View Full Version : RoK AA build?
Twofeets
12-25-2007, 01:32 PM
Im curious as to what builds people are using now that they've had a chance to get used to RoK. I know Ive swapped back and forth quite a bit, and Im still not 100% sure which build Im going to keep. Currently Im Str and Sta to the end, and 4 4 8 or so in int for the crits. Divine Aura is godly, especially in pickup groups, the crits and str line really seem to help with aggro, especially since the 10% and the crits dont require extra power.Ive thought about the wisdom line, but I know I dont want to give up Divine Aura, so I would have to either give up my str line or my crits...does anyone have parse info on this?As to the Paladin lines, currently Im heal/hero spec for the defense. Pre-KoF I was agil spec and wrath spec ,and the AE damage was unreal, but now that 90% of the encounters are single mobs, and good healers are hard to find, I found I had to change things out a bit. Im at work today (on christmas, yay), so dont have the exact names handy, but Ive been thinking about going down (support?) the line that ups our proc trigger percentages. Does anyone know how well this works?Thankyou
AikonHalcy
12-27-2007, 01:46 PM
<p>I, too, am not certain what my final spec will be.</p><p>Right now for Crusader, I'm also full STR, full STA, and 4-4-8 INT. For the Pally tree, I'm full Hero, working on Wraths now, and then I'm probably going to throw some points in Healing.</p><p>Since RoK's release, I've been solo'ing 95% of the time and this spec so far has seemed to work best for me. I'm pretty sure it would work good in groups as well.</p>
therodge
12-27-2007, 03:32 PM
<p>i have a build no one will agree with, but i went</p><p>4-4-8 int </p><p>4-4-7 wis </p><p>4-4-7 agi</p><p>6-4-8-4-2 sta</p><p>full hero full wrath and still wondering about healing or support thinking going healing</p><p>btw tested it i hit 32% more often on oranges then a paladin of similer gear/spell levels without the wisdom line.</p>
OrcSlayer96
12-27-2007, 04:20 PM
This is my general all purpose build to handle soloing to raiding build at 140 AA's:KOS TREE:AGI: 4-1(teleport comes in handy for mobs that root,fear,teleport you, plus when you teleport to the mob they instantly turn their back to group/raid and if you dont move any nearby mobs will not agro to your teleported position.STA: 4-4-6-8-2(4 in sta and hammer ground to progress the line, 6 in melee crits as i have a ton of extra plus melee crit gear, 8 in extra health to yield 4% more health total and 2 in divine aura for the 10 second stoneskin, the more health/mit you achieve the better divine aura is at protecting you)WIS: 4-8-8-2-2(4 in wisdom to progress, 8 in combat leadership to have max damage on the slash proc for you/group=i always cast with preward on pulls and again if long fight past 1 minute, 8 in battle leadership for better to hit on melee/range plus less power used on heals/wards-concencation aoe is ordination based too, 2 in group health regen as even maxxed it is negligable ability in ROK mobs, 2 in Fearless Morale for immunity to fear for self and 2% better wards/heals/spell damage and melee to group, a ton of mobs use fear in this expansion)INT: 4-4-8(4 in int to progress along with the legionaire smite, 8 in spell crits for 68% chance to crit on our spells and any procs from gear we have)EOF TREE:HERO LINE: Max out all 4 options and pick up the shield block, this line adds some of the most useful tanking abilities we have to stay alive and the block percentage is a nice 24% enhancement to shield protection.WRATH LINE: I have 3/5 Divine Circle,5/5 Blinding Rays, 5/5 Enhance: Cry of Conviction, 5/5 Doom Judgement, 2/5 Concecrate, 1 Smite Evil. You can reassign points as your personal choices go, for me i avoided verdict as i wanted more damage to my blue aoes and i choosed doom judgement over consecrate to pack more static damage over reducing the concecrate duration down to 35 seconds. Smite Evil is the most useful damage spell they have ever gave us with requiring no power cost, 1 minute timer and affecting all but certain mobs labeled qeynos good types.SUPPORT LINE: 5/5 Enhance: Call of Inspiration, 5/5 Enhance:Righteous Weapon, 5/5 Raid Armament, 5/5 Enhance: Castigate, 1/1 Cure Spells. The weapon and inspiration lines max out your proc% of your self and group buffs to 13% a min, giving more power free damage for you and your group. Raid armament at 80 gives 840 mitigation to all non fighters in your group/raid at no cost to you, allowing those pesky spikers some breathing room on damage spikes and more survival on trauma aoes. Castigate drops the recast from 3 minutes to 2 minutes and 10 seconds. Cure spells at level 80 will cure ANY NON TRAUMA effects on you or target up to level 86 of effects and grants you 400 melee aoe range agro for each cure. At 1 second cast and 5 second recast it comes in handy between swings and combat art/spell refreshes and you can cure feared healers also.HEALING LINE: 3/5 Enhance: Paladin's Aid, 4/5 Enhance: Demonstartion of Faith. Aid gains .3 second quicker casting and 9% less power cost, wards can be recast from 15 seconds down to 11 seconds. Looking at soloing/grouping/raiding my 2 more common spells used is my ward and single heal, with my preward accounting for over 50% of any healing i do, making a quicker recast when burning thru mobs more important. When battling epic content, a quicker recast on ward can help out also. Others may want to dump these 7 points into the wrath line to max more damage..<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Boli32
12-27-2007, 09:19 PM
STR 45882STA 44882INT 448Wraths + Hero +Support (including cure, smite evil and sheld mastery)Dropped trample recetnly due to complete absence of any decent group encounters... anwyays trample at its best only hepled give us fantastic parses we can still hold AoE agro like a champ without it.Can't thnk of a betetr spec tbh.
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