View Full Version : Lvl 19 - Solo - Where am I going wrong?
lkroof
01-28-2008, 12:05 PM
<p>Hi all,</p><p>I am a lvl 19 Warden and I just cant seem to solo anything close to my lvl. I run out of power quite quick and just generally die lol.</p><p> I would appreciate any pointers you may have <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Thx</p>
fieldsleeper
01-28-2008, 10:23 PM
Can you include your Race and AA's not to be rude but it will help.Basically you should be able to solo 4 or 5 blues, or a few white con's. It depends on the mob really, I am melee spec'd and i love it. Also if you don't, because i didn't, make sure you use Heroic Opertunity's, My strategy is to pull with a fire spell, Hit HO and use a basic single target spell the follow with the Melee AOE attack which combined with the HO nets about 150 + dmg to each mob. Also try rooting the harder mob and soloing the adds, and be sure to use your Heals if your health drops. I hope this helps
Valena
01-29-2008, 05:58 AM
<p>Unfortunately you haven't given much info to go on but I'll have a go at some pointers:</p><p>1: What level are your spells? Still Apprentice 1 or better? App 2's can be bought from your starting city Temple for very little cash but upgrade further if you can afford it.</p><p>2: What equipment do you have? If you still have your Island kit then you'll have more problems. If you are from Quenos then run through the Caves quests for some nice free kit, if from Kelethin or Gorowyn then they also give good quests to get geared up. Those from Freeport have a harder time of it from what I remember. If from FP then it maybe worth a trip over to Gorowyn and run through their quest lines.</p><p>3: Which AA did you choose and how many do you have? If you have little cash then go for the Combat Arts option on the Warden tree as they will get better as you level and you won't have to buy combat spell upgrades.</p><p>4: If you are running out of power make sure that your kit gives you plenty of Wisdom as that is the source of your power.</p><p>5: Fill all equipment slots. Get Hex dolls for the Charm slots and a something for the Ranged. Also get a good weapon - I perfer a solid 2-hander for more damage</p><p>6: remember to turn on auto-attack!</p><p>It should be pretty hard to die at that level if you are observant and don't attack stuff where more adds will wander by and jump in. </p>
Arielle Nightshade
01-29-2008, 07:59 AM
<p>The biggest mistake a new Warden makes (or any player for that matter) - is that their equipment hasn't kept up with their level. The lower levels (under 20, say) go so fast that it's very easy to look up and find that you haven't upgraded all your spells, or (as an earlier poster says) made sure you have something helpful in every item slot.</p><p>Under 20 Wardens run out of power fast - as I remember - just because of this very reason. You have to make a concerted effort to get as much WIS gear as you can. </p><p>Also, cut yourself a little slack, too. Below level 20 is how you are learning the very basic of druid/warden abilities. You build on these from level 20 on out. Dying a few times shows you up close and personal 'well..that didn't work'. Till you see what DOES work.</p><p>Also - as other posters say: what mobs are you fighting? If you are trying to fight anything bigger than a single arrow blue con mob, you will, IMO, die. (at that level). (True story: I was a complete total noob when I started playing this game. I didn't even know what a con system WAS, or what the little arrows meant over the mobs' heads. I didn't realize how insane the people I was initially playing with were. I thought that the yellow and orange names that all the mobs had were a color scheme that the art people put in. I'm completely serious (yellow and orange looks GREAT in Zek). I'm very glad that I didn't know then what I know now LOL...)</p><p>In case this isn't even remotely true for you (lol) ..the other thing to consider is the mechanics of how a Warden heals. Heal over Time has to have some time to kick in. If you are soloing, there is no reason not to start healing yourself prior to your pull of the mob. They are already going to go straight for you so there is no reason to hold off healing to avoid aggro. Then, snare them, make 'em work for it! Make sure you are auto attacking with your weapon (that is not level 3..that you have upgraded). Let the mob beat themselves to death on your damage shield (thorns) while you keep yourself healed, and hitting them from time to time.</p><p>This is what I can think of at the moment...and it's like 3AM. </p><p>Welcome to the Pack! I hope you like the class.</p>
lkroof
01-29-2008, 10:05 AM
<p>Thank you all for taking the time to help with detailed replies. It has helped alot.Firstly... I hadnt upgraded my spells since about lev 10 so has now been done! I am lvl 19 Dark Elf female. Freeport.Secondly...As you can tell I am a noob to eq2, I got the game in 06 but have only just started to get into it, I am still learning about the armour etc. So I could do with a little guidance. I just get stuff with good WIS then?Thirdly...I have been trying (lol) to kill them elephants solo. Think they are lvl 18-19 blue.</p><p>Forthly... about AA or whatever they are, do you need to know what I have in every tab? I hat ebeing a noob :pThanks again.</p>
Valena
01-29-2008, 10:23 AM
<p>Finding the right equipment is about finding the right balance of stats. You need stuff with Wis for power but also either Str or Int for damage, depending whether you nuke or melee. Sta is always nice for health but it's not a major concern. I'd try and keep Wis and Int/Str at around the same level so you should have a reasonable balance of power and offensive ability. The good thing is that you get a self Wis buff as well as a Group one which will help a lot.</p><p>It's also worth getting a good Imbued weapon and then add an Adornment as well. Adornments at your level will only be a few silver but will do nice extra damage.</p>
lkroof
01-29-2008, 10:49 AM
<cite>Inque@Splitpaw wrote:</cite><blockquote><p>It's also worth getting a good Imbued weapon and then add an Adornment as well. Adornments at your level will only be a few silver but will do nice extra damage.</p></blockquote>thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but i dont know what an Adornment is lol?
Arielle Nightshade
01-29-2008, 07:43 PM
<p>Have you played any other game of this kind? If you have, let us know...many of us have also played other games and might be able to draw similes between the two to help you understand this one.</p><p>For a brand new noob to the game (is that redundant? lol) I'd go for the basics first - the way the class was played before AAs were added, then as you learn more about what you can do - start adding those in. This would mean, IMO, that you'll start as a 'nuking' Warden, because the game gives you damage spells that you cast. You won't yet have enough Achievement points to be a melee warden, but you can add that later as you level up.</p><p>What I mean by this is: at level 19, you aren't going to have very many Achievement points (click "L" and look at the choices there), and as someone new to the game it's going to be a bit confusing. Heck it was confusing to us when they came out!</p><p>While I'm at the clicking "L" and looking at your choices, make sure you've also picked your racial choices and training choices. When you hit "L", you'll see an interface with 3 tabs. One says...um..Training? (I forget), one says "Druid" and one says "Warden". Take some time to look at all the information there, and you'll be a little more familiar with what we are trying to tell you here.</p><p>The first tab (the one whose name I can't remember but isn't "Druid' or "Warden"<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> has, at level 19, a few choices for you. At least one training choice, and at least one racial choice. Hover for Dark Elves is a lot of fun, IMO <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ...just sayin'. Take a look at those, so you'll know to check them out at the appropriate time and upgrade your abilities. Among other things, at the 4th level into any tier (a tier is every 10 levels: 1-9, Tier 1; 10-19, Tier 2;, etc...) (so at level 14, 24, 34, etc..) you'll get the ability to choose a free Master 2 spell. Those are a very nice upgrade to your abilities, and there is usually a nice mix of kinds of spells offered. Just take time to look at those 3 tabs, and you can see how you can evolve.</p><p>When you choose your M2 spell, the advice is usually pick a Single target heal first, group heal second, buff 3rd, Damage 4th....depending on what's offered. But a lot depends on how you are playing. There really isn't any 'wrong' way to make these choices when you are new, but as you level up you'll want to adjust your choices to fit how you are playing (solo vs. group, etc..)</p><p>As far as stats are concerned: start with the basics, IMO. Wisdom is your power pool. If you find you are running out of power a lot, check how your stats look there: (hit "P" and take a look. Mouse over each, and it will tell you if you are at your level). After having enough power to last a whole fight, you want to make sure what you are wearing has some mitigation on it. As you level up if you choose to pick the Melee tree (that's where you do combat damage vs. nuking) you'll want to look for STR gear - which makes you able to hit harder. While you are still a nuking warden, besides WIS for power, you want some Intelligence for nukes hitting just a bit harder.</p><p>For weapons, I like a 1 hander and buckler. I always have liked that combination, but I am AA spec'd where I need to have a buckler for one of the abilities. The 1 hand weapon and buckler gives you 2 chances at good stats. At 19, I'd worry more about the stats of the weapon and buckler than I would about how much melee damage it can do. There's time for that later. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Click "I" to see your equipment. Make sure you have something helpful in every slot. Adornments are player made items that beef up each piece of equipment in some way - some useful to us, some not so. That homework assignment for you is: stand at the broker and do a search. Pick Adornment, then look through each slot for your level and class. Take a look at what's available. At your level they are usually not very expensive plus if you do a craft, you'll be able to make some of them yourself.</p><p>Explaining adornments a bit further: I have a really nice neck item. By itself it's really really nice. However I can make it even nicer by adding an adornment to it that gives me +45 to my healing abilities. Or I could leave it alone. You can see why I'd want an adornment! </p><p>This is all I can think of at the moment <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Hope it helps a little bit. What server are you on? </p><p>Also, you'll be hitting level 20 soon. Back in The Day, we were priests first, then Druids, then at level 20 we became Wardens. They have changed the game to where you are a Warden from the get-go, but your class defining spell at 20 was your Warden "Wolf". It's a shape change ability that also provides you with additional mitigation, focus (the ability to cast through getting hit), and the ability to see invisible. Getting that spell to the best quality you can afford will help your ability to kill things even more on top of the other advice folks have offered here.</p>
lkroof
01-30-2008, 08:54 AM
<p>Wow. Nicely put, thank you. Thats helped a lot. </p><p>Im on Runnyeye Server. </p><p>Since posting and getting advice, I upgraded my armour to some +WIS stats, the best I could afford. I upgraded my spells and with the help of Blessed Experience I managed to just make 20 solo. It was tough but I like that. It makes you feel better when you acheive it!</p><p>I actually played SWG for 4 years and I have finally given up on it as the community left a long time ago. But thats a whole other conversation lol.</p>
kynealdyr
02-05-2008, 11:37 PM
<p>I've only recently stated playing, so I won't say I'm an expert, but the only problems I've had by level 32 were with Heroic ^^^ mobs within 2 levels of me. I've gotten 24 AAs by this level and went down the melee line, because after a little bit of research, I realized that the melee abilities automatically scale with level. At this point, I have been upgrading to Adept I and keep 2-3 levels worth of spell upgrades on me for immediate use, I keep a hard hitting 2h melee weapon and try to ensure that my armor has the following stats (ordered by priority): Str, Wis, Sta, Agi, Int. Also, keep your armor within 8 levels of your current level.</p><p>After getting the 75% melee crit, levelling only got easier. I can mow through greens non stop (using best food available and a weak power regen totem). The biggest key to keep in mind is that AA is as important as Exp. Focus on quests, join a small guild just so that you can do writs (the first time you complete a writ, you gain AA xp), and seek out any mobs that you can kill that gain acheivement xp. I gained almost 2 AAs just by exploring the city of Maj'Dul at level 26 (there's only a few areas you should keep away from in the city, but at this level a death is worh the exploring xp anyway).</p><p>If you are only focused on xp, then work on mobs levels that just turned green - you kill faster and have less down time. You will notice your xp bar move faster than by attempting to deal with equal level mobs.</p>
Skivley101
02-06-2008, 01:01 AM
<cite>kynealdyr wrote:</cite><blockquote><p>If you are only focused on xp, then work on mobs levels that just turned green - you kill faster and have less down time. You will notice your xp bar move faster than by attempting to deal with equal level mobs.</p></blockquote><p>Ya ... I hate how they changed that ... Used to go do triple orange/yellow with a tank ... best xp ever ...err used to be.</p><p>The triple greens also used to be pretty inconsiquential , but i have noticed they are tuffer everywhere latley. </p><p>Basically they(the devs) brought the xp window closer i think ... Made it more time sink?</p><p>But you still can't beat quest grind now days with any lvl mob for xp gain.</p>
Valena
02-06-2008, 06:23 AM
<cite>kynealdyr wrote:</cite><blockquote><p>I've only recently stated playing, so I won't say I'm an expert, but the only problems I've had by level 32 were with Heroic ^^^ mobs within 2 levels of me. I've gotten 24 AAs by this level ..</p><p>.. The biggest key to keep in mind is that AA is as important as Exp. Focus on quests, join a small guild just so that you can do writs (the first time you complete a writ, you gain AA xp) ..</p></blockquote><p>I recently started an Inquistor Alt and for the first time decided to turn off combat xp and only turn in collections of the correct level. By level 22 I've got 26 AA and life is pretty easy.</p><p>Turning off combat xp is probably a great idea for a new player. You level slower so need to upgrade slower, do more quests for free equipment rewards, get more AA for your level so progression is easier and get to apprieciate the world around you! You'll also have more time in a zone to pick up and complete collection quests for aa, rewards and cash.</p>
Fyranaer
02-24-2008, 06:28 PM
<p>Thanks for all good info. I'm new to the game and have played Lineage 1, Guild Wars, and Lord of the Rings.</p><p>My Warden is level 10 and I love the class. It's very versatile. I've turned off combat xp for the time being. The slower leveling is helping to learn my skills and the game better I think.</p><p>I've leveled to 11 in tradeskill (chose scholar) and I'm curious about AA's and personal attributes. My style so far seems to be root, nuke, and then nuke while in melee. My Wisdom is much higher than my Str/Int and so I'm thinking I should choose the Int buff for my level 8, or is Wisdom the best choice for that and then to supplement Int/Str with gear? For AA's and class upgrades if I make poor choices can they be reassigned or is it permanent? When looking at class skills and AA what should I consider when making the line choices?</p><p>Since I'm a scholar I've been crafting my own spell upgrades. I skipped from Apprentice I to Adept III. Do I need to fill in the in between upgrades or is it okay to just scribe the highest level spell I can make and use?</p><p>Any other advice or reading is appreciated.</p>
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