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View Full Version : Another Idea for sandsotrm


iceriven2
12-16-2007, 04:00 PM
I know this is like the 20th attempt for wardens to make use for s spell that in PvE is nearly useless but i thought i would try regardlessAs we all know the Knockback us useless in PvE and the defense lacks any real impact on combat b/c of the curve.So my idea is this:  ADD a numerical valued hate gain to the knockback proc and make the buff a cast on target.  Keep every other aspect of the spell the same.  Have it "root" the healer, Since he must focus to maintain the spell on the target and all hate that is proced goes to the target the spell is on.  This in turns keep the spell nearly the same for PvP, only thing that will change is while in a grp the PvPer will need to pay attention to who he casts it on when he/she is PvEing.  And it adds a minor not overpowering benefit to the warden.  Doesnt enhance the buff or debuff effect its just adds some hate gain.  Considering the only reason the warden is replaced in a raid MT grp is for an assassins/ swashy hate gain, having it themselves will help them have a spot on raid.  ALSO be good for grping with tanks that dont have a lot of taunts like Sk's and monks. 

Skivley101
12-16-2007, 06:37 PM
<p>Im not exactly sure what your saying , But I think you mean add hate gain to the knockback proc. Im sure there is some hate attatched to that allready and it goes to the one getting hit, like thorns does. </p><p>You mentioned something about the target you have when you cast it , Meaning that person recieves an additional hate gain from the Knockback?</p><p>That would mean giving a group buff a single target component (Is there any thing like that in game allready?)</p><p>If you want to come up with raid tools , I think you would just be adding overkill with this, becuz the hate gain is good enough as is , and the warden would just be adding another not needed for the practiced raid force.</p><p>So Thinking about what sandstorm is suposed to be, I think its should have a constant reocurring knockback,dmg in aoe, instead of procing when hit. And that would put the hate gain on us of course. So another deagro might be useful instead of that stupid tunare's watch.</p><p>IDK .... now i feel like im rambeling <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Skivley101
12-19-2007, 01:52 PM
<cite>Skivley101 wrote:</cite><blockquote><p>So Thinking about what sandstorm is suposed to be, I think its should have a constant reocurring knockback,dmg in aoe, instead of procing when hit. And that would put the hate gain on us of course.</p><p> <span style="color: #ff3300;">So another deagro might be useful instead of that stupid tunare's watch.</span></p></blockquote><p>Ok maybe tunare aint so bad<img src="http://forums.station.sony.com/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" width="15" height="15" />,...  But i just had a thought <img src="http://forums.station.sony.com/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/8f7fb9dd46fb8ef86f81154a4feaada9.gif" border="0" alt="SMILEY" width="15" height="15" />...  Why not make "Tunare's Watch" a group deagro?   Every body recieves minus ???? said amount to hate gained (not like mem wipe) the main tank would probably still hold agro through it. And give it a 2 sec stun(or fear) so it would be useful single group wise.</p><p>It would still go with the whole defensive druid thing? , Kinda from the ~Blair Witch~ side i guess <img src="http://forums.station.sony.com/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Could be a nice raid tool ... <img src="http://forums.station.sony.com/eq2/images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" border="0" alt="SMILEY" width="15" height="15" /> </p>