Log in

View Full Version : Storming Tempest still bugged


simpwrx02
01-09-2008, 03:59 PM
<p>So many years after this spell line was first made it still eats freehand sorcery and catalyst if cast at the wrong time.  SoE you have "fixed" all the other "bugs" withthis spell such as each tick haveing a chance at a proc, the first hit gettign a double proc chance, but you leave the biggest complaints wizards have with the spell.  If you only fix the bug that nerf the spell why not fix all the issues.  I could live with the trade off of a bad timed freehand/catalyst being eating by a tick of tempest, when i was gettign the addeed benfits of extra proc chances and a double proc on casting.</p><p>I am sure all of these bug fixes were brought about due to some one noticing that freehand/catalyst got used up, but only the benefits of this bug were fixed.  If the devs can remove the proc chances with it, then i am sure they can remove it using spell modifiers on other than first hit aka when the spell was cast.</p><p>This may be a dead horse, butit hasn't been beaten for a while so i am pulling it out of the closet.  I was fine with the work around befroe when the spell gave me benefits, but i dont want to have to time freehand around ticks of this spell anymore.   please fix this spell finally.</p>

IllusiveThoughts
01-09-2008, 07:44 PM
<cite>simpwrx02 wrote:</cite><blockquote><p>So many years after this spell line was first made it still eats freehand sorcery and catalyst if cast at the wrong time.  SoE you have "fixed" all the other "bugs" withthis spell such as each tick haveing a chance at a proc, the first hit gettign a double proc chance, but you leave the biggest complaints wizards have with the spell.  If you only fix the bug that nerf the spell why not fix all the issues.  I could live with the trade off of a bad timed freehand/catalyst being eating by a tick of tempest, when i was gettign the addeed benfits of extra proc chances and a double proc on casting.</p><p>I am sure all of these bug fixes were brought about due to some one noticing that freehand/catalyst got used up, but only the benefits of this bug were fixed.  If the devs can remove the proc chances with it, then i am sure they can remove it using spell modifiers on other than first hit aka when the spell was cast.</p><p>This may be a dead horse, butit hasn't been beaten for a while so i am pulling it out of the closet.  I was fine with the work around befroe when the spell gave me benefits, but i dont want to have to time freehand around ticks of this spell anymore.   please fix this spell finally.</p></blockquote><p>when i learned it still wasn't fixed i just had to chuckle.</p><p>Now that the spell line is nerfed of all the positives we got from each tick on surging tempest(and now its upgrade) theres no reason left to not fix it eating freehand/catalyst.</p><p>Dev's, you should be ashamed to have this bug case open for nearly 2 years.   Thats unacceptable under any circumstances.</p>

SacDaddy420
01-11-2008, 04:48 PM
I would enjoy this being straightened out myself

Dejah
01-11-2008, 06:14 PM
Would be nice if +Spell Damage worked properly for this spell as well.

daray
01-12-2008, 02:43 PM
Lets not forget that the troubador AA "Harmonization" sends this spell in the wrong direction ... instead of reducing the time between ticks, it increases it such that the ticks occur slower!

simpwrx02
01-16-2008, 11:23 AM
Well at least a few of the better wizzys understand this issue, to bad thier are not more to chime in, maybee if enough do we will finally get this spell fixed.

TsarRasput
01-16-2008, 12:26 PM
For us to get some change on i we would either need :A) some response from a Dev on itB) put this in a biger forum channel and get a dev responseC) all other bigger bugs to be fixedD) Hell to freeze overWhile I know most wizards would love this to be fixed, the only way we're going to ge it fixed is if we make enough noise.  The whole... squeaky wheel gets oiled.  Maybe we could start a campaign for like 20 or so of us to start bug reporting it every day or something, maybe they'd get to looking at it

simpwrx02
01-16-2008, 01:49 PM
<p>Oh yeah I forgot to add that you still only get the 7th tick if you toggle the spell after the 6th hit and before the spell ends.</p><p>+spell damage works wierd on this spell as it considers it a reactive type spell and as such gets a 1/3 increase of total spell damage, but for each tick.</p>

Skwor
01-16-2008, 04:27 PM
<p>Seldom post, long time player and reader and wizard since eq1 began. Here is my 2 copper. As long as no devs seriously play a mage (name a dev who does?) and the Combat Dev is an Assassin you will see no love for wizzies even for something as egregious as this. Not even an outcry from every single wiz who plays will do anything to move them on this or anything else. Why would a dev whose main character benefits from our issues do anything to improve us? </p><p> If you think this is just snark then I suggest you review the last few months of guild transfers and internal favoritism that has become so public. If this is what we have heard openly just imagine what it is internally. In my opinion eq2's team appears to be rife with personal gratification, insider favoritism, and all things to generate revenue regardless of the nature of where the game goes (in game items for a card game? how does this reconcile with a risk for reward concept?)</p><p> On a positive note the game is still fun at the moment and like eq1 it will go through these periods. In time this to shall pass and things will improve.</p>

IllusiveThoughts
01-16-2008, 05:15 PM
<cite>simpwrx02 wrote:</cite><blockquote>Well at least a few of the better wizzys understand this issue, to bad thier are not more to chime in, maybee if enough do we will finally get this spell fixed.</blockquote><p>over 1.5 years ago we raised a big stink about it? remember we had like 4-5 wizards campaigning to get this fixed.</p><p>We were told (back then) by devs in pm's.  That they knew about the bug, but it wasn't worth the time to fix it.</p><p>It would appear that it is still not worth the time for them to fix it.  </p>

simpwrx02
01-17-2008, 11:13 AM
<cite>IllusiveThoughts wrote:</cite><blockquote><cite>simpwrx02 wrote:</cite><blockquote>Well at least a few of the better wizzys understand this issue, to bad thier are not more to chime in, maybee if enough do we will finally get this spell fixed.</blockquote><p>over 1.5 years ago we raised a big stink about it? remember we had like 4-5 wizards campaigning to get this fixed.</p><p>We were told (back then) by devs in pm's.  That they knew about the bug, but it wasn't worth the time to fix it.</p><p>It would appear that it is still not worth the time for them to fix it.  </p></blockquote><p>Yeah i remember that, but was still to low level to fully understand as I had just started playing, appearently they had enough time to fix the advantages to the spell, so it would seem that they were simply fibbing or only telling half truths.</p><p>I would love the original bugged version, f^%$ freehand if i get 7 chances to proc the 5+ proc items i have especially with all the proc modifiers it would be even nicer than the spell already is.  I mean this spell at master 1 is doign ~3k per tick for me in a raid or ~18-21k per casting, add in 7 proc chances and this damage goes way up especially with the double proc chance it use to recieve on first casting.  with 22 sec gift and 6.4secs/tick you would be getting at least 4 procs from icelash if times right, and even more from a PotM.</p><p>So Devs if you weren't going to fix the spell you could have just left it completely alone.</p>

Vikingstaff
01-30-2008, 10:53 AM
<p><img src="http://forums.station.sony.com/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Just adding in my two cents in support of this post.  IF ANY DEV. happens to look this post over...lets do something about this problem.  I had NO idea it was a known bug for this long.  SOE...get your act together.  </p><p>Opps...never mind.  That is too much to ask for. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

GunnaGetSome
02-02-2008, 11:06 AM
<p>I never realized the last tick didn't land, but that's because I'm too busy trying to catch up to all the assassins, rangers, brigands, etc. that are way op'd....</p><p> Show us wizards some love already. At least they have armor, we wear cloth crap.  It's cloth, how does one call it cloth armor?? That was the whole idea there, they get super power cuz they die quick when they get smacked.  Then they nerf our spells, nerf our roots, give us manaburn!?!? Yeah, let me use every ounce of my power on one spell to do 45k dmg... /vomit</p><p> Funny how the necros never have gotten nerfed. They have uber pets, rez, heal, and other useful utils... and out dps wizards? Does the term "horse crap" mean anything?</p><p> I'd love to see a dev or two play a wizard for a year straight, maybe then we'd get some love tossed our way.</p><p>You know, a deaggro spell of say 10k would be a nice start too, instead of 1.5k, which is nothing. Or maybe threat position - 3 spell with a cast time of .5 sec and recast of 30 sec, or maybe 45 sec... I wonder if they need me to help them? I'll help for free!</p>