Morauk
12-20-2007, 05:03 PM
In another thread we are discussing the problems with the current set gear and offering solutions on how to better it.The problem with this, is even though the gear isn't great for us, it isn't the main cause for concern with our class. If our class was to get some developer attention and they wanted to better our class to make us more desirable to play but we had to choose between revamping T8 gear or AA lines which would you choose?I for one would choose the AA lines. The reason a lot of people are unsatisfied with the mystic class is because we can't define ourselves to fit into the roles we originally thought we were signing up for. We are forced to picke melee line instead of having another option to be more utility to raid/groups. I want to be able to choose whether or not I want to be a melee mystic or a "healing" mystic. The melee option is there, but the other AA lines leave a lot to be desired and none of them offer any improvement to raid or even the more difficult group content.From the other thread, my suggestions post, to here:<span class="postbody">We are defined by our mediocre AA lines. They just aren't set up to allow us to define/choose what we want to be, melee mystic or healing only mystic. They need to be more clear cut. Allow us to taking a full on "healing" role or the battle shaman role with AA. The shaman tree is a little mismatched. The shaman strength line is fine. Agility is good except for the heal crits would should be placed in the wisdom line. Stamina is not too bad and intelligence line is set up well if you want that sort of thing.The EoF tree is where the real nightmare begins. Our buff line is pretty good. The melee line is good, if you want to be melee. We need better options for the EOF cure line and the resurrect line. To be honest, our resurrect line should be changed to an enhanced debuff and power tap line. For example add an amount of power tap to each level you enhance each debuff and maybe as a final special ability allow all wards to lessens power drains from NPCs and PCs (for those of us on PVP) by say 10%.The <u><b>Immunities</b></u> (keyword here) line has a great concept but its just not worth it for the rewards. The final ability would be great if it was turned into the equivalent of the defiler skill voice of ancestors. The steps up to the final reward, instead of adding a small ward to each cure archetype add an immunity of 1 seconds for each point spent to the corresponding cure. So if you invest 5 points in trauma cure, you give target 5 seconds of immunity trauma effects. This might not be exactly what you should do, but this by far surpasses what is currently available.</span>