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Cmos
01-07-2008, 01:15 PM
<p>Now that RoK is here and has been fleshed out a bit, it's time for the guide, fun fun fun!!</p><p>This guide will <strong>not</strong> include all of the basics covered in the<a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=385501" target="_blank"> previous guide </a>but will be similar, and will focus on the Zerker in RoK bringing along some of the good info over from the previous guide as well. As before this information is compiled from many sources, typically these forums, and thank you all for your input!</p><p>Let's get to it!</p><hr /><p><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=385501" target="_blank">PRE-ROK Guide (Levels 1-70) CLICK HERE</a></p><p><span style="color: #0066ff;"><strong>Zerker Worldwide Chat Channel:</strong> </span>Antonia_Bayle.swberserker</p><hr /><p>Lets start with everyone's favorite! <em>Expanded and rehashed from the <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=385501" target="_blank">previous guide</a></em>.</p><p><strong><span style="font-size: small; color: #cc6600;"><span style="text-decoration: underline;">Diminishing Returns</span></span></strong></p><p>Diminishing Returns means that when you reach certain level of any skill, (mitigation, slashing, defense, etc...) you will start to get minimal benefits from raising its value.</p><p><strong>Soft Cap:</strong> referred to as the <strong>Break Even Point</strong>, is not an actual cap, but the value at which you start seeing noticeably less returns from adding more points to a given stat, for example going from 5000 mitigation to 6000 at this point will provide less benefit than going from 2000 to 3000.  For stats At level 70 it was around 650-700, and at level 80 I'd imagine it would be around 800 but nothing concrete here.</p><p><strong>Hard Cap:</strong> The definite value at which you will no longer see a benefit from adding more points to a stat.</p><p><strong>Stat cap maximum:</strong> [ 15 * level + 20 ] = 1220 at level 80.</p><p><strong>Mitigation Hard Cap: </strong>[ Level * 150 ] = 12000 at level 80 or 75%. <em>The break-even point was set at 3675 for level 70 players, at level 80 this works out to around 4800</em></p><p><strong>Avoidance Skills (def, parry, etc.) Hard Cap: </strong>[ 6.5 * Level ]</p><p><strong>Attack Skill Hard Cap:</strong> [ 6.5 * Level ]</p><p><strong>Haste and DPS mod caps:</strong> Set at 200 points. These curves break even at 63, where 63 points = 63% haste. 105 is 94%. Max is 200 = 125%. You definitely don't have to worry about this until you're raiding at level 70-80, and after you have been upgraded into some of the new RoK gear, or with a well balanced group that can offer the buffs to bring you up to these values.<strong>Notes: </strong></p><ul><li>Generally speaking, 40% of the hard cap is roughly the break even point on most of the diminishing returns graphs for resists, stats, and skills.</li><li>The mitigation cap is supposed to be 12,000 but the game reports improvements even beyond 12,000</li><li>The 'Absorbs' is reported by mousing over the mitigation value in the Persona screen.  It is reported vs a 'white' opponent.  When your opponent is orange - say 85 - the game may use a curve based on *85 instead of *80 and values beyond caps can become significant or lower on the curve. </li></ul><p><strong>Values that diminish related to a Zerker.</strong> <em>Possibly more, but these are the key ones.</em></p><ul><li>Stats (i.e. WIS, STR, STA etc) </li><li>DPS mod</li><li>Haste mod</li><li>Mitigation(including spell resistance)</li><li>Parry/Def/and overall Avoidance</li></ul><p><strong>Note: </strong>Values like increased/decreased hate gain, symmetry etc don't have diminishing returns.<strong>Reference:</strong> <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=253135" target="_blank">http://forums.station.sony.com/eq2/...topic_id=253135</a><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=267128" target="_blank">http://forums.station.sony.com/eq2/...topic_id=267128</a></p><p><strong><span style="font-size: small; color: #cc6600;"><span style="text-decoration: underline;"><hr />Combat Arts</span></span></strong></p><p><strong>Berserker CA list</strong><strong></strong><a rel="nofollow" href="http://eq2players.station.sony.com/spellClassSearch.action?classId=4" target="_blank">http://eq2players.station.sony.com/...ction?classId=4</a></p><p><strong>Tips: </strong><strong>  </strong></p><ul><li>Between levels 71 - 80 All of your combat arts are upgrade with the exception of Goading Gesture (Splitpaw), Unyielding Will (Bloodlines), Open Wounds, Vision of Madness (DoF Ancient Teachings) and Juggernaut. Before this you have been accustomed to a 14 level progression system, where combat arts receive an upgrade every 14 levels. Going forward it will be every 10 levels.</li><li>At this point masters are still very pricey and some may only be a minor upgrade over the T7 master version, but, it is still an upgrade nonetheless. You will want to upgrade those skills if you see a good benefit from the upgrade vs. your previous T7 CA and its quality. <strong><span style="color: #ffff00;">Compare your arts before you buy!!!</span></strong></li><li>As far as what to upgrade and when... this will depend a lot on play-style, but... if you were previously mastered out, upgrade your lower T6 abilities (Taunting Defense, Frenzied Blows, Breach, Insolent Gibe, Outrage, Weapon Aegis you will see the most benefit from these.</li><li>If you are just coming up or not mastered in T7, upgrade to the T8 combat arts as soon as you can. If you're 80 already, and fully mastered from the previous tiers, then consider Adrenaline first (if you want the extended duration) or our offensive stance Abandoned Fury for the +melee skills, followed by the T6 CA's.</li><li>Adrenaline upgrades do not increase the damage absorbed, the higher quality versions will increase the duration for a max of 34 seconds at M1 quality.</li></ul><ul><li>Adept 3's are made by Alchemists with the rare <em>Silicate Loam </em>harvested from harvest nodes in RoK<em>.</em></li><li><span style="color: #cc0000;"><strong>Warning:</strong> </span>One thing to watch out for if you have the EoF fabled set, is that the bonuses only work on the T7 versions of those abilities. The 30s reduced recast timer on Demolish only works on Demolish, not Ram.  The extra triggers of Destruction from the EoF BP only works with Destruction, not Turmoil.</li></ul><p><strong><span style="font-size: small; color: #cc6600;"><span style="text-decoration: underline;"><hr />Combat Art Upgrade Progression</span></span></strong></p><p>71 - Aggressive Defense (from Taunting Defense 57 )71 - Frenzied Hits (from Frenzied Blows 58 )71 - Trespass (from Breach 57 )72 - Insolence (from Insolent Gibe 52 ) <em>Ancient Teaching</em>72 - Mock (from Outrage 59 )72 - Stance: Unflinching Stance (from Courageous Will 58 ) <em>Defensive Stance</em>72 - Weapon Counter (from Weapon Aegis 58 )73 - Head Crush (from Ruthless Strike 59)73 - Relentless Rage (from Combative Rage 61 )73 - Stunning Bellow (from Stunning Howl 60 )74 - Berserk Rage (from Engulfing Rage 62 )74 - Trample (from Stampede 61 )75 - Blood Regeneration (from Blood Craze 63 )75 - Bloodshower (from Bloodbath 63 )76 - Bellow (from Berate 64 )76 - Stance: Abandoned Fury (from Unrestrained Fury 64 ) <em>Offensive Stance</em>76 - Rouse (from Roar 65 )77 - Invasion (from Persistent Battering 67)77 - War Fury (from War Cry 66)77 - War Pledge (from Violent Pledge 66)78 - Hold Rage (from Suppressed Rage 68 )78 - Ram (from Demolish 68 )79 - Anarchism (from Mayhem 68 )79 - Body Check (from Agonizing Press 69)79 - Wall of Madness (from Wall of Ferocity 69)80 - Dismember (from Disfigure 70)80 - Intrusion (from Berserker Onslaught 70)80 - Turmoil (from Destruction 70)80 - <strong>Adrenaline (New T8 CA)</strong></p><p><strong><span style="text-decoration: underline;"><span style="font-size: small; color: #ff6600;">CA's not upgraded in ROK</span></span></strong></p><p>25 - Rescue34 - Intercede35 - Unyielding Will55 - Vision of Madness58 - Open Wounds60 - Guarded Vehemence65 - Juggernaut</p><hr /><p><strong><span style="font-size: small; color: #cc6600;"><span style="text-decoration: underline;">Character Development</span></span></strong></p> <p><strong>Master 2 choices at level 75:</strong> Frenzied Hits, Mock, Berserk Rage, BloodshowerObvious 1st choice is Mock, for most, however do not discount Frenzied Hits or Bloodshower, until the broker has been flooded with masters, they will be pricey, and these make for great upgrades to your arsenal of damage dealing mayhem J</p><p><strong>Tips:</strong></p><ul><li>The M2 version of Mock is not that much of a upgrade vs. the M1, but is still a very viable upgrade going from Outrage(t7) to Mock(t8 ) or over its A3 couterpart.</li><li>Berserk Rage(t8 ) gives only 1 haste/dps more than M1 and only 4 more vs. Engulfing Rage(t7) - <em>simply not worth it due to hard caps on DPS/haste</em>)</li></ul><p align="right"><strong><hr />Continued<img src="http://forums.station.sony.com/eq2/images/smilies/d6741711aa045b812616853b5507fd2a.gif" border="0" width="15" height="15" />  <hr /></strong></p>

Cmos
01-07-2008, 01:15 PM
<p><b><span style="font-size: small;color: #cc6600;"><span style="color: #cc6600;"><u>AA</u></span></span></b></p><p>With the release of RoK players are now able to achieve 70 points in each tree after level 71, granting a total of 140 AA points. A berserker should max out the Warrior tree ASAP and leave the EoF tree for something to progress later on after you are maxed out in the Warrior tree. There are a couple of minor exceptions here to that rule, see below.</p><p>Right now buckler spec is the best spec (best bang for your buck) for berserkers (and maybe even warriors in general) period. You may be able to come close in the DPS department with a 2h/DW setup, but you won't have the survivability of the buckler spec, which of course means you die, not so fun.Guardians can spec defensively and still hold aggro because they have tools besides just DPS to hold aggro. As a berserker if you want to be able to hold aggro you're better off maximizing your DPS and that means buckler spec.</p><p><b><i>TIP: </i></b><i>AA abilities Scale with your level</i><i></i></p><p><b>Some Recommended AA Builds</b><b> (Warrior Tree)- </b><i>you got those extra 20 points, but where o' where do they go?Some of these builds will have a couple extra points left over to dump into any area you feel necassary...</i></p><p><b><u><span style="font-family: courier new,courier;">Type:               STR                  AGI                  STA                  WIS                 INT  </span></u></b><u><span style="font-family: courier new,courier;"><b>1) Buckler</b>          448                                       44882                                     44882<b>2) Buckler</b>          448                                       4488                  44862               41   <b>3) Buckler-PVP</b>      448                                       44862                 41                  44862<b>4) Tower/DW/2H</b>      448                                                             44882               44882<b>5) DW </b>              44861                                                           44881               4585 <b>6) Empty   </b>                                                                                                   </span></u></p><p><b>Descriptions:</b></p><ol><li>Standard buckler spec, the normal spec most zerks run. Least hassle, solid DPS, best bank for your buck.</li><li>A variant on the buckler spec, while losing some survivability from the STA line you gain some back by going down the WIS line, removing penalties to stances, as well as retaining Acceleration strike from the INT line.</li><li>Another variant of the buckler spec designed for PVP, by removing some of the points from STA & INT, this one includes Belly Smash from the WIS line.</li><li>A common build for Tower shield, Dual Wield, or Two-Handed spec, offering survivability from the WIS line and DPS from the INT line.</li><li>A risky Dual Wield spec, offering some surviveabilty from the WIS line. Requires an awesome healer to keep your health low enough to take advantage of final STR ability. <i>(this could be used with a 2h as well)</i></li></ol><p><b>EoF (Berserker) Tree:</b>With the additional 20 points we can now spread out a bit in the EoF tree and while none of the single enhancements alone are all that great, combined they can produce some excellent additions to your arsenal.<b>Note: </b>Basically most every upgrade in the EoF tree is subpar and you really can't go wrong here, however most tend to shy away from the Perseverance line, as the health regen mechanic isn't all that great and the points can be spent better elsewhere.<b>Suggested Upgrades:</b></p><ul><li><b>Open Wounds Enhancement</b> - just about as close to being a necessity as one can get, one of the class defining abilities. The upgrade here will reduce the reuse timer.</li><li><b>Turmoil Enhancement</b> - same as Open wounds.</li><li><b>War Pledge Enhancement</b> - enhancement from the EoF tree, still becomes our best single target taunt.</li><li><b>Cyclones Line -</b> is still a good choice as well. The enhanced range to AoE's has been reduced to 5m and now is not as dangerous as it once was, the increase to taunt resistibility is a nice bonus too.</li><li><b>Berserk <i>Clicky</i></b> - With the addition of <i>Adrenaline</i>, and between <i>Unyielding Will's</i> death effect(Death's Door) and <i>Juggernaught</i>, it has given more reason to choose this ability, it is situational but can be useful at times, if you don't mind spending the extra points here. However due to hard caps the Berserk ability itself (Buff or Clicky version) does not provide the benefits to haste/dps as it once used to. As we are able to get +dps/haste much easier then we used to be able.</li></ul><p><b>Warrior Achievement FAQ and Analysis (a little outdated, but still quite useful)</b><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=83897" target="_blank">http://forums.station.sony.com/eq2/...?topic_id=83897</a></p><hr /><p><b><span style="font-size: small;color: #cc6600;"><u>Equipment -T8-</u></span> <b><span style="color: #009933;">On going- will update as new items are discovered</span></b></b><span style="color: #cc0000;"><b></b></span><span style="font-size: x-small;"><b>Notes and Tips on Equipment:</b></span></p><ul><li><span style="font-size: x-small;">With all the +crit gear in RoK, weapon DR is even less the be-all-end-all determinant of weapon dps. Remember (crit% X 1.09 (max - min) + max + min) / delay = crit% adjusted DR.</span></li><li>+ Attack Speed always stacks, but you can only benefit from one equipped item with Haste. So a 26 haste cloak and a 28 haste weapon = 28 haste. Then add all your Attack Speed mods to that.</li><li>+CA Damage is capped at 50% of max CA damage</li><li>Do not discount MC armors. Since the recent revamp, the Mastercrafted armor is on par with most legendary drops. At level 72 it is recommended to obtain a set unless you are fabled out from t7, or have pieces that are comparable or better.</li><li>Search for Equipment at <a rel="nofollow" href="http://www.lootdb.com/" target="_blank">http://www.lootdb.com/</a></li><li>Haste Items - <a rel="nofollow" href="http://ironfingers.outlands.com/haste.htm" target="_blank">http://ironfingers.outlands.com/haste.htm</a></li></ul><p align="center">-----------------------------------------------------------------------------------------------------------------------------------------</p><p><span style="font-size: medium;color: #cc6600;"><u><b>Shields</b></u></span><span style="color: #0066ff;"></span><span style="font-size: small;"><b>Bucklers</b></span></p><ul><li><b><span style="color: #ff9999;">Fabled</span>:</b>Virtues Guard<b> - </b>Drops in<b> </b>Protector's Realm</li><li><b><span style="color: #cc9900;">Legendary/MC</span></b>:Abominable Crest - VoES - aITEM 1462488845 -1947171758 -588243257:[Abominable Crest]/aDi'Zok Emblazoned Buckler - Faction CraftedFestering Flesh Buckler - Unrest</li><li><b><span style="color: #99ffff;">Treasured</span></b>:Treasured bucklers with half decent protection values, can drop from solo content mobs in RoK zones. Stats are below par on these types of shields.</li></ul><p><b><span style="font-size: small;">TowerKite</span></b></p><ul><li><b><span style="color: #ff9999;">Fabled</span>:</b></li><li><b><span style="color: #cc9900;">Legendary</span></b>:Arcane Greatwall - VoES - aITEM -1552801301 -1045453294:Arcane Greatwall/aShield of the Green Dragon - Kunzar x2 - aITEM 2052720707 -1157905432:Shield of the Green Dragon/aPenitent Greatshield - <span style="font-size: xx-small;">aITEM 612821526 1937758220: Penitent Greatshield/a</span> - Vault of Eternal Sleep - The Keeper of Dreams</li><li><b><span style="color: #99ffff;">Treasured</span></b>:Treasured towers with half decent protection values, can drop from solo content mobs in RoK zones. Stats are below par on these types of shields</li></ul><p align="center">-----------------------------------------------------------------------------------------------------------------------------------------</p><p><span style="font-size: medium;color: #cc6600;"><b><u>Weapons </u></b></span></p><ul><li>LU 42 has brought us Epic weapon quests for each class, follow the link below...</li><li><b>NOTE:</b> You must be Level 80 in order to start your epic weapon quest!</li></ul><p><b>Epic Weapon Quest Timeline</b><a rel="nofollow" href="http://eq2.wikia.com/wiki/Berserker_Epic_Weapon_Timeline" target="_blank">http://eq2.wikia.com/wiki/Berserker...Weapon_Timeline</a></p><p align="center">-----------------------------------------------------------------------------------------------------------------------------------------</p><p><b><span style="font-size: small;">1 Handed</span></b></p><ul><li><b><span style="color: #6666ff;">Mythical</span>:</b>Dragons Temper - Mythical Epic quest reward - <i>Upgrade from Fabled version</i></li><li><b><span style="color: #ff9999;">Fabled</span>:</b>Dragons Temper - Fabled Epic quest reward</li><li><b><span style="color: #cc9900;">Legendary/MC</span></b>:Nathsar Shortsword - Drop in CoACartiocutter - COASnake-Eye's Raptor Claw Axe -questedMC - any of the Long Delay MC weapons (Bastar,d sword, Kukri, Falchion, Tomahawk, War Axe, Battle Mace, Pitchatka, Leafblade, etc.)</li><li><b><span style="color: #99ffff;">Treasured</span></b>:You probably don't want to bother with a treasured weapon -  there are a couple available through questing that are kind of decent if you are in a pinch, but you really should be using something better, use your old T7 fabled/legendary or buy a MC.</li></ul><p align="center">-----------------------------------------------------------------------------------------------------------------------------------------</p><p><span style="font-size: small;"><b>2 Handed</b> </span><b><span style="color: #000000;">- Ask a pally <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></span></b></p><ul><li><b><span style="color: #ff9999;">Fabled</span>:</b>Claymore of JudgementSword of Pure ValorAxe of Unending War</li><li><b><span style="color: #cc9900;">Legendary</span>:</b>2h Reward from Anasphalx(sp) Quest</li><li><b><span style="color: #99ffff;">Treasured</span>:</b></li></ul><p align="center"><b>-------------------------------------------------------------------------------------------------------------------------</b></p><p><b><span style="font-size: small;">Bow</span></b></p><ul><li><b><span style="color: #ff9999;">Fabled</span>:</b></li><li><b><span style="color: #cc9900;">Legendary</span>:</b>Warlord's Long Bow of Defense - Faction Merchant - Sel-Nok</li><li><b><span style="color: #99ffff;">Treasured</span>:</b>Legionaire Bow -  Quest Reward - +3 parry +1 Attack Speed</li></ul><p align="center">-----------------------------------------------------------------------------------------------------------------------------------------</p><p><span style="color: #cc6600;"><b><u><span style="font-size: medium;">Armor</span></u></b></span></p><p><b><span style="color: #ff9999;">Fabled</span> Class Raid Gear:</b>Fabled class gear is obtained much the same as Relic gear was obtained in KoS. A mold and a raw are required, both are dropped in RoK raid zones, then taken to the Danak Shipyard to turn in at the NPC there who will convert the mold and raw to a wearable piece of armor.In Game Links <span style="font-size: xx-small;"><i>(paste into chat)</i>:</span>aITEM 1181336262 -1351303582:Berserker Barbute of Furious Execution/aaITEM 172564463 1567656449:Berserker Breastplate of Furious Execution/aaITEM 1136213946 360234473:Berserker Spaulders of Furious Execution/aaITEM -1059949132 701434128:Berserker Gussets of Furious Execution/aaITEM 726219016 2106112859:Berserker Gauntlets of Furious Execution/aaITEM -225571259 462648033:Berserker Greaves of Furious Execution/aaITEM 1496915256 194512154:Berserker Sabatons of Furious Execution/a<b><span style="color: #cc9900;">Legendary</span> Class <i>(oriented)</i> Gear:</b></p><p><b><span style="color: #660000;">Ravaged Onslaught Armor Set </span></b><a rel="nofollow" href="http://eq2.wikia.com/wiki/Ravaged_Onslaught_%28Armor_Set%29" target="_blank">http://eq2.wikia.com/wiki/Ravaged_O...%28Armor_Set%29</a></p><p><b>Set Bonus:</b></p><ul><li>(3) +75 combat art damage</li><li>(6) Applies <i><b>Ravaged Onslaught</b></i></li><ul><li>On a successful melee attack this spell has a chance to cast <i><b>Ravaged Onslaught</b></i> on target of attack. Lasts for 12.0 seconds.This effect will trigger an average of 1.8 times per minute. If a melee attack is used, only the primary weapon can trigger this effect. </li><ul><li>Inflicts crushing damage on target </li><li>Reduces all physical damage done to target by 50.</li></ul></ul></ul><p><b>Drops from:</b> </p><ul><li>Barbute of Ravaged Onslaught - Guardian of Eternity, VoES / Sandstorm, MC / Blue Baron, Chelsith</li><li>Spaulders of Ravaged Onslaught - Baron Yosig, CoA / Gear of the Ancients, MC / Keeper of Dreams, VoES</li><li>Breastplate of Ravaged Onslaught - Drusella, MC / Majora Leviathan, Chelsith / Praetor of the Phylactery, VoES</li><li>Guantlets of Ravaged Onslaught - Harbinger Frelgor, CoA / Xa'rgo the Cursed, Sebilis</li><li>Gussets of Ravaged Onslaught - Arch Duke Latol, CoA / Quenn Velazul Dizok, Chardok</li><li>Greaves of Ravaged Onslaught - Fallen Emporer Vekin, CoA / Impaler Tzilug, MC / Mucas of the Deep, Chelsith</li><li>Sabatons of Ravaged Onslaught - Gorogon, Chardok</li></ul><p align="center">-----------------------------------------------------------------------------------------------------------------------------------------</p><p><b><span style="font-size: medium;color: #cc6600;"><u>Armor Pieces</u></span></b><b>Head:</b></p><ul><li>Shined Sel'Nok Helm - Quested</li><li>Sallet of the Reet Knight</li><li>Nak'azar Brigade Helm</li></ul><p><b>Cloak:</b></p><ul><li>Cape of the Vikomt</li><li>Cloak of Flames</li></ul><p><b>Chest:</b></p><ul><li>Polished Deklium Chestplate</li><li>Sand Etched Platemail</li><li>Gwalnax Brigade Chestplate</li></ul><p><b>Shoulders:</b></p><ul><li>Mantle of the Jarsath Tribe</li><li>Crypt Spaulders</li><li>Danak Crested Pauldrons - Quested</li></ul><p><b>Forearms:</b></p><ul><li>Swap Glow Vampbraces - Quested</li><li>Chitin Patterned Bracers - Quested</li><li>Armguards of the Elite Yha-Lei Shock Troops</li></ul><p><b>Hands:</b></p><ul><li>Radiant Luclin Ore Gauntlets - Quested</li><li>Gwalnax Brigade Guantlets - Quested</li></ul><p><b>Waist:</b></p><ul><li>Wurm Hide Cinch</li><li>Baldric of the Di'Zok Warlord</li><li>Engraved Belt of the Terrible - Quested</li></ul><p><b>Legs:</b></p><ul><li>Nak'azar Brigade Leggings</li><li>Leviathan Shell Leggings</li></ul><p><b>Feet:</b></p><ul><li>Boots of the Waste Hunter - Quested</li></ul><p align="center">-----------------------------------------------------------------------------------------------------------------------------------------</p><p><b><u><span style="font-size: medium;"><span style="color: #cc6600;">Jewelry</span></span></u>Charm Slot:</b></p><ul><li>Scale of the Leviathan - Chelsith quest line</li><li>Drolvarg Weapons Emblem - Collection Quest in KC</li><li>Riliss Chicken Foot - Faction Crafted - Rare dropped in RoK dungeons</li><li>T3 <NEED NAME> - quest line in BB (Sarnak Sympathizer).  Starts with Sarnak at dock</li></ul><p><b>Neck:</b></p><ul><li>Unglued Alchemist Crest - Quested - VoES</li><li>Ganak's Torque - Drop in Voes</li><li>Torque of the Nathsar</li><li>Sebilisian Choker</li></ul><p><b>Ear:</b></p><ul><li>Sarnak Earing of Station</li><li>Assassin's Stud - CoA</li><li>Droag Talon Plugs - Quested</li><li>Earring of the Wastes Hunter - Quested</li></ul><p><b>Ring:</b></p><ul><li>Band of Thuuga - Quested</li><li>Lost Ring of the Tides</li><li>Reet Eye Ring</li><li>Threaded Steel Ring - Quested</li></ul><p><b>Wrist:</b></p><ul><li>Skleross Band of Glory - Quested</li><li>Nak'azar Brigade Bracers</li></ul><p><b><hr /></b></p><b>Continued<img src="http://forums.station.sony.com/eq2/images/smilies/d6741711aa045b812616853b5507fd2a.gif" border="0" alt="SMILEY" width="15" height="15" /><hr /></b>

Cmos
01-07-2008, 01:16 PM
<b><p><span style="font-size: small;color: #cc6600;"><u>Adornments</u></span>Interactive Adornment Site - <a rel="nofollow" href="http://adornments.h0b0.net/" target="_blank">http://adornments.h0b0.net/</a><i> </i><b>Adornment Listings - </b><a rel="nofollow" href="http://ironfingers.outlands.com/adorn.htm" target="_blank">http://ironfingers.outlands.com/adorn.htm</a> </p></b><p><i><b>Tip:</b> Raw health is usually better than +sta. The amount of health that STA increases varies and depends on how much STA you already have (see Diminishing Returns). As you get more, it increases your health pool less.  The raw health bonus never diminishes like that.</i></p><p><i>Some suggested adornments to benefit role types:</i><b>General <i>(for any role)</i>:</b></p><ul><li><b>Head:</b> +100 power </li><li><b>Chest:</b> +7 str +7 sta +7 agi +7wis +7 int<b> </b></li><li><b>Waist: </b>+30 CA Damage / +Attack Speed</li><li><b>Ranged:</b> Increase Damage Per Second of caster by 12.0<b> </b></li><li><b>Rings:</b> +100 health<b> </b></li><li><b>Ears:</b> +16 int<b> </b></li><li><b>Neck:</b>  Increase Damage Per Second of caster by 12.0, or +1.0% melee crit</li></ul><p><b>DPS:</b></p><ul><li><b>Buckler: </b>+1.0% melee crit chance<b> </b></li><li><b>Wrists:</b> +30 combat art damage</li><li>+str on any slot you can get it</li></ul><p><b>OT/MT:</b></p><ul><li><b>Wrists:</b> 3.0% chance to parry incoming attacks </li><li><b>Buckler:</b> +1% chance to block, or damage shield </li><li><b>Shoulders:</b> +100 health, or damage shield<b> </b></li><li><b>Forearms:</b> +8 parry, or +77 mitigation<b> </b></li><li><b>Gloves:</b> +16 agi</li><li><b>Pants:</b> +16 sta </li><li><b>Boots:</b> +16 sta</li></ul><b><hr /><p><b><span style="font-size: small;color: #cc6600;"><u>Deity Choices</u></span></b><a rel="nofollow" href="http://eq2.wikia.com/wiki/Deity" target="_blank"><b><u>EQ2.wikia.com - Category: Gods</u></b></a><span style="color: #99cccc;"><b>Good Deities</b> </span></p></b><ul><li><b>Mithaniel Marr </b><i>Offers:</i> </li><ul><li>Pet buff is STR/WIS </li><li><i>Valor of Marr (Blessing):</i> Increased parry and damage proc </li><li><i>Valorus Service(Miracle):</i> ward (5000), intercept and group heal. </li><li><i>Marrs barrier(Miracle):</i> All attacks absorbed 10 times </li><li>The <i>Cloak of Valor</i> is a good cloak for tanking.</li></ul><li><b>Tunare </b><i>Offers:</i> </li><ul><li>Pet buffs AGI/WIS. </li><li><i>Earthmother's Aegis (Blessing):</i> Reactive Heal vs. Spells, plus a Mitigation buff </li><li><i>Tunare's Lifeshield (Miracle):</i> Mirrors spells and wards vs. physical damage </li><li>Other various healing abilities to add to your tank set. </li><li>The <i>Ivory Shroud of Tunare</i> is useless for a zerk.</li></ul></ul><p><b><span style="color: #ff0000;">Evil Deities</span></b></p><ul><li><b>Rallos Zek </b><i>Offers:</i> </li><ul><li>Pet buffs STR </li><li><i>Battlerage (Blessing):</i> +10% Melee Crit, +15 DPS </li><li><i>Tactical Formation (Blessing):</i> Hate gain +10%, AE group hate gain -5%, -defense of caster. AE group +defense </li><li><i>Rallos' Devastartion (Miracle):</i> Massive AOE divine nuke </li><li>The <i>War Mantle of Rallos Zek</i> is great for zerks.</li></ul></ul><p><b><span style="color: #009900;">Neutral Deities</span></b></p><ul><li><b>The Tribunal </b><i>Offers: <ul><li>Pet gives WIS </li><li>Blessing - Unquestioned Oath - Increases all stats by 78  </li><li>Blessing - Virtue of the Six - Improves reuse of all combat arts by 10% & casting time by 12.5% </li><li>Blessing - Inquiry - Increases Hate gain by 39%, When you are damage has a 10% chance to cast Inquiry (increase threat to targets in AoE by 295)  </li><li>Blessing - Law and Order - Increases in combat health regen by 499, increases mitigation by 913  </li><li>Blessing - Scales of Justice - 20% of all damage received is converted into health </li><li>Miracle - Perjury - (1 min duration) - 30% of all damage received is done to power instead of health  </li><li>Miracle - Vigilante Justice - (30 sec duration) - Increase DPS by 40, on every successful melee attack inflicts 208 divine dmg  </li><li>Miracle -Word of the Magistrate - (30 sec duration) - Increase hate gain by 100%, Increase all resists by 3200, when you are damaged with melee, inflicts 208 divine dmg  </li><li>Miracle - Hammer of Justice - (Up to 1 min duration) - Summons limited hammer pet  </li><li>Miracle - Final Judgement - Inflicts magic dmg on target equal to 50% of caster's total health, cannot exceed 50% of target's max health, applies immunity to this for 30 sec, must be hated by your target </li><li>Cloak has chance to Stun target.</li></ul></i></li></ul><ul><li><b>Solusek-Ro </b><i>Offers:</i> </li><ul><li>Pet buffs INT </li><li><i>Incinerate (Miracle):</i> Single target massive heat damage on target if it is under 50% HP </li><li><i>Blessing of Solusek (Blessing):</i> Increases heat mitigation, and if you take heat damage, heals you </li><li><i>Spear of the Sun (Miracle):</i> Summons a pet that reduces the casting time, recast time, and power cost of heat-based spells. </li><li>The<i> Cloak of the Burning Prince </i>is useless for a zerk. (+65 spell dmg)</li></ul><li><b>Brell Serilis </b><i>Offers:</i> </li><ul><li>Pet buffs STA/WIS </li><li><i>Stature of Serilis (Blessing):</i> buff against physical, heat and cold (1050) - shrinks caster 50% </li><li><i>Protection of Brell (Miracle):</i> A physical mitigation Buff/Group Heal for 30% </li><li><i>Forgehammer (Miracle):</i> Single target stun w/ divine damage </li><li><i>Rift from Below (Miracle): </i>An AE damage/AE DOT/ Knockback Miracle. </li><li>The <i>Cloak of the Underfoot</i> may be useful in some situationsstyles.</li></ul></ul><p><b><i>Tips:</i></b></p><ul><li>The newest neutral diety, The Tribunal, appears to be the best "tanking" deity for warrior tanks, however the pet buffs WIS.</li><li>If you're an OT, Rallos Devastation is an awesome, very quick casting AE that is almost guaranteed to get you snap agro. </li><li>Best cloak all around is Zek. </li><li>Best defensive tanking deity is Tunare (see lifeshield and aegis) </li><li>Best agro grabber would be debatable, but Sol-Ro for single target, and Zek for AoE. </li><li>Mithanial Marr is the most popular choice for good aligned tanks, and the Marr cloak isn't bad for a MT. </li><li>Tunare has a miracle that blocks 10 hits with a cast time of 0.5 seconds, and also reflects back 50% of the damage. </li><li>You can stop worshipping a deity and still retain the cloak. </li><li>It really all depends on what you do with your character, whether you group tank, DPS, raid MT/OT, etc. Different gods are going to offer different abilities to suit your play style.</li></ul><hr /><p><b><span style="font-size: small;color: #cc6600;"><u>Q&A</u></span></b><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=397771" target="_blank">http://forums.station.sony.com/eq2/...topic_id=397771</a><b></b><b>Q:</b><b> </b>First question is +DPS items.  When it has +5 DPS how much is that really worth?  I hear 900 DPS for typical fight a lot of times so who cares about 5 more?  I assume it is modifying your weapon creating more damage than that?  <b>A:</b><b> </b>DPS mod(like +5 DPS on an item) and DPS are two totally different things.  DPS mod affects how hard your auto attacks hit.  DPS mod works on a bell curve, meaning that the less of it you have the more effective each point of it is.  This bell curve is generally referred to as diminishing returns.  Most people try to shoot for around 100-150 DPS mod including temp buffs and procs.  After that point you don't see much of a benefit.  Its generally a good thing to work for since a buckler spec'd zerker should have about 55-65% of his total damage coming from auto attack.  DPS is damage per second when talking about parsing.  So if bob did 600 damage in 3 seconds he did 200 DPS.  Its used as a baseline for how well you play your class (damage wise) as every class has a ballpark DPS they should be putting out. <b>Q:</b><b> </b>When should one take a speed item?  If I get a +5 speed item but lose 1% parry or Mit is that a good trade-off?<b>A:</b><b> </b>A tanks primary job, to the contrary of what most people think, is not to stay alive... it's to keep the mob beating on you.  This doesn't mean you should run around in cloth expecting to be a good tank.  You really have to find a balance in survivability and DPS.  In short healers heal, good tanks keep agro.  If you have to spend all your power o hold it because you focused on survivability and the healer is sitting at almost max, then you know you need to start shifting to more DPS. <b>Q:</b><b> </b>When do you choose + Crit and + DA over +Def and +Parry?  If I get +1 to Crit or DA is that worth it to lose a +5 Def modifier?<b>A:</b><b> </b>See above <b>Q:</b><b> </b>Also I have been choosing +Def or +Crit and +DA over the power/healing procs.  Is there a time when you should choose the latter?<b>A:</b><b> </b>The idea is to make the game play fluid.  If you find yourself constantly running out of power then maybe you need to look into power proc items.  If you find your healer constantly out of power then maybe you need to look into heal procs or defensive stats.  When you find a balance in your duo while still killing challenging content you know you have the right idea for gear.<b> </b></p><p><b>Tip:</b> Generally with legendary+ gear, mitigation and avoidance start to diminish and you should really focus more on DPS.  After all more damage done faster = less damage taken.</p><hr /><hr />

Ni
01-07-2008, 02:03 PM
Worth reiterating that with all the +crit gear in RoK, weapon DR is even less the be-all-end-all determinant of weapon dps. Remember (crit% X 1.09 (max - min) + max + min) / delay = crit% adjusted DR. Don't forget to adjust delay down for any haste bonus on the weapon too (e.g. Star of the Morning's Glory in CoA) as long as you will benefit from said haste bonus.

Oldlore
01-07-2008, 06:42 PM
May want to upgrade the adornments to t8 as well.  Otherwise a good start.

Schmalex23
01-07-2008, 10:31 PM
<cite>Cmos@Butcherblock wrote:</cite><blockquote><p><b>Avoidance Skills (def, parry, etc.) Hard Cap: </b>[ 1.5 * Level ] = </p><p><b>Attack Skill Hard Cap</b>: - [ 1.5 * Level ]</p><p align="right"><b> </b></p></blockquote>uh?

Cmos
01-08-2008, 09:41 AM
<cite>Skel@Butcherblock wrote:</cite><blockquote><cite>Cmos@Butcherblock wrote:</cite><blockquote><p><b>Avoidance Skills (def, parry, etc.) Hard Cap: </b>[ 1.5 * Level ] = </p><p><b>Attack Skill Hard Cap</b>: - [ 1.5 * Level ]</p><p align="right"> </p></blockquote>uh?</blockquote><p>fixed</p><p><b>Avoidance Skills (def, parry, etc.) Hard Cap: </b>[ 6.5 * Level ]</p><p><b>Attack Skill Hard Cap</b>: - [ 6.5 * Level ]</p>

Ferunnia
01-08-2008, 10:03 AM
Isn't there also a static number added to each cap? Can't remember the amount for the life of me though.

Rusko
01-08-2008, 10:07 AM
<p><b>Berserk <i>Clicky</i></b> - With the addition of <i>Adrenaline</i>, and between <i>Unyielding Will's</i> death effect(Death's Door) and <i>Juggernaught</i>, this is a very viable end ability to have from the EoF tree once you hit 80.</p><p>I have do disagree with that one, it´s just waisted points as you are at least after the 2nd hit in berserkmode, for defense purpose it´s usually (even for raids) enought to cast wall of madness and anarchism before the pull. </p><p>all the other stuff, awesome work!</p>

Cmos
01-08-2008, 10:19 AM
<cite>Ferunnia wrote:</cite><blockquote>Isn't there also a static number added to each cap? Can't remember the amount for the life of me though.</blockquote><p>Only on the basic stats, STR, STA, AGI, WIS, & INT</p><p>[ 15 * level <b>+ 20</b> ]</p>

Cmos
01-08-2008, 10:24 AM
<cite>Ruskoff wrote:</cite><blockquote><p><b>Berserk <i>Clicky</i></b> - With the addition of <i>Adrenaline</i>, and between <i>Unyielding Will's</i> death effect(Death's Door) and <i>Juggernaught</i>, this is a very viable end ability to have from the EoF tree once you hit 80.</p><p>I have do disagree with that one, it´s just waisted points as you are at least after the 2nd hit in berserkmode, for defense purpose it´s usually (even for raids) enought to cast wall of madness and anarchism before the pull. </p><p>all the other stuff, awesome work!</p></blockquote>Agreed, just trying to justify it i guess... it does come in handy at times however, it is situational. I'll change some of the wording on that one.

Cmos
01-08-2008, 10:40 AM
<cite>Nitz@Permafrost wrote:</cite><blockquote>Worth reiterating that with all the +crit gear in RoK, weapon DR is even less the be-all-end-all determinant of weapon dps. Remember (crit% X 1.09 (max - min) + max + min) / delay = crit% adjusted DR. Don't forget to adjust delay down for any haste bonus on the weapon too (e.g. Star of the Morning's Glory in CoA) as long as you will benefit from said haste bonus. </blockquote>duely noted, just trying to find a spot to fit this info in... I wasn't going to get into weapon dr, delays, etc. let me see what i can come up with <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Bremer
01-08-2008, 01:18 PM
<cite>Cmos@Butcherblock wrote:</cite><blockquote><cite>Ruskoff wrote:</cite><blockquote><p><b>Berserk <i>Clicky</i></b> - With the addition of <i>Adrenaline</i>, and between <i>Unyielding Will's</i> death effect(Death's Door) and <i>Juggernaught</i>, this is a very viable end ability to have from the EoF tree once you hit 80.</p><p>I have do disagree with that one, it´s just waisted points as you are at least after the 2nd hit in berserkmode, for defense purpose it´s usually (even for raids) enought to cast wall of madness and anarchism before the pull. </p><p>all the other stuff, awesome work!</p></blockquote>Agreed, just trying to justify it i guess... it does come in handy at times however, it is situational. I'll change some of the wording on that one.</blockquote>We have something like 30 points more than we need in the EoF tree, so one point can't be wasted. Still nice for Adrenaline pre pull etc

Bremer
01-08-2008, 01:25 PM
<cite>Cmos@Butcherblock wrote:</cite><blockquote><b>Tips:</b><ul><li>The M2 version of Mock is not that much of a upgrade vs. the A3<b></b></li></ul></blockquote>You should erase this. Mock A3->M2 is up to 300 hate more every 8 seconds, Frenzied Hits up to 400 (if all three hit) every 60 seconds, Bloodshower up to 200 per hit every 30 seconds. For me this makes Mock clearly the best upgrade A3->M2.

CrazyMoogle
01-08-2008, 02:07 PM
<span class="postbody"><li>Waist: Increase attack speed of caster by 2.0 </li></span>This is gonna be a really newb question, but I've talked to so many people about this and nobody seems to really know for sure.I've seen these 2.0 and 3.0 attack speed augs, but they're kinda expensive.  You look at something even as cheap as the mastercrafted cloak and you'll get like 24 attack speed or whatever.  So why is this aug so much more expensive than that?  Is this attack speed on the aug a different kind than the attack speed on the cloak?  Does it count for more?  Does it stack?  And even if it does stack, is 2.0 attack speed really worth how much these things cost if you already have other haste?Sorry for this really newb question, but nobody seems to really know.

Ni
01-08-2008, 02:23 PM
<div><span style="font-size: small;font-family: Times New Roman;">+ Attack Speed always stacks, but you can only benefit from one equipped item with Haste. So a 26 haste cloak and a 28 haste weapon = 28 haste. Then add all your Attack Speed mods to that.</span></div>

Ni
01-08-2008, 02:32 PM
<div>I don't think I am wrong on this but it is worth discussing. I always choose +Melee Crit/DA over +CA damage when possible since +CA is capped at 50% of max CA damage and +Melee Crit/DA are not capped until they hit 100. Clearly, +crit also affects your CAs while +CA doesn't help autoattack. Is +1 crit > +100 CA? Depends how much +CA you have already. Our hardest hitting T8 CA has max damage of ?1200? so +CA > 600 is wasted. Does anyone know the /dynamic_data.stats command for +CA?</div>

uux
01-08-2008, 04:20 PM
<cite>Cmos@Butcherblock wrote:</cite><blockquote><b>Adornments NOT FINISHED - <i>OLD DATA</i></b><p><b>General <i>(for any role)</i>:</b></p><ul><li>Head: +100 power </li><li>Chest: +7 str +7 sta +7 agi +7wis +7 int </li><li>Waist: Increase attack speed of caster by 3.0, or +30 combat art damage </li><li>Ranged:  Increase Damage Per Second of caster by 12.0 </li><li>Rings: +100 health </li><li>Ears: +16 int </li><li>Neck:  Increase Damage Per Second of caster by 12.0, or +1.0% melee crit </li></ul><p><b>DPS:</b></p><ul><li>Buckler (if you're spec'd that way): +1.0% melee crit chance</li><li>Wrists: +30 combat art damage</li><li>+str on any slot you can get it</li></ul><p><b>OT/MT:</b></p><ul><li>Wrists: 2.0% chance to parry incoming attacks </li><li>Buckler: +1% chance to block, or damage shield </li><li>Shoulders: +100 health, or damage shield </li><li>Forearms: +8 parry, or +77 mitigation </li><li>Gloves: +16 agi </li><li>Pants: +16 sta </li><li>Boots: +16 sta</li></ul></blockquote>updated with t8 values and added +combat art adornments.  i'm told there is a +2.0% melee crit for the buckler but i haven't seen it.

Trynnus1
01-08-2008, 04:38 PM
<p>the wrist items in T8 are +3.0% each.</p><p>the waist 3% haste does not stack with item haste so this is a MAJOR waste as a fabled adornment.</p><p>Thank you putting together a great guild. Even as an experienced zerker it is still nice to see a comprehensive summary of the changes in RoK.</p>

uux
01-08-2008, 05:06 PM
<cite>Nitz@Permafrost wrote:</cite><blockquote><div>I don't think I am wrong on this but it is worth discussing. I always choose +Melee Crit/DA over +CA damage when possible since +CA is capped at 50% of max CA damage and +Melee Crit/DA are not capped until they hit 100. Clearly, +crit also affects your CAs while +CA doesn't help autoattack. Is +1 crit > +100 CA? Depends how much +CA you have already. Our hardest hitting T8 CA has max damage of ?1200? so +CA > 600 is wasted. Does anyone know the /dynamic_data.stats command for +CA?</div></blockquote>Combat Art / Reuse (seconds) / Times used in 60sTrample, 10s, 6Trespass, 10s, 6War Pledge, 10s, 6Body Check, 20s, 3Dismember, 20s, 3,Head Crush, 20s, 3Invasion, 20s, 3 Frenzied Hits, 60s, 1Ram, 60s, 1Executioner's Wrath, 30s, 2Accelerated Strike, 30s, 2 Total: 36 combat arts used in a 60s period Benefit of +1 combat art for 60s interval: 36 damage / 60 seconds = 0.6 dps Benefit of +50 combat art damage: 50 * 0.6 = 30 dps <i>(Note: Encounters do not last perfect intervals of 60s. I didn't include AoE abilities or racial traits. I also didn't take into consideration reuse timer reductions. Reuse timers are estimated from memory.  Damage dealt assumes 100% accuracy and that you're actually using the combat arts as often as possible.  It's an example to show how to calculate your own benefit.)</i>EDIT: *sigh*  Someday, I'll learn how to post a table.

uux
01-08-2008, 05:14 PM
A nice, interactive reference for adornments can be found <a href="http://adornments.h0b0.net/" rel="nofollow" target="_blank">here</a>.  It seems to be kept up to date.

ThelvynD
01-09-2008, 11:12 PM
<p><span style="font-size: small;">Tribunal</span></p><ul><li>Pet gives WIS</li><li>Blessing - Unquestioned Oath - Increases all stats by 78  </li><li>Blessing - Virtue of the Six - Improves reuse of all combat arts by 10% & casting time by 12.5%</li><li>Blessing - Inquiry - Increases Hate gain by 39%, When you are damage has a 10% chance to cast Inquiry (increase threat to targets in AoE by 295) </li><li>Blessing - Law and Order - Increases in combat health regen by 499, increases mitigation by 913  </li><li>Blessing - Scales of Justice - 20% of all damage received is converted into health </li><li>Miracle - Perjury - (1 min duration) - 30% of all damage received is done to power instead of health  </li><li>Miracle - Vigilante Justice - (30 sec duration) - Increase DPS by 40, on every successful melee attack inflicts 208 divine dmg </li><li>Miracle -Word of the Magistrate - (30 sec duration) - Increase hate gain by 100%, Increase all resists by 3200, when you are damaged with melee, inflicts 208 divine dmg </li><li>Miracle - Hammer of Justice - (Up to 1 min duration) - Summons limited hammer pet  </li><li>Miracle - Final Judgement - Inflicts magic dmg on target equal to 50% of caster's total health, cannot exceed 50% of target's max health, applies immunity to this for 30 sec, must be hated by your target</li><li>Cloak has chance to Stun target.</li></ul><p>Tribunal probably gives some of the best blessings and miracles for tank classes IMHO.</p>

Cmos
01-10-2008, 09:03 AM
Thank you for the diety updates, much appreciated <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />

Dashel
01-15-2008, 10:52 AM
Great stuff, thank you again. 

Roache
01-15-2008, 04:29 PM
<cite>Dharnia@Lucan DLere wrote:</cite> <blockquote>Tribunal probably gives some of the best blessings and miracles for tank classes IMHO.</blockquote><p>Agreed! In my opinion, however, the tribunal cloak is not nearly as useful as some of the other cloaks out there--As a good zerker I did the quest line for the mithanial marr cloak (DPS proc) and then switched to tribunal for the miracles and blessings. The tribunal cloak's stun proc might be useful in certain solo situations, but is worthless in raids and the like.</p><p>Keep up the work on the guide--the cap info is much appreciated--especially because I'm not a math guy :-p</p>

Zeuhl
01-15-2008, 07:19 PM
Some really good info in here guys, keep up the good work.

Cmos
01-18-2008, 04:58 PM
<p>sorry for the delay on this, I've been extremely busy with RL junk, but I hope to get some more time to put into this guide soon.</p><p>..........................................Please stand by while your request is processed......................................... .................</p>

Laoch69
01-22-2008, 07:05 PM
<cite>Trynnus1 wrote:</cite><blockquote><p>the wrist items in T8 are +3.0% each.</p><p>the waist 3% haste does not stack with item haste so this is a MAJOR waste as a fabled adornment.</p><p>Thank you putting together a great guild. Even as an experienced zerker it is still nice to see a comprehensive summary of the changes in RoK.</p></blockquote>Yes the belt (3% addornment) haste does stack, at least with cloak haste.  Check your haste mod number.  Equip belt, un-equip..the number will add to it.

Cmos
02-20-2008, 09:33 AM
<p>I've made several more updates to the guide to bring it up to version Beta 3, almost ready for a release party woot! Still lacking some AA and gear information but it's getting there...</p><p>If anyone knows of any decent gear items that they have come across please feel free to share and I will add it into the guide.</p><p>Also I'm looking for some decent info on DW and 2h AA specs... I now there's not much of a choice for these, and I have tried to experiment some myself, but I haven't been able to put forth the time needed to get real results. So if anyone is willing please provide any info on those setups if you are able. Thanks : )</p>

Davish_Darkwolf
02-22-2008, 02:08 PM
For a DW / 2H   spec  i would suggest:<span class="postbody"><p><b><u>Type:               STR                  AGI                  STA                  WIS                 INT__</u></b><b><u>DW & 2H         448                                                                  44882             44882</u></b></p></span>Some weapons for 2H (Ideal is high damage and slow weapons):Claymore of Judgement    Speed 7   Damage  138-783   DPS:  131.67  255HP   65PW    55STA    25INTSword of Pure Valor:        Speed 5  Damage  105-419    DPS:  104.62  26AGI   290HP   290PW   46STA   38WIS   26INT   +5 SlashAxe of Unending War:      Speed 6  Damage: 95-539    DPS: 105.72   38Agi   290HP  290PW   64STA   34Int   +3 Slash

demyte
02-26-2008, 03:03 AM
<b>Addition:</b><i><u>Tower Shields - Legendary</u></i>Penitent Greatshield - aITEM 612821526 1937758220<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />enitent Greatshield/a<span class="postbody"> - Vault of Eternal Sleep - The Keeper of Dreams</span>

RufusDeMar
02-26-2008, 12:34 PM
<p><b><u>Type:               STR                  AGI                  STA                  WIS                 INT  </u></b><u><b>Buckler</b>             448                                       44882                                        44882<b>Buckler</b>             448                                       4488                  44862                 41   <b>Buckler-PVP</b>     448                                       44862                  41                 44862<b>Tower</b>               448                                                                 44882              44882<span style="color: #ff0000;"><b>DW* </b>                44861                                    44881                                       4585 </span><b>DW or 2H</b>         448                                                                 44882               4488 2</u></p><p><i><span style="color: #ff0000;"><b>*</b>requires awesome healer to keep health low enough to take advantage of final STR ability.</span></i></p><p><span style="color: #ffffff;">I'm honored to have my spec put in here, but instead of 44881 in STA it's supposed to be 44881 in WIS...just FYI =D</span></p><p><span style="color: #ffffff;">GREAT job here Cmos!!</span></p>

Cmos
02-26-2008, 01:15 PM
<cite>RufusDeMarko wrote:</cite><blockquote><p><b><u>Type:               STR                  AGI                  STA                  WIS                 INT  </u></b><u><b>Buckler</b>             448                                       44882                                        44882<b>Buckler</b>             448                                       4488                  44862                 41   <b>Buckler-PVP</b>     448                                       44862                  41                 44862<b>Tower</b>               448                                                                 44882              44882<span style="color: #ff0000;"><b>DW* </b>                44861                                    44881                                       4585 </span><b>DW or 2H</b>         448                                                                 44882               4488 2</u></p><p><i><span style="color: #ff0000;"><b>*</b>requires awesome healer to keep health low enough to take advantage of final STR ability.</span></i></p><p><span style="color: #ffffff;">I'm honored to have my spec put in here, but instead of 44881 in STA it's supposed to be 44881 in WIS...just FYI =D</span></p><p><span style="color: #ffffff;">GREAT job here Cmos!!</span></p></blockquote><p>Thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>good catch... thats what i get for doing stuff like this at 6:30 in the morning, i was changing the formating and it threw off all of the aa build layouts... fixed now! <i>i think</i>... <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p>

Cmos
02-27-2008, 11:15 AM
<p>Alright, I think it's safe to call this guide done, for now. This will always be an ongoing project for the most part as things will always change. I will update as needed and when possible. </p><p>Thanks again everyone for your input and enjoy the read!</p><p>EDIT: Sticky FTW!! <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Mulethree
04-01-2008, 05:31 PM
<p>A few notes on caps : </p><p>You use the term soft cap - and its misleading.  A soft cap was a point where benefits suddenly start decreasing, a knee in a linear progression. The curve crossover point is not a sudden knee.   6000 is still better than 5000, it just gives you less gains than the 1000 increase from 4000 to 5000 did. </p><p>Yes the crossover point is about 40% of the hard cap - thats 4800, not 4400 for mitigations, but again the crossover point is nearly meaningless.  Whats important is that you get big results from small changes when you are close to the bottom, and small results from big changes as you get close to the cap. </p><p>For Skills - the cap is 6.5*level - but thats misleading when you consider the curve.  The Base skill is 5 and the variable portion is 1.5 so the crossover point is not 40%*6.5*80=208  ... but (5*80)+(40%*1.5*80)=448. </p><p>Heres a table to illustrate the curve - its based on Mitigations, but the other curves are all similar. </p><p>Damage is the amount of damage you'd take from a hit that has a base damage of 1,000 - its the inverse of 'absorbs'</p><p>D-Dmg is Delta Damage - the damage reduction from adding 1,000 mitigation</p><p><span style="font-family: courier new,courier;">Mitigation  Absorbs  Damage  D-Dmg</span></p><p><span style="font-family: Courier New;">       0       0%     1,000</span></p><p><span style="font-family: Courier New;">   1,000       21%      790   210 -------------</span></p><p><span style="font-family: Courier New;">   2,000       35.5%    645   145 ---------</span></p><p><span style="font-family: Courier New;">   3,000       44.8%    552    93 ------</span></p><p><span style="font-family: Courier New;">   4,000       51.7%    483    69 ----.</span></p><p><span style="font-family: Courier New;">   5,000       56.6%    434    49 ---</span></p><p><span style="font-family: Courier New;">   6,000       61%      390    44 --.</span></p><p><span style="font-family: Courier New;">   7,000       64.4%    356    34 --</span></p><p><span style="font-family: Courier New;">   8,000       67.2%    328    28 -.</span></p><p><span style="font-family: Courier New;">   9,000       69.8%    302    26 -.</span></p><p><span style="font-family: Courier New;">  10,000       71.8%    282    20 -.</span></p><p><span style="font-family: Courier New;">  11,000       73.4%    266    16 -</span></p><p><span style="font-family: Courier New;">  12,000       75%      250    16 -</span></p><p><span style="font-family: Courier New;">  13,000       76.4%    236    14</span></p><p>A few notes - </p><p>- The cap is supposed to be 12,000 but the game reports improvements even beyond 12,000</p><p>- The 'Absorbs' is reported by nousing over the mitigation value in the Persona screen.  It is reported vs a 'white' opponent.  When your opponent is orange - say 85 - the game may use a curve based on *85 instead of *80 and values beyond caps can become significant or lower on the curve. </p>

Cmos
04-02-2008, 09:06 AM
<cite>Mulethree wrote:</cite><blockquote><p>A few notes on caps : </p><p>You use the term soft cap - and its misleading.  A soft cap was a point where benefits suddenly start decreasing, a knee in a linear progression. The curve crossover point is not a sudden knee.   6000 is still better than 5000, it just gives you less gains than the 1000 increase from 4000 to 5000 did.</p><p><span style="color: #669900;">Agreed, very misleading, I tried to explain it best I can in the first section. But it is not a cap, it is simply the "<i>break-even point</i>" the value at which the returns start moving in the opposite direction so to speak. For example, where 1000 points gave you 25%, now 1000 points only gives 15%<i>( <-- made-up numbers )</i></span></p><p>Yes the crossover point is about 40% of the hard cap - thats 4800, not 4400 for mitigations, but again the crossover point is nearly meaningless.  Whats important is that you get big results from small changes when you are close to the bottom, and small results from big changes as you get close to the cap.</p><p><span style="color: #669900;">Updated values there.</span> </p><p>For Skills - the cap is 6.5*level - but thats misleading when you consider the curve.  The Base skill is 5 and the variable portion is 1.5 so the crossover point is not 40%*6.5*80=208  ... but (5*80)+(40%*1.5*80)=448. </p><p><span style="color: #669900;">makes sense, do you have a link for reference for this by chance?.</span></p><p>Heres a table to illustrate the curve - its based on Mitigations, but the other curves are all similar. </p><p>Damage is the amount of damage you'd take from a hit that has a base damage of 1,000 - its the inverse of 'absorbs'</p><p>D-Dmg is Delta Damage - the damage reduction from adding 1,000 mitigation</p><p><span style="font-family: courier new,courier;">Mitigation  Absorbs  Damage  D-Dmg</span></p><p><span style="font-family: Courier New;">       0       0%     1,000</span></p><p><span style="font-family: Courier New;">   1,000       21%      790   210 -------------</span></p><p><span style="font-family: Courier New;">   2,000       35.5%    645   145 ---------</span></p><p><span style="font-family: Courier New;">   3,000       44.8%    552    93 ------</span></p><p><span style="font-family: Courier New;">   4,000       51.7%    483    69 ----.</span></p><p><span style="font-family: Courier New;">   5,000       56.6%    434    49 ---</span></p><p><span style="font-family: Courier New;">   6,000       61%      390    44 --.</span></p><p><span style="font-family: Courier New;">   7,000       64.4%    356    34 --</span></p><p><span style="font-family: Courier New;">   8,000       67.2%    328    28 -.</span></p><p><span style="font-family: Courier New;">   9,000       69.8%    302    26 -.</span></p><p><span style="font-family: Courier New;">  10,000       71.8%    282    20 -.</span></p><p><span style="font-family: Courier New;">  11,000       73.4%    266    16 -</span></p><p><span style="font-family: Courier New;">  12,000       75%      250    16 -</span></p><p><span style="font-family: Courier New;">  13,000       76.4%    236    14</span></p><p>A few notes - </p><p>- The cap is supposed to be 12,000 but the game reports improvements even beyond 12,000</p><p>- The 'Absorbs' is reported by nousing over the mitigation value in the Persona screen.  It is reported vs a 'white' opponent.  When your opponent is orange - say 85 - the game may use a curve based on *85 instead of *80 and values beyond caps can become significant or lower on the curve. </p><p><span style="color: #669900;">Notes will be added to guide. Ty for the info.</span></p></blockquote>

Breegle
06-17-2008, 11:34 AM
My favourite part of being a berserker is causing a lot of pain to lots of enemies at once, so I love my AoEs. I was gearing up to using the agility line but I'm reading in these forums that it's not worth it. Why is this?