever!!!! Even the poor Rangers got fixed for awhile before they started getting nerfed again. The only time we are happy is when the Coercer class isn't mentioned at all since we know that if we are mentioned, it's a nerf.  </span>Next time you'll be perfectly content and a whole other group of people will be just as upset as you are right now.And, I hope you don't get kicked out of the forums. Emotion gets the best of us at times on these types of forums because the game we play is our passion outside of work and our families and friends. Take a deep breath and remember that there are real people on the other end of screen who work very hard to make this game great. And, like any job.. its an ongoing process. <span style="color: #ff3300;">Now I really know you don't get it. Two more friends quit playing thier Coercers this week, one of them cancelled his account altogether. I'm almost out of fellow Coercer friends, but then again I suspect that SoE is only concerned about that one since it stops money from coming in. Look around on your server, how many end game Coercers do you have there? How many did you have last year? Guaranteed you don't have as many now as you did before.</span></p><p>PS. To Flowercivicsi thanks, gotta love the Defilers!  But for myself, I would rather delete my toon then to betray to Illusionist. Different class, different way of fighting, just not the same. But again, thanks for the love. : ) </p></blockquote>

Tae
02-10-2008, 10:05 PM
<cite>bleap wrote:</cite><blockquote>OH by the way, the Fury Mythical version of the epic weapon was found today on Guk......4 day it took....it's a nice weapon...but where was the risk? apparently the Devs forgot to put any risk if you are in an Uber guild...</blockquote>Sony said that they didn't want to add contested because only 1% of 1% of the playerbase will ever see it. This means that they're trying to cater to as many people as possible. Please tell me how they'd manage to balance an epic quest that everyone could possibly see themselves completing with the uber guilds who had finished every raid in Kunark <i>within 18 days of release.</i> The answer is that they couldn't, and although those guilds will get all the weapons in short order, the players Sony is aiming at will also feel like the weapons are in reach for them too. Also fix PvP writs. Or you're going to kill Venekor altogether. I've had my epic for a day now and I'm still not going out PvPing like I used to, because it just feels so utterly pointless. PvP was often boring before because of all the time we spent looking for people. Now not only are we looking for people but we have to find <i>specific people</i>? Come on now. Today we went after Scambag the ranger for 25 minutes because he's the last update we need. We ignored everyone else. Is that what you want PvP to be? Honestly before now I've always been happy about patches. They always added something nice, even the one that utterly nerfed Rogues in T7 made a lot of sense to me. This one? This one feels like the devs don't even read the PvP boards, let alone play on the server. Even though I know for a fact that they do play on the PvP servers.

Melodar
02-10-2008, 10:27 PM
Coercer nerf being intentional for PvE is completely mind boggling  especially since it was clearly posted as PvP only. Was this done because you thought the PvE community wouldn't catch it? Didn't you learn anythign from the way Sony killed SWG with stupid changes like this. What was the reasoning behind this change? Was our pathetic dps not pathetic enough?Overloaded heals only affecting casters now? Yet another nerf you tried to sneak through. Pathetic display of community relations. (Said to be fixed now)Epics Fabled versions really stink and are very underwhelming and not really anything us non-raiders can be proud of having. And the quests are so out of balance it isnt even funny. Some classes have to dish out alot of plat while others do not, some classes have to face hordes of mobs that hit for 5k and fling you across the room and if they hit a mob with what seems like 100hp you must start over. Others have to go deep into zone for clickies. It took you over 4 months to get this "balanced" epic? Epics and stuff such as Plate healer armor not being made until complaints then the "fix" is inquis must dish out 6p a piece after grinding faction. The weapon & armor designers are severly lacking and something should be done about this total lack of caring and laziness. Why laziness? Since Rok we have plain robes and gear with no color at all and that is just a dev being lazy. If your going to nerf a class the have the courage to post it in the update notes and don't try to sneak it in.

Noaani
02-11-2008, 03:43 AM
<cite>bleap wrote:</cite><blockquote>OH by the way, the Fury Mythical version of the epic weapon was found today on Guk......4 day it took....it's a nice weapon...but where was the risk? apparently the Devs forgot to put any risk if you are in an Uber guild...</blockquote><p>Top guilds world wide put in the "risk" portion of their epics months ago, while they were learning t he encounters that are now needed to update the mythical portion of their epics.</p><p>The fact that they did this before the epic quests were in game is totally irrelavient, they still had to do it. All it means is that when the epics were finally introduced, they had the raid portion of them already on farm status.</p><p>The only way for this to have been avoided would be if SoE introduced a new, ver hard raid zone with GU#42 that was required for every class' raid portion of their epic weapons. While I think most raiders would have loved to see that (more raid content is always good), most casual players would have been rather upset at SoE spending all that dev time on another raid zone.</p><p>So, which would you have rathered, weeks of dev time spent on another raid zone in order to add a few more days to the time it took to discover epics, or those that had put the work in to have 90% of RoK on farm status already getting their epics in a few days?</p><p>As for the heroic portion of epics, there was never going to be anything in this game that compared to EQ1 epics. This game is just not built for 1 week spawn timers as a means of bottlenecking people on quests. On top of that, in EQ1 you could not just walk up to an NPC with a feather/book over their head and hail them knowing you were going to get a quest/update. You had to go to litterally every NPC in game and physically type out what you wanted to say. if you look at the steps required for EQ1s origional epics and the epics that we have just done, these epics are, for the most part, much harder to finish. its just that they were figured out faster, and did not have weekly (or longer) spawns to camp.</p>

Depheni
02-11-2008, 10:03 AM
I really hope you re-examine the coercer pet charm changes.If nothing else implementing such a fundamental change - one which directly affects the everyday experience of the class, should had at least been included in the patch notes. In truly good customer support fashion - it would had been announced (prior to implementation) in the class forum - where at least some feedback could had been submitted by those who actually play the class, and even maybe some justification given on such a radical change.I love the coercer class and probably wont quit it - but the class has allot of issues.Be well.

Cohann
02-11-2008, 11:15 AM
Hmm Feedback? GU42 went live...Loginserver went down for a whole day. We got no information at all for hours. Then I could log in. The first thing i heared about was that the avatars are bugged/exploitable and pickups kill them.Then I wanted to start my epic quest (illusionist). The Quest was bugged, start NPC not there. The reward is joke. Wouldn't buy it on the broker for 10s. Hope the raid version is any better than frigid piercer.My conclusion: Gu42 is an update like all the others. More bugs than features.

Kalyai
02-11-2008, 11:53 AM
<p>The devs need to respond about the shrink removal...</p><p>If you look in the pvp forum you will see that you also removed the ability to grow larger!!!</p><p>Way to go!!  Not only do you laugh in our faces and say haha no worthwhile 4 year vet reward for you.. or hahaha look at all that money you spent to get an LON cloak,  you also destroy other peoples ability to grow larger...</p><p>If you want to nerf something... NERF THE CAT TOTEM... </p><p>Or better yet.. just fix it so people cant shrink on top of cat, or shrink on top of shrink... THAT was the issue... it wasnt the single 40% or 50% shrink.</p>

Amphibia
02-11-2008, 12:31 PM
<cite>Kalyai wrote:</cite><blockquote><p>The devs need to respond about the shrink removal...</p><p>If you look in the pvp forum you will see that you also removed the ability to grow larger!!!</p><p>Way to go!!  Not only do you laugh in our faces and say haha no worthwhile 4 year vet reward for you.. or hahaha look at all that money you spent to get an LON cloak,  you also destroy other peoples ability to grow larger...</p><p>If you want to nerf something... NERF THE CAT TOTEM... </p><p>Or better yet.. just fix it so people cant shrink on top of cat, or shrink on top of shrink... THAT was the issue... it wasnt the single 40% or 50% shrink.</p></blockquote>I don't know...I think it's nice to see everyone the size they were supposed to be, no more barbarians running around being the size of an average gnome. That's just stupid anyway.And some races are so small that 40-50% shrink makes them approximately the size of a tiny peanut (see: fae and arasai), so I think we're better off without that nonsense on the PvP servers, to be honest. But hey, that's just my opinion.....

Agonee
02-11-2008, 12:49 PM
<cite>Brimestar wrote:</cite><blockquote>I just want to hear from a dev about the pvp writs...Are we just spinning our wheels and wasting our breath, or does SOE actually care about its player base? Will we actually hear something tomorrow?</blockquote>It is obvious from the overwhelming negative response that the class specific writ requirements need to go. Before the populations dwindle even thinner, please hear the calls of your paying customers and do what needs to be done.

Kalyai
02-11-2008, 12:51 PM
<cite>Amphibia wrote:</cite><blockquote>I don't know...I think it's nice to see everyone the size they were supposed to be, no more barbarians running around being the size of an average gnome. That's just stupid anyway.And some races are so small that 40-50% shrink makes them approximately the size of a tiny peanut (see: fae and arasai), so I think we're better off without that nonsense on the PvP servers, to be honest. But hey, that's just my opinion.....</blockquote><p>If they fully intend to keep it this way, then they need to do something to reimburse their members who have these items either from their vet reward or from LON.  Just sweeping this under the carpet and hoping it will go away, like they do with just about every other issue, is not the way to handle it.  </p><p>They either need to fix their code to make it work in a way that is in line with what they expected (which they seem to have a problem doing in most cases) or they need to put something in place to allow their members to trade out these items that are now useless in pvp.</p>

Amphibia
02-11-2008, 01:01 PM
<cite>Kalyai wrote:</cite><blockquote><cite>Amphibia wrote:</cite><blockquote>I don't know...I think it's nice to see everyone the size they were supposed to be, no more barbarians running around being the size of an average gnome. That's just stupid anyway.And some races are so small that 40-50% shrink makes them approximately the size of a tiny peanut (see: fae and arasai), so I think we're better off without that nonsense on the PvP servers, to be honest. But hey, that's just my opinion.....</blockquote><p>If they fully intend to keep it this way, then they need to do something to reimburse their members who have these items either from their vet reward or from LON.  Just sweeping this under the carpet and hoping it will go away, like they do with just about every other issue, is not the way to handle it.  </p><p>They either need to fix their code to make it work in a way that is in line with what they expected (which they seem to have a problem doing in most cases) or they need to put something in place to allow their members to trade out these items that are now useless in pvp.</p></blockquote>Well, to be fair... you can still use the Billy illusion. Ok, it's [Removed for Content] huge, but it works.

GangleG
02-11-2008, 01:39 PM
when is the damned dirge epic starter going to be fixed?  this is getting extremely old

Meunayil
02-11-2008, 02:43 PM
To be honest this has been one of the more fun GU since Darklight Woods one ... but of course that is my opinion.The tradeskill epics are fairly well thought out and brought a giggle when I saw the reward.  Also found it nice to not have to be a high level adventurer to finish it (did it on a 26 wizzie / 80 sage)Dirge epic starter although I may have been lucky (first kill of Prime Heirophant just off mezzanine) was easy to get.  One thing I did find interesting though is after 3+ years of being used to mythical being one item per server, seeing all raid upgraded epics carry that tag.  I kinda figured they would be like Soulfire items ... Legendary upgraded to Fabled.  Just a little bit removed the coolness of having that one and only item on the server.Sure there are issues, and people will be unhappy, but can't please everyone at same time.  As a Tradeskiller it is kinda nice to be truley needed if even for a little bit.  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />

Brimestar
02-11-2008, 02:55 PM
I have heard from Gnorbin and our concerns have been forwarded on up for those concerned about the PvP Writ System (as it currently exists).

slw
02-11-2008, 03:30 PM
<span class="postbody">I have since stopped playing my character DoctorDeath from this terrible patch.  I am really considering canceling my service as there has been NO dev feedback or any response.  I think this was so poorly designed it wasn't even tested before applying it.  I cannot stress how there was NO forethought into this patch.  For a lot of vets PvP and gear makes it worth while after you master  crafting and various other elements of the game.  With all of these new MMORPG's upcoming I am surprised Sony would take a gamble with the PvP community like this.  I urge the Dev's to reconsider this horrid patch.  The player community has given plenty of open ideas towards improvements and new ideas.-DoctorDeath</span>

Apocroph
02-11-2008, 03:49 PM
<cite>Kesugeo@Nektulos wrote:</cite><blockquote>One thing I did find interesting though is after 3+ years of being used to mythical being one item per server, seeing all raid upgraded epics carry that tag.  I kinda figured they would be like Soulfire items ... Legendary upgraded to Fabled.  Just a little bit removed the coolness of having that one and only item on the server.</blockquote>You've got your associations mixed up.  Mythical is the quality level, Artifact is the rarity level.  Artifact has been the tag for one-per-server since EQlive, but not everyone here would know that, since there were very few items like that, and the last one I recall was the Prime Healer's Hauberk way back in the day.What's got me upset is the huge amount of quests they managed to break in the implementation of the ill-planned epic lines, and the fact that they STILL haven't addressed that.  A little bit of candor would be great here, and I know one of you guys has 15 seconds to spare to say "Hey guys, we know we effed stuff up, but we're fixing it!  Please keep petitioning so we're sure we get them all."Similarly, the fact that these quests were easy enough to be completed in four days is just sickening.  They're not epic at all.  I'd say more along the lines of "I don't kiss on the first date, but come see me tomorrow."  The originals were long quests, with many subquests (and the associated rewards) along the way.Beautiful examples of truly EPIC quests are the old Monk and Shaman epics, which could both be started early, gave very useful rewards along the way, and could pretty easily span most of your adventuring career, depending on the era in which you started it.  The level 80 requirement for the new ones just turns the prize into a decoration and a momentary distraction, at best.I'm aware that many of the game mechanics that made these quests so long-winded are gone, but there are two easy ways to slow the pace of the new ones.1: Make less of them start from dropped items.1a: Make those that start from items a bit rarer.2: Make more of them start from NPCs that aren't always around.  Heck, you could even try turning off the "HAY GUYZ I HAS A QUETS 4 U" indicator.Plenty of us are playing EQ2 because we don't want an ezmode game like WoW, so why are the developers seeming so hellbent on making it one?

Maroger
02-11-2008, 04:04 PM
<cite><a href="mailto:Jesdyr@Unrest" rel="nofollow" target="_blank">Jesdyr@Unrest</a> wrote:</cite><blockquote><cite>Nemesine@Befallen wrote:</cite><blockquote>Just because the PvE charm nerf was intentional doesn't mean that it is right.<img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" />Perhaps the devs will see the light and reverse it otherwise I think Coercers will be rarer than rocking horse dung.</blockquote>The problem is that there are too few of us coercer to actually yell loud enough to be heard ... </blockquote><p>It isn't just the pet nerf, it is all the other nerfs that have happened to the class thereby rendering it worthless.</p><p>1. When they created the class they took away our "shiny bob" pet from EQ1 and gave it to the Illusionist as an illusion -- we were supposed to have power from charming.</p><p>2. We had spells that drained power but then they took the power away from the mobs and the spells became useless. They promised to fix our spells but it never happened. So now we have just a lot of useless spells that drain power </p><p>3. Then they nerfed the effectivenss of Charm and made us regain it via an AA (instead of making our charm via the AA better, they just made us get the AA's to get the original value of charm back ).</p><p>4. Too few mobs are charmables ( seems like each fix they reduce the number of charmable mons) and now on top of it they nerf the charmed pet.</p><p>5. Our offensive spells do very little damage compared to other classes and are pretty week and could stand some beefing up.</p><p>6. A lot of us like to solo but with each nerf you make soloing harder -=-- is that your plan? TO make sure that the weakest class in the game, the coercer, can't solo.?</p><p>Do you guys have any vision for this class? Or maybe we should ask if you have a vision at all??</p><p>Enchanters were dynamite in EQ1 -- coercer stink in EQ2. All the best spells and abilities got handed to the illusionist. </p><p>For a fix how about making tne illusionist neutral so we can switch classed without having to betray to Qeynos? Of better yet - give us the original Enchanter class back since you seem not to want to bother to fix coercers.</p><p>What is really insulting is that you can't be bothered to respond to us or even have the courtesy to drop by the coercer forum and talk to us.<img src="http://forums.station.sony.com/eq2/images/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Alicelovesbob
02-11-2008, 06:23 PM
I have an issue with the mystic epic weapon.  Someone linked it in chat the other day and I was totally ecstatic to see what my epic is going to look like, and I was totally disgusted and disappointed.  I will do my mystic epic quest line but only because I love doing quests.  I will not be using the weapon however.  I cannot for the life of me understand why the mystic epic is so ugly.  I have seen most of the other epics from people linking them and they all look really nice except for the mystic.  Not only is it ugly it is also boring.  I really wish that my mystic weapon was nicer so that I would actually use it but I am really not going to use something that looks so awful.  I will stick to using my trident of fear-calling because it is much more asthetically pleasing.  Either the mystic epic needs to be redone or SOE really needs to put an appearance slot for weapons.

Gnobrin
02-11-2008, 08:12 PM
<p>There's been a Dev reply <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=30&topic_id=407086#4552632" target="_blank"><b>JUST NOW</b></a> about the Defiler Epic, it's to be fixed really soon!</p><p>~Gnobrin!</p>

Kalyai
02-12-2008, 12:56 AM
<cite>Gnobrin wrote:</cite><blockquote><p>There's been a Dev reply <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=30&topic_id=407086#4552632" target="_blank"><b>JUST NOW</b></a> about the Defiler Epic, it's to be fixed really soon!</p><p>~Gnobrin!</p></blockquote>what about a REAL fix for the shrink issue??? or announcement of new 4 year vet rewards and the ability to send the LON cloaks back to LON???

conor2k
02-12-2008, 02:25 AM
I believe the loss of a ton of coercers is an issue that needs to be addressed.

knorah
02-12-2008, 12:42 PM
<p>When, when, WHEN are the pvp writs going to be fixed!? <b>Take out class specifics out AND bring back random token drops</b> (just make it less of a chance to drop but bring back the token drops). </p><p>My Suggestion: change it back to tokens dropping from a players's chest. If the devs are concerned about certain peeps or raids having too many tokens then make the token drops a bit less frequent than they were and have only one token drop randomly instead of two or three. At least that way a soloer has some chance in the world of Norrath of getting at least one measley token. </p><p>I have yet to be able to finish any pvp writ on any of my toons at any level in the past week/weekend.  As it stands today, I don't pvp on any of my toons at various levels b/c I'm so discouraged by the pvp changes that I have absolutely no desire to play/pvp anymore.<img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

WiseOne
02-12-2008, 12:50 PM
<p>I believe the idea of writs replacing the old chest drops is the right move... BUT... I can tell you with certainty that the signficant majority on Venekor is very unhappy with the writs still requiring class-specific updates.  I think it seemed like a good idea but in practice it is not at all.   I think removing the class-specific requirements and upping the number of total kills instead would swing things the other direction (majority support of writs).  I hope this is done soon because the population overall is very unhappy and some will leave the game and that's bad for all. </p>

Zexybeast
02-12-2008, 02:10 PM
I'm a little confused at the almost non-existent level of feedback we are receiving from the Developers. As a community, there are quite a few people that have spent an inordinate amount of time attempting to come up with viable solutions to what is seen, on a wipespread level, as a serious problem. As a member of this community, I would like to know what sort of changes are being considered, if any. There are quite a few people that are hanging up their accounts and leaving the game because of this lack of response, and at least a suggestion as to whether or not writs are going to change will help decide some people. There have been a multitude of fantastic suggestions, ranging from multiple writs to Deity type faction consumption to removing pvp gear completely. While it would be nice for there to be changes, and the sooner the better, it would be far better to at least receive a nod that our suggestions are being hear and considered. Or a heads up that writs are there to stay and won't be changing any time soon. Either way, as paying members of this community, I believe we deserve more than the cold silence of the forums. I appreciate that you don't want to raise hopes, or make people think that it will be changed one way or the other, but at least let us know if there will be changes. Thanks for the time.

BlindFighter
02-12-2008, 02:23 PM
Just a Dev remider...<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=406766" rel="nofollow" target="_blank"> CLICK HERE PLEASE <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></a> and someone please say something to your customers.

eq2john
02-12-2008, 05:24 PM
<div align="justify">Can only provide an opinion on epic weapons. As the quest has a level 80 starting point, none of our characters are high enough to even begin this. So where do we begin? Oh we can't, epic weapons have a level 80 starter point, keep forgetting. Really, if anyone has a level 80 character, then that is already 'epic' imo - anything else on top of that is just fluff (and judging by comments so far, it's not very good and hardly epic fluff either). So devs, we DO have a level 50 character. Now how about a novel idea where epics can start at that level and be experienced by a good majority of players, completing the quests for an epic weapon on the way to level 70, yes 70. It should be a right of passage, facing many trials, across the whole of Norrath, involving many zones, solo or grouped (which would determine the quality of weapon as each stage is completed, taking into account the risk afforded by the player at each stage). To me that is what we would call epic, before ever hitting the RoK zones - achievable by many players, however they play the game. It would be a programming challenge too, which in itself would be epic for the programmers involved - and so it should have been to mark the introduction of epic weapons into the game and set them above all else. Instead it seems the safest route has been taken, setting the epic weapons already in the 'epic' stage of the RoK zones - and that imo is a mistake. These quest should be about challenges, when characters have yet to become all that - otherwise what's the point?</div>

Zexybeast
02-12-2008, 06:24 PM
<cite>eq2john wrote:</cite><blockquote><div align="justify">Can only provide an opinion on epic weapons. As the quest has a level 80 starting point, none of our characters are high enough to even begin this. So where do we begin? Oh we can't, epic weapons have a level 80 starter point, keep forgetting. Really, if anyone has a level 80 character, then that is already 'epic' imo - anything else on top of that is just fluff (and judging by comments so far, it's not very good and hardly epic fluff either). So devs, we DO have a level 50 character. Now how about a novel idea where epics can start at that level and be experienced by a good majority of players, completing the quests for an epic weapon on the way to level 70, yes 70. It should be a right of passage, facing many trials, across the whole of Norrath, involving many zones, solo or grouped (which would determine the quality of weapon as each stage is completed, taking into account the risk afforded by the player at each stage). To me that is what we would call epic, before ever hitting the RoK zones - achievable by many players, however they play the game. It would be a programming challenge too, which in itself would be epic for the programmers involved - and so it should have been to mark the introduction of epic weapons into the game and set them above all else. Instead it seems the safest route has been taken, setting the epic weapons already in the 'epic' stage of the RoK zones - and that imo is a mistake. These quest should be about challenges, when characters have yet to become all that - otherwise what's the point?</div></blockquote>To answer your question, they do. For T6, it's the prismatics. For t7, it's the claymore and then the soulfire. For T8, it is what is now commonly referred to as the "epics".

Safta
02-12-2008, 07:02 PM
<p>Is there any chance you game developers could start look into what Illusionist is?</p><p> Looking at the epic u think we have problems to keep power up or enchant our groupmemebrs power?</p><p>You have no clue what you are doing. The reason you see illusionists sprint around at raids is because we want to loose power to give our best Dps. Another power proc is totally worthles. Any Illusionist can with our spells keep power up of ourself and groupmembers. No encounters i fought in t8 raids (only at T1atm) my group is even close to be Oop. </p><p> So please remove that silly power buff and give us a proc like all other mages got.</p><p> Also what have you done with our epic quest starter? I have't seen it up in ages i am sure u managed to bug the quest as well. I wanna do my epic weapon so i perhaps someday can see the mythical illusionist epic. Cus the current "fabled" epic is only good nuff to start a fire with. I would use grizzlefazzle wep over my epic. Thats way old content and perhaps u realise us screwed up if me and 95% of illusionist feel the same. The only illusionists that like this wep is ppl that got no clue what savante is or just stand still act like some kind of buffbot wo dps. If you want us to be buffbots you could give us the same buff power as troubadours pelase. IF not give us a dmg proc adornment so we can along with our buffs do dps in groups to make ourself worthwhile.</p><p>So change fabled weapon pelase give us a dmg proc.And for gods sake i hope u don't have more power drain on mythical.</p>

MrMojo
02-12-2008, 07:18 PM
i am so tired of these pvp writs... please change them.  horrible idea. what is taking so long to fix them?

Ghalslayt
02-13-2008, 03:12 AM
After seeing the mythical swashbuckler weapon I am a little disappointed in the procs.  Each epic has on it something that truly sets it apart from other weapons.  Warlocks turn their AOE's into single target damage nukes.  Dirges and Troubadours get raid wide CoB's and PoM's.  Wizards get spell double attack.  I could go on, but the 10% damage debuff with our traumatic swipe is at most mediocre compared to these other effects.  Please consider changing some of the effects,  a hate transfer across groups would have been more helpful than a 10% reduction to damage from AOE's.

SkunkerAG
02-13-2008, 11:22 AM
Oh new content, again... Erollisi-Day, nice... But ... for me (a Ranger)  there is only one Question: <u><span style="font-size: small;font-family: arial,helvetica,sans-serif;color: #ffcc33;"><b>When will I be able to finish the Epic-Quest? </b></span></u>This bow aint't that good, I wouldn't use it in a (real) fight (I prefer T7 fabeld) but it look's quite good  (really good job on graphics)Come on, fix <b>Court of Inovation</b> for that "Stun-imunity-spamming-<b>Raincaller</b>-Thing"... ...wanna have shiny thing with thorns...