View Full Version : +Damage/+Crit
Valarouko
12-27-2007, 04:44 AM
<p>Which is more effective with a higher level illusionist? Also, what is a good number to target for best effects?</p>
mehyoso
12-27-2007, 12:19 PM
<p>+Dmg caps @50 % of spell dmg ,so if spell does 1000-1200 , +dmg will max out at 500-600. so about +500-700+dmg mod is safe. after that you wont see any spell dmg increase.</p><p>+Crit is better imo, my UB is normally 1278-1492 dmg, i have +35% crit chance and it crits for about 1600-1800, with a rare 2000. with higher +crit, can hit that more often, not sure if there is a cap on +crit.</p><p>i remember reading somewhere that excess +dmg will be factored in on a crit spell hit, but not sure iirc , so dont quote me on that.</p><p>hope that helps </p><p>*proof reading edit*</p>
<p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=401089" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...topic_id=401089</a></p><p>Just finished writing up a more detailed description there.</p>
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