View Full Version : Item values when measured by rush work order payouts
Leucippus
12-20-2007, 11:34 PM
The following table list the "value" of each tradeskill combine, in gold, as determined by the value of a rush work order. Each rush work order requires six combines. So, its value divided by six gives an effective lower limit on the value of an artisian's combine. The rush work orders pay that amount per combine. So, an artisian reasonably should expect at least that amount per combine in compensation for the artisian's time in making the combine.Zeros are used as fill to make the columns line up with proportional fontsThe columns are: 01 minimum crafter level02 rush work order tier and rank within tier (3 highest, 1 lowest)03 rush work order payout in gold04 payout divided by six05 two combines per item value (imbued items)06 one combine per item value07 two items per combine value (food and drink)08 three items per combien value (totems)09 ten items per combine value (potions)10 100 items per combine value (arrows)00 T0-0 00.00 00 0.00 00 0.50 00 1.00 00 2.00 00 3.00 00 10.0 00 100. 0079 T8-3 12.11 05 2.01 84 4.03 68 2.01 84 1.00 92 0.67 28 0.20 18 0.02 0275 T8-2 08.96 94 1.49 49 2.98 98 1.49 49 0.74 75 0.49 83 0.14 95 0.01 4971 T8-1 06.64 30 1.10 72 2.21 43 1.10 72 0.55 36 0.36 91 0.11 07 0.01 1169 T7-3 06.64 30 1.10 72 2.21 43 1.10 72 0.55 36 0.36 91 0.11 07 0.01 11-Leucippus
Illmarr
12-21-2007, 12:15 AM
<cite>Leucippus wrote:</cite><blockquote>The following table list the "value" of each tradeskill combine, in gold, as determined by the value of a rush work order. Each rush work order requires six combines. So, its value divided by six gives an effective lower limit on the value of an artisian's combine. The rush work orders pay that amount per combine. So, an artisian reasonably should expect at least that amount per combine in compensation for the artisian's time in making the combine.Zeros are used as fill to make the columns line up with proportional fontsThe columns are: 01 minimum crafter level02 rush work order tier and rank within tier (3 highest, 1 lowest)03 rush work order payout in gold04 payout divided by six05 two combines per item value (imbued items)06 one combine per item value07 two items per combine value (food and drink)08 three items per combien value (totems)09 ten items per combine value (potions)10 100 items per combine value (arrows)00 T0-0 00.00 00 0.00 00 0.50 00 1.00 00 2.00 00 3.00 00 10.0 00 100. 0079 T8-3 12.11 05 2.01 84 4.03 68 2.01 84 1.00 92 0.67 28 0.20 18 0.02 0275 T8-2 08.96 94 1.49 49 2.98 98 1.49 49 0.74 75 0.49 83 0.14 95 0.01 4971 T8-1 06.64 30 1.10 72 2.21 43 1.10 72 0.55 36 0.36 91 0.11 07 0.01 1169 T7-3 06.64 30 1.10 72 2.21 43 1.10 72 0.55 36 0.36 91 0.11 07 0.01 11-Leucippus</blockquote>I know many people have /bugged the fact that the level 69 writ has the same coin payout, and awards more status than the level 70 one for the next tier. For my own sanity I've tried to not be such a boardhawk, so I may have missed where it was explained
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