View Full Version : AA Stamina: Question
Eluwia
12-29-2007, 07:03 AM
Hello,I readed some topic about AAs but I saw nobody speaking about Stamina AAs...My main question is about "<span style="font-size: x-small;">Herbal Expertise" which seems to permit to cast heal faster, costless in power and more often...</span>Is it improve heal or I don't understand what is it write?My second question is about "Coagulate", how does it work? it's like an Hp increasement if i understand right.Thanks for future answers.
Baccalarium
12-29-2007, 12:37 PM
It applies to Cures, not heals. And only the basic single target cures at that. Last I remember using it and others talking about it, it had a bug so that only 5 or 6 points into it were useful, and then you were at a casting speed cap. Still I recall many a nimble fingered shaman saying they could cure a six person group with the single cure as fast as it would take to cast the group cure with enough points in that ability.
Cadori Seraphim
12-29-2007, 03:38 PM
Eluwia is correct... the Herbal Expertise applies to your single target cures.. at a max 8 points your cure casting time is like .56 seconds (or something rather close to it, as I am not in game atm).I didn't look to see if I could get it to casting speed cap without a full 8 points as I hadn't read that before I chose my spec, but if this is true then you just need to look at your casting times as you put the points into it.As far as Coagulation, it does work.. but all it does is add to the max HPs you have in the unconscious state (is a group buff).I didn't find this spell useful at all.
Sandain666
12-29-2007, 04:10 PM
The Herbal Expertise and Colagulate AA's were both 2 AA's I thought were completely useless until I actually used them. In single grouping Herbal Expertise is OK but it really makes a difference in raids where you may be cross curing people in other groups. The same goes for Colagulate. If the tank is quick in a group setting he may grab back aggro from someone while they are still hovering in the "purple zone" allowing you enough time to pop off a quick heal. In a raid if you have multiple group members in purple due to an AE or something you can often bring them all back with a group heal
Eluwia
12-29-2007, 05:45 PM
ok thx... I didn't understand that it were for cures, it's less attractive.
Cadori Seraphim
12-29-2007, 05:52 PM
<cite>Sandain666 wrote:</cite><blockquote>The Herbal Expertise and Colagulate AA's were both 2 AA's I thought were completely useless until I actually used them. In single grouping Herbal Expertise is OK but it really makes a difference in raids where you may be cross curing people in other groups. The same goes for Colagulate. If the tank is quick in a group setting he may grab back aggro from someone while they are still hovering in the "purple zone" allowing you enough time to pop off a quick heal. In a raid if you have multiple group members in purple due to an AE or something you can often bring them all back with a group heal</blockquote>Well, most likely what will happen is the druids healing these group members as a defilers heals and wards are slow casting.. and therefore no where near an *oh crap* life saving situation. This is one of our downfalls, but when in raids we usually are stuck in the MT group and therefore have druids/clerics to back us up <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I still dont agree Coagulate is worth the points.. but to each their own.
Sandain666
12-30-2007, 02:03 PM
<p>Don't forget the Herbal expertise is only for the SINGLE target cures. It does not effect the group cure or single target multi cure. This makes it even less attractive . Personally I think either Colagulate and Herbal Expertise are useless when soloing, marginally useful in group settings and are only valuable in raids. So unless you plan to raid you might find your points better spent elsewhere.</p><p>P.S. In raids Colagulate is most useful if you are assigned to keep a group of healers/scout types alive. It is helpful in MT and OT groups but not a "must have " by any means </p>
cggerth
12-31-2007, 04:20 PM
having more unconscious heath can and does make a huge diffference. I group with a SK who took a 2k unconscious health and it has saved us more times then not.It's also quite humorous when the SK drops into purple, then he's back again as your heal just about didn't make it, then he drops into the purple again, then bounces back up <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Just think of it as a 1k health buffer between dropping, and fully dead. So if your MT in a raid were at 500 health, got hit by 1.2k hit, just before you landed a 2k heal on him. He would drop into the purple then your heal would land and he'd bounce back up (with full buffs). I'm working on going down this line right now to test it out and see if it does make a big difference or not. I know with the SK it does in groups.
Sedenten
01-02-2008, 04:14 AM
<p>I've tried every single combination of the shaman tree that one can come up with, and nothing is changing me from a full stamina line. Coagulate has saved my groups many, many times, especially when I am solo healing on rough content. The extra fast cures also help a ton, such that I wasn't able to adjust when I respec'ed out of the tree for a bit. The AA doesn't help our group cure, but I tend to use my solo cures much more often anyway, and that is where the difference is staggering. I had very strong doubts about both the cure and coagulate lines, but after using them for only a week I was unable to spec out of the line without noticing a huge difference. This is coming solely from a grouping perspective at level 80, but I have no doubts the ability would shine in raid situations where an extra 1k hp's until death might give heals enough time to catch up on a bad round.</p><p> I'd say at least try out the line down to Coagulate for a few weeks and spec away from that if you find it doesn't deliver as much as you expect. I don't think you'll be disappointed, but everyone has a different playstyle <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></p>
javis
01-04-2008, 07:34 PM
<p>I will agree with Sedenten, the stamina line is very viable. I cannot count how many times it has saved group members let alone the main tank. The greatest is they always have the die animation with the cry then they pop back up. Certainly it is never on purpose (well..)</p><p> As for cures, heh call me speed lightning. I can pretty much get single cures done just as fast as a group one. Wis and Stamina are my stalwart AA lines. I have been bouncing around between int, str and agility trying to find a good mix for me. the dog in the higher content is getting killed alot, if he isn't positioned perfectly he dies. It seems those AE frontals are 270 degrees instead of cone heh.</p><p>ahh the choices,</p><p>-Xel</p>
Libras
01-07-2008, 12:50 AM
Personally, I've always felt that coagulate is the worst raiding talent out there (int line aside). Not only did it scale TERRIBLY with RoK, it's not a straight 1100hp to the group. Nine out of ten times, the tank is going to be the one going unconscious (if your dirge or enchanter does, he messed up in the first place), and he can't avoid attacks when he's unconscious making that 1100hp even more useless. If you have good healers, it won't make a difference. A couple of dog ward procs will make up for that as well as aoe avoidance (hardcore awesome when it does happen). Herbal expertise would be nice for single group stuff, like lower tier farming or just grouping. However, if you're an MT defiler, the only cures you should be casting are group noxious (which isn't affect by this talent). Out of group healers should be keeping cures on the tank. Most of the time, it shouldn't be your job. And really, the power reduction isn't the good part of this talent. If you have a good MT group and you know what you're doing, power should rarely be of concern.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.