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View Full Version : Betraying to Guardian (80) as guild MT... Advice sought...


sprogn
01-26-2008, 09:29 AM
<p>Hi all,</p><p>I'm a pretty experienced Berserker MT.  I've MT'ed pretty much all KoS and EoF stuff for our guild and we are moving onto Kunark Tier 1 atm.  Much as I'm a fan of the HUGE dps of the berserker class, I play on a PVP server.  While PVP zerker tanks are very very potent, nothing shields a powergroup better than a guardian, so I'm willing to give it all a try!</p><p>I currently spec INT 44881, STA 44881, STR 448 on my berserker which lets me tank pretty decently.</p><p>Advice I'm after:</p><p>- AA specs for good raid agro holding.</p><p>- What CA's to upgrade first to ad3.  (Already got recapture M1).</p><p>My gear is full RoK Onslaught Legendary with PVP fabled (EoF equivalent) fabled boots (+30 haste) that I will loose in the betrayal to guardian.</p><p>I have the festering flesh buckler, drakonic deflector and anaphylaxis as my main hand weapon.</p>

HomeChicken
01-27-2008, 01:41 AM
ur warrior AAs are gonna work just as well as a guardian as they would a zerker im sure upgrade the big attacks first off, Mar, decimate, your buffs, well i guess i have always been under the impression EVERYTHING is worth upgrading if its an actual upgrade and you plan on MTing every little bit helps

sprogn
01-27-2008, 05:26 AM
Is it worth picking up Rallos Zek as a diety while I'm exiled or is Bristlebane/Tribunal now better for an MT?

Wilin
01-28-2008, 07:53 PM
<p>Tribunal is built for tanking.</p><p>In combat health regen, mitigation, hate buffs, damage returned as heal, damage comes off your power bar instead of health...</p>

Splor
01-28-2008, 08:15 PM
<cite>Wilin wrote:</cite><blockquote><p>Tribunal is built for tanking.</p><p>damage comes off your power bar instead of health...</p></blockquote>Worst. Miracle. Ever. within 2 hits your oop. doesnt work worth a crap. Best miracles are the temporary damage buff and the scales of justice(20% of all damage taken is turned into healing for 10 minutes) Effectively, its 20% mitigation.

Fiercemind
02-15-2008, 04:00 PM
<p>I'm also a Bezerker MT for Tier 1, we are progressing but I believe I will be fighting a loosing battle or even make it more difficult than is necessary for my guild, if I do not betray.</p><p>Zerkers had potential with the adrenaline spell (was going to be the best defensive spell for a zerker), but they made it somewhat unpredictable requiring the zerker to be bezerk.  Even though the buff burns for 30 seconds, if the zerker is no longer Bezerk, then the spell is useless.  This was the last straw as far as I was concerned.</p><p>Now with the Mythical Epics out, it's very clear that SOE has deemed if you want to raid High End zones, then the Guardian must be the MT.  I'm do not want to go into detail about the zerker epic besides that it isnt that great due to deminishing returns and we already have tons of AEs.  Had they given us better defensive capabilities I would have remained a zerk.  Stamina Line and Tower Shield / Kite Green Dragon shield would absolutely rock.</p><p>I'm going to hate giving up all my masters.  Most of my gear is now wearable by a Guardain, even my new fable.</p><p>I have a couple of questions:</p><p>How long does it take to betray?  </p><p>How hard is it to maintain agro on multiple mobs while raiding?</p><p>I don't suppose if you betray and change your mind 2 - 3 weeks later, a petition would get them to reset you back.  (That's a pipe dream I'm sure).</p>

Wilin
02-15-2008, 05:46 PM
<cite>Splorch wrote:</cite><blockquote><cite>Wilin wrote:</cite><blockquote><p>Tribunal is built for tanking.</p><p>damage comes off your power bar instead of health...</p></blockquote>Worst. Miracle. Ever. within 2 hits your oop. doesnt work worth a crap. Best miracles are the temporary damage buff and the scales of justice(20% of all damage taken is turned into healing for 10 minutes) Effectively, its 20% mitigation.</blockquote>Haha, you're right. I was just listing the ones that I could remember off the top of my head. I guess I should have only listed the better ones. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Wilin
02-15-2008, 05:54 PM
<cite>Fiercemind wrote:</cite><blockquote><p>How hard is it to maintain agro on multiple mobs while raiding?</p></blockquote><p>That's largely dependent on the situation. How many mobs? Are they linked? How much AE DPS/hate are they eating from others? What's your AA spec?</p><p>In general, you have to work a little harder to keep hate on multiple mobs than you did as a berzerker, but it's usually easily doable. You just have to figure out what works best for your particular situation. Reinforcement and your blue AEs are usually your best bet though. (Dragoon Spin, Seige, Immobility)</p>

Rahatmattata
02-18-2008, 06:13 AM
<cite>Fiercemind wrote:</cite><blockquote><i><b>I don't raid. I am RoK soloing atm, but my AAs are str: 4,4,8... agi: 4,1... sta: 4,4,8,6,1... int: 4,6,4,8,1The extra blue aoe from agi rocks. Can be used with reinforcement or just when besiege is down or whenever. Got the double sta line... some people choose to max riposte rather than take end line. In int I maxed parry. This build is working for me atm, but I'm not raid tanking and I do miss reflexes from agi line. The aoe dps was nice too, but that is not an issue rok solo questing /shrug.</b></i><p>I have a couple of questions:</p><p>How long does it take to betray? </p><p><i><b>A few hours. It's fairly tedious and sucky too. Lot's of running and zoning. I betrayed a coercer, and did some little repeatable instance quest. I found one that was simply run in and click and run out and did it over and over.</b></i> </p><p>How hard is it to maintain agro on multiple mobs while raiding?</p><p><i><b>Can't comment too much but I'm sure it's hard. However, with 2 aoes (if you get the one in agi), reinforcement (recast reduced via AA), immobilize (pbaoe root), and the self temp mit buff (forget name) procs a root. Guards have the tools to hold aoe aggro if they know what they are doing. Not to mention the entire agi line if you really want to spec for aoe aggro.</b></i></p><p>I don't suppose if you betray and change your mind 2 - 3 weeks later, a petition would get them to reset you back.  (That's a pipe dream I'm sure).</p><p> <i><b>I doubt a petition would do anything, but you can betray back and forth as many times as you wish. I ended up betraying that coercer back and forth 4 times for various reasons.</b></i></p></blockquote>

salle
02-18-2008, 10:55 AM
Marr has the best defensive abilities though 10 seconds of stoneshield, and 5 minutes with 5% parry + proc is a nice combo for tougher nameds.

Ferunnia
02-18-2008, 11:17 AM
<cite>Rahatmattata wrote:</cite><blockquote><cite>Fiercemind wrote:</cite><blockquote><i><b>I don't raid. I am RoK soloing atm, but my AAs are str: 4,4,8... agi: 4,1... sta: 4,4,8,6,1... int: 4,6,4,8,1The extra blue aoe from agi rocks. Can be used with reinforcement or just when besiege is down or whenever. Got the double sta line... some people choose to max riposte rather than take end line. In int I maxed parry. This build is working for me atm, but I'm not raid tanking and I do miss reflexes from agi line. The aoe dps was nice too, but that is not an issue rok solo questing /shrug.</b></i><p>I have a couple of questions:</p><p>How long does it take to betray? </p><p><i><b>A few hours. It's fairly tedious and sucky too. Lot's of running and zoning. I betrayed a coercer, and did some little repeatable instance quest. I found one that was simply run in and click and run out and did it over and over.</b></i> </p><p>How hard is it to maintain agro on multiple mobs while raiding?</p><p><i><b>Can't comment too much but I'm sure it's hard. However, with 2 aoes (if you get the one in agi), reinforcement (recast reduced via AA), immobilize (pbaoe root), and the self temp mit buff (forget name) procs a root. Guards have the tools to hold aoe aggro if they know what they are doing. Not to mention the entire agi line if you really want to spec for aoe aggro.</b></i></p><span style="color: #cc0000;">The different AoEs of the Immobilize line don't give you aggro from reinforcement, because it isn't a melee attack (i.e. It does no damage). You'll seem to have aggro because it keeps the mobs sitting right on top of you, and it's useful for when you know a mage is about to mana/lifeburn and you can root then aoe the hell out of the encounter with reinforcement up, as well as cycling CAs and autoattacks amongst the different mobs of an encounter.</span><p>I don't suppose if you betray and change your mind 2 - 3 weeks later, a petition would get them to reset you back.  (That's a pipe dream I'm sure).</p><p> <i><b>I doubt a petition would do anything, but you can betray back and forth as many times as you wish. I ended up betraying that coercer back and forth 4 times for various reasons.</b></i></p></blockquote></blockquote>

Rahatmattata
02-18-2008, 04:39 PM
<cite>Ferunnia wrote:</cite><blockquote><cite>Rahatmattata wrote:</cite><blockquote><cite>Fiercemind wrote:</cite><blockquote><span style="color: #cc0000;">The different AoEs of the Immobilize line don't give you aggro from reinforcement, because it isn't a melee attack (i.e. It does no damage). You'll seem to have aggro because it keeps the mobs sitting right on top of you, and it's useful for when you know a mage is about to mana/lifeburn and you can root then aoe the hell out of the encounter with reinforcement up, as well as cycling CAs and autoattacks amongst the different mobs of an encounter.<i><b>I never said anything about whether or not immobilize procs reinforcement. Only that it is another tool for holding aoe aggro. It isn't gonna give you aggro, but with root and pin procs from wall of force, at least you are keeping the mobs pinned by you.Also to the OP, I am evil so I got the rallos zek cloak then denied him and worship the tribunal now.</b></i></span></blockquote></blockquote></blockquote>