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View Full Version : Shadowknight Updated Spell Listing, Progression, and Achievements


Condar Tarsonia
12-22-2007, 03:38 PM
<p>Greetings all!</p><p>I just recently started my Shadowknight, and couldn't find a simple spell progression listing, which I always find extremely useful when determining spells to upgrade (I started as a Conjuror, so I was a bit spoiled by Xalmat's excellent work at The Summoner's Tower).  So I decided to make one up, similar to what I did for the Mystic, and hopefully some will find it useful.  I hope to include AA information in the near future as well, since that always seems to be a topic that reappears consistently in every forum.  Please do not hesitate to make corrections, as I'm still a 'new' Shadowknight, and based my information from other sources.  Here goes:</p><p>--------------------------------------Spell Progression (Level 1-80)--------------------------------------</p><p><span style="color: #cc0000;">---------------------------------------Single-Target Damage/Abilities---------------------------------------</span></p><p><span style="color: #cc0000;">Painful Swing Line</span>An extra attack that deals additional damage over time.Painful Swing (1) -> Painful Strike (15) -> Painbringer (29) -> Pariah's Mark (43) -> Pariah's Brand (57) -> Pariah's Strike (71)</p><p><span style="color: #cc0000;">Taunt Line</span>Initial Description: Increases the target's hate towards the fighter.Following Description (L 9+): Increases the target's hate towards the shadowknight, with additional hate over time.Taunt (1) -> Offensive Presence (9)* -> Diseased Threat (17) -> Disease Cloud (31) -> Insidious Whisper (45) -> Insidious Promise (59) -> Insinuate (72)</p><p><span style="color: #cc0000;">Condemning Smite Line</span>Inflicts instant disease damage to the target.Condemning Smite (2) -> Condemning Anger (13) -> Condemning Spirit (27) -> Sickening Anger (41) -> Loathsome Anger (55) -> Abominable Anger (69) -> Malice (79)</p><p><span style="color: #cc0000;">Kick Line</span>Initial Description: A kick attack that deals crushing damage to the target.Following Description (L 19+)*: A kick attack that deals piercing damage and knocks the target down.Kick (5) -> Boot (19)* -> Spiked Boot (33) -> Soulrend (47) -> Smash (61) -> Lucan's Boot (74)</p><p><span style="color: #cc0000;">Fetid Strike Line</span>A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.Fetid Strike (11) -> Fetid Grasp (25) -> Baleful Smite (39) -> Dire Smite (53) -> Fetid Smite (67) -> Siphon Strike (77)</p><p><span style="color: #cc0000;">Shield Slam Line</span>A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield.Shield Slam (13) -> Decrepit Slam (27) -> Destructive Slam (41) -> Catastrophic Slam (55) -> Venomous Slam (69) -> Hateful Slam (79)</p><p><span style="color: #cc0000;">Cleave Flesh Line</span>A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration.Cleave Flesh (15) -> Sorrow (29) -> Agonizing Cry (43) -> Agony (57) -> Anguish (71)</p><p><span style="color: #cc0000;">Harm Touch Line</span>Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timerHarm Touch (20) -> Malefic Touch (34) -> Ruinous Touch (48) -> Pestilent Touch (62) -> Death Touch (74)</p><p><span style="color: #cc0000;">Goading Gesture Line</span>Increases your hate level with the target, with a chance at double the amount of hate increaseGoading Gesture (20) - Splitpaw Saga</p><p><span style="color: #cc0000;">Grim Coil Line</span>Inflicts disease damage over time to the target.Grim Coil (22) -> Vile Coil (36) -> Wicked Coil (50) -> Putrid Coil (64) -> Shadow Coil (76)</p><p><span style="color: #cc0000;">Consume Vitae Line</span>Drains life from the target, and returns a portion as health replenishment to the shadowknight.Consume Vitae (28) -> Devour Vitae (42) -> Absorb Vitae (56) -> Drain Vitae (70) -> Siphon Vitae (80)</p><p><span style="color: #cc0000;">Draw Strength Line</span>Draws strength from the target and grants it to the shadowknight.Draw Strength (30) -> Siphon Strength (44) -> Siphon Might (58) -> Drain Might (72)</p><p><span style="color: #cc0000;">Corpsecrush Line</span>Bloodlines Chronicles quested skill. Only affects vampires. Will provide full description when able.Corpsecrush (35)</p><p><span style="color: #cc0000;">Dreadful Wrath Line</span>Inflicts massive disease damage to the target and slows their movement.Dreadful Wrath (40) -> Baleful Wrath (54) -> Abominable Wrath (68) -> Pain Wrath (78)</p><p><span style="color: #cc0000;">Mana Sieve Line</span>Drawing on the power of the enemy, the shadowknight slowly replenishes power over time.Mana Sieve (52) -> Mana Siege (72)</p><p><span style="color: #cc0000;">Pestilence Line</span>Pestilence deals disease damage over-time to a target. When that target dies, if pestilence was still active, it spreads to 2 nearby enemeies. Pestilence continues as long as there are nearby enemies and they are killed before its duration expires.Pestilence (65) -> Contagion (78)</p><p><span style="color: #009900;">-------------------------------------------Encounter-Based Damage/Abilities-------------------------------------------</span><span style="color: #009900;">Decree Line</span>Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.Decree (8) -> Decree of Decay (22) -> Shriek of Terror (36) -> Blasphemy (50) -> Sacrilege (64) -> Chastisement (76)</p><p><span style="color: #009900;">Despoil Line</span>Decreases Armor Class on the target and surrounding encounter members within the area of effect.Despoiling Mist (50) -> Despoil (70) -> Devouring Mist (80)</p><p><span style="color: #0000ff;">---------------------------------------Area-of-Effect Damage/Abilities---------------------------------------</span><span style="color: #0000ff;">Sickening Cirlce Line</span>A melee attack that strikes nearby enemies surrounding the shadowknight, and slowly deals disease damage over time to them.Sickening Circle (7) -> Sickening Decay (21) -> Swarming Spirits (35) -> Death Cloud (49) -> Death Circle (63) -> Crimson Circle (75)</p><p><span style="color: #0000ff;">Cruel Aura Line</span>Deals disease damage over time to nearby enemies surrounding the shadowknightCruel Aura (14) -> Cruel Intent (28) -> Unending Pain (42) -> Unending Agony (56) -> Unending Misery (70) -> Painful Aura (80)</p><p><span style="color: #0000ff;">Doom Judgment Line</span>Inflicts damage to enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects.Doom Judgment (35) -> Doom Aura (53) -> Doom Rays (71)</p><p><span style="color: #0000ff;">Tap Veins Line</span>Siphons the health of all nearby enemies, returning a portion of all health siphoned as health replenishment for the shadowknight.Tap Veins (55) -> Tap Arteries (74)</p><p><span style="color: #9900ff;">---------------------Permanent Buffs ---------------------</span></p><p><span style="color: #ffff00;">Dark Caress Line</span>Initial Description: Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight.Following Description (L 24+): Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack.Dark Caress (3) -> Tarnished Caress (12) -> Tainted Caress (24)* -> Cursed Caress (38) -> Infernal Caress (52) -> Nefarious Caress (66) -> Innoruuk's Caress (77)</p><p><span style="color: #ffff00;">Dark Blade Line</span>Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance.Dark Blade (4) -> Dark Sword (22) -> Grim Sword (32) -> Plague Sword (46) -> Pox Sword (60) -> Stance: Lucan's Sword (73)</p><p><span style="color: #ffff00;">Defensive Pact Line</span>Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance.Defensive Pact (4) -> Defensive Circle (16) -> Lucan's Pact (30) -> Malevolent Circle (44) -> Infernal Circle (58) -> Stance: Fiendish Circle (72)</p><p><span style="color: #9900ff;"><span style="color: #9900ff;">Unholy Hunger Line</span></span>Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit.Unholy Hunger (9) -> Unholy Order (23) -> Insatiable Hunger (37) -> Unending Hunger (51) -> Everlasting Hunger (65) -> Relentless Hunger (76)</p><p><span style="color: #ffff00;">Unholy Weapon Line</span>Curses the shadowknight's weapon, granting a chance to drain health in combat with each hitUnholy Weapon (10) -> Grim Harbinger (24) -> Unhallowed Aura (38) -> Depraved Aura (52) -> Twisted Aura (66) -> Unholy Arms (77)</p><p><span style="color: #ff9900;">Armament Line</span>Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourselfOffering of Armament (17) -> Grant of Armament (31) -> Gift of Armament (45) -> Pledge of Armament (59) -> Donation of Armament (73)</p><p><span style="color: #ff9900;">Evasive Tactics Line</span>Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skillEvasive Tactics (18) -> Evasive Maneuvers (32) -> Calculated Evasion (46) -> Devious Evasion (60)</p><p><span style="color: #9900ff;">Contract From Below Line</span>Increases the stamina and spell damage of the crusader's group/raid.Contract From Below (19) -> Contract of Shadows (33) -> Unholy Strength (47) -> Unhallowed Strength (61) -> Lucan's Friendship (73)</p><p><span style="color: #9900ff;">--------------------Temporary Buffs--------------------</span><span style="color: #ff9900;">Infernal Blessing Line</span>Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 timesInfernal Blessing (12) -> Infernal Pact (26) -> Unholy Blessing (40) -> Heinous Blessing (54) -> Grave Blessing (68) -> Life Pact (79)</p><p><span style="color: #9900ff;">Death March Line</span>While death march is active, every time a group member slays an enemy, the shadowknight's group gains increased intelligence, combat attack damage, and immunity to control spells for a short duration.Death March (58)</p><p><span style="color: #ff9900;">-------Utility-------</span><span style="color: #ff9900;">Intervene Line</span>Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.Intervene (6) -> Intercept (20) -> Intercede (34)</p><p><span style="color: #ff9900;">Graven Embrace Line</span>Causes an ally to temporarily die, often causing enemies to ignore that allyGraven Embrace (21) -> Solemn Embrace (35) -> Deadly Embrace (49) -> Mortal Embrace (63)</p><p><span style="color: #ff9900;">Rescue Line</span>Greatly increases the target's hate towards the fighter.Rescue (25)</p><p><span style="color: #ffff00;">Tainted Sacrament Line</span>Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness.Tainted Sacrament (26) -> Cursed Sacrament (40) -> Infernal Sacrament (54) -> Nefarious Sacrament (68) -> Grave Sacrament (78)</p><p><span style="color: #9900ff;">Shadowy Elusion Line</span>Teleports the shadowknight and all nearby group members to the nearest designated safe spot in the current adventuring area.Shadowy Elusion (44)</p><p><span style="color: #9900ff;">Bloodletter Line</span>Prevents Death by sacrificing health from your allies to restore you to full health.Bloodletter (80)</p><p><span style="color: #ffff00;">-----Fluff-----</span><span style="color: #ffff00;">Unholy Steed</span>Summons an unholy steed.  (level 20 fun spell)Unholy Steed (20)</p><p><span style="color: #ffff00;">Summon Squire</span>Summons a pet squire. (Pet performs no actions, visual only)Summon Squire (40)</p><p><span style="color: #ffff00;">Hand of Lucan</span>Covers the shadowknight's hand in a crackling red light visual effect.Hand of Lucan (50)</p><p>----------------------Master 2 Choices----------------------Level 14Offensive PresenceUnholy WeaponInfernal BlessingCruel Aura</p><p>Level 24Decree of DecayGrim CoilGrim HarbingerTainted Caress</p><p>Level 34Evasive ManeuversDisease CloudContract of ShadowsMalefic Touch</p><p>Level 44Unholy BlessingDevour VitaeUnending PainSiphon Strength</p><p>Level 54BlasphemyWicked CoilDepraved AuraInfernal Caress</p><p>Level 64Pestilent TouchDeath CirclePutrid CoilSacrilege</p><p>Level 75Pariah's StrikeInsinuateTap ArteriesCrimson Circle</p><p>--------------------------------------Spell Listings and Related Info--------------------------------------</p><p><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=93032" target="_blank">http://forums.station.sony.com/eq2/...?topic_id=93032</a> - Spell Listing, 1-70 - Courtesty of blue30<a href="http://eq2.wikia.com/wiki/Shadowknight" rel="nofollow" target="_blank">http://eq2.wikia.com/wiki/Shadowknight</a> - Outstanding resource containing spell listings in a variety of forms - by tier, category, etc.</p>

Condar Tarsonia
12-22-2007, 03:38 PM
<p><b>Crusader Tree</b></p><p><span style="color: #cc6600;">Initial AbilityConcenter (Max Rank: 1) - Passive Spell</span>Greatly increases the Crusader's focus skill while under 50% health.</p><p>Effects:* Increases Focus of caster by 16.2* If under 50% Health</p><hr /><span style="color: #ff0000;">Strength LineAvenger's Strength - Passive Spell</span>Increases the Avenger's strength by 4 for each rank. <p>Effects:* Increases STR of caster by 4.0</p><p><span style="color: #ff0000;">Swift Attack - Single-Target Combat Art</span>A melee attack that increases the Avenger's attack speed if it strikes an enemy.</p><p>Recast: 30.0 secondsDuration: 20.0 secondsRange: Up to 5.0 meters</p><p>Effects:* Increases Attack Speed of caster by 18.0* Inflicts 75-126 melee damage on target</p><p><span style="color: #ff0000;">Avenger's Relentlessness - Passive Spell</span>Increases the Avenger's attack speed.</p><p>Effects:* Increases Attack Speed of caster by 2.2</p><p><span style="color: #ff0000;">Idolic Axe - Passive Spell</span>Increases the Avenger's hate gained by all enemies.</p><p>Effects:* Increases Hate Gain of caster by 1.3%</p><p><span style="color: #ff0000;">Avenging Invigoration (Max Rank: 1 / Cost: 2 points) - Passive Spell - Prefix Title: Avenger</span>All of the Avenger's combat arts, spells, and abilities have their reuse recovery, and casting speeds improved.</p><p>Effects:* Increases Casting Speed of caster by 10.0%* Increases Recovery Speed of caster by 10.0%* Increases Reuse Speed of caster by 10.0%</p><hr /><span style="color: #ffff00;">Agility LineCavalier's Agility - Passive Spell</span>Increases the Cavalier's agility by 7 for each rank. <p>Effects:* Increases AGI of caster by 7.0</p><p><span style="color: #ffff00;">Joust - Single-Target Combat Art</span>A melee attack, that teleports you to your target, and does additional damage if executed from horseback.</p><p>Recast: 30.0 secondsRange: Up to 15.0 meters</p><p>Effects:* Inflicts 41-68 melee damage on target* Inflicts 82-137 melee damage on target</p><p><span style="color: #ffff00;">Trample - Permanent Self Buff</span>The Cavalier's auto-attacks have a chance at attacking up to 4 nearby enemies surrounding the Cavalier.</p><p>Effects:* Caster has a 5.0% chance of having their primary weapon's AutoAttack affect multiple targets they are facing, who are within melee range</p><p><span style="color: #ffff00;">Higher Ground - Passive Spell</span>Increases the Cavalier's defense skill.  While on Horseback, the Cavalier has a chance to become immune to some knockdown effects for a short duration after every melee atack.</p><p>Effects:* On a successful melee attack this spell has a 1% chance to cast Solid Saddle on target.  Lasts for 4.0 seconds.  * Grants caster immunity to most knockdown effects.* Increases Defense of caster by 0.7</p><p><span style="color: #ffff00;">Lance (Max Rank: 1 / Cost: 2 points) - Single-Target Combat Art - Prefix Title: Cavalier</span>A powerful melee attack that cannot be riposted.  It deals additional damage over-time and snares opponent if executed on horseback.</p><p>Recast: 45.0 secondsDuration: 36.0 secondsRange: Up to 7.5 meters</p><p>Effects:* Applies Snare.  Lasts for 24.0 seconds.  * Slows target by 32%  * 5% chance to dispel when target receives hostile action  * 5% chance to dispel when target takes damage  * If Target is not Epic* Inflicts 49 piercing damage on target every 4 seconds* Inflicts 152 - 254 melee damage on target* Inflicts 24 piercing damage on target every 4 seconds  * If not on horseback</p><hr /><span style="color: #339900;">Stamina LineSentry's Stamina - Passive Spell</span>Increases the Sentry's stamina by 5 for each rank. <p>Effects:* Increases STA of caster by 5.0</p><p><span style="color: #339900;">Hammer Ground - Point Blank Area-of-Effect Combat Art</span>An area melee attack that deals little damage, but causes a tremor that knocks back anyone struck by it.  Increases Ranks in Hammer Ground will increase the stun duration.</p><p>Recast: 1 minuteEffect Radius: 7.5 metersMax AOE Targets: 8</p><p>Effects:* Applies Knockdown. Lasts for 1.8 seconds.  * Blurs vision of target  * Stuns target  * Throws target back  * Does not affect Epic targets* Inflicts 41-68 melee damage on targets in area</p><p><span style="color: #339900;">Fervor of Faith - Passive Spell</span>Increases the Sentry's chance at critical melee damage.</p><p>Effects:* Increases Melee Crit Chance of caster by 2.8%</p><p>Sentry's Bulwark - Passive SpellIncreases the Sentry's maximum health.</p><p>Effects:* Increases Max Health of caster by 0.5%</p><p><span style="color: #339900;">Divine Aura (Max Rank: 1 / Cost: 2 points) - Temporary Self Buff - Prefix Title: Sentry</span>Divine Aura grants the Sentry immunity to most damage sources for 10 seconds.  Any damage amounts in excess of 50% of the Sentry's health total is not prevented.</p><p>Recast: 10 minutesDuration: 10.0 seconds</p><p>Effects:* Will absorb all atacks when the amount is less than 50% of the targets maximum health.</p><hr /><span style="color: #9900ff;">Wisdom LineKnight's Wisdom - Passive Spell</span>Increases the Knight's wisdom by 6 for each rank. <p>Effects:* Increases WIS of caster by 6.0</p><p><span style="color: #9900ff;">Combat Leadership - Temporary Group Buff</span>The Knight's group will deal additional slashing damage on their next attack or spell.</p><p>Recast: 1 minuteDuration: 1 minute</p><p>Effects:* On any successful attack this spell will cast Fierce Combat on target of attack.  * Inflicts 41-69 slashing damage on target  * Grants a total of 1 trigger of the spell.</p><p><span style="color: #9900ff;">Battle Leadership - Permanent Group Buff</span>Increases the combat and casting skills of the Knight's group.</p><p>Effects:* Increases Ordination, Piercing, Ministration, Subjugation, Crushing, Slashing and Disruption of group members (AE) by 1.6</p><p><span style="color: #9900ff;">Aura of Leadership - Permanent Group Buff</span>Increases the in-combat health regeneration of the Knight's group and the maximum amount of health that can be regenerated.</p><p>Effects:* Increases Combat HP Regen of group members (AE) by 2.0%* Increases In-Combat Health Regeneration Per Tick of group members (AE) by 3.2</p><p><span style="color: #9900ff;">Fealess Morale (Max Rank: 1 / Cost: 2 points) - Permanent Group Buff - Prefix Title: Knight</span>The Knight gains immunity to fear, and all group members gain 2% more to their melee damage, spell damage, health replenishment and wards.</p><p>Effects:* Makes caster immune to Fear effects* Your group's spell damage, melee damage, wards and heals are improved by 2%.</p><hr /><span style="color: #0000ff;">Intelligence LineLegionnaire's Intelligence - Passive Spell</span>Increases the Legionnaire's intelligence by 8 for each rank. <p>Effects:* Increases INT of caster by 8</p><p><span style="color: #0000ff;">Legionnaire's Smite - Single-Target Direct Damage Spell</span>The Legionaire can quickly smite enemies with magic damage.</p><p>Recast: 30.0 secondsRange: Up to 30.0 meters</p><p>Effects:* Inflicts 111-171 magic damage on target (Rank 4)</p><p><span style="color: #0000ff;">Legionnaire's Wrath - Passive Spell</span>Increases the Legionnaire's chance at critical spell damage.</p><p>Effects:* Increases Damage Spell Crit Chance of caster by 8.5%</p><p><span style="color: #0000ff;">Legionnaire's Mercy - Passive Spell</span>Increases the Legionnaire's spell resistance and chances at critical healing.</p><p>Effects:* Increases Heal Crit Chance of caster by 6.0%* Increases Mitigation of caster vs all magical damage by 10</p><p><span style="color: #0000ff;">Reflect (Max Rank: 1 / Cost: 2 points) - Temporary Self Buff - Prefix Title: Legionnaire</span>Reflects the next profession spell that targets the Legionnaire.</p><p>Recast: 1 minute</p><p>Effects:* Reflects the effect.  Applies to Profession and NPC racial spells only. </p><hr /><p>Shadowknight Tree still forthcoming...</p><hr /><p>Optimal AA Choices still forthcoming...</p>

cephastri
12-23-2007, 12:34 AM
Very nice

Seolta
12-24-2007, 01:35 PM
Mods... Sticky this pls.

FenrisWolfe
12-25-2007, 06:07 PM
Good stuff!  I also used the info at The Summoner's Tower too for my conjuror.

Nulgara
12-26-2007, 03:33 AM
Contract from below line doesnt do str/stam anymore its Stamina and Spell dmg raid wide buff now.

Coica
12-27-2007, 10:16 AM
 good job .

Condar Tarsonia
01-01-2008, 11:01 PM
<p>Fixed Contract from Below info - any other corrections? <img src="http://forums.station.sony.com/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Glad you all like it.  Hope to put together the achievement info soon.  Any posts in particular I should take a look at?</p>

chily
01-03-2008, 02:13 AM
<p>Pestilence LinePestilence deals disease damage over-time to a target. When that target dies, if pestilence was still active, it spreads to 2 nearby enemeies. Pestilence continues as long as there are nearby enemies and they are killed before its duration expires.Pestilence (65) -> Contagion (78 )</p><p>Either it's only me or the spell got changed, but it doesn't spread to 2 nearby enemies anymore, it only jumps to next one and doesn't hit 2 mobs when the first one died with the spell him him.</p><p>And it's more a aoe then a single target depending on when you cast it or better when the mob dies hehe.</p>

Condar Tarsonia
01-03-2008, 12:15 PM
<p>Thanks for the info on Pestilence!  Can anybody send me the updated spell description?  I'm still quite aways from level 65 <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Should I change it from single-target to another type?  I set it as a single-target spell, because based on the spell description, it appears it initially is only cast on a single mob - it then spreads if certain conditions are met.</p><p>Thanks all!</p>

Condar Tarsonia
01-26-2008, 12:59 PM
<p>Sorry for the slow updates... real busy at work.  I just edited the first post to include the Shadowknight page from EQ2i, which I think is a great resource also listing our spell list in a variety of ways.</p><p>I also added the Crusader tree of our Achievements to the second post.  I still need to add our SK line, and then put optimal AA setups.  Obviously, 4-4-8 INT is a given, but I'll be perusing old/other AA posts (seeing as that comprises of 95% of this board, with the other 5% being comparisons of SKs to the other, lesser fighter classes) to come up with the rest.  Please post and discuss here though!</p><p>Thanks all,</p>

cephastri
01-29-2008, 03:05 PM
About the values for some of the abilities in the crusader tree - I believe that they scale with level as well as with the amount invested with them(ie 4 points invested in the smite seems to keep that nuke in line with my condemning smite line as I've levelled).So we may need to investigate that, or put some sort of note as to what level that those values are equal for.

Condar Tarsonia
02-02-2008, 06:40 PM
Thanks for the note Skiizt!  I meant to put a note about that, as I think when I took those notes I was only 28 or so... I was just trying to get it all recorded, and meant to take those out/note them before posting, but it looks like I forgot <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />  I think the best bet is to just not include the numbers at all, since they'll probably vary quite a bit from player to player, depending on gear/stats.  What do you all think?

Phelon_Skellhound
02-15-2010, 04:28 PM
<p>As of the 16th this which is already outdated will now be outdated and incorrect please unsticky this</p>