View Full Version : Housing
SilkenKidden
02-04-2008, 01:20 AM
<p>There's a lot wrong with housing items and houses. Some are very hard to place. In some two story houses you can't hang chandeliers from the ceiling or mount tapestry on the walls. You can't put flowers in the new flower beds (although - I just learned - you can put the flower bed on the flowers for the same result). </p><p>Some flower arrangements look skewed when you walk away from them. I put a flower pot on the edge of the planting area in a SQ house. Looking at it head on, it was equi-distant from two other items. Looking at it from one side made it seem to shift down right on top of an older flower pot, which remained stationary in my view. When I turned to the other side, it shifted the other way. These are not supposed to be animated objects. I'm talking about the white and purple lilies carpenters can now make. </p><p>House are just too dark. I need to keep max lighting up past 30 and have about that many lamps in order to have decent light in my main room in SQ. Of course, I can only control the number of placed lights. If someone enters with max lights less than 30, they see a dark room while I'm busy showing off my beautifully well lit one. If the rooms were made with a bit more ambient light, differences in player settings would not change the overall look of a place so drastically. </p><p>I realize the lighting varies with time of day in game and is realistic when the place has windows, but it is really too dark half the time. Can't we have some moonlight? The cellars are better lit. I don't need so many lamps down there. </p>
Amphibia
02-04-2008, 05:21 AM
<cite>Silken@Butcherblock wrote:</cite><blockquote>House are just too dark. I need to keep max lighting up past 30 and have about that many lamps in order to have decent light in my main room in SQ. Of course, I can only control the number of placed lights. If someone enters with max lights less than 30, they see a dark room while I'm busy showing off my beautifully well lit one. If the rooms were made with a bit more ambient light, differences in player settings would not change the overall look of a place so drastically. <p>I realize the lighting varies with time of day in game and is realistic when the place has windows, but it is really too dark half the time. Can't we have some moonlight? The cellars are better lit. I don't need so many lamps down there. </p></blockquote>The houses are indeed very dark. At night time, I <i>have</i> to wear a torch to be able to decorate in there even if I've already placed a lot of lamps/torches in the room. And visitors will have problems seeing what's in the house when it's dark if they don't wear a torch, which is a shame. I think the houses and the light intensity might have been designed with torches in mind, because with a torch on, the light seems just right. But who normally wears a torch nowadays? Nobody, except newly created toons. (PS: Another good place to post about issues regarding housing or house items, is in Norrathian Homeshow. Seems to be frequently visited by the devs too. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /> )
SilkenKidden
02-04-2008, 12:05 PM
<cite>Amphibia wrote:</cite><blockquote><cite>Silken@Butcherblock wrote:</cite><blockquote>House are just too dark. I need to keep max lighting up past 30 and have about that many lamps in order to have decent light in my main room in SQ. Of course, I can only control the number of placed lights. If someone enters with max lights less than 30, they see a dark room while I'm busy showing off my beautifully well lit one. If the rooms were made with a bit more ambient light, differences in player settings would not change the overall look of a place so drastically. <p>I realize the lighting varies with time of day in game and is realistic when the place has windows, but it is really too dark half the time. Can't we have some moonlight? The cellars are better lit. I don't need so many lamps down there. </p></blockquote>The houses are indeed very dark. At night time, I <i>have</i> to wear a torch to be able to decorate in there even if I've already placed a lot of lamps/torches in the room. And visitors will have problems seeing what's in the house when it's dark if they don't wear a torch, which is a shame. I think the houses and the light intensity might have been designed with torches in mind, because with a torch on, the light seems just right. But who normally wears a torch nowadays? Nobody, except newly created toons. (PS: Another good place to post about issues regarding housing or house items, is in Norrathian Homeshow. Seems to be frequently visited by the devs too. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /> )</blockquote><p>Go into Options and look for something that says max lights. Max lights or maximum lights. Set it to 30, which I believe is the highest. That will let you see all the light generated by your various lamps. Make sure all your lamps are the kind that say a good light shines from it, not a gentle glow or whatever. You really shouldn't need a torch in the house. </p>
feldon30
02-04-2008, 01:50 PM
Many lamps do not have a light source.I think Domino went through and labeled lights which actually generate their own light source (which illuminates the room) with a very specific description like "brightly lit". Lights which are more decorative and simply have bright 'effects' or particle systems are labeled differently like "soft glow".
Qandor
02-04-2008, 02:26 PM
Xegonite wall sconces. They do not look like they would throw much light but after my daughter complained that her Qeynos 5 room looked too dark downstairs, I tossed about 7 of those in there and you now have to wear sunblocker to enter. They throw an amazing amount of light.
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