View Full Version : Mystic Vs warden
Legaroth
01-03-2008, 08:19 PM
Hello,first off i wanna say .. i know there are more then a billion of these kind of posts around here, but ive read back on these forums 50 pages and still i cant decide :pIve played off and on, so my experience is very little overall.. I do know a thing or 2 about the 2 classes.I know they heal in a different manner. Wardens using HoT to react to a tank losing HP, while a mystic would preward, and keep up wards to make sure the tanks loses little to none, and heals back the little it does.. (i think thats how it works <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)I read that both classes have a decent DPS in melee AA setup, which is also pretty nice <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />What i like to know is the TRUE differences... in mid/end game.. I looked in the skill lists but its hard to tell from just that..I wanna know if one is "better" then another in group/raid healingIf one is alot better in soloing (Altho it matters little overall) If they both get decent buffs, that actually matter in the multitude of occasions.I wanna be sure they both have ellemental type 'nukes" as i like that more then the disease stuff atmI just wanna know... how they feel like. ive played both to low lvl.. 16ish , and cant get myself to lvl them further.. i wanna bring one upI always have a hard time picking classes, simply because if i want something, i always have the creepy feeling class X is doing something better then me. i guess thats what you get with the expanded class choices you get in this game.-So far the mystic did feel a bit nicer in the solo field. the wards (i prewarded) kept up in solo and i could just hit mobs without worrying to much about my hp, and i put a AA in the doggy (only have 2 AA atm) for some xtra dmg.- The warden could keep his Hp up with heals allright, as they cast fast it wasnt really hard to react to a sudden dunk in health, and for some reason i REALLY! like the thorns spell.. dmg shields just have something special :p i read they have nice mobility with ports/SOW but am not overly concerned with saving myself a minute or 2.. not enough to make that the reason to pick one.I hope someone can inform me about the differences about the 2 classes... in solo fight style, healing potential, and overall effectiveness. I really do like to be a class that could be the hero of the day because he knew his class very well and saved a whole group <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> (no.. i dont want a enchanter hehe) Anyway thx for your time, sorry for wasting it
TheSpin
01-03-2008, 09:04 PM
<p>I'm definately no expert in either of these classes, but I might have a little input you might find useful.</p><p>Both heal a single target pretty equally well, but I think the warden will spend more time actually casting heal spells and less time casting non heal related spells in a group (shamans have big powerful wards and then debuffs to cast). Wardens will probably have to recycle through their heals more often.</p><p>The warden regenerative heal is great for healing your entire group, but a mystic might find it hard to heal damage once it's been dealt to the group members. The warden is much better at preventing that damage from ever happening though.</p><p>Ultimately a warden can solo more difficult mobs because they can revert to root and nuke tactics while the mystic is stuck meleeing everything. This would only matter on heroics. Power regen is also something the warden has but the Mystic lacks and this plays into warden soloability on a long fight.</p><p>Mystics have generally better buffs all around, druids have the least useful buffs of all priests in my opinion.</p>
Finora
01-04-2008, 12:44 AM
<p>Well from what little I know of wardens (through friends playing them, mine's only level 13 or so heh), all of their heals, even the direct ones are 'heals over time'. The direct ones are relatively small with an added heal over time component to them. They have few debuffs. They do however have sow, root, snare, evac & ports. Massive utility there. They are pretty mana efficient & have a decent power regen buff.</p><p>Mystics have very good melee stat buffs & a reasonably good health/power buff. They have quite a few nice debuffs to throw on monsters to make them that much easier to kill. Mystics have less utility than wardens though. </p><p>With my pooch (have him set up with the ward proc from the str line of shaman aa), even in ROK I don't spend much time healing myself while I solo, so that's nice. I don't know how it is in other guilds but since we have no defiler, we ALWAYS have a mystic (me) in the MT group at raids with a templar. If we have the extra heals(doesn't happen often, but occassionally) we'll throw a warden in the MT group as well. However, if we are short on healing for the raid the warden is the one that gets sent to another group (due to buffs & what not). The only raid I've ever attended where this didn't happen was the crab in Fallen Dynasty that has the elemental thing he does. Then I was in another group, instead of the MT.</p><p>In a group situation, they are both very good. If agro is an issue & the mobs are bouncing around & beating on various group members, I think wardens will deal with healing better than a mystic. I know I feel inadequate whenever I'm in a situation where agro is all over the place. Mystics are VERY good at keeping the MT up on their feet though when agro is solid. Mystics deal with spike damage well due to the large wards absorbing the blow right up front where the warden would just have the smaller heals over time ticking away. I do think warden heals cast a little faster than mystic ones though. </p>
Tallo
01-04-2008, 01:16 AM
I have a 71 Warden with 96 aa's, who is retired now, and am leveling a Froglok Mystic, who is currently 37 with 38 aa's. Both are melee healers.Main points.The warden travel abilities just plain and simple kick [Removed for Content]. Portals, evac, and faster motherfucking running. The wardens heals are faster, and the fact that I have more actual heals and not just damage shields, the warden "feels" like it heals better.The wardens buff's are garbage, well, excepting the piercing, slashing, crushing buff.The heal proc ability makes melee'ing actually useful.Wardens have great rooting abilities.The mystic's buff's are fantastic. For a melee healer, they kick [Removed for Content].The mystic debuffs kick [Removed for Content]. They actually do useful debuffing, lowering stats and dps.Mystic's warding makes you the stonewall jackson of the healers. I may kill slow, but I rarely die.The dog sucks.Mystic's heal more slowly.Wards=totally [Removed for Content] awesome.The reason I rolled this mystic, as I was tired of the two warden 6 man groups later on. Before I transfered to LDL from AB, it seemed like you couldn't throw a rock without hitting a Warden. I love the class, and many of it's abilities, but it just seems overpopulated and the fact that it offers virtually no useful buffing and debuffing, made me want to change classes.
xandez
01-04-2008, 06:04 AM
<cite>Talloak@Lucan DLere wrote:</cite><blockquote>The warden travel abilities just plain and simple kick [I cannot control my vocabulary]. Portals, evac, and faster [I cannot control my vocabulary] running. The wardens heals are faster, and the fact that I have more actual heals and not just damage shields, the warden "feels" like it heals better.The wardens buff's are garbage, well, excepting the piercing, slashing, crushing buff.The heal proc ability makes melee'ing actually useful.Wardens have great rooting abilities.The mystic's buff's are fantastic. For a melee healer, they kick [I cannot control my vocabulary].The mystic debuffs kick [I cannot control my vocabulary]. They actually do useful debuffing, lowering stats and dps.Mystic's warding makes you the stonewall jackson of the healers. I may kill slow, but I rarely die.The dog sucks.Mystic's heal more slowly.Wards=totally [I cannot control my vocabulary] awesome.</blockquote>this is about it... i have 70 melee warden and 66 melee mystic, i've liked both pretty much. What i miss while i play with my mystic is the teleports mostly, oh and the proc heals. What i miss when i play my warden is the STR buffs... mystic has no WIS buffs thou (except avatar, iirc). But you can get power by some other means too.Oh and imo, chain gear suited for melee healers are much more easier to get than leather (eg. reverent set)*edit*copy pasting my comments from another thread(comparing melee priests)<span style="color: #ff6600;"></span><p><span style="color: #ff6600;">only played my inqu to lvl 31... got bored of it *shrug*lack of SoW and stuff sucked bad after gotten used to wardens high mobility (ports + evac + good sow)... also wasnt impressed of the dmg either. Granted, i was ONLY lvl 31 but it just didnt feel good. Also i constantly struggled with my power, but that was due to fact i concentrated too much on STR gear.</span></p><p><span style="color: #ff6600;">Mystic... very nice buffs to STR and HP, also quite nice debuffs... Downsides what ticked me most: - totally useless pet (yes even with the new updated imo, white con solo mob still kills it on few hits)- SLOOOOOW wards and heals compared to warden- Not very power efficient... i had power issues until i started to close lvl 60Mystic i played to lvl 63 so far. Its nice, but i still like my warden better. Dunno about the dmg numbers and such, but the feel of my warden is just... better. I also love the warden mobility + fast heals very much, too much maybe? But i solo quite a lot and when you do, those kind of things just gets the appriciation.</span></p><p><span style="color: #ff6600;">*edit*oh 1 more thing about mystic... if i got surprised with my "pants down" i usually died or it was very close. (Mobs spawned or got wandering adds etc etc). With my warden its just much more easier to handle those things since the heals are fast + proc heals are really nice.Of course if i got prepared to a fight with the mystic, then it was very very good. Both wards (single + grp) up before fight, throw in couple of debuffs to start, then summon your healing pet + use HoW (Heal over ward: Torpor i think it was) and it was golden.</span> </p>++Xan
Legaroth
01-04-2008, 09:14 AM
Thanks for the repliesSo far it sounds like a warden would be one to safe the day.. I like being able to make it out of a O SHIZ moment, and if a mystic cant get his ward off asap it wont become anything but a floor full of bodys. ours offcourse :pA prepared fight with a named seems to be handled better with the dmg absorption and debuffs, altho i suppose with a good enough tank it wont matterIm still a bit torn.. tho you mostly seem to give the warden the thumbs up moreso then a mystic. Altho im not one to follow others <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> I just try to get a good image of what is whatThanks again for the replys, and i guess ill have a few sleepless nights pondering :p
Melli
01-17-2008, 05:35 AM
My 2 cents for what it's worth...Traveling - OMG, every class I play other than my warden drives me crazy. 45% run speed, teleports, evacs. You just really can't beat the travel ability of the warden. I grind status as fast as I can on all my alts to get a 50% mount because I cannot stand moving slow after so long playing a warden.Soloing - my warden solos much faster than my mystic. Of course, my warden is maxed and my mystic is still grinding - but comparatively, I think even at equal levels she soloed faster. She can much more easily handle a group of mobs or unexpected adds because her heals are much faster and she has healing dumbfire pets to help out. Once you get high enough to get the melee crit AA in EoF tree and maxed natural boon, you won't have to often heal yourself in a regular fight anyway. Even in RoK at L70, when folks were complaining and dying left and right, I'd just throw a regen on myself once in awhile and melee away. I've proc'd 6K in healing on one named just by swingin' my sword and never had to cast a single heal.Grouping - If the damage is concentrated on the tank, there isn't a lot of AE damage and no bouncing aggro, mystics win hands down. Their heals and wards, combined with the ability to debuff, are much better suited to keeping a heavily damaged tank standing. In situations where the group is taking damage or in oh-[Removed for Content] situations, my warden wins. Fast heals, especially fast group heals, really rock when you gotta spread the healing around. I've solo healing instances on my warden that I'd never try on my mystic just because she deals with the oh-[Removed for Content] stuff so well. That being said, there are a ton of druids out there and I hear constantly in level chat groups looking for cleric or shaman healers to supplement the druid they already have. If you plan to do some pickup grouping, you may find it easier to find groups with a mystic.Raiding - Both heal awesome on raids. On raid parses, it's always a warden and a mystic on top. I raid with my warden and bounce back and forth with the mystic for top spot but we're always close. However, if your end goal is to raid a lot, be warned that as a raiding force gears up and the raids become more manageable, the warden becomes redundant. Most guilds aren't so hardcore into the mix/max stuff to deny their members a chance to raid, but it is something to be aware of if you want to be an end-game raider. Many of the more hardcore raiding guilds don't have a spot for a warden at all, or perhaps one. We just don't often much utility in the way of buffs or debuffs and our DPS is lacking over some of the other healers (although in the right group with good melee gear I have hit 1800 DPS). This is why I'm leveling up my mystic as fast as I can - druids are a dime a dozen (more furies than wardens, it seems, but still a ton of them) AND I love to raid. Mystics are just much more useful all-around for raiding.
ThelvynD
01-17-2008, 10:08 PM
<cite>Melli wrote:</cite><blockquote>Raiding - Both heal awesome on raids. On raid parses, it's always a warden and a mystic on top. I raid with my warden and bounce back and forth with the mystic for top spot but we're always close. However, if your end goal is to raid a lot, be warned that as a raiding force gears up and the raids become more manageable, the warden becomes redundant. Most guilds aren't so hardcore into the mix/max stuff to deny their members a chance to raid, but it is something to be aware of if you want to be an end-game raider. Many of the more hardcore raiding guilds don't have a spot for a warden at all, or perhaps one. We just don't often much utility in the way of buffs or debuffs and our DPS is lacking over some of the other healers (although in the right group with good melee gear I have hit 1800 DPS). This is why I'm leveling up my mystic as fast as I can - druids are a dime a dozen (more furies than wardens, it seems, but still a ton of them) AND I love to raid. Mystics are just much more useful all-around for raiding.</blockquote>Boucing back and forth with a warden for top heal parse? That shaman must be snoozing on the job! In all the raids I've been on a shaman is nearly always on top of the heal parse. Tho in the MT group the desired shaman is the Defiler over the Mystic but I was in a raid where we had enough healers that we had a paladin, inq, fury, mystic, illusionist in the OT group that quickly became the MT group when the MT went down and being the mystic in the group I quickly jumped to the top of the heal parse. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> We're leaving the blame of having the MT fall due to a LD templar. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Lewizzard
01-18-2008, 09:23 PM
<p>I have an 80 Raiding Mystic as my main char and a 70 Warden as my old main.</p><p>Wardens are much easier to play for fun groups and can get around norrath much faster with ports. They are great a kiting.</p><p>Mystics are great when melee spec'd to solo fight or give group buffs but can't kite. and are essential in a raid.</p><p>Both are great classes but where you will find a huge difference is in raiding and how to cast and in what order etc..</p><p>It's really up to you and your play style. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Von Blood
01-21-2008, 06:37 PM
<cite>xandez wrote:</cite><blockquote><cite></cite><span style="color: #ff6600;"></span><p><span style="color: #ff6600;">only played my inqu to lvl 31... got bored of it *shrug*lack of SoW and stuff sucked bad after gotten used to wardens high mobility (ports + evac + good sow)... also wasnt impressed of the dmg either. Granted, i was ONLY lvl 31 but it just didnt feel good. Also i constantly struggled with my power, but that was due to fact i concentrated too much on STR gear.</span></p>++Xan</blockquote>Inq don't get good at melee until about 60 AA's in.At level 45 they get a power drain proc, that they can cast on themselves, or others, and still gives the inq power back. (10% on hit to drain 100 power at 45, upgrades well, spell or melee)Get a mount, works fine.Being able to have 40% chance on hit to proc an interrupt/dmg, 52% double attack, 100% melee crit, all nukes converted into combat arts so they always crit, plate armor, reactive damage from punishments, 40+ crushing (fighting mobs as though you were over 8 levels higher), buffs to directly effect DPS of auto attack, Yaulp (20% haste, 20%dps, 20% double attack).Get them high enough and they become monsters.
Eugam
02-07-2008, 04:16 PM
<cite>Legaroth wrote:</cite><blockquote>Hello,first off i wanna say .. i know there are more then a billion of these kind of posts around here, but ive read back on these forums 50 pages and still i cant decide :pIve played off and on, so my experience is very little overall.. I do know a thing or 2 about the 2 classes.I know they heal in a different manner. Wardens using HoT to react to a tank losing HP, while a mystic would preward, and keep up wards to make sure the tanks loses little to none, and heals back the little it does.. (i think thats how it works <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" />)I read that both classes have a decent DPS in melee AA setup, which is also pretty nice <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" />What i like to know is the TRUE differences... in mid/end game.. I looked in the skill lists but its hard to tell from just that..I wanna know if one is "better" then another in group/raid healingIf one is alot better in soloing (Altho it matters little overall) If they both get decent buffs, that actually matter in the multitude of occasions.I wanna be sure they both have ellemental type 'nukes" as i like that more then the disease stuff atmI just wanna know... how they feel like. ive played both to low lvl.. 16ish , and cant get myself to lvl them further.. i wanna bring one upI always have a hard time picking classes, simply because if i want something, i always have the creepy feeling class X is doing something better then me. i guess thats what you get with the expanded class choices you get in this game.-So far the mystic did feel a bit nicer in the solo field. the wards (i prewarded) kept up in solo and i could just hit mobs without worrying to much about my hp, and i put a AA in the doggy (only have 2 AA atm) for some xtra dmg.- The warden could keep his Hp up with heals allright, as they cast fast it wasnt really hard to react to a sudden dunk in health, and for some reason i REALLY! like the thorns spell.. dmg shields just have something special :p i read they have nice mobility with ports/SOW but am not overly concerned with saving myself a minute or 2.. not enough to make that the reason to pick one.I hope someone can inform me about the differences about the 2 classes... in solo fight style, healing potential, and overall effectiveness. I really do like to be a class that could be the hero of the day because he knew his class very well and saved a whole group <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" /> (no.. i dont want a enchanter hehe) Anyway thx for your time, sorry for wasting it</blockquote>I play both classes. 80 warden and 79 mystic. My warden is almost 2.5 years old. The mystic maybe 15 months.The main difference ist the way they heal. The warden does a bit of pre-healage but usually reacts. He usually watches the healthbars of tank and group. It can be a quite fast gameplay with some adrenaline. The mystic wards and has to watch the warding icons and the healthbars of tank and group. The mystic has to think ahead, because with those slow casting timers he cant react fast. Its a slower gamkeplay with a bit less adrenaline... a bit more strategy. The warden is a pure healer and buffer, while the mystic is a healer and debuffer.Both clases are able to save the day. It is player skill and knowledge of game and class.Soloing i really recomend to spec melee. Warden does heat/cold, mystic does cold/disease damage. If you plan to be a melee spec'ed healer you should pick a race with a racial melee attack. The halfelves one is great for example, Ratongas get a poison DoT for example.The mystic has less CA's then the warden. But his CA's are DoTs. His combat is slower, because you usually preward, then debuff and finally you smack the foes. The warden just starts to smack the mobs.The warden has with his two roots CC, the mystic has nothing like that, but well played he is more solid. For both classes, if you spec melee, you have to care for two sets or armour/weapon and jewels. One for soloing and one for grouping/raiding. You also should upgrade your casts, even if you are a melee. Group gear supports casting healers only and so you can be fighter or caster. How ever you like it or is needed in a certain situation.Both get SoW, but only the druid the portals. Not a big deal, but portals are nice if you are a quest-a-holic. While the mystic is more solid when soloing though mobs, i tend to say the warden is more fun overall when questing and soloing.You see, i had a hard timetoo to decide. Thats why i have 2 mains. A warden and a mystic <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Good luck with your decision.
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