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Tarsonius_Drak
01-12-2008, 06:55 AM
<p>Hello Fellows,</p><p>I just want to get an input if I'm on the right track.</p><p>I paused for almost a year and started again few weeks ago. So i have some question dps wise:</p><p>A: Gear bonus:</p><p> 1. crit > ca bonus > double attack >  dps > haste  [especially here I'm not sure]</p><p> 2. Str > Agi > Int / Sta </p><p>B: Waepon:</p><p> 1. Dual wielding (AA STR & AGI) > one weapon (AA WIS & STR) </p><p> 2. High delay > low delay</p><p> 3. High ratio MIN/MAX DMG  > low ratio</p><p>*Thx* </p>

TheSpin
01-12-2008, 10:27 AM
<p>A lot of this is dependent on the current gear and setup of your character so it's not really a black and white question.</p><p>1.  I would put double attack as the most important because it is pretty much the hardest to get.</p><p>2.  On your second line I would definately put Int above agility because Int directly contributes to damage.  If you're in a long fight without power regen in your group is the only time you might benefit from more agility for the larger power pool.  I personally use damage oriented poisons until my power drops low and then apply a power regen poison, if it's a really long fight without power regen (like a raid fight).</p><p>1 & 3  I prefer dual wielding simply because you cannot proc off of your double attacks when using the 1 weapon spec.  You can't proc off of your second hand anyway, but you end up with a higher percentage to proc with dual wield weapons overall, plus any proc effects on your secondary weapon can trigger (but from your primary weaopn I believe).</p><p>2.  Slow weapons are better for a couple reasons.  First off crits from slow weapons are much better than crits from fast weapons because the damage range on slow weapons is much bigger and crits always use the max damage to factor damage.  Slow weapons also end up with a better proc per minute ratio.</p>

Anfauglith
01-12-2008, 10:40 AM
Dual Wielding is better than 2 weapons if you are able to get 2 weapons of about the same quality...but if one of your weapon is significantly better than the other then wis aa line becomes better...even more at the point where you can take 3 lines (high 70s).For the rest I agree with the corrections TheSpin made <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Kalbr
01-13-2008, 02:06 PM
So going back to the comment that INT is more important than AGI. Are you talking about end-game sorta stuff, or leveling up? I've been following the OP's thoughts for stats, STR, AGI, STA/INT in that order. I've had many occasions while leveling where if I pull 2 mobs my large power pool is what saves my bacon. There's also been frequent groups where we don't have power regen that it's been nice to have the large power pool.I'm only 66, so wasn't sure if things change much as far as stats between now and the endgame.

Tarsonius_Drak
01-14-2008, 07:37 AM
<p>At first thx for your replies.</p><p>I'm looking for the endgame set up, so especially for raids. Caused by my long break and the changes in the meantime, I was a little bit confused about the new melee bonuses on the equipment. I know there is no black or white, but I wanted to know u opinion about these things to find a kind of summary.</p><p>Stats:</p><p>For pure dps it should be STR > INT > AGI/STA  > WIS.</p><p>But long fight out of power means less dps and less HP means maybe a death. So I came to</p><p>STR > AGI > STA/INT > WIS</p><p>Bonus:I think CRIT is most important cause it influence auto attack AND combat arts so far I know.</p><p>Then I'm not sure. Extra CA dmg and double attack looks both very close to me. But if u can crit on double attack it wins. The next will be dps followed by haste.</p><p>So I change to CRIT > DOUBLE ATTACK > CA Bonus  > DPS > HASTE.</p><p>Weapon:</p><p>That's easy. Long delay = less missing auto attacks, by spamming ca's and high ratio between min and max dmg for big crits.</p><p>P.S.: Sorry for the bad english...</p>

TheSpin
01-14-2008, 09:57 PM
<cite>Kallbren@Crushbone wrote:</cite><blockquote>So going back to the comment that INT is more important than AGI. Are you talking about end-game sorta stuff, or leveling up? I've been following the OP's thoughts for stats, STR, AGI, STA/INT in that order. I've had many occasions while leveling where if I pull 2 mobs my large power pool is what saves my bacon. There's also been frequent groups where we don't have power regen that it's been nice to have the large power pool.I'm only 66, so wasn't sure if things change much as far as stats between now and the endgame.</blockquote><p>If you want to maximize dps then int is more important.  I will admit that after being 'forced' into some high agiilty gear in Kunark for quest rewards, I have found it more useful than I thought I would, but int is still better for dps.  Ultimately in Kunark, balancing the 'extras' like + combat art, + double attack etc become more important than balancing the stats anyway.</p><p>Now Tarsonius, I definately agree about your considering that +crit adds to combat arts and that it makes it more important.  The reason I still think +double attack gear is preferable is because most brigands already have + crit from AA so they have a nice head start on that particular stat.  I think my level 80 brigand currently has about a 24% chance to crit and only a 4% chance to double attack so I hope you can see what I'm talkin about.</p>

Spakka
01-15-2008, 02:11 PM
A very interesting thread here as I have been struggling with the same issues.I would be grateful if someone who understands the mechanics better than I do could confirm that double attack is the most important ?    It seems to me it should be - simply because you get two attacks instead of one.  Surely that has to be the best option as the second attack will benefit from all the crits / +dmg that the first one does (or is that not the case on the second attack and you purely get the straight melee hit amount ?)If it helps anyone here, I seem to recall from another thread on another forum that the +dmg bonuses are capped at 50% of the base CA damage.PS - I also agree with TheSpin in that double attack bonuses seem to be hardest to get.  In fact I cannot see where that stat is displayed in the persona window, perhaps it isn't.

TheSpin
01-15-2008, 04:57 PM
<cite>Spakka wrote:</cite><blockquote>A very interesting thread here as I have been struggling with the same issues.I would be grateful if someone who understands the mechanics better than I do could confirm that double attack is the most important ?    It seems to me it should be - simply because you get two attacks instead of one.  Surely that has to be the best option as the second attack will benefit from all the crits / +dmg that the first one does (or is that not the case on the second attack and you purely get the straight melee hit amount ?)If it helps anyone here, I seem to recall from another thread on another forum that the +dmg bonuses are capped at 50% of the base CA damage.PS - I also agree with TheSpin in that double attack bonuses seem to be hardest to get.  In fact I cannot see where that stat is displayed in the persona window, perhaps it isn't.</blockquote><p>I'm not exactly sure how to figure out the base numbers of the combat art, but it is correct that + combat art damage is capped at +50% of the base combat art damage.  I think that most of our combat arts hit for hard enough that it's a non issue but I'm not sure.</p><p>The only thing that doesn't get factored into a double attack is a proc.  As of a recent update you cannot proc anything off of the 2nd attack when you double attack.  This is what brought a lot of rogues over from the wisdom line to the agility line.</p>

Aburai
01-15-2008, 11:21 PM
<cite>Rakorium@Valor wrote:</cite><blockquote><p>At first thx for your replies.</p><p>I'm looking for the endgame set up, so especially for raids. Caused by my long break and the changes in the meantime, I was a little bit confused about the new melee bonuses on the equipment. I know there is no black or white, but I wanted to know u opinion about these things to find a kind of summary.</p><p>Stats:</p><p>For pure dps it should be STR > INT > AGI/STA  > WIS.</p><p><span style="color: #ff0000;">Yep.. except I'd put it in this order STR > STA/INT > AGI > WIS. I put my HP for raiding up there with int just simply because it gives you quite a bit in the way of survival when facing AE damage etc..</span></p><p>But long fight out of power means less dps and less HP means maybe a death. So I came to</p><p>STR > AGI > STA/INT > WIS</p><p><span style="color: #ff0000;">When raiding I wouldn't worry too much about your power pool.. you have several options open to you like - Mental Breach poison ( power tap poison ) which will lower your dps but you'll never run out of power.  Phantom handle addornment on your weapon which is a power tap also and can go off on any successful melee hit. As well as the fact you'll most likely have power regen in your group when raiding.</span></p><p>Bonus:I think CRIT is most important cause it influence auto attack AND combat arts so far I know.</p><p>Then I'm not sure. Extra CA dmg and double attack looks both very close to me. But if u can crit on double attack it wins. The next will be dps followed by haste.</p><p>So I change to CRIT > DOUBLE ATTACK > CA Bonus  > DPS > HASTE.</p><p><span style="color: #ff0000;">This is pretty much how I prioritize what gear I use also and for the ultimate reason of Crits will affect all of your damage not just autoattack like Double Attack, DPS and Haste.  Though having a balance of all of them is my ultimate goal without sacrificing too much in the way of Crits.  Here again though, you should get some bonus's to all of those when grouped for raiding which is nice too.</span></p><p>Weapon:</p><p>That's easy. Long delay = less missing auto attacks, by spamming ca's and high ratio between min and max dmg for big crits.</p><p>P.S.: Sorry for the bad english...</p></blockquote>I added my 2c worth in Red <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />