View Full Version : Warden aa-Lines: Bugs and an illusion of choices
TigerLotus
12-22-2007, 04:55 PM
<p>Hello, </p><p>I have been playing my warden for over two years now, and since eof with the use of the melee skills.But since RoK and, passing lvl 70 gameplay changed and my fun in playing Warden is lost. I liked playinga kind of "Close Combat - healer" but now:</p><p>- The new Ranged Spells make more Damage with 52 int than the 5-aa skilled melee attacks with 400 str... (i have the impression skilled melee is not leveling past lvl 70)- The sets only support the classic wsh-int-asd. I 'd like skilling wsh-asd-str and there are no items having wsh and str in combination.- bad weapons and bad bonuses, the nice one hand weapons are mostly restricted to warriors and tanks.- the warden takes so much dps when playing solo that a str-asd-wsh set ould be of use, on the other hand when skilled ranged the roots brake to often and no chance in dealing groups of solo-adds- the <b>Serene Knowledge</b> seams to be bugged, sometimes it worked, bt i just starred half an hour on my log and it didn't trigger once- also skilling dot-prevention in the wsh line is something i am not sure if it is working as it is said- the dot-resistence is of no use as already said, when battling many opponents it lasts only seconds- infusion is useless as it is only pulling more adds into combat- controlling animals too, in most of the areas, especially instances- a wizard is taking less damage with his shields skilled than a warden with all his protective buffs on himself (saw it when playing duo with wizard) o.O</p><p> .. so what is left of warden qualities?I tested furie on lvl 73, makind the double damage with l2 spells than warden with master and having one spell healing the double instantly than the warden spells do..I feel somehow lost by the developers <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p><p>I would like to hear your comments <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p><p> And i would appreciate if the developers would think more about the fakt that people in an rpg like playing charakters in different ways and so a great choice of bonuses on items is required. But the current sets show only one way, making many of the choices in aa an illusion. And i would like more stability in development. combining the dynamink of scout-like combat and healing (never expected to do that much damage) was my fun when playing warden, so this should be considered in development: fury higher dmg and less heal, optimized for ranged (also from the kinds of buff furies have), warden: more healing, less damage, buffs for close combat, possibility to focus on melee..</p>
Skivley101
12-22-2007, 06:02 PM
<p>your comment ...."- The sets only support the classic wsh-int-asd. I 'd like skilling wsh-asd-str and there are no items having wsh and str in combination."</p><p>Have you looked at the battle druid armour thread?</p><p>I aggree they didnt look that much better than the KoS fabled T7 stuff that has str, But they are better .... and have the wis/str combo, with some nice added effects.</p><p>It does kinda seem to me , that this next 10 levels arent as big as the last 10 level diff, But i guess thats the nature of diminishing returns.</p><p>Have you tried the mele/caster hybrid spec ..... using infusion with 75% mele crits and atleast the natural boon proc.</p><p>Im thinking 1 reason you might be seeing larger nukes is ....Have you been noticing alot of spell resists? I have, even though my disruption is bout 415 lvl72 .... but my crushing skill is around 435 , so i do more dmg on average with CA's just because i hit more , disregarding the mele crits.</p><p>Ive decided to pick the dawn strike master2 when it comes available , Im sure ill find the root nuke method handy when wanting to take down some ^^ mobs ....plus HO dmg is based on the quality started and finished with ...Ill be able to start and finish ho's with that one.</p><p>I Know my oppinion is based more for solo , small groups , But thats where i get the most done and do have alot of fun ... not that grouping or raiding isnt fun , but i find the standard , tank/healer group kinda boring unless were pullin some heavy stuff . But its kinda hard to find the people who want to ride the line of death that often.</p><p>Oh well now im rambeling , I hope sumthin in there made sense.</p>
Zahrim-Dk
12-23-2007, 12:42 PM
<p>Well imo if I recall correctly warden spells were always bigger then the CAs, we also get bigger auto attacks which evens things out.</p><p>Equipment wise, its lacking but there are a few things here and there, althought for a number of them you have to sacrifice wisdom to get the special effects. Battle armor set is a joke, its great for people that havent seen any decent armor for the melee wardens but overall its lesser then KOS fabled and KOS fabled was on par with EoF legendary.</p><p> You can still be a melee warden, and you can do way more damage then you used to in T7 but its a lot of work to find the right armor and weapons. There is hardly anything there for us.</p>
TigerLotus
12-23-2007, 01:29 PM
<p>to Skivley:</p><p> Well the battle druid set is only a choice if you are getting startet with rok, and till you get the money to affort it is already obsolete.And the raiders would never exchange their fabled against this crap.</p><p> Melee/Caster is a strange combination, it will significantly decrease healing abilities i think. And because infusion is stubidly pulling everything around it's a deadly choice,especially then wandering around in rok and pulling guards and over peacefull people.Dawn Strike Master II is a ranged attack - the soe naming is realy confusing, I thought of it as a close combat update for a while (strike = melee), but it is ranged.So it is affected from int not from str, and it's not my choice for battledruid. </p><p>I think the melee is getting so weak because it has stopped gaining damage past lvl 70, soe should correct this fact instantly.</p><p> to Zahrim:</p><p> You are right, there are some pieces flying around somewhere, mostly str-wsh-asd stuff, which can be adorned +15wsh or maybe +40 healing rate.But that still means that you are missing a lot of mana on lvl 80, because + 45 wsh (maybe) and +25 healrate (or more) can not be replaced by adorns.It's not the first time, I have not been taken in group with the comment: You don't wear equipment with healing, so we don't take you along.And no chance to get into raids, and if you manage to get there, item distribution is always a fight: Yippie - a ring with str+wsh,...I claim my need.., raidleader:"That is nothing for you..this one is for paladin (for example), i will not give it to you."So as battledruid you are somehow not fully accepted, and the reason is always the combination of stats soe provides. If such a ring as mentioned would havestats like str+wsh (and + healing crit/healing raid) no stubborn raidleader would doubt your need of this item any more.</p>
Skivley101
12-23-2007, 09:33 PM
<cite>TigerLotus wrote:</cite><blockquote><p>to Skivley:</p><p> Well the battle druid set is only a choice if you are getting startet with rok, and till you get the money to affort it is already obsolete.And the raiders would never exchange their fabled against this crap.</p><p><span style="color: #cc6666;">I thought your point you were saying that there wasnt any thing with str/wis combo .... I didnt understand your abbreviations i guess.</span></p><p> Melee/Caster is a strange combination, it will significantly decrease healing abilities i think. And because infusion is stubidly pulling everything around it's a deadly choice,especially then wandering around in rok and pulling guards and over peacefull people.</p><p><span style="color: #cc3333;">When you pull stuff around you with this ability , its becuz you were stupidly to close to another mob,Dont just set and forget this ability,Thats why you can turn it off. If you want to be sure of what its going to hit, STAND ON TOP of the mob!!! After using this ability for quite some time, I think it was well thought out by the dev's , I hope they dont change its mechanics becuz of short sighted players.</span>Dawn Strike Master II is a ranged attack - the soe naming is realy confusing, I thought of it as a close combat update for a while (strike = melee), but it is ranged.So it is affected from int not from str, and it's not my choice for battledruid. </p><p><span style="color: #cc3333;">I was talking about this ability using with mele/caster hybrid , and the reason ... It will yeild more HO dmg starting and finishing HO's with it (this is possible becuz the recast is 3 sec)</span></p><p>I think the melee is getting so weak because it has stopped gaining damage past lvl 70, soe should correct this fact instantly.</p><p><span style="color: #cc3300;">Thats something I hadnt noticed , maybe was a dev oversight? .... And the 1 and only thing you said that didnt seem like pure whining.</span></p><p> <span style="color: #cc3333;">And that could also be why you have a problem in Raids and Loot issues.</span></p></blockquote>
Arielle Nightshade
12-23-2007, 10:46 PM
<p>Not commenting about the melee gear or lack of same, because I'm not really versed in it. That said, I'm seeing a LOT of really nice Legendary STR items that also have a lot of WIS on them as well. Maybe you haven't gotten to those places yet or seen that stuff, but it's not 'crap'. Like most legendary items, it's not as good as Fabled that you can get on raids - but ...that's kind of the point of raiding.</p><p>As far as melee Warden in a raid setting: Many people past level 70 have min/maxed in order to raid, and have an idea what makes up a good raid force. Any priest that is able to heal is expected to BE a healer - and its expected to show up..if not on the parse...on the fact that the raid is alive and has killed the bad guy. </p><p>Those raid Wardens that are spec'd melee are still healers first in the minds of most raid leaders. If you have a class that has the capability to do sort of decent damage, but really great healing, you are going to want them to heal first. There are many other classes you can bring with you that will do better damage . If you are doing neither well, either meleeing or healing, I can see why you wouldn't have a raid spot.</p><p>As far as raid loot is concerned - it's the same thing. Items with STR will go to the people who need them first/most. Items with WIS or +heals will do the same. Someone that is doing mediocre damage and healing - therefore who has not committed to either being dps or being a healer - really doesn't have any need for an item that would maximize your ability to do either one.</p><p>Just my two..mostly because I don't agree with what you've said - but respect your opinion and ability to comment.</p>
TigerLotus
12-24-2007, 12:29 AM
<p>To Skivley:</p><p>Didn't expecty you to be so rude. There is no need, just because i don't appreciate this str/int combo.There are a lot of skills to toggle on and of, like sandstorm to, i have been testing infusion for my self and its just nothing for me this way.And i would talk any bad about you, if you like playing this way.</p><p> To Arielle,</p><p> I agree that i haven't seen so much rok equipment yet, so i postet in the battledruid threat to hear what over equipment has been found.</p><p>The difficulties with raidforces had nothing to do with my abilities, i have been in the healer top4 and in the dd top 10. Thats not bad i think.The disappointing fact is that the people often don't look at this values. They have their scheme in mind how a healer should be build and all other settings are not accepted no matter how good they are. Like there would be only black and white. And they put wardens in one box with furies: int and wsh must be skilled.So my experiences from raidforces. Maybe that is one reason for the new skill-switching item. it's primary a matter of the raidforce you join and how openmindet they are i think. I don't want to discuss this matter any more, i think it is going offtopic. My main intend was to show, that there are some things that have to be fixedand are maybe bugged since rok.</p>
Skivley101
12-24-2007, 12:56 AM
<cite>TigerLotus wrote:</cite><blockquote><p>To Skivley:</p><p>Didn't expecty you to be so rude. </p></blockquote><p>Hmmm ... I guess your right ...That was rude of me , But from my perspective you werent seeming much more than whineing , rather than looking for oppinions. I see English is not your native language (thats totally ok with me ... Infact i hate those stupid americans who say speak english or go home)<img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />(Duh ...english is not native american language) and as you can see i dont use it with preciseness either. Just 'the way you use some terms ... are you Dutch or there abouts? ...If im wrong, i meant no harm ....plz forgive <img src="http://forums.station.sony.com/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>So im thinking we had a misunderstanding on what we were both saying ...</p><p>I aggree about raid oriented people just wanting to stuff us in a box, and say "just shut up and heal" But Eventualy other ways of getting stuff done are being revealed , So those narrow minded individuals will be weeded out.</p><p>But unless youve tried to organize and run a raid , its hard to appreaciate what goes into it , With 23 other peoples oppinions on their plate , how can you expect them to see your point of veiw?</p><p>The Devs have made this game with many facets , and left it up to us to discover them .... I believe there are many other ways to get stuff done than most have discovered. </p><p>So dont be a sheep in wolfs clothing is what i say <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /> </p>
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