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View Full Version : Easy fixes for SK


Kratoswra
02-04-2008, 07:20 AM
<p>Add the following: </p><p>Offensive Stance: </p><p>Increase Double Attak by 15%, By 30% if using 2handed. Reduce parry by 25.  </p><p>(Fixes DPS)</p><p>Defensive stance:</p><p>Siphon hate grp members 7%. Stacks with AA!</p><p>(Fixes agroo)</p><p>Devious evasion:</p><p>Decrease agroo of target by 30%. (Anti - amends)</p><p>(Raid utility)</p><p>Innoruk caress:</p><p>Make it work on getting hit and on we hitting something.</p><p>Increase STR by 100</p><p>(Give our str back and fixes agroo, you can make it work on pvp now).</p><p>Increase Death touch by 3k. Or make some AA to increase reuse timer AND damage a lot.</p><p>(Just so I don't cry everytime i read its description)</p>

Scyk
02-04-2008, 09:12 AM
I like those fixes....alot! To bad I'm to much of a "What you see is what you get" philosopher <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Beldin_
02-04-2008, 09:35 AM
<p>The problem begins with the items, for a fix they must go away from the difference of +Spell und +CA damage. </p><p>If an item has +45 CA-damage, it should have +45 CA/+45 spell damage. </p><p>And no .. that wouldn't be overpowered cause hyprids then get totally +90, because since we only have 50% spells and 50% CAs it would all even out.</p><p>The other point is simply Zone Design. Where is the point of our once best spells like DM and pestilence if we don't have groups of 3-4 mobs that die fast so that the spell triggers more then once. Also Tap Arteries is nearly worthless without bigger groups.</p><p>However .. this will never happen, at least not before the next expansion <img src="http://forums.station.sony.com/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" />  And since now already people complain that the zones are all too easy i suspect next expansion we only get instances filled with RED tripple-ups <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

CHIMPNOODLE.
02-04-2008, 10:47 AM
<p>Well fixes imply "broken", which I don't find anywhere near the way things are.</p><p>On a different note....anything that makes us even stronger is an auto-green light in my books. I'll take em <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> lol</p>

Beldin_
02-04-2008, 12:47 PM
<p>Please Don't take the following too serious ... but .... </p><p>Another fix would be : Get rid of Dirges and Troubs <img src="http://forums.station.sony.com/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Reason : Warriors only need a Dirge for more DPS .. we need both .. same as with the +CA/+Spell Items .. so we need only Bards who Buff Melee +Spells <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="22" height="20" /></p><p>Of course these "Bards" needs at least 10 conc slots then, not that they have to consider if they only buff melee and leave away the spell buffs <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Kratoswra
02-04-2008, 01:58 PM
<p>Well i think one of the biggest mistakes of EQ2 is having 2 bards. They should only done 1 bard class combining what a dirge and a troub have. And get rid of concentration and make all songs last short time <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>I played a bard in EQ1 and when i saw how they were in EQ2, i was very dissapointed.</p>

Beldin_
02-04-2008, 03:22 PM
<cite>Kratoswrath wrote:</cite><blockquote><p>Well i think one of the biggest mistakes of EQ2 is having 2 bards. They should only done 1 bard class combining what a dirge and a troub have. And get rid of concentration and make all songs last short time <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>I played a bard in EQ1 and when i saw how they were in EQ2, i was very dissapointed.</p></blockquote><p>Please not short-time buffs again. I played a Dirge in the beginning, and recasting everthing every 3-5 minutes or whatever was really annoying. Just the same with the fury where you had to cast fae flames and savagery on every melee-char in the group after nearly every fight, because they where 1-3 minute single-target buffs *sigh*</p>

Bruener
02-04-2008, 03:45 PM
<cite>Kratoswrath wrote:</cite><blockquote><p>Well i think one of the biggest mistakes of EQ2 is having 2 bards. They should only done 1 bard class combining what a dirge and a troub have. And get rid of concentration and make all songs last short time <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>I played a bard in EQ1 and when i saw how they were in EQ2, i was very dissapointed.</p></blockquote><p>I agree.  Twisting was what sepertated good bards from bad.  Now, really what seperation is there?  I was extremely suprised when I learned how much different EQ2 bards are from EQ1 bards, it really took the fun out of the class.</p>

MaCloud1032
02-04-2008, 03:49 PM
<cite>Kratoswrath wrote:</cite><blockquote><p>Well i think one of the biggest mistakes of EQ2 is having 2 bards. They should only done 1 bard class combining what a dirge and a troub have. And get rid of concentration and make all songs last short time <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>I played a bard in EQ1 and when i saw how they were in EQ2, i was very dissapointed.</p></blockquote>This argument can be for a lot of classes.  The diff between a gaurd and a zerker is offience to defence.  Troub buffspell dirge melee.  Swash debuff off skills brig defence skills.  A lot of classes could get lumped together and seperated by AAs.Tank:WarriorSKPallyBrawlerScout:RoughPredBardM age:NecroConjEnchanterSorcerHealer:DruidShamCleric Would hvae a much easyer time ballancing the classes out.  And people make the class how they want.Back to topic the easyist way to "fix" us is to make some gear for us.  As it stands my int has dropped by over 100pts my str has dropped and my sta is way higher than i need.  And my out right mit % is 3% lower than pre RoK.

Jurmoon
02-04-2008, 07:30 PM
Nice fixes.  I'd be content if half of those went live.

Kratoswra
02-05-2008, 12:09 PM
<cite>Kratoswrath wrote:</cite><blockquote><p>Add the following: </p><p>Offensive Stance: </p><p>Increase Double Attak by 15%, By 30% if using 2handed. </p><p>(Fixes DPS)</p><p>Innoruk caress:</p><p>Make it work on getting hit and on we hitting something.</p><p>(Make it work on pvp now).</p><p>Increase Death touch by 3k. Or make some AA to increase reuse timer AND damage a lot.</p><p>(Just so I don't cry everytime i read its description)</p></blockquote>Ok i went a bit greedy. With this 3 i would be the happiest sk in the world, And you can give the first one to pallis also. 2handers ftw.

Shirodan
02-05-2008, 09:11 PM
I kinda like the INT boost on our offensive stance. Are these changes implying that that would be replaced with the dps boost, or that it would simply be added to?

Beldin_
02-05-2008, 11:02 PM
<cite>Kratoswrath wrote:</cite><blockquote><cite>Kratoswrath wrote:</cite><blockquote><p>Add the following: </p><p>Offensive Stance: </p><p>Increase Double Attak by 15%, By 30% if using 2handed. </p><p>(Fixes DPS)</p><p>Innoruk caress:</p><p>Make it work on getting hit and on we hitting something.</p><p>(Make it work on pvp now).</p><p>Increase Death touch by 3k. Or make some AA to increase reuse timer AND damage a lot.</p><p>(Just so I don't cry everytime i read its description)</p></blockquote>Ok i went a bit greedy. With this 3 i would be the happiest sk in the world, And you can give the first one to pallis also. 2handers ftw.</blockquote><p>+3k to Death touch would make you happy ? Ok .. if you use it all time it is up that would add +3,3 dps at all .. wow <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>Sorry but with the DPS that some classes no do it needs to be at least 40-50k if you just use it as an extra aggro-tool on nameds with a 15 minute timer, or it needs to have a 3-5 minute timer so you can use it more often.</p>

Tarch
02-06-2008, 04:47 PM
Death touch is great and nifty and all SK-like, but honestly it needs to be recreated into something Devastation Fist-like.<a href="http://eq2.wikia.com/wiki/Devastation_Fist" target="_blank" rel="nofollow">http://eq2.wikia.com/wiki/Devastation_Fist</a>I'm not saying exactly like that, but it's ridiculous as it is now. It's our "Signature Move" yet it's terrible. Might aswell rename it "Mildly Annoying Touch" and just be done with it, if they aren't going to fix it.

Garnaf
02-06-2008, 07:57 PM
Well at least there's not much difference between EQ1 and EQ2 SKs with "Lovetap"  Sucks both ways =/(Actually waaay back when Harm Touch could be resisted there was the argument that Lay Hands can almost always save the Paladin if things go to hell, and Harm Touch couldn't always save the SK.  I still think that's a fairly good point.)PS.  I don't miss the Pre-DoF Resistable Harmtouch AT ALL.  Whee for being level 50 and getting resisted by 2 level 5 mobs IN A ROW.Here's an Easy Fix for SKs you forgot.  DROP THE BLOODY "OVER TIME" PART OF THE STUPID TAUNTS.  That is all.

Meryddian
02-06-2008, 08:19 PM
Had a monk in CoA group last night who kept popping that off on every named for 35-40K. Every named. I'm happy if I can manage to get Death Touch off on 3 of the named in one run! (4 if the group is slow...)

Seolta
02-07-2008, 01:02 AM
<p>Harm Touch is a joke. </p><p>In it's current form i'd trade it for Harm Shield in a heartbeat.</p><p>Of course, knowing SoE they'd put it on the same timer as DA lolz. p</p>