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View Full Version : Mystic Set Gear. Thoughts and Feelings.


canislupus64
12-18-2007, 08:19 PM
<p>The following is the direct feedback I gave from being in beta and raid testing as a mystic. If any of you were posting on the beta boards, you may see some of your stuff that I thought was good in here as well. Ok, where to start on the mystic set... I just want to say I think making the class gear as balanced as possible for any AA build is important, however keep in mind this is raid gear and should lean toward the raid specced mystic imho. First our Mystic AA tree pretty much only viable option is to go down the CA line and your choice of either buffs or cures, and with the new aas you'll be able to get both. The only other option is faster/better rezzes, and very little utility on raids because as we all know, healers have better things to do than rez. Especially if I'm in the OT group, which is a very common spot for the raiding mystic to be in. I would put big money on the fact that 90% or more mystics have gone all the way down the CA line. That being said... The stats on all the set items are Wis Sta Int... First two are great, Int does me no good at all. There is a minor boost to the dot portion of 2 of my CAs from int, that's it. Going from naked to all my set gear on takes the dmg on one of them from 200 to 233 for example. Change it to STR! or in the very least half and half int/str. I guarantee any mystic would be very pleased to see this change. Next: +spell damage - Again, we're melee when it comes to dps. There is+200 in all on the full set. This has zero impact on our mystic CAs (even the dot portion) or our 2 shaman AAs that are also melee based. Make this spell/combat art damage so it's viable for any mystic build. +7% melee crit (+7% spell crit - to a lesser extent). Any Mystic worth much is going to have 100% melee crits from the Agi Shaman line. Is there any reason to go over 100%? does it do extra damage or anything? I haven't seen anything like that, and assume no. Change this to 7% double attack to make it worth something to any Mytic build. I can see the +7% spell crit for non melee specced mystics, but again, make it something useful for any AA build, especially the build that most mystics will be using. A HUGE thing we lack is any form of power managment. With the loss of swapping out clickies, we are going to need a lot of help in this area. I'd even settle for another bunch of FT over the spell crits for example if an out right power proc is out of the question. Change the spell crit to a power tap on attack, or beneficial, and for the love of Mike the God of Big Rocks don't make it off of hostile spells >_< Now for the Set Bonuses: EoF 3: 25 second improvment to recast of Bolster RoK 3: 12 second boost to duration of Bolster Bolster being improved is ok I suppose, I do like it better than the recast from our EoF set. About a wash either way. Not bad for just 3. EoF 5: A 5 second recast reduction of my group ward, taking it from a 15 second recast to 10. RoK 5: A 35% boost to our single target, 1 conc. hp/power buff. In terms of heals per second this is a massive hit. Losing the recast buff from the EoF set is going to hurt a lot. While the 35% boost to our hp/power buff is great in and of its own right, considering what it's replacing, it leave a lot to be desired. (It is possbile the EoF bonus was just too good to begin with) EoF 7: +150 power and +50 spelldmg/heals RoK 7: +20 Duratoin for our lvl 80 spell, ancestral sentry. I am so dissapointed with our 7 set bonus.The Ancestral Sentry is a pet that intercedes any members near by in aoe. While raiding I can tell you the pet dies in under 10 seconds every time I cast it. Trash mobs, named, whatever. Going from 1 min to 1min 20 seconds is utterly pointless. Might as well make it a + to swimming skill, it would be about as useful. Actually, I'd take the swimming skill. I understand all the full set bonuses improve the new 80 spells, but make it so the pet has 100% more HP for example, or reduce the casting time of the spell by 2.5 seconds so we can actually use it like an intercede. Or how about a recast reduction even? That would be actually improving the spell. 20 seconds to duration is useless and unfortunantly shows a total lack of understanding of how this spell will be used, or more likley it just wasn't thoguht through when implimented. To Recap: 1) Lower/Get rid of the Int and make it Str. Split between the two stats if you must. 2) All of that spell damage? Make it spell and/or combat art damage. 3) 7% melee crit, change that to 7% double attack. 4) More mana regen, with the loss of swapping so many clickies give us ways to suck mana back. 5) Spell crit. Make it a power tap on attack, or beneficial/healing spell. Low % chance to proc would be better than nothing. Even making it Flowing Thought would be better. 6) Drastically change the 7 set bonus. As it stands, there is no reason for the full set to be worn at all.</p><p> This is a post from Gash, a mystic in Saints of Norrath, and was posted on eq2flames in responce about our mystic set gear. </p><p> ========================================</p><p>I hold many of the same views as Gash except for a few. I dont like the 3 set at all. Bolster is a nice spell but its not nice enough to have it on both EoF and RoK sets. The EoF one was fine and should have stayed there. The thing that hurts this set so much is the 5 set and 7 set bonuses. They are just so bad. The 5 set is very nice and i love it, but I can not give up the 5 set from the EoF gear becasue the EoF set's 5 set is just that good, even if it only applies to the lvl 70 ward. Then you have the 7 set bonus, on raids it has never EVER lasted more then 10 seconds. I say in raids becasue you have to clear VP to get the armor. All the effort for meaningless effects. </p><p> If you want an opinon of a person thats played a mystic from day one, from when my class was bugged to no end, and i played even though everyday i see the mystic community slowly die. Then I would say make:</p><p>3 set: Applies Focus: Premonition (increases effectivness of Premonition by 35%)</p><p>5 set: Applies Umbral Warding (reduces recast og umbral warding by 5 seconds)</p><p>7 set (make the pet take 25% damage and the person he is taking damage for takes 50%)</p><p>on the 7 set that would allow it to stay up longer but still it wont break the game since the person he is taking damage for will still take the same amount. </p><p>Now if you look at stats ect... just turn int into str. </p><p>For the secondary effects (heal crits, spell crit, ect...): make the 75 Spell amount on the head into +75 combat art damage. Take the +7 spell crit on the shoulderpads and turn it into a power return on benefical spell. Maybe 150 power on a 1.8ppm. On the chestguard make the +125 spell and heal amount into +125 Combat art and heal amount. Finnally the 7 melee crit on the hands and make it 7 double attack. </p><p>With all these changes the set provides a very nice healing, damage, and good set bonuses. </p><p>I would love feedback on my idea's. I will post a thread on the mystic board on eq2flames to send them here and lets see if we can make some changes.</p>

Enuthia
12-18-2007, 08:55 PM
As a mystic who loves her class I'd like to see some changes in our RoK fabled class as well. I'm not as eloquent as Lepios or Gash, but I'd like to say that I like their ideas. Str would be more useful than Int for a meleeing mystic, the 3 set bonus to Bolster is nice but there are other spells more useful, the 5 set bonus to Ancestral Avatar is a just such a big let down from our Umbral Ward bonus in EoF, and the 7 set bonus pet goes down even faster than our guild's wizard. I would love to see our Slothiness spell go from just a power drain to a power tap in our favor, it would finally get used that way.

Dragmoon
12-19-2007, 05:15 AM
<p>I would love to add something... but...</p><p>everything is said, and it's soooo true.</p><p>Changing the Set would be just awesome, AWESOME</p><p>cause the current status just sux and does NO good to any mystic in EQ2.</p><p>Go figure why so many peeps are betraying to a defiler.</p><p>Give us some love and change this gear so it's worth to be a mystic....</p><p>for the love of god !!!</p><p>Drag</p>

ZionXIII
12-19-2007, 06:34 AM
<p><span class="postbody">One thing I noticed for mystics is that the effects on the armor seem to be the same or very similar as the defiler set. I don't know if this is true of all the classes, but if you're trying to get away with making the effects the same for subclasses, don't. <b><u>Defiler</u></b>              <b><u>Item</u></b>         <b><u>Mystic</u></b>7 spell crit          Boots       7 heal crit7 heal crit          Arms         7 spell crit20 FT                 Wrist         20 FT+75 spell dmg    Helm        +75 spell dmg+125 spell/heal  BP            +125 spell/heal+75 heal             Legs        +75 heal7 melee crit <b>AND </b>+45 heal     Hands      7melee crit</span><span class="postbody">Not only do they get +45 extra heals(when they already have the bigger blast heals), spell damage and spell crit, while not their first choice effects as a healer, will still have an impact on their dps, and will be able to do more as a healer. We (raiding mystics) on the other hand gain nothing from either +spell or +spell crit and most will be maxed on melee crit as well, where a defiler would typically not be. The gear is specific to the class, make sure you go the extra step and make the effects tailored to the class as well. This may work for say Ranger/Assasin or Troub/Bard or the like (if you ask them I'm sure they would tell you otherwise, I'm just not as familiar with those classes), but it sure as heck doesn't work for the priest classes with the way AAs are set up. Mystics/Inquis/Wardens need vastly different effects and stats on their end game items to make the most of what our classes are. ---------------------------------Thank you Lepios for putting this together, and lets all hope for the best that the right people will see and read this. I know there is a lot of complaints over the set gear from many of the classes for one reason or another, but the melee priest's dilemma is a major one that needs some light shed on it. Make some noise people!~Gash/BlessedLeader of Saints of Norrath, Blackburrow.</span></p>

ecoskii
12-19-2007, 07:26 AM
I entirely agree with this post - the current shaman gear sets throughout RoK are not relevant for mystics and your suggestions are very positive.   'Leather-only' healer gear was a cop-out, so is this.

Marty78
12-19-2007, 07:51 AM
<p>I think the main issue we are facing is the fact that the devs wants all AA's to be viable options. We have seen it before where they have tried to change AA choices and AA lines that have been less desirable to be a more desirable. Although not always been successful in doing so that has been their goal. Changing our set gear to have effects based on certain AA choices will make sure that people choose such skills even more. I believe this is why we haven't seen effects that would suit the melee mystic better.</p><p>Having said that any mystic with a clue (whether you mainly solo, group or raid) has already chosen the melee path, in CA's and melee crits, etc. So with that in mind our set gear do indeed suck. I personally like the fact that they have somewhat turned some healers into melee and wouldn't want that changed either. Which of course also means I agree with what have been said above.</p><p>We want STR instead of INT to improve our CA's and melee damage. I don't mind some INT, but I do mind not seeing any STR. And like Lepios said we would much rather want +combat art damage instead of +spell damage, because, again, we melee. And also again, like Lepios said the plus to melee crit won't do much for us either couse most of us has already got 100% melee crit from AA's. I could go on, but I believe Leopis has already mentioned most of what the rest of us think as well.</p><p>+heals, ward/heal procs, +combat art, +double attack, +attack speed, + dps, in-combat power regen (power taps or w/e) are all sexy stuff for todays mystic.</p>

kyrr
12-19-2007, 10:30 AM
<p>I have to say when I first saw the set I was a sad panda. <img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" />  </p><p>Then I looked at the defiler set.  It seemed to me like the defiler set got made first and then the mystic set got copied off it with very few changes or thought as to what a mystic is. (FYI we are different from the defilers. We melee and use pwr like there's no tomorrow.) At this point I felt like I'd been slapped in the face.</p><p>As it is with this set right now the only reason I can see for changing out my EoF fabled for this is higher mit/resists.  That's it.  This is supposed to be the set I'm drooling over and dreaming of.  It's not. If it gets changed to the suggestions above then I'd be a lot happier with it. I agree with the buff/ward/anything other than duration made better   ideas for the bonuses.  I like the power tap off beneficial as well. Right now I'm wearing 3 legendary manawell items (2 rings and a neck) so guess who gets ancestry?  Yep me.  Not the tank, not the dps. Me.  Just so I might have the chance of having enough pwr in a long fight. (Thank you for procing off beneficial btw! <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />&nbsp<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Thanks for giving mystics the ability to melee dps.  Honestly I'm not kidding. I just hoped that one expansion after given that ability that we'd see gear to support it since a vast majority will choose that AA over any other.  Please realize that at least 90% of those that haven't betrayed to defiler have taken the melee spec. Please give us a set that helps us make the most of what you've given us.</p><p>I love my mystic. I will play her to my utmost ability as I have for the last 2 years. I refuse to betray. I'd rather roll a new defiler first. Not all priests are spell dps. Not all priests are melee dps. This set would be awesome if you just tweek it a bit. </p><p>Please.</p>

Marty78
12-19-2007, 10:41 AM
<cite>kyrrah wrote:</cite><blockquote>As it is with this set right now the only reason I can see for changing out my EoF fabled for this is higher mit/resists.  That's it.</blockquote> And what would you need the extra mit and resists for anyway? I wish resists would matter, but the way the game works it really doesn't.

Banditman
12-19-2007, 11:51 AM
What is the total stat line for the entire Mystic set?  I'm not asking about effects, just the raw +stats.

ZionXIII
12-19-2007, 12:11 PM
<cite>Banditman wrote:</cite><blockquote>What is the total stat line for the entire Mystic set?  I'm not asking about effects, just the raw +stats.</blockquote><p>Courtesy of Pharli, from Runnyeye, origianlly posted in the mystic forums on eq2flames.</p><p><img src="http://img230.imageshack.us/img230/107/mysticstatshp8.jpg" border="0" alt="" width="577" height="290" /></p>

Morauk
12-19-2007, 12:14 PM
<cite>Lepios@Kithicor wrote:</cite><blockquote><p>The following is the direct feedback I gave from being in beta and raid testing as a mystic. If any of you were posting on the beta boards, you may see some of your stuff that I thought was good in here as well. Ok, where to start on the mystic set... I just want to say I think making the class gear as balanced as possible for any AA build is important, however keep in mind this is raid gear and should lean toward the raid specced mystic imho. First our Mystic AA tree pretty much only viable option is to go down the CA line and your choice of either buffs or cures, and with the new aas you'll be able to get both. The only other option is faster/better rezzes, and very little utility on raids because as we all know, healers have better things to do than rez. Especially if I'm in the OT group, which is a very common spot for the raiding mystic to be in. I would put big money on the fact that 90% or more mystics have gone all the way down the CA line. That being said... The stats on all the set items are Wis Sta Int... First two are great, Int does me no good at all. There is a minor boost to the dot portion of 2 of my CAs from int, that's it. Going from naked to all my set gear on takes the dmg on one of them from 200 to 233 for example. Change it to STR! or in the very least half and half int/str. I guarantee any mystic would be very pleased to see this change. </p><p><span style="color: #0000ff;">Agree 100%. Please add STR in addition to INT</span></p><p>Next: +spell damage - Again, we're melee when it comes to dps. There is+200 in all on the full set. This has zero impact on our mystic CAs (even the dot portion) or our 2 shaman AAs that are also melee based. Make this spell/combat art damage so it's viable for any mystic build. +7% melee crit (+7% spell crit - to a lesser extent). Any Mystic worth much is going to have 100% melee crits from the Agi Shaman line. Is there any reason to go over 100%? does it do extra damage or anything? I haven't seen anything like that, and assume no. Change this to 7% double attack to make it worth something to any Mytic build. I can see the +7% spell crit for non melee specced mystics, but again, make it something useful for any AA build, especially the build that most mystics will be using. A HUGE thing we lack is any form of power managment. With the loss of swapping out clickies, we are going to need a lot of help in this area. I'd even settle for another bunch of FT over the spell crits for example if an out right power proc is out of the question. Change the spell crit to a power tap on attack, or beneficial, and for the love of Mike the God of Big Rocks don't make it off of hostile spells >_< </p><p><span style="color: #0000ff;">In regards to the +spell dmg and melee/spell crit chances, I would like to see effects like on the Tome that General D'veers drops in Jarsath Wastes that reduces the cost of beneficial spells, but only if these  effects stack.  It would definitely help with power management and be more welcomed than what is currently on them.</span></p><p>Now for the Set Bonuses: EoF 3: 25 second improvment to recast of Bolster RoK 3: 12 second boost to duration of Bolster Bolster being improved is ok I suppose, I do like it better than the recast from our EoF set. About a wash either way. Not bad for just 3. </p><p><span style="color: #0000ff;">This is just ok for me.  I think 20 seconds would be more in line with the current Tier.</span></p><p>EoF 5: A 5 second recast reduction of my group ward, taking it from a 15 second recast to 10. RoK 5: A 35% boost to our single target, 1 conc. hp/power buff. In terms of heals per second this is a massive hit. Losing the recast buff from the EoF set is going to hurt a lot. While the 35% boost to our hp/power buff is great in and of its own right, considering what it's replacing, it leave a lot to be desired. (It is possbile the EoF bonus was just too good to begin with) EoF 7: +150 power and +50 spelldmg/heals RoK 7: +20 Duratoin for our lvl 80 spell, ancestral sentry. I am so dissapointed with our 7 set bonus.The Ancestral Sentry is a pet that intercedes any members near by in aoe. While raiding I can tell you the pet dies in under 10 seconds every time I cast it. Trash mobs, named, whatever. Going from 1 min to 1min 20 seconds is utterly pointless. Might as well make it a + to swimming skill, it would be about as useful. Actually, I'd take the swimming skill. I understand all the full set bonuses improve the new 80 spells, but make it so the pet has 100% more HP for example, or reduce the casting time of the spell by 2.5 seconds so we can actually use it like an intercede. Or how about a recast reduction even? That would be actually improving the spell. 20 seconds to duration is useless and unfortunantly shows a total lack of understanding of how this spell will be used, or more likley it just wasn't thoguht through when implimented. </p><p><span style="color: #0000ff;">I agree the 7 set bonus is nothing currently desirable.  Maybe double the effects of Stoicism when wearing 7 set, or reduce cast timer on Ancestral sentry by 40-50%.   Cause to be honest, the 7 set bonus needs to be desirable since some pieces will be easily replaced with contested loot.</span></p></blockquote>

BroKenWingZ
12-19-2007, 01:00 PM
I saw this thread, and don't have alot of time atm to post... but I do want to  make sure to chime in and /nod and /agree with all that's been said.  Give us STR on our setgear.  Give us power management.  Give us more cross-raid healing equality with defilers.  Give us better and more useful AAs.  <i><span class="postbody">1) Lower/Get rid of the Int and make it Str. Split between the two stats if you must. 2) All of that spell damage? Make it spell and/or combat art damage. 3) 7% melee crit, change that to 7% double attack. 4) More mana regen, with the loss of swapping so many clickies give us ways to suck mana back. 5) Spell crit. Make it a power tap on attack, or beneficial/healing spell. Low % chance to proc would be better than nothing. Even making it Flowing Thought would be better. 6) Drastically change the 7 set bonus. As it stands, there is no reason for the full set to be worn at all.</span></i><span class="postbody"><b>Implement the above please! </b></span>

Banditman
12-19-2007, 02:08 PM
<cite>Blessed@Blackburrow wrote:</cite><blockquote><cite>Banditman wrote:</cite><blockquote>What is the total stat line for the entire Mystic set?  I'm not asking about effects, just the raw +stats.</blockquote><p>Courtesy of Pharli, from Runnyeye, origianlly posted in the mystic forums on eq2flames.</p><p><img src="http://img230.imageshack.us/img230/107/mysticstatshp8.jpg" border="0" alt="" width="577" height="290" /></p></blockquote>I think the INT may actually be more beneficial.  I need some in game info that I can't get here at work to be sure.Basically, we're already going to be "close" to the STR soft cap in a raid setting anyway, while our INT will still be quite low.We're getting about 225 STR from our own buffs, almost 300 if we use Ancestral Avatar on ourselves.   We start with a base of "around" 75 STR depending on race and other bonuses .  Maybe we get another 200 from our weapons and jewelry and another 100 from group buffs.All told, I don't see us having much problem reaching the 650-675 soft cap for STR in a raid setting.Now, once we reach that soft cap, additional STR is of dubious value.While INT might only give us another 30-50 points of damage on the DoT portions of those CA's, remember that those things don't tick just once.  If we are getting 30 points on Feverish Strike, we actually get 3 ticks of that, so a total of 90 points of damage.  If it's 50 points on Glacial Strike, that comes out to an additional 200 damage.I think we need to look at the data really, really carefully before we ask to change INT to STR on that gear.Let me work up a little math.

ZionXIII
12-19-2007, 02:52 PM
<p>Banditman, I appreciate the counterpoint, to play devil's advocate when it comes to these things, but I think you grossly over estimate the value of having higher int.</p><p>We have 2, count them two, CAs with a dot portion that int helps. Compare that to our other CAs (and the front loaded part of the 2 CAs), Shaman AA agi-2 and sta-2 plus the regular Melee swings from our weapon that all get boosted by STR. Even taking into account the stat curve, the amount that 170 int will boost our over all dps from the dot portion of those two CAs will be far outweighed by the combined boost everything else would get. Even going from say 675 str to 845 str. (675 + 170)</p><p>Also, healer jewelry will tend to have more int than str in many cases, and it will be far easier to bring the int up to par that way if we can count on our set gear to have the str.</p><p>By all means test it out, figure out exactly how much damage having int will add to our dot CAs if you wish, but I would be very surprised if you concluded it would be in our best interest to have the int over str.</p>

Banditman
12-19-2007, 04:46 PM
What efficiency do you feel is fair for a Mystic on a raid?  I'm thinking somewhere between 50 and 60%.What I mean is that you won't always be able to sit right on top that CA that's refreshing.  You'll be healing, debuffing, etc.  All these things will prevent you from hitting all the CA's as soon as they refresh.So, for instance, with "perfect" timing you could get 6.67 casts of Chilling Strike per minute . . . but the reality is that you might find yourself in the middle of casting a group heal or something when CS refreshes.If you cast say 3 single Wards, 1 Group Ward, 2 Group Heals, 2 Stoicism, 2 Haze, 1 Ancients, 1 Soul . . . 7.5 secs, 5.5 secs, 7.5 secs, 5 secs, 4 secs, 2.5 secs, 2.5 secs . . . 34.5 seconds spent casting and recovering.  That leaves 25.5 seconds per minute to spend squeezing in all your CA's . . . you're not going to be able to sit on the refresh timers.Realistically, you probably get . . . 4 CS, 2.77 FS, 1.72 GS, 1.16 Phal, 1.16 Rab, 1.72 Circle.That's what I'm using anyway.  More as I start to get the in game data.

lptrp2
12-19-2007, 05:00 PM
<p>Agree alot ot previous posts. But to sum up my feelings abit. </p><p>* Remove Melee crits - Give us double attack instead / + Combat Art Damage?</p><p>* Remove INT - Give us STR?</p><p>* Give us from gear or bonuses increased casting and reusetimers?</p><p>* Nice set bonuses for me is enchanced debuffs, reuse timers or duration on spells like bolster, ancestral sentry, single or group ward etc.</p><p>* Healcrits and + to heal amount is really good thou!</p><p>Hmm might be more but that's what popped into mind atm.</p>

canislupus64
12-19-2007, 05:18 PM
<p>Post got messed up, look below.</p>

canislupus64
12-19-2007, 05:20 PM
<p>In responce to banditman,</p><p>The change to str will out weigh the int by a long shot. Let me explain</p><p> It is true that the int can possibly as lets same 200 damage overy 7 secs. Now lets factor in there are two dot spells so 400 every 7 secs. This is about 58 dps, if you have good timing and what not. </p><p>Now lets look at str. Lets say 170 str adds lets say 50 damage. this is probably an underestimate but we will go with it. The plus to str effects every ca, then factor in 100% crit. which will add 1 to 30% more damage, so about 1 to 15 more damage per spell. Str also mods out bear form so thats another increase. Then finally look at your weapon. Again more str the more damage it will do. </p><p> When you factor everything out you can have far more damage produced from more str then int.</p><p>Also just another note, the dimishing return curve doesnt start to be point less until you are close to 1K of a stat. I cant remember the calculation for the soft cap but i do know the hard cap is 15 * level +20 = 1220 of a stat. Also int is not hard to get up as much of the jeweler you will find that has wisdom has int as well. Im in EoF gear, nothing from RoK and i have 500 int and its a waste. </p>

ZionXIII
12-19-2007, 05:31 PM
<p>I fail to see your point as it relates to having STR over INT.</p><p>Regardless of how often you cast your CAs, you will still gain more by having more STR, that's what is at the heart of the issue. </p><p>Everyone will be different in their play styles slightly, and the number of times a CA is used will vary depending on a lot of factors. Problem is, under no condition do I see INT being more important than STR for our dps on raids. (or any other situation really)</p><p>I want what's best for our class, I really do. And I feel I can speak for the raiding mystic with some authority having cleared all content in EoF and making steady progress toward doing the same now in RoK. What we want is the same thing, to be the best our class can be. </p><p>If you can show me that having int over str is going to improve us by all means do so. I'll be honest though, I think you're simply wrong when it comes to this issue, and I hope I've been able to show you why. </p>

Urgol
12-19-2007, 05:43 PM
we need MELEE set. I start feeling id switch my set stats to..even a monk's ones just because our current set is complete garbage hope it will be fixed before i reach VP

Banditman
12-19-2007, 06:45 PM
I don't intend to show either case to be true, either for INT or STR.  What I intend to do is find out which, if either, is the case.  I don't know, and clearly no one has gone through the math to find out or they would have posted it already.  It may be that the difference is a complete wash and it doesn't matter.The fact remains that there is most definitely a soft cap in place that yields greatly diminishing returns, and in the case of STR for a Mystic, we're pretty close to that soft cap.  If this were not the case, then all the whining we've been doing about the relative value of STA buffs on a tank versus this same soft cap is bogus.  I don't think that's the case.  I think STA buffing on tanks versus the soft cap is a problem.  Not a serious one, but still a problem.Rest assured, whatever the answer is, I'll have it as quickly as I can get at it.  It's simply a matter of finding a way to simulate the 170 stat points we're talking about at the correct points in the respective STR and INT curves.My first post was a question as to whether anyone knew.  No one did, so I'm trying to come up with a valid means by which to measure the relative values that everyone can reproduce and base their commentary on.I'd hate to put a lot of energy into getting something like this looked at and conceivably changed only to find out that the change is negligible or even non-beneficial.  Dare I say there would be no greater irony than for a Mystic community to get itself nerfed.

GidionSWE
12-19-2007, 09:11 PM
<p>Alltough preferably i would have no int at all on the set gear...I wouldnt mind a split of str and int...but dont make it a straight split down every item so every piece gets 20int and 20str on it...Instead make it make sense so that 1 item might have int and + spell dmg on it..another will have str and +ca dmg on it. Seeing str and then +spell crit on an item doesnt make much sense.</p><p> for example.</p><p> Keep the helm (int n spell dmg), forearms, boots as is.</p><p>change the gloves to have str and + dps or double attack or somesuch.</p><p>change the spell crit on the shoulders to +75 heals - or however much +heals - 7spell crit gives us</p><p>change the + heal on the pants to spell crit.</p><p> change the int on the bp to str, change the 125 spell dmg to +ca dmg.</p><p> this way we would have 3 generic pieces (forearms, boots and shoulders) whitout str or int on it and these pieces are also equipped with heal mods makin them nice for all types of mystics, spell casting and CA using ones alike.</p><p>2 pieces (BP and gloves) geared for CA mystics </p><p>and 2 pieces (head and legs) for spell casting mystics </p><p> This way i think every mystic would be happy, both types can get the 5 set bonus whitout using any pieces they dont find useful to them but if they rly want the 7 set bonus (alltough i dont know what mystic would want it as it is)</p>

Banditman
12-19-2007, 09:31 PM
<p>Ok, I couldn't get the exact 170 comparison in each case, so I got as close as I could.</p><p>In going from 668 STR to 843 STR (175 STR added):</p><p>Chilling Strike:  853 to 896 = 43 damage addedFeverish Strike:  426 to 448 = 22 damage addedGlacial Strike:  639 to 672 = 33 damage addedPhalanx:  757 to 795 = 38 damage addedCircle:  1279 to 1344 = 65 damage added</p><p>In going from 266 INT to 440 INT (174 INT added):</p><p>Feverish Strike:  287 to 317 (per tick) = 30 damage added x 3 ticks = 90 total addedGlacial Strike:  350 to 388 (per tick) = 38 damage added x 4 ticks = 152 total addedRabies:  158/315 to 175/349 (per tick) = (5 ticks low, 4 ticks high) = 221 total addedSlothiness:  556 to 617 (per hit) = 61 per hit x 3 hits = 183 damage addedMastery Strike:  1751 to 1940 = 189 total added</p><p>Now, you can't compare unless you have some basis.  I chose 60 seconds.</p><p>In 60 seconds, and in a perfect world (meaning you camped the recast on everything and never had to heal, debuff, and never had two arts refresh at exactly the same time) you would be able to cast:</p><p>Chilling Strike:  6.67 timesFeverish Strike:  4.62 timesGlacial Strike:  2.86 timesPhalanx:  1.94 timesRabies:  1.94 timesCircle:  2.86 timesMastery:  1 time</p><p>STR increase yields:</p><p>Chilling Strike - 43 damage x 6.67 times = 287 damage per minuteFeverish Strike - 22 damage x 4.62 times = 102 damage per minuteGlacial Strike - 33 damage x 2.86 times = 94 damage per minutePhalanx - 38 damage x 1.94 times = 74 damage per minuteCircle - 65 damage x 2.86 times = 186 damage per minute</p><p>Total damage per minute added by STR:  743 damage</p><p>INT increase yields:</p><p>Feverish Strike - 90 damage x 4.62 times = 416 damage per minuteGlacial Strike - 152 damage x 2.86 times = 435 damage per minuteRabies - 221 damage x 1.94 times = 429 damage per minuteSlothiness - 183 damage x 1 time = 183 damage per minute (this may be low)Mastery - 189 damage x 1 time = 189 damage per minute</p><p>Total damage per minute added by INT:  1652 damage</p><p>Hello soft cap.  I have screen shots of all the base data if you like.</p>

canislupus64
12-19-2007, 11:25 PM
<p>Since you cant cast something .67 times i will look at it a different way. Im going to use 2 mins. Thats the recast of the highest recasted spell.</p><p>Chilling Strike:  13 timesFeverish Strike:  9 timesGlacial Strike:  5 timesPhalanx:  3 timesRabies:  3 timesCircle:  5 timesMastery:  1 time </p><p>Melee with a Vrak Club - went from 712 to 740 damage 2.9 delay. Thats 41 swings so 28% at around 65% hit rate (this was measured by me meleeing in VP. I had a total of 2561 swings with 1672 hits. I rounded down to 65%. 41 *.65 = 26 (rounded down)</p><p>STR increase yields:</p><p>Chilling Strike - 43 damage x 13 times = 280 damage per minuteFeverish Strike - 22 damage x 9 times = 99 damage per minuteGlacial Strike - 33 damage x 5 times = 83 damage per minutePhalanx - 38 damage x 3 times = 57 damage per minuteCircle - 65 damage x 5 times = 163 damage per minuteVrak Club - 28 damage x 26 = 364 damage per minute</p><p>Total damage per minute added by STR:  1046 damage * 101% to 130% = 1056 to 1359 damage</p><p>INT increase yields:</p><p>Feverish Strike - 90 damage x 9 times = 405 damage per minuteGlacial Strike - 152 damage x 5 times = 380 damage per minuteRabies - 221 damage x 3 times = 332 damage per minuteSlothiness - 183 damage x 2 time = 183 damage per minute (this may be low)Mastery - 189 damage x 1 time = 95 damage per minute</p><p>Total damage per minute added by INT:  1395 damage</p><p> When you put it in this perspective and consider what str and int modify all together minus procs as they cant be predicted. You can see that even with the str being added into a soft capped mystic that it will equal out to a mystic not in the soft cap with their int. </p><p>The real issue that i am pushing is that 99% of mystics that raid VP are melee specced. There really isnt anywhere else to put aa. SOE makes us get 50% melee crit to get heal crits, and the CA line is more beneficial then rez or cure line in the mystic tree. Im not saying that the whole mystic community is melee specced but the whole mystic probably wont be in VP for a long time if ever. Its just our community is small (331 lvl 80 mystic WW) so when we look at our end all sets, we should not look at the whole population of mystics. </p>

GidionSWE
12-20-2007, 07:38 AM
i dont think alot of the melee specced mystics have the Rabies AA nor use slothiness. i dont atleast.

Banditman
12-20-2007, 12:13 PM
<cite>Lepios@Kithicor wrote:</cite><blockquote><p>Since you cant cast something .67 times i will look at it a different way. Im going to use 2 mins. Thats the recast of the highest recasted spell.</p><p>Chilling Strike:  13 timesFeverish Strike:  9 timesGlacial Strike:  5 timesPhalanx:  3 timesRabies:  3 timesCircle:  5 timesMastery:  1 time </p><p>Melee with a Vrak Club - went from 712 to 740 damage 2.9 delay. Thats 41 swings so 28% at around 65% hit rate (this was measured by me meleeing in VP. I had a total of 2561 swings with 1672 hits. I rounded down to 65%. 41 *.65 = 26 (rounded down)</p><p>STR increase yields:</p><p>Chilling Strike - 43 damage x 13 times = 280 damage per minuteFeverish Strike - 22 damage x 9 times = 99 damage per minuteGlacial Strike - 33 damage x 5 times = 83 damage per minutePhalanx - 38 damage x 3 times = 57 damage per minuteCircle - 65 damage x 5 times = 163 damage per minuteVrak Club - 28 damage x 26 = 364 damage per minute</p><p>Total damage per minute added by STR:  1046 damage * 101% to 130% = 1056 to 1359 damage</p><p>INT increase yields:</p><p>Feverish Strike - 90 damage x 9 times = 405 damage per minuteGlacial Strike - 152 damage x 5 times = 380 damage per minuteRabies - 221 damage x 3 times = 332 damage per minuteSlothiness - 183 damage x 2 time = 183 damage per minute (this may be low)Mastery - 189 damage x 1 time = 95 damage per minute</p><p>Total damage per minute added by INT:  1395 damage</p><p> When you put it in this perspective and consider what str and int modify all together minus procs as they cant be predicted. You can see that even with the str being added into a soft capped mystic that it will equal out to a mystic not in the soft cap with their int. </p><p>The real issue that i am pushing is that 99% of mystics that raid VP are melee specced. There really isnt anywhere else to put aa. SOE makes us get 50% melee crit to get heal crits, and the CA line is more beneficial then rez or cure line in the mystic tree. Im not saying that the whole mystic community is melee specced but the whole mystic probably wont be in VP for a long time if ever. Its just our community is small (331 lvl 80 mystic WW) so when we look at our end all sets, we should not look at the whole population of mystics. </p></blockquote>That is really confusing.  You used a two minute basis but then divided by two . . . why?  All you did was hide the partial casts that I showed behind a longer time period and dividing later in the process.You also have made the assumption that the Mystic is doing NOTHING besides DPSing.  Now, in that case, why bring a Mystic at all?  Why not bring a true DPS class?  Because the Mystic is NOT just melee'ing.  That Mystic is also debuffing and healing.  Why does that matter?  Simple, because a Mystic who is doing those things is going to miss auto attack swings in the sense that they will be in the process of casting when a swing is supposed to take place.  You've added in auto attack damage to the equation without taking this into account, and that's something you simply cannot do.In any event, at the very best case, there is no difference between 170 STR and 170 INT.  It's likely that INT is actually more valuable.  This is what I was questioning, and my testing seems to bear out.There is no good reason to fight for a change in the INT stat on our set gear since the value of doing so is, at best, dubious.  I would prefer to see us fight for something of value.  Another clicky cannibalize effect similar to Tribal Spiritists hat?  Great!  Very worthwhile!  Let's do it.  How about on our hands in place of the melee crit and the +heal that seems to have gotten lost?If you are going to fight for something, make it something of real, obvious and encompassing value.

Banditman
12-20-2007, 12:21 PM
<cite>Tayem@Splitpaw wrote:</cite><blockquote>i dont think alot of the melee specced mystics have the Rabies AA nor use slothiness. i dont atleast.</blockquote>You are insane if you don't.  As I said in my stats, I think I've really lowballed the value of Sloth.  When a mob AE's, it burns off the entire three triggers of Sloth.  Because of this, in most raid situations, you'll usually burn off 4-6 triggers of Sloth per minute, where I'm only showing three.As for Rabies, there is probably not a place that Rabies is more valuable than on a raid.  It's fights where Rabies is able to run it's full course that it truly shines.Now, the only real question on Rabies is whether or not you can afford the 5 AA's in your raid build to get it.  Still, I don't consider 5 AA's a terrible burden in a raid build given that there really aren't a lot of "must have" heal items in that tree . . . or really either tree to be honest.  I'm still trying to find the motivation to finish off my last 20 AA's, all of which must be spent in the EoF tree for me.  Yuck.

ZavexFGK
12-20-2007, 12:47 PM
<p>An unfocused post isn't going to get attention from the devs.  This isn't about dps or int over str, it is about the lack of upgrade coming to us from a set of armor that will take months of running through the hardest raid zone available.</p><p> While I agree the normal player base is due his/her gear, the delta between a VP equip'd mystic and a random solo quester should be significant.  The stats on our set do not set us dramatically apart and there are several slots which I would not even consider using.  We are slow casters, have nothing to break stuns, in need of mana regen/taps, etc.</p><p> There is nothing to this set that will offset the benefit of items like the cmayong hat (possibly arms too) and gear that increases wards and/or casting speed/refresh.  I should not be able to drop a few plat at a faction merchant and buy ANY gear that would be used over one of our set peices... that is simply crazy.</p>

Banditman
12-20-2007, 01:47 PM
You aren't talking about a Mystic problem at all then.  You are talking about a game wide itemization problem.

ZionXIII
12-20-2007, 02:08 PM
<p>You aren't factoring in that masterstrikes don't work on many raid targets.</p><p>You aren't factoring in 100% melee crits into your numbers.</p><p>You aren't factoring in Sheild Bash. </p><p>You aren't factoring in what you lose in terms of AAs if you go down the int line to pick up rabies. </p><p>You lose more melee swings when casting spells with longer cast times. (rabies, sloth, master strike) </p><p>Show me some real world data here. Post a parse breaking down a dps fight (2k+ 1min+ current teir) to show me that Sloth, Master strike and rabies make up more than would be balanced out by a boost the rest.  </p><p>I know for sure they don't factor in to my numbers significantly on any given raid. </p><p>Also take into account the type of jewelry out there, and the typical healer stats we are likley to encounter and how to balance our stats so that we're on the upper end of the stat curve in both int and str anyway. </p><p>There also is the fact that more often than not our single target stat buff (+97 at m1) will not be cast on yourself, and the need for items to boost our core stats be higher. </p>

Morauk
12-20-2007, 02:16 PM
<cite>Banditman wrote:</cite><blockquote>I'd hate to put a lot of energy into getting something like this looked at and conceivably changed only to find out that the change is negligible or even non-beneficial.  Dare I say there would be no greater irony than for a Mystic community to get itself nerfed.</blockquote>So, we should help them understand what our goals for the class and help them arrive at the best way to implement.I think it would be very interesting and beneficial to both the mystic community and SOE developers to hold some kind of chat with <u>some</u> members of the community so they could get and give real time feedback.The itemization for our class is only half the problem.  The other half is how we are defined by our mediocre AA lines. They just aren't set up to allow us to define/choose what we want to be, melee mystic or healing only mystic. They need to be more clear cut.  Allow us to taking a full on "healing" role or the battle shaman role with AA.  The shaman tree is a little mismatched.  The shaman strength line is fine.  Agility is good except for the heal crits would should be placed in the wisdom line.  Stamina is not too bad and intelligence line is set up well if you want that sort of thing.The EoF tree is where the real nightmare begins.  Our buff line is pretty good.  The melee line is good, if you want to be melee.  We need better options for the EOF cure line and the resurrect line.  To be honest, our resurrect line should be changed to an enhanced debuff and power tap line.  For example add an amount of power tap to each level you enhance each debuff and maybe as a final special ability allow all wards to lessens power drains from NPCs and PCs (for those of us on PVP) by say 10%.The <u><b>Immunities</b></u> (keyword here) line has a great concept but its just not worth it for the rewards.  The final ability would be great if it was turned into the equivalent of the defiler skill voice of ancestors.  The steps up to the final reward, instead of adding a small ward to each cure archetype add an immunity of 1 seconds for each point spent to the corresponding cure.  So if you invest 5 points in trauma cure, you give target 5 seconds of immunity trauma effects. This might not be exactly what you should do, but this by far surpasses what is currently available.

GidionSWE
12-20-2007, 02:31 PM
<p>Will be a pretty cold day in hell b4 i waste 5 points to get the first rank of rabies. Its just not worth it, i have plenty of stuff to cast during raid already with the 6 debuffs, heals, wards etc i dont need any more. Also have to counter in the fact i will most likely delay my auto attack by casting either rabies or sloth (auto attack for atleast 1k+, +double attack + procs etc etc, and i have the pretty crappy 2-hander from chelsith compared to what weapons are out there)</p><p>Anyway this post is about the mystic set gear Banditman. Clearly you like int and casting sloth and rabies and whatnot thats all well and good. Some of us like to melee and to buff that up as much as possible and thats also good. Thats why the best choice probably is to do a split and have some int/spell dmg/spell crit pieces and some str/ca dmg/dps/haste etc pieces like i suggested in my first post.</p><p>And yes its true we have other issues as well but 1 thing at a time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Sekkong
12-20-2007, 03:54 PM
<p>I totally agree with OP. </p><p>I would love to sit here and talk about how little thought was put into some things Like AA trees and gear.</p><p> But sadly.   I really think that we have lost way to many Mystics to betraying to defilers at this point.</p><p> I am willing to put money on it if you looked at server populations Mystic will be greatly % down from defilers ON EVERY SERVER.    </p><p> Would love to see those #'s if a dev is willing to show it.</p><p>Baej of Permafrost 80 Mystic</p><p>Sekkong of Permafrost 71 Conjuror *SEMI Retired*</p>

Morauk
12-20-2007, 04:02 PM
<cite>Tayem@Splitpaw wrote:</cite><blockquote><p>And yes its true we have other issues as well but 1 thing at a time <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></p></blockquote>/agree but I think before we can honestly answer what we want on our gear, we need to fix what is causing most mystics to remain unsatisfied with their class.

Banditman
12-20-2007, 04:16 PM
Look, if we have all this "stuff" to do while raiding, then the STR / INT issue is moot.  We need to be doing all this debuffing, healing . . . whatever.  At that point the added stats are largely irrelevant.Like I said, focus on what REALLY needs fixed.  The end game class armor is not something that is gonna really resonate with anyone because there isn't a clear problem with it.  As I showed you, STR or INT are probably of equal value - EVEN WITHOUT RABIES OR SLOTH.If you want to really put energy into something, address the big issues.1.  Power regen - Mystics are definitely second class citizens in this regard.  Inquisitors have a spell to give them back power when an ally attacks a mob.  Furies and Wardens get Spirit of the Bat and it's upgrades.  Defilers have their heal cost offset by the health cost to themselves - for which they get a self regen to compensate, in effect giving themselves FT in the form of HP regen.  Templars and Mystics get . . . nothing.  This is a PROBLEM.2.  Mystic AA Tree - Our AA tree is 50% worthless.  It's a fact, it's a PROBLEM.  Resurrections?  Cures?  There is an amazing lack of value in this tree.  I can't even bring myself to care about the last 20 AA's I haven't yet earned because all 20 of them have to go in the EoF tree.Solutions?  Sure, I have a couple.How about turning the Rez tree into a power cost reduction tree for my heals?  Kill 2 birds with one stone?  Pandemonium!  I'd not care so much about my power regen if my heals / wards simply cost less to cast.  Rank x 5 percent cost reduction, with AA's for Minor Heal, Arch Heal, Group Heal, ST Ward and Group Ward seems about right to me.  End ability of 25% reduction of power cost to all spells for group members, 30 second duration, 5 minute recast.The Immunities tree?  How about making it a true Immunities tree.  Instead of adding a Ward for each type cured, instead let's add a (2 x rank) second Immunity to that type of effect when we cure it.  Cure a Noxious?  For the next 2xrank seconds, your cured target is immune to Noxious effects.

Adaianu Steelwind
12-20-2007, 04:16 PM
To me, the main problem is the stats.The mystic is the closest thing to a hybrid this game has, imho. And I love it for that.How hard is it to mix up the stats some? For 7 slots of gear, that MOST people play as a melee class, to be completely void of str and agi bothers me. If an item has like 35wis/int/sta why not make that 20 to all? Yes in the end we will have lower stats on some, but the jewelry already favors sta/wis/int. The rest of the OP I agree with.Yes I know agility isn't going to do a lot for us, but I'm betting it isn't going to hurt either. =)

canislupus64
12-20-2007, 04:40 PM
<p>I will just through this out here. I started this thread to try to get our set gear changed, not AA's, nothing but pure focus on 7 pieces of gear and there effects. </p><p>PLEASE Keep focus on the set, and do not stray off into disucussions about aa's, and how unfair it is for this and that. We all know this, and lets start off little and work to bigger things. I realize that you justify reasons for some optinions based on the set and this is good, but i dont want to see bickering about if ppl will send aa's for rabies or not. This is something that isnt on the table. If you want to talk about AA's and how you can say your alphabet backwards. Please make another thread, im sure ppl will follow you to it. </p><p> With that said, please continue to toss out ideas about the whole set and not one little detail of it. We have sent half this thread debating str vs int and its a split decision. So lets move on and discuss the bonuses and what you would like to see. If you only have an idea post it and i will attempt to make a realistic version of it, as i hope others will too. </p><p>Thank you all for posting so far, I hope we can get some items changed. </p>

thedu
12-20-2007, 05:47 PM
Hey guys.  I haven't thought too much about it yet, but I have created a spreadsheet of T7 and T8 armor sets to do comparisons.  Here is the<a href="http://www.box.net/shared/ncch8gyok0" rel="nofollow" target="_blank"> link i</a>f your interested.  I do think that there should be some STR on the set but I was worried about hitting that soft cap.  I'll put more later.

nosajr
12-20-2007, 06:06 PM
<p>I have to agree with so many of the posting so far in this thread.</p><p>The Mystic set gear as it is completely misses the mark of what the EQ2 Mystic community feels that our class is.  When I first began playing this character the description of a Mystic was a healer class that goes toe-to-toe with the mobs to debuff (which we certainly do) and melee them as well.  That is the part that makes me lean the Mystic towards melee combat and NOT spell casting.  With the EOF AA lines, I felt that SOE was dead on giving us the ability to change our spells into CA's.  It totally changed how I played this character, while bringing it completely back to what it was originally designed to be.</p><p>I'm not only looking at this class from a raid perspective either.  The ONLY way for us to be effective at soloing is the go melee with the mobs.  Without a root like other classes may get (and I'm not suggesting that we get one) there is no way to avoid having the mob directly in your face interrupting every spell you cast since they have such long casting timers.  It seems to me that with this new expansion there is more of a push towards solo content.</p><p>I have suggestions that will reflect what has been posted previously in this thread, but I think they are valid points to bring up again.</p><p>1.  More STR please.  We don't really use the INT anyway.  To give you an idea, I currently run with 1056 STR self buffed, and depending on the group setup closer to 1300 STR.  If the set gear doesn't change, I will be lucky to have 1/3 of that.</p><p>2.  I like the fact that you put melee crit on it, since that actually is what we do.  People have posted to remove melee crit in Liu of adding double attack.  I'm totally for the added double attack.  We get 100% melee crit with our AA's, but I'm sure I could find something else to spend a few points in if this were to get changed.</p><p>3.  Leave the current + to heals alone.  I don't think anyone hear can dispute that the healing plus is on par with the other healing classes.  We're not trying to get a leg up on the other classes, only change the things that we feel were left out.</p><p>4. I'm going to miss my recast time reduction of Bolster a TON.  Adding 12 seconds to Bolster is all well and good, but Taking 25 seconds off the recast is still 13 more seconds of Bolster no matter how you look at it.  Bringing it up 25 seconds earlier vs extending it by 12 seconds = 13 second deficit.</p><p>5.  Taking the Group ward reuse reduction off the legs hurts too.  I would rather see something like another version of this on the legs.</p><p>As it is, the current setup does not impress the raiding Mystics (which are the players that will see this gear).  I was fortunate to have the opportunity to raid in Beta and test the set gear as well.  I will say that I used the entire set when I was asked to by the GM that took us to the zone to allow them the opportunity to get some data.  However, after using it for that raid I promptly switched back to my T7 gear since it made me more effective with power regen and Bolster/Group Ward benefits.  I did offer some feedback after the raid, but am unsure of where that feedback may have been given.</p><p>In the end, I think we all appreciate the opportunity to list what we feel is wrong with the set.</p><p>Thank you.</p>

Titan-X
12-20-2007, 06:53 PM
Thank you lepios for being a voice of a under represented class. SOE the gear you have put into the game for t8 is a joke..bottom line. It does not offer stats and bonuses that would be ideal for a mystic. Please take this under advisement.

GidionSWE
12-20-2007, 09:30 PM
<p>This is what i whipped up with my leet paint skills. Pretty much only moved some stuff around.. This isnt exactly the way i described it before, i kept the bp as is now for example before i was leaning towards putting CA dmg on the bp and spell dmg on the legs but swapped that as i think CA mystics atleast get some use out of +spell dmg while spell casting ones would get none out of CA dmg and because of the +heals on the bp i think its best if both types want it almost equally as much. </p><p><img src="http://www.fable-guild.com/pics/mystic_set.JPG" border="0" alt="" width="1219" height="591" /></p>

thedu
12-20-2007, 10:37 PM
What about changing the helm to one of the new group heal procs.  As noted the +spell damage doesn't do much for us.   Or maybe a deaggro proc.

$$$ SHOT
12-21-2007, 02:57 AM
WOW well i came a "bit" late but i love to see that lepios is keeping this a very active and focused thred i have nothing to realy say other than i will keep my old gear till this set is changed

Coalesce
12-21-2007, 07:55 AM
<p>Hello fellow Mystics,</p><p>Here is my story...</p><p>I started playing a mystic after being a Guardian for 4 years...and to be honest i've played a tank in many RPG formats.</p><p>Being a melee mystic has soften the blow going from tank to healer. My misconseption was healers only healed and played a boreing role considering i like to beat the crap out of things. However, after i learned my role as a raid and solo mystic i learned the mystic is the most enjoyable class i've ever played in my RPG career as it were... NOW to my opinion of the set.</p><p> It's not even worthy of putting in my appearance tab.. Aside from the crappy troubador look i rather not run around in a baby poop looking armor set..Obviously i played in beta, and got the chance to test it out...like many others i stuck to my EoF set..IM Not saying its much better but the set rewards played a major role in why i did it..</p><p>This armor set needs to be tailored to the Mystic's play style...im sure if your read the data it would probaly read  90% of the the mystics that play are strictly melee and do their job as a warding shaman debuffing etc etc..... the rest of the statistics are the mystics who are still learning their class and are not aware of their ability of being a wrecking machine with the beating stick..to be honest i was that 10%. when i first started..(the 90/10 may not be the actual breakdown but i'm trying to make a point, however im sure its not far off)</p><p>So why not make our set unique to our class and not take a carbon copy of a non melee priest's set because thats what it looks like you did ...for instance i'm sure you wouldn't fill a assasin set up with +spell damage and wisdom?? i think not!</p><p> Well in closeing.. I'm sorry i didn't provide fancy statistics and screenshots of what our armor should look like. This is just my opinion and reasons why i like playing my beloved mystic and why i'll continue playing him.. Yet, to make us feel like we are under appreciated by giving us a crap set while all other classes are tailored to their sets is dissapointing..  Just reconsider putting some thought in giving us what we deserve...</p><p>Again this is my honest opinion and feelings...</p><p>Coalesce Blackburrow..</p>

Dragmoon
12-21-2007, 12:06 PM
<p>Just one thing about STR and the Soft-Cap</p><p> and sorry if someone mentioned this before but...</p><p>I gather a lot of Str via my current gear (Mix of EOF/RoK fabled /Rok Legendary)</p><p>getting the whole RoK Set means I will loose a lot of my Str... i have current like uhm 650str</p><p>(I'm at work so I can't check this for 100%) </p><p>Without this gear and with the RoK falbed class gear a huge chuck will be lost, and so the DPS via STR.</p><p>So I prefer running into the softcap then loosing STR and getting INT to generate some DMG via dots.</p><p>Drag</p>

Sandain666
12-21-2007, 12:27 PM
<p>Just a few random thoughts:</p><p>I would like to see some type of mana regen on at least one peice of our set armour. My preferences</p><p>A clickly type effect on at least one piece of armour</p><p>or </p><p>A group mana regen type effect that procs on either heals or all spells. None of this proc on hostile spell non-sense</p><p>Also I would like to see some +double attack on the end game armour</p><p>Will add more comments later as I am at work ATM.</p><p>P.S. I think we should keep this thread on topic. It is easy to create new topics for discussions on AA's and such.</p>

pcivil
12-22-2007, 10:31 PM
Agree.

Ordate
12-23-2007, 07:09 AM
<p>I'm not going to add to much to this thread, but I firmly believe we should have both str and int on our fabled armor.</p><p>2nd and most important, the 7 peice reward is a total joke.  I have the spell at master, and even soloing it very rarely runs to term where it would benefit from an extended duration.  It is only extremely marginally useful for a soloer and this is from the second hardest raid zone.  Increased damage absorption, facter reuse, lowered casting, any of those would be a benefit to it.  As it stands I do question if the spell is working as intended with the extension to duration on this set.</p><p>The +spell damage, I still have not tested if it effects out dd combat arts, but it does effect our dot combat arts.  This is another issue posted in another thread here with several things going on.</p><p>+melee crit, I would rather see it be about any other bonus, haste, spell haste(faster cast), double attack, reuse speed either bene and/or hostile, etc</p><p>procs, perhaps put overloaded heal on our gear as well.  Or honestly remove overloaded heal from the game.  I'm still in shock and awe that such a powerful proc is easily obtained and available to multiple slots.</p><p>As said above, mana mana mana.  Would love to see a group version of manawell added to one piece.  (again very powerful proc if that was made)</p>

Paradoxbound
12-23-2007, 07:26 AM
Been playing a Mystic as my main for over a year from almost the beginning of my time playing EQ2.The set does very little for the vast majority of Mystics out there, it is like much of the chain/plate RoK armour ill considered and badly implemented.  Though to be fair Sony do seem to be fixing things quietly in the background.

VajonaYo
12-23-2007, 01:53 PM
<p>This Gear is meant to be worn by Raiders obviously.  So make it worth wearing. We all have 100% melee crit. We all use combat arts, not spells.</p><p>So.....</p><p>STR STA WIS for stats.Replace Melee Crit with Double Attack.Replace Spell Crit with Heal CritReplace Regen with DPS MoD or Attack Speedand leave the boots as they r, they're fine.Problem Solved.</p>

Richts
12-24-2007, 08:34 PM
agree with most posts. whould like some +attack speed or one item with haste proc (since all jewelery is scout/fighter only) instead of spelldmg/crit, meleecrit or ft xx .  +5% casting or recasting speed (i think it´s on some t2 sets) whould be nice too. or some completely other procs like manawell or overloaded heal ;D. i think i must not loose a word about the bonus for (3, ) 5 or 7 pieces.... "(!"?§!§"  so long     habitaps: our mystic aa´s need a little lookover too

Droh
12-27-2007, 04:50 PM
agreed, change the fabled set. change the set bonuses, pay attention to the advice in this thread - it is solid.

Urgol
12-28-2007, 11:38 PM
guys, i'm ashamed of wearing that pile of garbage you call our 'set'.

KFizzle
12-30-2007, 02:37 AM
I havent posted on these boards in a long time but this got me to.I was a long time Zerker main with a Mystic (then monk) alt...but had made my mystic my main a couple months ago. I have to say this is the WORST of all the sets i've looked at (most, not all). I'm not talking about the look (which is bad) but the design. I gotta know, does SOE have totally different departments with no co-ordination or co-operation designing things? With AA's and such mystics were clearly made to be meleeing chain wearing healers, but our set stuff is all about spell damage. It makes no sense ... thats like giving a Berserker Sta, Wis and Agi as the stats on their gear. It makes 0 sense to give mystics Int and spell crits and such as the big bonus' on the gear unless your going to change our Mystic AA CA's to 'spell damage' rather than melee damage, but since i doubt thats gunna happen i'm gunna chalk this down to another bad itemization type of thing from SoE.

VajonaYo
01-02-2008, 08:06 AM
<p>OMG FIX THIS CRAP ! WE ARE NOT DRUIDS !  Its bad enough that all the other loot from VP is crap please don't leave our set gear EVEN WORSE !</p><p>STR STA WIS FOR STATS</p><p>+DOUBLE ATTACK</p><p>+HEAL CRIT</p><p>+DPS MOD</p><p>Week After week goes by as I watch my fellow guildies loot there patterns and turn them into really nice set gear... But I on the other hand don't bid on the patterns b/c our set gear is so horrible ! I would rather wear legendary gear farmed from solo named in Jarsath Wastes. ( which by the way puts our set gear to shame )!</p><p>Some kind of reply would be nice. </p><p>Thank You</p><p> P.S. FIX THIS CRAP PLEASE !</p>

Dragmoon
01-02-2008, 08:17 AM
<p>I'm a bit sad... only 4 pages, often the same brave mystics that write those replies.</p><p>No Dev is saying anything to this craptastic gear</p><p>I feel ignored</p><p>this class gets absolute no love, cause no one cares about us... well thats the way it seems for me.</p><p>Stop ignoring us FFS and fix the gear and EoF tree.... ( ok I know the EoF tree is maybe to much) </p><p>PLEASE</p><p>Drag</p>

SonnyA
01-02-2008, 12:12 PM
<p>The official forum is for player to player and for devs to player communication.</p><p>If you have something you want to tell the devs, use the ingame /feedback command. That means so much more than posting your consent here.</p>

Sekkong
01-03-2008, 01:55 PM
<p>Accept half the poeple or more here have posted it in the feedback section and you dont here jack squat from the devs there either.</p><p>Plan and simple.  devs are to scarid to fix there mistakes are the issues regarding serveral classes. Not just mystics.</p><p> Probably be a cold day in hell before it ever happens 2.  </p>

Bathtubtina
01-03-2008, 05:31 PM
Yeah not really sure what the deal is.  The warden in our  guild and myself often discuss why we are being treated as the red-headed stepchildren of the healers.  We get no love in our AA's.  Then heaven forbid a nice piece drops..and it's leather, I am not going to roll against a leather wearing healer in the group.  Although, I could use it, most ppl dont understand the lack of gear for Shamans with this expansion so I don't roll on it, so I dont look  like a loot hog.  Then they wind up with an upgrade that well I am wondering if I will ever see.  The set pieces are garbage.  We just kill names as often as possible and also CoA has some good drops as well.   Not sure whats going to happen, but something definitely needs to be changed.

canislupus64
01-04-2008, 05:29 PM
<p>last week i sent over 30 pms to every dev be it, tradeskilling to the L&L dev. Pretty much the same message to all. I have gotten back 5 pms and 1 person said he would look at it and remind lyndro. Many devs are coming back this week from vacations, so i imaginge we might see some dev interaction soon, given the fact almost all the the pms said they had been out of town and what not. Domino said much of the development team was off the last week or two. Im hoping we are not forgotten. I will send another round of pms out on monday if i dont hear anything from any others. </p><p> I dont want to annoy them but i dont want us to be forgotten. If ya want you guys can help too, send these devs some pms, fill up there box, make them atleast work a little, enough to hit the delete button lol. </p><p> <a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=289964" rel="nofollow" target="_blank">Fyreflyte</a> (Legendary item dev) <a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=289964" rel="nofollow" target="_blank">HERE</a></p><p><a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=162643" rel="nofollow" target="_blank">Lyndro-EQ2</a> (Game designer)<a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=162643" rel="nofollow" target="_blank"> HERE</a></p><p><a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=204989" rel="nofollow" target="_blank">Archonix</a> (Fabled loot dev) <a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=204989" rel="nofollow" target="_blank">HERE</a></p><p>As much as i want to change it all on my own, i think im going to need some help getting there attention.</p>

ZionXIII
01-04-2008, 06:04 PM
<p>If you do send the PMs please remember to keep a civil tone. If I were a dev, I'd be far more inclined to look at a well formulated, constructive PM, rather than something with a subject line of "[Removed for Content] DO UR JOB AND FIX DIS CRAP!!!"</p><p>The goal is to bring our concerns to the attention of someone who can help us. Lets make sure that person is inclined to do so when they see what we have to say. </p>

Lewizzard
01-05-2008, 11:27 AM
<p>I would like to see the Mystic Fabled Gear get changed to reflect the class as its currently developed. </p><p>1) Since the Mystics are now geared toward being Melee and not Casters (For hostile attacks) I think the set should include  the right stats or Wis/Sta/Str.</p><p>2)  I also think we need to look at having the double attack chance and added bonus to combat arts.  </p><p>3) Since we eat up power we need the ability to regain power in some manner like adding more FT or Some clicky item like canablize</p><p>4) Set Bonus could really use a revamp.</p><p> Thanks to Lepios for all the work he did in getting this thread going.</p><p>PS: we need our AA lines revamped as well but this thread is about the armor.</p>

Vaydn
01-06-2008, 05:02 PM
<p>I have no use for that set whatsoever. Big letdown for me.  Really though, what were they thinking on the 7 piece bonus? </p><p>-V</p><p>80 Mystic</p>

Sekkong
01-09-2008, 03:36 PM
<p>Well i sent my Private messages. </p><p> Already posted on the forum earilier that i agree with the OP.</p><p>Still waiting to see some dev response here.   But for some reason i keep seeing Star wars galaxies.</p><p> Basicly.. They nerf the game without talking to the community and hose the game completely.   That is what Everquest 2 Future holds.</p>

SonnyA
01-10-2008, 02:37 PM
<cite>Sekkong wrote:</cite><blockquote><p>Still waiting to see some dev response here.   But for some reason i keep seeing Star wars galaxies.</p><p> Basicly.. They nerf the game without talking to the community and hose the game completely.   That is what Everquest 2 Future holds.</p></blockquote><p>Let me guess. You're the "glass is half-empty" kind of guy.</p><p>No dev response is not equal to devs not listening</p><p>But take a look at every other class board. They ALL have issues. It takes time for things to change, but don't think they're not changing things. Try reading some of the previous Game Update notes. This game has come a long way since november 2005.</p>

Sekkong
01-10-2008, 03:39 PM
<p>Hehe.. probably.</p><p> I dont worry much about armor.  When my guild gets there and I actually get a piece of this armor.   It will probably be when the next expansion comes out =-D.</p><p> We just cleared MMIS for the first time.  Got my first piece of EOF armor.     So by the time they update this gear or revamp AA's..</p><p> Just then.. Maybe... My guild will have beat this ROK Content =-D.</p><p> Until then.  Hoping changes go thru sometime as well. Alot of the mystic community is betraying or retiring and we are losing ground.  </p><p> And yes.  I relize that they may read here.  But until they post and state " Hey guys and gals we are actually reviewing your request"  Then basicly kinda means we are being ignored now doesnt it?    Becuase apprently in Beta they didnt listen or review.   Content has gone live without being really reviewed.   Come on.. Itemization in general came out hosed.   1 Developers idea that in previous 7 tiers have pretty rounded itemization got all the way thru production with the idea " Hey plate, chain healers dont need there own gear. they can wear leather "  </p><p>Makes you really wonder how detailed the devs are looking at content before releasing it or allowing it to go live. </p><p> So yea.. I might be a half full kinda guy... But that is becuase SOE has given me reasons to look at the game that way.</p><p> I am sure others can give examples if you need more.  Just decided id give you some recent results. </p>

Venni
01-14-2008, 03:30 AM
Firstly: lack of review of data put out in Beta. It's difficult to pin this on Devs - the fires not withstanding (which I only mention because it gets mentioned so often) any delay caused by bugs etc that was discovered will normally push back a release date. Really big expansion, lots of bugs (some of which made it to live, of course) means itemization was on the back burner. Ok, we understand this.Mystics have been redefined by the devs, based on available AAs, to be a hybrid class. There are a few of us out there. HOWEVER. Very few other hybrid classes have to have TWO FULL SETS OF GEAR in order to take advantage of the only really viable (read useful) AA specs available to them. Luckily for me I've gotten my hands on lots and lots of scout gear for soloing purposes, and am taking advantage of the newly improved macro system to swap between solo/dps and heal gear (ugh leather). Haven't had to do that much before, KoS had left me happily outfitted with some nice str/wis equipment and tasty spears, and the EoF legendary set was a nice balance - didnt love the raid set much. I HOPEFULLY wont have to do that forever. The AAs, while 'left wanting' outside the CAs in the EoF tree, are workable with a mirror for both raiding and solo/grouping - bugger me if I'm going to drop CAs while grouping. So, now the best gear in the game for a mystic would see at best, raid only usage, if that. A 7 piece bonus that is useless. I like the 5 piece bonus! The 3 piece bonus.. ehh.. not in love with it but what you gonna do?Listen to the community. Please. Many of the suggestions made here are both constructive AND meet both breeds of mystic halfway. Mystics make excellent raid healers. You made our class fun to play again, please keep us USEFUL too!

canislupus64
01-14-2008, 07:50 PM
Just like to note, this idea about changing the set gear isnt a new one, i posted it on the beta boards when they were still up. There were a few mystics that posted as well but it didnt really matter as nothing was done then.

LadyGalasya
01-15-2008, 11:03 AM
STR STA WIS for stats.Replace Melee Crit with Double Attack.Replace Spell Crit with Heal CritReplace Regen with DPS MoDand leave the boots as they r, they're fine.

Richts
01-16-2008, 01:08 PM
wtb good set-bonis

Shammi
01-16-2008, 05:14 PM
Hey,  don't drive yourself crazy over this.  After all,  SOE has shown us repeatedly that they will favor defilers over mystics at every chance so why in the world would they actually do something beneficial for us?

Sekkong
01-22-2008, 03:29 PM
<p>BUMP.</p><p> and *tear*</p>

kingorion
01-29-2008, 08:53 AM
<p>hi peeps,</p><p>since rok the mystic get really useless in raid</p><p>and with the vp set armor a mystic is just a joke</p><p>maybe its better to get leather fabled items there ist at least some str</p><p>the mystic need some change:</p><p>make the mystic like it was in eq1 a buff machine</p><p>get us the armor(set pieces) we need </p><p>with Str, wis, sta</p><p>with Double attack, Heal Crit, DPS mod</p><p>Combine this with my wishes first and you have a lot of mystics who are proud to be one</p>

thedu
01-29-2008, 08:28 PM
<cite>kingorion wrote:</cite><blockquote><p>hi peeps,</p><p>since rok the mystic get really useless in raid</p><p><span style="color: #cc3300;">What exactly is useless? I'm wanted in every raid.  These statements are "useless" because you can't prove it.</span></p></blockquote>

ZionXIII
02-01-2008, 08:08 PM
<p>Just as an update, I have it on reliable authority that, not just our set, but a full revamp and retooling of all class armor is on the table at SoE. How much and how soon will have to be seen.</p><p>I'm just happy to find out it's being considered, and I hope the feedback from this thread is looked at and implemented asap. </p>

Sekkong
02-12-2008, 04:10 PM
<p>Besides the previous post.   Anyone else get some information.   Maybe a dev to confirm it since we have yet to see a dev post on this board in ages</p><p> O and</p><p>*BUMP*</p>

Richts
02-17-2008, 10:57 AM
the set still sucks.

Richts
02-23-2008, 06:20 AM
just keep posting, hope dies last! <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" />