View Full Version : I'm SO lost on the EoF AAs
Legion11
02-04-2008, 02:58 PM
<p>Yes, I know this topic has been covered plenty of times, but it usually seems to derail into a conversation on the KoS AAs, which are far more intriguing. So I figured I'd restart an EoF discussion and see if anyone can help me out. I find most of them to be very lackluster, and it's hard to choose a direction to go in. </p><p>For some background - I'm a 45 brigand with 52 AAs currently. I maxed out 50 points in the KoS lines, and now have 2 points to start working EoF. I solo quest about 75% of the time, the rest is running HQs in a duo/trio when a couple of my friends log on. I may raid with this toon, but that is a long way down the line and I can always respec - so I'd rather utilize stuff that is going to help me in the next 30 levels or so, rather than worry about the end game. I'm not trying to be a tank, I'd rather focus on having an absolutely brutal offense, and just kill stuff as fast as possible while using my stuns/positional lockers to avoid damage.</p><p><b><u>Potency Line</u></b> - The Poison enhancers don't excite me much, as I only use caustic poisons. As I said I'm primarily beating enemies through an overwhelming offense. I have other means to keep health/power up, so neither of these do much for me. I don't have Debilitate or Dispatch yet, so that would be wasted points as well. The Desperate Thrust upgrade looks ok - increased damage and hit chance. Tenure looks to be a must have - every extra second I can keep an enemy stunned/position locked makes a world of difference. I really want Tenure, but the rest of the line is completely unattractive to me.</p><p><b><u>Defending Line</u></b> - Again I'm not trying to be a tank, so this line has limited appeal to me. The +spell resistance on Street Smarts is ok and I guess the circular attack upgrade is not horrible, but all the rest are for enhanced tanking - not anything I'm interested in.</p><p><b><u>Tactics Line</u></b> - Seems like some ok stuff here, nothing gamebreaking, but some decent upgrades. Safehouse looks to be a very fun skill, though I'd have to think up some clever and insightful ways to utilize it. I may start in this line for lack of any other direction.</p><p><b><u>Afflictions Line</u></b> - Like the other lines - nothing "wows" me here, but I can see where all those debuffs becoming more potent would stack up. I simply do not understand what the endline ability does - adds a radius reduction component of 30%?? Is that a debuff that lowers the enemies area on frontal radius attacks like Assault? I'm lost on this one - would it be even a tiny bit beneficial to a primarily soloing brigand? Explanation needed.</p><p>Ok, well to sum up - I'm not blown away by the selections in any of the lines - so I guess I should base my decisions primarily on which endline abilities I need, and then place points accordingly to get to those. Any insight you guys can give me would be much appreciated.</p>
Goonch
02-04-2008, 04:39 PM
After maxxing out the right side of the potency line and maxxing out AR, it doesnt matter.
Kalbr
02-04-2008, 08:03 PM
Ya there actually have been a few other posts with good discussion on that AA tree, but since you took the time to type out a good post I'll regurgitate what's been said before, and a lil extra.The right side of the potentcy tree is also a must have. Well, I mean Tenure is awesome, but I took 5's in everything all the way down. It all helps improveyour DPS and debuffing abilities. Those are just as useful solo as they are in a group setting. After that I worked my way to get 5/5 in the Amazing Reflexes buff. This is more for groups, but when you do have it, it's great. Just DPS like mad while other melees have to run away from an AE'ing boss. I'm currently 77 with like 119 AAs and having a tough time decideing what next heh. I've started buffing my 1 AE since well, we only get 1. Also the deaggro boosts from the tactics tree are handy, as well as 5/5 in imp stealth. Lots of your DPS will come from the stealth attack. Quicker you can drop into stealth to pull it off, the more DPS you can pump out. Again this is more of a group thing.Seems anything other than Potentcy and Tactics is a bit of a "meh". Just my 2 cents.
Leafkiller
02-04-2008, 08:10 PM
<p>1: Tenure is your friend, in fact the entire line up to tenure is your friend, though the two poison enhancements are meh...those two aren't all that critical, especially since you will likely be using mental breach and not vitality poison. Feel free to take everything in this line and ignore the two poison boosters2: Hardened is a good thing since it boosts your resists and AR is untrustworthy3: The entire afflictions line is worth taking since it allows you to maximize AR (see above), plus gives you Aggravated Assualt, very handy with the deadliness of AOE attacks this tier. It lets your healers get a bit closer to the mob without dying and heal you - see note above regarding flaky AR.4: Tactics is nice, makes your dethreat a little more reliable and leads to Safehouse which is a very handy spell - you can use it to pull mobs that need to be approached before they trigger (get close, they go aggro, trip safehouse so you are standing next to the tank).Basically, feel free to ignore the entire pointless Defending line (other than Hardened), and ignore the the poison boosters, and you can get just about all of the rest of the Brigand AAs. </p><p>Added**Aggravated Assault - reduces the radius of the mobs AOE. In other words, the mobs AoE doesn't reach out as far and the raid can get a little closer. Also, since a lot of AoE damage drops off over distance, it means those staying inside of the AOE take less damage. This is a very handy AA skill for a brigand to have</p>
azekah
02-04-2008, 08:39 PM
No explanation for : <span class="postbody">adds a radius reduction component of 30%?I was wondering the same thing...</span>
Kalbr
02-04-2008, 11:28 PM
I intpret the radius reduction to be a reduction in the AE radius of a mob's attack.
SidneyLePoilu
02-05-2008, 06:28 AM
1) What is your role as a brigand?Debuff and DPS. What does thant mean? Upgrade your Debuffs and DPS !! Geese that's a brain teaser2) The 30% radiuos is for the mob, that means his AOEs will go 30% closer than the usual that means runnig less far and getting back in fights faster.3) The <span class="postbody"><b><u>Potency Line</u></b> makes Dispatch go from 15 to 17.1 sec think about that (not only Dispatch but all other debuffs and buffs last longer)</span>4) If you really ask this kind of question : reroll or get smartPS : My god have you got some serious comprehension problems
Legion11
02-06-2008, 02:23 PM
<cite>Cathey@Storms wrote:</cite> <blockquote><p>1) What is your role as a brigand?Debuff and DPS. What does thant mean? Upgrade your Debuffs and DPS !! Geese that's a brain teaser2) The 30% radiuos is for the mob, that means his AOEs will go 30% closer than the usual that means runnig less far and getting back in fights faster.3) The <span class="postbody"><b><u>Potency Line</u></b> makes Dispatch go from 15 to 17.1 sec think about that (not only Dispatch but all other debuffs and buffs last longer)</span>4) If you really ask this kind of question : reroll or get smartPS : My god have you got some serious comprehension problems</p></blockquote><p>Some excellent and helpful responses until this waste of life showed up. How ironic you would mention comprehension problems, but then fail to comprehend the following lines in the OP: </p><p><i>For some background - I'm a 45 brigand</i> </p><p><i>I solo quest about 75% of the time</i></p><p><i>I don't have Debilitate or Dispatch yet, so that would be wasted points as well.</i></p><p>Of course I realize we are a debuff/DPS class, the fact that nearly all of the EoF choices boost one or the other makes this blatantly obvious. However, for my particular situation (primarily a soloer) I was looking for which skills would give me the greatest return on my investment, not what would help out a raid force the most.</p>
TheSpin
02-06-2008, 02:46 PM
<p>If you are thinking purely from a solo point of view.</p><p>Tenure and Vitality Breech AA are the most useful in Potency line. Enhance desperate thrust is also useful for a soloer because once you land that attack you'll be able to land all attacks more accurately. Because of desperate thrust and our other defense debuff was soloing orange mobs in kunark at level 68. I started with those 2 and then walk the plank became reliable and if that lands it's over.</p>
Anfauglith
02-06-2008, 03:09 PM
Whether you wanna solo, group or raid...you will want tenure with max dispatch and debilitate...while you may not have them yet...they are our best CAs so you'll want them boosted as much as possible when you get them...and you're not too far from them anymore (debilitate is lvl 50 and dispatch is 55).If you solo a lot, you may wanna get vitality poison boosted...with 5 points in it, it does the same amount of damage as caustic...but heals you at the same time which may become handy in the future...but it means putting 3 pts into those debuffs poisons that are pretty useless in solo.Affliction line can be usefull...but the end ability is utterly useless to any non raider...it's pretty cool for raids tho. An ae that would hit everyone within 30m from mob will only hit within 20m.I like the end ability of defending line...but I find only the + resist to be of any use whatever your playstyle is.(the boost in our ae isn't enough to make it good...)Tactics have good deaggro boosts...very helpfull if you tend to group with random tanks once you got dispatch (our main debuffs are really high aggro) but otherwise, the small stun boost and the faster casting for sneak is pretty cool too
zorax15
02-06-2008, 07:41 PM
<ul><li>open EoF skill tree window</li><li>close your eyes</li><li>click somewhere in the window until you have no more points left to spend</li></ul>
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