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fieldsleeper
01-12-2008, 12:51 AM
I swear i cant figure this out, do SK's still get pets like in EQ

Wildmage
01-12-2008, 03:01 AM
for combat a temp pet only, we do get a non combat fluff squire pet.

Shirodan
01-12-2008, 11:01 AM
<p>I wish they'd just make our sacrement pet permanent, maybe with a recurrent power cost (equal to using it once per half minute) if they had to, but I'd like to just have him out all the time instead of recasting him each mob.</p><p>His strength wouldn't need to change.</p>

hellskitten
01-12-2008, 02:46 PM
In reality no we dont get a pet. Some refer to it as a "dumb fire" pet since you cast (fire it off) and the lil dummy just goes and does its thing with no control from you. In truth.. its just a DOT with fancy graphics.

Colcos
01-12-2008, 03:33 PM
<cite>hellskitten wrote:</cite><blockquote>In reality no we dont get a pet. Some refer to it as a "dumb fire" pet since you cast (fire it off) and the lil dummy just goes and does its thing with no control from you. In truth.. its just a DOT with fancy graphics.</blockquote>All of you... but more specifically this guy.... are very wrong. Do any of you run ACT... if you do you  will realize that it is NOT a DOT and actually puts out 0.0 DPS...This pet is for one purpose.... making some pulls slightly easier ... pretty much the only time i use it tho is when i mentor and don;t feel like getting a mob.

hellskitten
01-12-2008, 04:52 PM
<p>Thats weird... I know Ive seen my sacrament hit for damage... he doesnt do it all in one strike but multiple strikes over the time hes out... last I heard DOT stood for Damage Over Time.... now Im so confused.... Never mind your right, dot has to do with how much ink a printer can place in a square inch.</p><p>Noone ever asked how much damage he put out or if it was enuff dps to be worth the power of casting. Thats an entire different discussion. And for the record, no I dont use ACT. Im a lil olde fashioned and feel if I need a out of game program to tell me how much Im enjoying the game.. the game isnt worth playing. To each his own.. some derive joy from prying every last drop they can from thier play time. Others play to have fun. I dont care if my sacrament only deals one point of damage.. aslong as I can pretend in my mind that I just called the skelly of the last monkey's (who [Removed for Content] me off in chat) grandfather from the grave.. Im gonna keep casting my sacrament and have a ball doing it.</p>

Seolta
01-12-2008, 08:17 PM
<p>It hits for damage. </p><p>Put down the pipe.</p><p>Also, it's not JUST a DOT...it actually HAS HP and it can in some circumstances tank down another pet as long as you're not out-taunting it.</p>

hellskitten
01-12-2008, 08:30 PM
<cite>Seolta wrote:</cite> <blockquote><p>Also, it's not JUST a DOT...it actually HAS HP and it can in some circumstances tank down another pet as long as you're not out-taunting it.</p></blockquote>Grrrrrrrrrr       Ill admit when Im wrong, that statement is correct .

MaCloud1032
01-13-2008, 08:54 PM
<cite>Colcos@Oasis wrote:</cite><blockquote><cite>hellskitten wrote:</cite><blockquote>In reality no we dont get a pet. Some refer to it as a "dumb fire" pet since you cast (fire it off) and the lil dummy just goes and does its thing with no control from you. In truth.. its just a DOT with fancy graphics.</blockquote>All of you... but more specifically this guy.... are very wrong. Do any of you run ACT... if you do you  will realize that it is NOT a DOT and actually puts out 0.0 DPS...This pet is for one purpose.... making some pulls slightly easier ... pretty much the only time i use it tho is when i mentor and don;t feel like getting a mob.</blockquote><p>Actualy the mob does do dps.  The parser is smart enough to put the dps it generats into the SKs dps.  Next time your parsing look over where you dmg comes from and you will see that he has his own little spot.The mob is also a random DoT.  Meaning this he has his own it rate and crit rate.  He is affected by how the mob is debuffed and how the group buffs come up.  You could cast "useless"(my name for him) pop death march and see a possable increase in dps from the him.  At one point in time you were able to name him.  It use to have its own spot on a parse and would show up on track.</p><p>Yes most of the time useless is used for pulling but if you are in a raid use that on your opening shot then follow up and you well see a slight increase in dps on your part.</p>

Seolta
01-15-2008, 09:14 AM
<p>Wish the range was longer, would actually be much more usefull for pulling that way.</p><p>Yeah, used to be nameable, used to take a reagent, originally looked like a blob, then a ghost hawk before they gave it the skelly graphic.</p>

Hamervelder
01-15-2008, 10:37 AM
<cite>Colcos@Oasis wrote:</cite><blockquote><cite>hellskitten wrote:</cite><blockquote>In reality no we dont get a pet. Some refer to it as a "dumb fire" pet since you cast (fire it off) and the lil dummy just goes and does its thing with no control from you. In truth.. its just a DOT with fancy graphics.</blockquote>All of you... but more specifically this guy.... are very wrong. Do any of you run ACT... if you do you  will realize that it is NOT a DOT and actually puts out 0.0 DPS...This pet is for one purpose.... making some pulls slightly easier ... pretty much the only time i use it tho is when i mentor and don;t feel like getting a mob.</blockquote>You aren't quite sure what you're talking about.  Have you never watched combat feedback and seen your pet actually do damage?  Maybe you just weren't paying attention.  Not only does our pet put out DPS, he can also take agro and fight against mobs, until his timer expires or he's killed.  I can't believe you could get to lvl 80, and be clueless about what your pet spell does.

Incur
01-15-2008, 10:37 AM
<p>AHh i remember when we used to have both our giant pile of poo pet and the birdy out at the same time..</p><p>The new graphics are just so much better! Never could work out that bird..</p>

Noxium
01-15-2008, 10:37 AM
Has elven looking graphic now, well the T8 one does.I don't mind it being temporary even though I see no reason why it should be - I would like a decent range on it though, same as a coercer would be nice...  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" />Nox

CHIMPNOODLE.
01-15-2008, 10:54 AM
<cite>Dorlant@Antonia Bayle wrote:</cite><blockquote><p>AHh i remember when we used to have both our giant pile of poo pet and the birdy out at the same time..</p><p>The new graphics are just so much better! Never could work out that bird..</p></blockquote>What I do miss about the bird pet was that it generated a fair amount of hate and could keep an add off you quite easily. It could also kill an even con solo mob alone, and was much harder to kill than our current incarnation.

Hamervelder
01-15-2008, 11:03 AM
*coughs*Behold...<img src="http://www.kof-ab.com/img/petkilling.jpg" alt="" border="0" />Notice the captions in the screenshot, please.  As you can see, not only is my pet doing damage, but he's got agro (because I'm not doing anything), <i>and</i> my pet is taking damage. 

Incur
01-15-2008, 11:13 AM
<p>Aye the old pets where a lot more powerfull, my favourite SK pet was the one we had in Beta..</p><p>A little poncy inquisitor who used to heal us, and when he got aoe'd went nuts and absolutely destroyed even con mobs!..</p><p>I love our lil pet, he has a lot of uses in pvp and pve! Sure he's just a dot but with a few added bonuses and his damage aint bad especially when you get mob with completly destroyed resistances!</p><p>The new one being a foppy vampire i wasnt too impressed with though, i wanted some kind of skeleton bezerker with a huge two handed axe! </p>

Nor
01-15-2008, 09:13 PM
<p>Yes, the "pet" is doing damage.  However, ACT will not denote it as a pet when you report damage in the group chat.  You can't name it afterall with /petname!  ACT will put it under spell damage, attributing it to the SK in their overall DPS.</p><p> Try this sometime...If you get an add, sic the pet on the mob you're fighting, then FD.  If you're quick enough, you can stand up again, run backwards so the add won't aggro when it is reset, and the original mob you were fighting will re-engage you.  Of course, you have to do this before your pet dies, or everything resets.</p>

Coica
01-15-2008, 10:46 PM
 yeah.. but does he do any damage?    hahaha. nice thread .

Bowser
01-16-2008, 02:18 AM
The pet is somewhat useful for interrupting casters in PvP.

LagerYerba
01-16-2008, 03:16 PM
Some people are probably going to knock on me when I say this, but I find the pet spell to be one of our most useful spells.As other people said, it can take a couple of lickings before kicking the bucket and carry some hate. Not only that, but I THINK that if it dies during it's duration, whatever hate it gained will come back to you. That is just assumption which I have yet to find out.From my personal experience, I will tell you the average damage my pet has done.  I currently have my Nefarious Sacrament (lvl 6<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> at Master I.Without my physical debuff, it'll average about 200-300 damage (maybe about 280-380 with it on) a swing on an even con mob.  I haven't really gotten the timing of the swings down.  (My guess is between 2.0 to 3.0 seconds).Regardless, I've done some math based on the timing between 2 - 3 seconds.If my pet did do, 200-300 every 2 seconds, that's 15 swings.  Roughly about 3000-4500 damage in it's overall lifespan.  If it was a swing every 2.5 seconds, that's 12 swings. Roughly about 2400-3600 damage in that lifespan.If it was a swing every 3 seconds, thats 10 swings. Roughly about 2000-3000 damage in that lifespan.That may not seem like much but take into consideration that is without debuffs.  Add all those other factors in and you're looking at probably a decent 1-2k increase of damage that mofo can do.That dumbfire pet is my best friend when I solo, especially if I go into tank mode, my pet makes up for that loss of damage if I wasn't swinging my 2 hander of doom.

Shirodan
01-16-2008, 07:20 PM
<p>When not grouped, I cast my pet every single fight without exception. For that reason I think it would be cool if the devs could code him to just stick around all the time like the shaman spirit wolf pet. Casting your pet 1000 times a day gets tedious imo, and I'm just used to the permanent SK pet from EQ1.</p><p>On a side note, I absolutely love how the pet taunts people when he rushes in..... "You're eyes are so pretty!".</p>

MaCloud1032
01-17-2008, 12:07 PM
The M1 version of useless in T8 swings from 250-700 (non crit) thats a big spread on his dmg and not reliable for a constant parse out of him.  On the other hand having him pull is much better than a necro pulling.

Nulgara
01-17-2008, 04:46 PM
agree on the pulling thing with t8 pet.. is a decent pet looks ok (I'ld rather have a skellie though) when im soloing I'll pull em out here and there but  not every fight.in groups and sometimes when solo I use pull/pet/fd combo to pull singles if i dont have a mezzer or soother.basically I pull if two come i stop cast pet on one fd and pop back up immediately before pet dies and 1 mob goes home the other stays on me and walla single pull. works 9 times out of 10,(lag causing the 1in 10 failure that fd wont toggle off right away and pet dies too fast). So pet is useful for pullin in groups and stuff but in t8 the dps from him isnt really that noticeable. most of the time I use him its cause a friend wants to see my vampire hehe.

Mowster
01-26-2008, 05:55 PM
I dont have a proggy to tell me, but I know it does damage, because I can call it on a target and it damages said target while I work on another one...enough to kill it? No...enough to keep it busy? Yes.

rosscoliosis
01-27-2008, 08:30 PM
I cast it to pull every time when soloing, and sometimes while grouping if we're a bit under-powered. When fighting weaker linked mobs I'll cast it on one mob then target a different one, just so I can get more use out of the pet, otherwise the one I cast it on will be dead in 2 or 3 spells, heh. I'm not *positive* this is more efficient, but it seems like it is and should be. I definitely agree with the poster who ranted against ACT, it drives me nuts when people turn the game into math homework. My enjoyment of the game is based on immersion, not crunching numbers and then fretting over them.

Rotha
01-31-2008, 05:56 PM
<p>here is a parse showing the pet doing damage. i think i only used him a few times.. but there it is....</p><p>Rotha's Wicked Coil = 11994</p><p>Rotha's Wicked Coil critically = 29517</p><p>Rotha's infernal sacrament = 3298</p><p>Waryck = 2366</p><p>Waryck's Abhorrence = 8143</p><p>Waryck's Abhorrence critically = 1184</p><p>Waryck's Aftershocks = 29982</p><p>Waryck's Aftershocks critically = 2740</p>

cephastri
01-31-2008, 06:49 PM
<cite>Maahes@Antonia Bayle wrote:</cite><blockquote>agree on the pulling thing with t8 pet.. is a decent pet looks ok (I'ld rather have a skellie though) when im soloing I'll pull em out here and there but  not every fight.in groups and sometimes when solo I use pull/pet/fd combo to pull singles if i dont have a mezzer or soother.basically I pull if two come i stop cast pet on one fd and pop back up immediately before pet dies and 1 mob goes home the other stays on me and walla single pull. works 9 times out of 10,(lag causing the 1in 10 failure that fd wont toggle off right away and pet dies too fast). So pet is useful for pullin in groups and stuff but in t8 the dps from him isnt really that noticeable. most of the time I use him its cause a friend wants to see my vampire hehe. </blockquote>Just to clarify - this method only works with social non-linked creatures right? It won't work with encounter linked mobs?  Also, it's been my experience so far that just using a non-damaging spell(ie siphon strength) will typically pull a single mob if they're social.  Have I just been getting lucky? This is the one thing about EQ2 I haven't quite got yet, there's a lot of the core mechanics not figured out when normally I would know most of this in other games by the time I hit level 10.

Jiocub
02-01-2008, 03:18 PM
a persistant pet is the one thing I miss in EQ2 vs EQ1 SKthat and mage summoned pet gear....

Dragon
02-01-2008, 04:45 PM
<cite>Skiizt@Unrest wrote:</cite><blockquote><cite>Maahes@Antonia Bayle wrote:</cite><blockquote>agree on the pulling thing with t8 pet.. is a decent pet looks ok (I'ld rather have a skellie though) when im soloing I'll pull em out here and there but  not every fight.in groups and sometimes when solo I use pull/pet/fd combo to pull singles if i dont have a mezzer or soother.basically I pull if two come i stop cast pet on one fd and pop back up immediately before pet dies and 1 mob goes home the other stays on me and walla single pull. works 9 times out of 10,(lag causing the 1in 10 failure that fd wont toggle off right away and pet dies too fast). So pet is useful for pullin in groups and stuff but in t8 the dps from him isnt really that noticeable. most of the time I use him its cause a friend wants to see my vampire hehe. </blockquote>Just to clarify - this method only works with social non-linked creatures right? It won't work with encounter linked mobs?  Also, it's been my experience so far that just using a non-damaging spell(ie siphon strength) will typically pull a single mob if they're social.  Have I just been getting lucky? This is the one thing about EQ2 I haven't quite got yet, there's a lot of the core mechanics not figured out when normally I would know most of this in other games by the time I hit level 10.</blockquote>As a rule of thumb, I always body pull everything in groups.  Sometimes, when I'm solo fighting heroics, I will body pull just so I don't get more than 1 pack of mobs.  I've tried using hex charms, str debuff pulls, taunts, etc. (stuff has has no damage what-so-ever), and it still pulls more than one encounter at a time if they are social.  Body pulling is the key to all pulling.The only place I've had trouble pulling is Klak'anon (SP?).  Those flying mobs around there have caused a couple of wipes hehe.  By the time you get to them, they run away, making you move in deeper... then you agro something else and by the time you bring it back to the group, the other flying mob is right behind you as well.  Just a pain in the butt to pull off.  Nothing else has cause problems, unless I intentionally wanted to pull more than one encounter in a socially linked instance of mobs.