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View Full Version : The new Sarnak Overking (possible spoiler warning)


Frigid2000
01-10-2008, 01:51 PM
<p>Warning: If you wish to know nothing about the raid to the Overking, read no further.</p><p>I just found it interesting that the new Overking of the Sarnak is NOT a Di'Zok type Sarnak. Maybe that means nothing, but he is the type that you create as a character.</p>

Wrapye
01-10-2008, 03:09 PM
Appearances are deceiving.  He is certainly a Di'Zok, as the Di'Zok master strike works on him.

Frigid2000
01-10-2008, 03:28 PM
That's kind of lame. Di'Zok master strike doesn't work on the other non-looking Di'Zok in the zone.

Cusashorn
01-10-2008, 10:21 PM
<p>I bet they only used the new sarnak model for the sake of making him look unique as far as the armor goes.</p>

Vhalen
01-11-2008, 03:22 PM
The Overking looks that way for a reason. He is Di'Zok and much more.

Cusashorn
01-11-2008, 03:56 PM
<cite>Vhalen wrote:</cite><blockquote>The Overking looks that way for a reason. He is Di'Zok and much more.</blockquote>Umm. Hulk Smash?

Apocroph
01-11-2008, 04:33 PM
<cite>Cusashorn wrote:</cite><blockquote><cite>Vhalen wrote:</cite><blockquote>The Overking looks that way for a reason. He is Di'Zok and much more.</blockquote>Umm. Hulk Smash?</blockquote><strike>Robot</strike> Clockwork in disguise?

Wrapye
01-11-2008, 05:18 PM
Aren't the Sarnak a synthetic race - that is, a race that was created by a non-deity?  If so, I can see either their creator, or potentially themselves if they know how, of creating a leader who is superior to the rank and file.  If you let the Overking draw out his sword without interference of any sort, the raid wipes within seconds.

Zygwen
01-11-2008, 05:38 PM
The sword is a relic from a previous age.<p><i>Quote from Fate of Norrath Quest</i></p><p><i>------------------------</i></p><p><i>What does the Wand of Interception do?</i></p> <p>During the Age of Enlightenment, the leader of the drolvarg, Chieftain Thuuga, betrayed Venril Sathir by forming a secret alliance with the giants. Venril Sathir then ordered his vampire lord, Xalgoz, to eradicate the traitorous drolvarg leader. This would be no easy task. Through his Alliance of Stone, Thuuga had earned an extremely powerful sword. With it in his hand, the drolvarg chieftain was nearly unstoppable.</p> <p><i>Thuuga does not have the Amulet of Drolakis, does he?</i></p> <p>Xalgoz overcame the power of Thuuga’s sword with an artifact called the Wand of Interception. With it, the drolvarg chieftain was destroyed. However, his sword continued a long journey. It now rests in the sheath of Overking Selrach of the Di’Zok. Use the wand to combat the Overking and claim the Amulet of Drolakis.</p>--------------------The Queen's Elite guards also look different from normal Sarnaks.

Frigid2000
01-11-2008, 07:44 PM
Bah. Another Vhalen mystery comment. GRR!

Morghus
01-11-2008, 09:51 PM
Thats interesting, Selrach Di'zok was only a prince in eqlive if I remember right, But now he's the Overking it seems.

Rainmare
01-11-2008, 11:05 PM
My guess is that the player sarnak race is the result of sarnak's experimenting on themselves, and they are, in many ways supposedly superior to normal Diz'ok. Thus it wouldn't surprise me if the then Prince, used this on himself to become powerful enough to overthrow his father/dominate his mother to assume power of the Sarnak. under this idea, the Overking may be a perfection, if you would, of the intermingling of the Di'zok and the new sarnak breed through magic.

DeBasilisk
01-12-2008, 12:41 PM
Maybe he is a Sarnak Vampire like Xalgoz from Kaesora from EQ1.

EvilIguana9
01-15-2008, 02:32 PM
<cite>Cyque@Everfrost wrote:</cite><blockquote>Bah. Another Vhalen mystery comment. GRR!</blockquote>It gets annoying after a while doesn't it.  A certain amount of mystery and intrigue is good, but it seems that nothing in EQ2 lore can ever be simple, logical, or obvious.  Vhalen never gives a straight answer.  Absolutely everything has to be a tangled web of complexity and curiosity that makes the world seem contrived even by high fantasy standards.  And lord help you if you happen to want to know any answers to big questions as the average player, because by and large you only get big revelations about the overarching story of Norrath through raiding.  Not to mention the fact that to glean any information out of the actual game, you have to read through huge volumes of corny quest dialog that frequently does more to break immersion than to build it. 

Gukkor2
01-15-2008, 05:10 PM
Jaded much? <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" />

Cusashorn
01-15-2008, 06:27 PM
<cite>EvilIguana966 wrote:</cite><blockquote><cite><a href="mailto:Cyque@Everfrost" rel="nofollow" target="_blank">Cyque@Everfrost</a> wrote:</cite> <p><cite></cite>It gets annoying after a while doesn't it.  A certain amount of mystery and intrigue is good, but it seems that nothing in EQ2 lore can ever be simple, logical, or obvious. </p></blockquote>This is why the Void/Obelisk/Shadowmen story, if you can call it that, no longer interests me.

Bu
01-17-2008, 12:08 PM
<p>I got the impression that the lore team is pretty much tapped out of original ideas. This is just my opinion.</p><p>If you can't come up with new and interesting storylines in great enough quantity to last one year, then you simply retred on the old ones and never put closure to them. That way your escape clause can always be (and yes there is some paraphrasing), "It's a mystery." or my favorite, "The NPC's that gave you the lore didn't know the real story." </p><p>Attend the Legend and Lore panel at the next fanfaire, it will be an education in how to be evasive.</p><p> -------------------------------</p><p>As for major storylines being released through raiding, I think that is pretty silly also. You don't need 24 people to read a book, watch a movie, listen to a CD, or play any one of the thousands of video games with better storylines. Why devs do you want me to have to have 23 other people to experience the storyline of your world? </p><p>That being said, I guess if we wanted better storylines so much, we would all just go play CoH. /shrug</p>

Bledso
01-17-2008, 02:43 PM
<p>I have a Sarnak Inquisitor and I wrote my bio to go something like this</p><p>"I am Wulfling, Chief Inquisitor of the Nightgale clan.  My people are strong with the blood of dragons.  There is a belief that we were the puppets of the Di'zok and once enslaved by the Iskar.  I am on a quest to discover the truth of our existance.  I have teamed with a softskin clan - Shadow Company.  The have earned my assistance with their fierceness in battle.  In our adventures we have discovered many truths, Legends and Lore and also deceipt and treachery.  It is with these softskins that I feel I will discover the truth of us"</p><p>So I hope that in reading items from TD - ROK or elsewhere I may discover something that may drop or exist to help me in my RP but also my game play quest.</p>

Gukkor2
01-18-2008, 10:12 PM
I don't really think people are fair to the lore devs.  They spend months coming up with dozens of interweaving storylines, and what do they get for their effort?  They get told their work is unoriginal and stale.  I'm not singling out anyone, but this attitude just generally strikes me as more than a little ungrateful.