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SgtFuzzyBoots
01-30-2008, 01:01 AM
I just recently moved to EQ2 from playing WoW and I've got a level 23 Kerra Paladin. I'm a little bit unsure of how I want to spec my AAs at this point. Basically what I'm looking to do is create some kind of off-tank build utilizing 2-handers rather than sword and board. I've spent 4 points on Champion's Stamina and 1 on Hammer Ground. What other AAs should I look into to make this kind of build effective.

Ratora
01-30-2008, 01:25 AM
You'll want to continue down the Sta line and pick up the Int and Str lines as well.  There are some really good threads started about this topic on eq2flames.com in the paladin class section.  You can also find some good aa info on eq2.wikia.com in the paladin section as well. 

AgingGamer
02-10-2008, 07:01 AM
I can understand Stamina and Strength... but why Intelligence?  <div></div><div>I don't have anyone to buff my haste, so Strength seems pretty critical to me.  Agility gets us the trample ability and, although I have no experience with it, the things I've read imply it is pretty powerful.  Stamina gets us a critical boost and health: I'm not sure personally whether agility or Stamina is the more important line.</div><div></div><div>What is the value in the Intelligence line, particularly over the Wisdom line?  No one seems to go down the wisdom line- does it really do nothing of value for us?  And Agility versus Stamina... why choose one versus the other?  If I need strength, am I wise to give up Agility and retain stamina (E.G.: is Stamina more important?)</div><div></div><div>Thanks in advance for sharing your, er, wisdom <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" /></div><div></div>

Ratora
02-10-2008, 11:35 AM
Int will increase dmg done with your spells and there is also a spell crit boost, imo anything beyond that in the int line is not really worth it.  Again this is all one persons view but seems to be the consenus, Sta is going to help get you increase your HP's and it will also give increased melee crits.  Agi is not a bad choice, but the usefullness of trample (which was a big draw to this line) is severly diminshed when fighting single encounter mobs.  The reason I say Agi is not a bad choice though is that it does help slightly with avoidance.  I however haven't noticed that much of a difference in regards to that since I did away with the agi line.  Again this is just my opinion on this and what works for me.

AgingGamer
02-12-2008, 04:17 PM
Thanks, Arotar!  That's just the kind of feedback I needed.  I think I'll skip the agility line for my build.  Strength for sure (probably 4-8-8-4-2), and I'll be debating with myself over how many points to put in Wisdom (8-4-4-8-2?) and Stamina (8-4-6?).  I *think* I'll leave the Int line alone for my purposes, but I can see the usefulness for some folks.<div></div><div>The Wisdom line gets me some nice group "buffs", it seems, and I expect to spend 90% of my time in a single non-raid group. I'm still not sure I understand why Int is chosen *over* wisdom in all the standard builds I see, but I'll probably figure that out once I try the Wisdom line.  The nice thing is, I can always reset and try again if it turns out to be a stupid choice on my part.</div>

Karlen
02-13-2008, 05:53 PM
So far, I have gone with the complete WIS and INT lines and STA far enough to get 8 points in melee crits (just put my first point into melee crits yesterday).I solo most of the time (or small groups) so keep that in mind as you read my assessment.What I have found:- the skill boosts (WIS) make up for the decreases that come with my offensive stance.  I make a point of having a bunch of +defense items to make up for the -defense in the offensive stance.- health regen: every little bit helps, although to be useful, you have to let yourself get damaged (lay off the ward occasionally).  Power regen would have been nicer...- spell crits: my spells are the major source of my damage and crit for quite a bit.- heal crits: I am using Master II Fervent Aid (get it in the 60s) and heal pretty consistently for 1400-1500.  1000-1100 when I don't crit but I seem to crit a lot (6 points in it).- reflect: (end of INT line) I am not sure how useful this is.  The problem is that you don't necessarily see what you are getting saved from.  But whatever it is, it is usually better for the mob to get it rather than you.On the Paladin page, I only have the heal cast time AA, the ward cast time AA (really nice) and the raid armament (+700 or so to mitigation of all raid/group non-fighters)