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Twofeets
12-25-2007, 04:17 PM
My wizzie is currently 75 and spends most of the time solo/duo.  Once I hit 76 I hope to do CoA, but really in no hurry (already been there a thousand times between my other toons).   Most of the mobs I fight are yellow con, Im wondering what seems to be the best bang for the buck in my situation...+disruption, or +50-60 damage, or +1-2 spell crits....Thanks

Force Weaver
12-25-2007, 09:33 PM
<cite>Twofeets wrote:</cite><blockquote>My wizzie is currently 75 and spends most of the time solo/duo.  Once I hit 76 I hope to do CoA, but really in no hurry (already been there a thousand times between my other toons).   Most of the mobs I fight are yellow con, Im wondering what seems to be the best bang for the buck in my situation...+disruption, or +50-60 damage, or +1-2 spell crits....Thanks</blockquote><p><span style="color: #00ff00;">You won't need the +disruption probably. I'd go for the others instead.  </span></p><p>I just hit 75 last night and did COA for the first time.  My party consisted of 80 monk, 77 pally, 80 Temp, 80 Fury, 80 Necro and Myself.  </p><p>With just Adept III's and Al'Kabor gear/WOCP & specifically 5pts in Rending Iicles, Ice Nova, (4) Surging Tempest and the rest in Shielding EOF. I didn't hear a resists hardly at all.  I think one of the undead priest guys who was yellow to me was immune? to stuns but as long as I was <i>behind the mob</i> I got zero resists.  The last guy (80?) was orange but every spell stuck.  </p><p>On occasion I popped in some Numbing Cold action before I potentially grabbed aggro and it stuck every time.  I don't think you need +disruption if you're decked a mix of T7/T8 legendary and A3's with 115+AA's.</p><p>I'm no expert about the other classes, perhaps one of the others had some seriuos debuffs that was helping me out, but was max distance with spellreach and behind/flanking the mobs almost every time.  </p><p>For the record, KOS is Agi 4/5/8/8/2 Str 4/4/8/8/2 Sta 4/4/8 and + heals adorns where applicable to up the magi's shielding even further and proudly sporting 300pt & 400pt ward proccing items in the secondaries since I solo-duo most of the time as well.</p><p>Now, the pally was reporting problems hitting the mobs, but maybe those mobs in COA have insane divine resists but I was laying the smack down the whole run.  I will say when the group tried the (82?) in sebliss on the way in THAT guy gave me the Resist Finger on half my spells.  </p><p>Oh yeah, sometimes when I was at max range half around a corner or at a different elevation than the others I didn't get the famous DOT'd from the mobs in COA.  Other times I outright resisted it and heard the "bing" so being far away may/may not have some stealth advantages I'm not sure yet.  Maybe it moved out of sight, PBAOE the  party members, then came back in sight of me and that's why I didn't get DOT'd.</p>

Twofeets
12-26-2007, 01:40 AM
Hmmm, not sure.  I know one of the 'cookie cutter' Pally specs now days is the wisdom line.  One of the AAs in that line give the whole group + to their casting/attacks, including disruption (something like +35sh).   All my spells are currently adept III, but I get a ton of resists on anything over 2 levels higher than me.  I know if I have a debuffer (conji with pet, etc) or a class that buffs me (ie, pally) then the +damage or +crits is the way to go, just not sure how common it is to have these buffs in PUGs.While Im on it, anyone know what parses better, +crits or +50-60pts?  I think right now my crits are at about 20%....no idea how many +damage I have at the moment....Thankyou

Pathin Merrithay
12-31-2007, 02:01 PM
<p>+Disruption is useful, but +Crits/Spell power is going to wind up being your bread and butter, even as a solo'ing wizard.</p><p>Thus far, I've also been keeping track of DPS parses, first with +Spell Power as a focus (I was hovering at about 1100 with 22 Spell Crit) and then focusing on Crits. Crits is winning out by far.</p>

simpwrx02
01-02-2008, 11:45 AM
<p>If you are concerned about resists just put 5 points into rending icicles or ice spears and cast that first, then almost everythign else will land without a resist.  If yuu are concerned about soloing, well the fact they made it impossible to kill almsot every ^^^ named solo means you dont have to really worry about root sticking.  If you wanted to up a skill do subjagation, but for grouping/duo just go proc/crit/spell damage.</p>