View Full Version : Deathward
Reevac
01-02-2008, 12:35 PM
Is there something im missing to this spell? Even with Coercive healing ans Gravijas the most of iver seen this ward for was 4300. Thats with the tank at 1% hp as well. I have the master version and as far as i can tell, doesnt upgrade from the adept3 version. Does this spell suck or is it just me? Has anyone gotten a large ward out of it?
arieste
01-02-2008, 12:38 PM
<cite>Makin@Kithicor wrote:</cite><blockquote>Is there something im missing to this spell? Even with Coercive healing ans Gravijas the most of iver seen this ward for was 4300. Thats with the tank at 1% hp as well. I have the master version and as far as i can tell, doesnt upgrade from the adept3 version. Does this spell suck or is it just me? Has anyone gotten a large ward out of it?</blockquote>omg, if you want big wards, this isn't the right class. if you want to have a big ward, roll a templar.<img src="/eq2/images/smilies/1069449046bcd664c21db15b1dfedaee.gif" border="0" alt="SMILEY" width="15" height="15" />
cggerth
01-02-2008, 12:44 PM
The ward is great for me. Think of it as another ward that stacks with all of our other many wards that can be used once per min. (if the tank has less health, then cast this as a priority over the other wards so it prevents more dmg). We have single target ward, group ward, emergency single ward, emergency group ward, death ward, soul ward (if taken the AA), our circle ward thing that auto regens, our shroud of armor ward, curse of shielding buff ward, dog dog ward proc (if taken the AA).How many more wards do we need <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />The death ward isn't suppose to be use whenever ward, it's a ward for those times when the tank gets spike dmg.
Reevac
01-02-2008, 12:44 PM
I know thats my point..i mean our 80 spell imo sucks. All i hear from other classes oh this suck that suck, wards are hard enough to keep on the tank as it is. To give us our "special" spell that has a 1min recast and can be one shotted by a level 2 is [Removed for Content].
tjhanson2001
01-03-2008, 12:07 AM
<p>I kinda like this spell actually. Do you wait till the tank is orange to cast it and use it, or risk letting him get into red and use it then cast your other wards?</p><p>Though I don't use it to often, it is nice to have when adds are pulled and the other healer(if there is one) hasn't used their emergancy heals.</p>
Cadori Seraphim
01-03-2008, 12:23 AM
Problem that I see is this is our new RoK lvl 80 spell.. and its severely lacking..And to the person who said roll a Templar if you want the biggest wards.. Well I think its bull that Shaman ARE the warding class.. yet if what you say is true.. Templar's beat us at it? I dont know much of Templar's to be honest but knowing we all heal different I think it sucks that any other class can ward better.Druids - Heals over timeClerics - ReactivesShaman - WardsTell me whats wrong there if Temps have bigger wards? lol
Wuoshi
01-03-2008, 12:40 PM
<cite>Sidori@Crushbone wrote:</cite><blockquote>Tell me whats wrong there if Temps have bigger wards? lol</blockquote><p>They dont only have bigger ward, they also have shield Ally, holy shield and some other things that make them better healers in this game. We have to live with it, i guess...</p><p>Not everything show up on the parse, though. You might want to check avoidance report with and without a templar to see what I am talking about (including stoneskin's procs)</p><p>But, the heal amount of Repent along with the 30 sec recast make Deathward a bit ridiculous imo... I second this statement of Deathward being severly lacking (at least to be on par with what a temp can bring...)</p>
Reevac
01-03-2008, 09:44 PM
If you notice Deathward has 30 duration, youd think it have more of a kick to the ward then 3-4k if yur lucky. it is lacky they need to either add more warding ability to it beside the armor set or reduce recast.My original question tho is has anyone notice ward effectiveness with M1 over adept 3 or adept 1? i maybe noticed 100 points but thats all.
Gargamel
01-04-2008, 04:50 PM
<p>Even if Deathward is substandard compared to other new lvl 80 spells, at least Maelstorm and its upgrade sure more than make up for it /rolleyes</p><p>Seriously though, I love my defiler, but considering the Necro lvl 80 spell (a pet that does aoe dmg and heals, but dispels once the target takes any dmg -- conjy got a mini-undead tide on 1/3rd recast timer) -- I'd think that if anything happens, the templar lvl 80 spell will get nerfed.</p>
arielelf
01-06-2008, 04:59 AM
When is the best time to use it? When tank is in the red? I don't really get how the spell works. Is the ward amount based on the tanks hit points at the time it lands? Why the 30 sec duration when it seems to pop off immediately? Is there a max ward amount for it? It's very weak in my opinion.
Reevac
01-06-2008, 01:30 PM
I was gonna say it a 20-25% ward of targets max hp but then i relized it only done max 3700 on cloth wearers. Im pretty sure he wast at 16000 hp like the tank it at. A couple defilers ive talked have said then seen there at 7-9k. I dont believe this this with coercive healing and Gravitas ive gotten it to 4300. So it looks like it caps out normal around 3700.Can i have my 7 piece set bonus bot affect this and affect a more benefical spell, ir even make our casting faster? Probably wont happen since this is such a godly uber duper spell!
Libras
01-07-2008, 12:35 AM
I personally think you guys are expecting too much from this spell. It might be a little lackluster, but with such a fast casting time I find it fairly helpful. I can see if you're depending on it how it can be quite disappointing, but it's only something I use if both of my wards are down and the tanks going down. Personally, I can't argue with a 3.7k+ 1 sec ward. I don't think the problem lies in ours being underpowered, I think at least the warlock's and necro's is kinda overpowered. Only thing that could need changing is the recast, imo.
Sedenten
01-07-2008, 06:22 AM
<p>I just treat it as a seperate ward. In fact, I threw it in place of my "Ancestral Spirit" or whatever spell and use it when I see the tank or another player in group dropping quickly (I still have the Ancestral line on another hotbar but it doesn't get used near as often). Even if used on someone at full health, it's faster casting and more ward absorption than our primary single target ward. The only difference is the 60 second recast, but I don't really mind that--it's just another tool to toss out when I need a little more warding power.</p><p>As to the difference between the spell tiers, I only have the Adept 3 version and didn't bother with the lesser versions to parse out any difference.</p><p>Oh the one part that I don't like--on beta I remember being able to use Deathward on myself. On live, we can't cast it on ourselves. I'd personally like to have that changed (not sure why it was done that way in the first place). The recast could use some attention, but I don't mind so much as long as I could use it on myself if need be.</p>
Beastmage
01-11-2008, 03:57 AM
<p>Deathward isnt bad, its just everybody compares it to the ultra templar spell which is basically deathward + some.</p><p>I think we'll see the templar spell get nerfed before deathward gets boosted.</p>
Gladesman
01-14-2008, 10:35 AM
<p>Let's face it.. deathward is just an exceedingly lame and cheap lvl80 ability. I got wards, I got more wards and LOOK! I got more wards. </p><p>And what's even more fantastic about deathward is that I can't cast it on myself! Now, I know I should not be soloing with my defiler as it causes severe lag due to mobs already respawning 5 times by the time it takes me to kill the original mob, but still! <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /> If wardens get a fluttering faerie and furies a wandering ball, why can't defilers get another dog that pisses on the mobs shoes and works as an insta-rescue.. oh wait, we already have that too, it's called pre-warding. Meh.</p><p>I can fully accept that the defiler class is just not very shiny and flashy and I don't mind being the token unsung hero, but both the ridiculous 'upgrade' to Maelstorm AND the lameness of Deathward combined is enough to irritate me everytime I log in these days.</p>
flowercivicsi
02-01-2008, 01:51 AM
<p>Okay lets take a peek into the Templars new ward... Our MT templar has it M1 and costs 300 power... it's base is 3.7k. Now 80 defilers look at your single target ward, group ward, and death ward... hmm can someone say we got screwed in RoK? My M1 single target will do 2.7 base... I'm sorry but I think it's just [Removed for Content]! <img src="http://forums.station.sony.com/eq2/images/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>I agree with another poster on here. Shamans are "preventative" healers and hense why we have wards. Why give it to a "reactive" healing class, and make their ward bigger? Bigger than our single ward, deathward, and almost as much as the group ward... </p><p>With the apparent lack of healer chain, the deathward... It pure out sucks! Then since they thought that Deathward was too much they made it where we can't even us it on us... Bad enough that I can't use ritual of aclairity on myself I can't use the dumb ward either. </p><p>[Removed for Content] Sony did a defiler pee in your coffee or something! Fix our freaking class, and bring us back into line where we were at previously!</p><p>Vent off! </p>
Cheydak
02-02-2008, 11:38 AM
<cite>Alaocia@Guk wrote:</cite><blockquote><p>Okay lets take a peek into the Templars new ward... Our MT templar has it M1 and costs 300 power... it's base is 3.7k. Now 80 defilers look at your single target ward, group ward, and death ward... hmm can someone say we got screwed in RoK? My M1 single target will do 2.7 base... I'm sorry but I think it's just [Removed for Content]! <img src="http://forums.station.sony.com/eq2/images/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>I agree with another poster on here. Shamans are "preventative" healers and hense why we have wards. Why give it to a "reactive" healing class, and make their ward bigger? Bigger than our single ward, deathward, and almost as much as the group ward... </p><p>With the apparent lack of healer chain, the deathward... It pure out sucks! Then since they thought that Deathward was too much they made it where we can't even us it on us... Bad enough that I can't use ritual of aclairity on myself I can't use the dumb ward either. </p><p>[I cannot control my vocabulary] Sony did a defiler pee in your coffee or something! Fix our freaking class, and bring us back into line where we were at previously!</p><p>Vent off! </p></blockquote><p>Yeah. I'm having a hard time understanding why they took the defining ability of the shaman and not only shared it with another class but made it better and stronger than any scrap they tossed Defilers in this expansion. Repent takes less power, has a 30 second recast as opposed to Deathward's 60 and also has a nifty heal attached to it that Deathward doesn't. With crits and Gravitas, that puppy can hit for pretty impressive numbers; far more than most anything a defiler can manage with a single cast heal. Add to that, the fact that Deathward only works to its full extent when the tank is practically flatlined as opposed to the templar ward which can be applied at its full strength with no preset conditions. Imbalance much? In its current incarnation, Deathward needs some major tweaking to bring it in line with the end line abilities of the other classes because as it is now, it's pretty useless. Considering the broken crits on Sacrificial Restoration and the shaman-like debuff and ward procs that are widespread and almost trivial on RoK gear and you really have to wonder what message SOE is trying to send shaman. </p>Ritual is another sore point for me. Other classes get a casting speed buff that affects the entire group including the caster. Is it too much to ask that we should at least be able to apply the single target version to ourselves?
Cadori Seraphim
02-02-2008, 12:03 PM
<cite>Cheydak wrote:</cite><blockquote><cite>Alaocia@Guk wrote:</cite><blockquote><p>Okay lets take a peek into the Templars new ward... Our MT templar has it M1 and costs 300 power... it's base is 3.7k. Now 80 defilers look at your single target ward, group ward, and death ward... hmm can someone say we got screwed in RoK? My M1 single target will do 2.7 base... I'm sorry but I think it's just [Removed for Content]! <img src="http://forums.station.sony.com/eq2/images/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>I agree with another poster on here. Shamans are "preventative" healers and hense why we have wards. Why give it to a "reactive" healing class, and make their ward bigger? Bigger than our single ward, deathward, and almost as much as the group ward... </p><p>With the apparent lack of healer chain, the deathward... It pure out sucks! Then since they thought that Deathward was too much they made it where we can't even us it on us... Bad enough that I can't use ritual of aclairity on myself I can't use the dumb ward either. </p><p>[I cannot control my vocabulary] Sony did a defiler pee in your coffee or something! Fix our freaking class, and bring us back into line where we were at previously!</p><p>Vent off! </p></blockquote><p>Yeah. I'm having a hard time understanding why they took the defining ability of the shaman and not only shared it with another class but made it better and stronger than any scrap they tossed Defilers in this expansion. Repent takes less power, has a 30 second recast as opposed to Deathward's 60 and also has a nifty heal attached to it that Deathward doesn't. With crits and Gravitas, that puppy can hit for pretty impressive numbers; far more than most anything a defiler can manage with a single cast heal. Add to that, the fact that Deathward only works to its full extent when the tank is practically flatlined as opposed to the templar ward which can be applied at its full strength with no preset conditions. Imbalance much? In its current incarnation, Deathward needs some major tweaking to bring it in line with the end line abilities of the other classes because as it is now, it's pretty useless. Considering the broken crits on Sacrificial Restoration and the shaman-like debuff and ward procs that are widespread and almost trivial on RoK gear and you really have to wonder what message SOE is trying to send shaman. </p>Ritual is another sore point for me. Other classes get a casting speed buff that affects the entire group including the caster. Is it too much to ask that we should at least be able to apply the single target version to ourselves?</blockquote>You guys hit the nail on the head and is one of the main reasons I now play a Troub as a main instead of my defiler. (though it seems like I went from one soe unloved class to another.. but thats for another forum lol)I really hope they fire some of the idiots making these decisions and get people who actually know what they are doing.. and do it soon.
Macross_JR
02-04-2008, 11:41 AM
<cite>Cheydak wrote:</cite><blockquote><cite>Alaocia@Guk wrote:</cite><blockquote><p>Okay lets take a peek into the Templars new ward... Our MT templar has it M1 and costs 300 power... it's base is 3.7k. Now 80 defilers look at your single target ward, group ward, and death ward... hmm can someone say we got screwed in RoK? My M1 single target will do 2.7 base... I'm sorry but I think it's just [Removed for Content]! <img src="http://forums.station.sony.com/eq2/images/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>I agree with another poster on here. Shamans are "preventative" healers and hense why we have wards. Why give it to a "reactive" healing class, and make their ward bigger? Bigger than our single ward, deathward, and almost as much as the group ward... </p><p>With the apparent lack of healer chain, the deathward... It pure out sucks! Then since they thought that Deathward was too much they made it where we can't even us it on us... Bad enough that I can't use ritual of aclairity on myself I can't use the dumb ward either. </p><p>[I cannot control my vocabulary] Sony did a defiler pee in your coffee or something! Fix our freaking class, and bring us back into line where we were at previously!</p><p>Vent off! </p></blockquote><p>Yeah. I'm having a hard time understanding why they took the defining ability of the shaman and not only shared it with another class but made it better and stronger than any scrap they tossed Defilers in this expansion. Repent takes less power, has a 30 second recast as opposed to Deathward's 60 and also has a nifty heal attached to it that Deathward doesn't. With crits and Gravitas, that puppy can hit for pretty impressive numbers; far more than most anything a defiler can manage with a single cast heal. Add to that, the fact that Deathward only works to its full extent when the tank is practically flatlined as opposed to the templar ward which can be applied at its full strength with no preset conditions. Imbalance much? In its current incarnation, Deathward needs some major tweaking to bring it in line with the end line abilities of the other classes because as it is now, it's pretty useless. Considering the broken crits on Sacrificial Restoration and the shaman-like debuff and ward procs that are widespread and almost trivial on RoK gear and you really have to wonder what message SOE is trying to send shaman. </p>Ritual is another sore point for me. Other classes get a casting speed buff that affects the entire group including the caster. Is it too much to ask that we should at least be able to apply the single target version to ourselves?</blockquote>Yeah Cheydak, my first experience with SOE sharing an ability out to other classes and better then the original was with AR and brigands. I don't mind other classes having it, but they made it better then AR, especially after they nerfed it.
Of_mice_and_men
02-06-2008, 02:04 PM
<p>I quite like it. I'm not too bothered about what templars have to be honest. I've no interest in that class beyond the obvious group/raid stuff that is handy to know. I really like the druid lvl 80 spell, very handy.</p><p>I'm quite happy with alacrity working the way it is now. We could with items + alacrity it would negate our trade off for being a fairly powerful healer as it is IMHO. Of course that is just my opinion <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Talyth
02-14-2008, 06:29 PM
<p>Hi,</p><p>For giggles, last night we ran EH and I ran a parse to check what this spell does. For every encounter I kept Spiritual Shrine, Deathward, group and single wards, and Bane up.</p><p>The zone wide looked like this:</p><p>Carrion Warding - 43%</p><p>Shroud - 27%</p><p>Deathward - 5%</p><p>Spiritual Shrine - >3%</p><p>Overloaded heal - 10% (I have 3 overloaded heal pieces)</p><p>The remaining percentages were from other randomness. Obviously in a T7 zone Deathward didn't get to show really how good it is, so I'm going to do the same experiment in PR and Temple this weekend. I was interested how low a M1 SShrine showed up.</p><p>Best,</p><p>Talyth</p>
flowercivicsi
02-15-2008, 07:43 PM
<p>Typically I get a better heal% from Bane of Warding than I do with Deathward. Deathward is not an ability I will ever be okay with and say hey it's not that bad. Frankly I feel as if they forgot about the defiler spell, and came up with a quick fix right before beta. "Hey Bob; I got it!!! let's just give them another ward!"</p><p>My arguement with the Deathward is that it's not inline with the other abilitys that were provided to other classes within the game. You have to wait for your primary healing target to lose a substancial amount of health before it will ward for it max amount. However; as a preventative class we are <b><i>not</i></b> supposed to allow for our tank get that close to death in the first place. I just don't see where the thought process was on this one. Fix Deathward up a little and we will be golden! Increase the amount that it wards for, and slap a +all mitigation buff that lasts only for the duration of the ward. Then it would be a little more in line with the other abilites with minimal amount of change.</p><p>Comon devs with the broken epic quest, broken epic weapon, craptastic 80 ability.... please pretty please hook us up with some love??</p>
icetower
02-15-2008, 09:27 PM
<p>At the risk of sounding like a whiny biarch this spell is so obviously sub par it's bordering on inexplicable.</p><p>How can the Dev's possibly justify giving Templars such a patently superior spell?</p><p>The base ward on Repent is significantly higher than that of Deathward, but if thats not bad enough, Repent also gets a direct heal as its second component.</p><p>Depending on the circumstances, (i.e. when mobs hit really hard and you need the big heals) this means that Repent can easily spank Deathward by double, triple, and sometimes by as much as quadruple the effective healing amount. This is not an exaggeration folks.</p><p>Deathward needs its base amount increased by about double just to be in the same ballpark as comparitive spells.</p>
flowercivicsi
02-15-2008, 10:38 PM
Well said Icetower! <img src="http://forums.station.sony.com/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" />
joebong
03-13-2008, 03:24 AM
<img src="http://i264.photobucket.com/albums/ii170/oxslayer/Oxslayer3.png" alt="" border="0" />if they wana make things right thay should give defilers what thay should have .....ill take a deathward with an uba -32% to all atributes on disspell (or for those old schoolers) an old shadowy avenger //new deathward that when dispelled cast 3 sworm pets to aid casterthere was a time when we had that emrg spell instant ward with 3 swarm pets when broken man was that awsome but of course we would have pwnd to much in a duel
big perm
03-15-2008, 04:32 PM
<cite>Makin@Kithicor wrote:</cite><blockquote>Is there something im missing to this spell? Even with Coercive healing ans Gravijas the most of iver seen this ward for was 4300. Thats with the tank at 1% hp as well. I have the master version and as far as i can tell, doesnt upgrade from the adept3 version. Does this spell suck or is it just me? Has anyone gotten a large ward out of it?</blockquote>4,300 = big ward.
Cheydak
03-16-2008, 02:02 AM
<cite>big perm wrote:</cite><blockquote><cite>Makin@Kithicor wrote:</cite><blockquote>Is there something im missing to this spell? Even with Coercive healing ans Gravijas the most of iver seen this ward for was 4300. Thats with the tank at 1% hp as well. I have the master version and as far as i can tell, doesnt upgrade from the adept3 version. Does this spell suck or is it just me? Has anyone gotten a large ward out of it?</blockquote>4,300 = big ward.</blockquote><p>Considering the mechanics of Death Ward, the only way you'll hit numbers like that is with a Master 1, Gravitas, Coercive healing and that pesky little detail about the tank being in the red. And possibly having the planets align a certain way on every second Tuesday of the month. With most of the end game mobs hitting like trucks that really isn't an especially large ward at all. It would actually be laughable if it wasn't so pathetic.</p>
well im going to end this argument right here, i went mystic for 2 weeks and there level 80 spell is a spirit that absorbs damage and follows u. I had adept 3 and it prevented around 13k damage b4 dropping against overking. Death ward on the other hand ..... 4k tops. "[Removed for Content]", Saying deathward is a death prevention spell is like saying my single target heal is a death prevention spell..... end of discussion.
Promise-
03-20-2008, 04:05 PM
<cite>joebong wrote:</cite><blockquote>ill take a deathward with an uba -32% to all atributes on disspell (or for those old schoolers) an old shadowy avenger //new deathward that when dispelled cast 3 sworm pets to aid casterthere was a time when we had that emrg spell instant ward with 3 swarm pets when broken man was that awsome but of course we would have pwnd to much in a duel</blockquote>Oh I would love to see Purulence back.
Greggthegrmreapr
04-08-2008, 12:10 PM
I stopped playing for about 5 months, so I haven't hit 80 yet, but it sucks taht it is another ability that we can't use on ourselves. I haven't gotten to use DW yet obviously, but I'm not really looking forward to it either like I was when the expansion first launched. My play times can sometimes get screwy, so it would be nice to have a few of our no-self abilities changed. I personally don't see an issue with either of these being usable on self considering that our level 70 group ward covers al most as much as I've seen reported for this one.
Arielle Nightshade
04-08-2008, 06:15 PM
The fairy often stands around not knowing what to do, tbh. I'd love it if the fairy [Removed for Content] on the mobs shoes. That'd be great.
Greggthegrmreapr
04-27-2008, 03:41 PM
<p>So I hit 80 last night and used Deathward for the first time. Serious letdown. Was in Vaults and just for [Removed for Content] and giggles we let the tank drop to about 3% and DW to see what it would get to. Barely over 3.5k. 2 seconds later it was gone off the tank. Pathetic to be honest. The name is all that is interesting about the ability now.</p><p>Hopefully after Coercers get love in the next LU, we will get some. We need some actual class abilities now as ours have been pretty much blurred into other classes leaving us kinda wortless.</p>
flowercivicsi
04-29-2008, 09:06 PM
<p>Aye; a class defining ability that's not all that class defining. Personally if the tank gets down like that I prefer Soul Ward as that will keep his butt covered until I can get him in the green again. As for deathward I just roll it in whenever as I will never use this as a measure to prevent my tank from dying as I may as well just add a /laugh macro to the spell if I did that. </p><p>We are far from worthless, but we do need some serious tweaking to our 80 ability, and a couple of other things that they could do to make things all gravy. </p><ol><li>Ditch the all-in-one cure project </li><li>Make Deathward into something that is truly class defining</li><li>Fix the VP Armor set... yes; yet again, and lets get it right this time. <i>Hint: Epic/Mythical is piercing so no +crushing</i></li><li>Please fix our mythical so it's a little more beneficial to a raid force for our role. (Yes; to Mininstration, WIS, and Aclairty! No; to Disruption and tons of INT!) </li></ol><p>Sony... Please!!! [Removed for Content] our class!</p>
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